I did but never got the invite.
I did, however, get in to the Battlefield: Hardline beta.
I did but never got the invite.
I did, however, get in to the Battlefield: Hardline beta.
On 9th September Destiny will launch on PlayStation 4, PlayStation 3, Xbox One and Xbox 360 - but not PC.
It's an unfortunate situation for many who had hoped to play Bungie's next first-person shooter with a mouse and keyboard. And for many it seems like a strange omission, given the game was built on PC in the first place. Surely it wouldn't take much time or effort for Bungie to release a PC version, then?
"The truth is it's not that simple," design lead Lars Bakken told Eurogamer during a recent studio tour.
"I wish it was that simple. It's pretty complicated. That doesn't mean it can't happen in the future, it just means it won't happen right now."
Destiny is Bungie's first multiplatform game in over a decade, and its first on a PlayStation platform. The studio handles development of all the versions internally, rather than outsourcing development to other studios. It even handles quality assurance itself - one of the many reasons there are over 500 people currently working on the game inside Bungie's Bellevue, Washington base.
"The console SKUs are really important for us and that's what we're focusing on," Bakken continued. "We're doing it all internally ourselves. That's a huge endeavour. That's not something we've ever done before.
"So when I'm playtesting and I'm trying to play PS4, Xbox One, Xbox 360 and PS3, that's a lot of work. Adding another thing on there is just crazy. It's crazy to think of right now."
Bungie COO Pete Parsons echoed Bakken's response when we quizzed him on the same subject.
"I think four platforms on day one is a lot, considering we've been a one platform team for a very long time," he said.
"What is also true is that, as you might imagine, we're all hardcore PC players. We play everything. It doesn't matter if it's a phone, PC or console, we play it. And there are 500 people up there. So we care a lot about the PC.
"But this is a huge and ambitious project for us, and just getting it on one console would be a momentous challenge. Getting it on four on the same day is something we've never even tried before. We wanted to get it right, and we didn't want to add in tonnes more risk."
Parsons also said creating and releasing a PC version of Bungie's shared world shooter would not be as easy as many believe, because all versions of the game connect to the same persistent video game world, which itself extends to multiple platforms.
"It is not nearly as simple as you think," he said. "It is one central world no matter what the platform, and so that requires lots of intensive thought.
"Frankly, it's not a thought we can spend time thinking about right now. Just building up the game and putting it across generations of platforms, and working on platforms we've never worked on before with the PlayStation 3, these are very big challenges. I'm thankful we have the engineering team we do."
While it seems certain that Destiny will not launch on PC alongside the console versions, what chance post-launch? Or, perhaps, what chance of a PC version of future Destiny games?
"I look forward to our future conversations around PC," Parsons said, cryptically.
"We love the PC. We hear it too. We ask the question of ourselves."
Yep, that's him.
From the videos I've seen It looks like Peter Stormare and Lance Reddick are in this as well.
I played the Alpha last night for a couple of hours, and was fairly underwhelmed. I know most here are comparing it Halo meets Borderlands, but I thought it basically took the mechanics and controls directly from CoD, with visuals and planet touring from Mass Effect. But so far Destiny ain't no Mass Effect.
Some of the gameplay is pretty laughable. For instance, in one part of the alpha you go through a tomb-like area where you have to kill off a bunch of zombie-like aliens, and then you progress to a "boss" battle. The boss is a floating wizard. How do I know it was a wizard? Well my character exclaims "It's a floating wizard." The instructions than advise you that you should shoot and kill anything that floats.
Question for the other people that have played the alpha... To join a 3-part co-op, do you have to meet up with other players at the tower base where you can improve your weapons and armor? I wasn't able to locate a party to join when I fighting the Horde/zombie-aliens/wizard.
I might mess around with the alpha a little more, but I think I'll save my most sci-fi related enthusiam more for the upcoming Mass Effect sequel and No Man's Sky.
For instance, in one part of the alpha you go through a tomb-like area where you have to kill off a bunch of zombie-like aliens, and then you progress to a "boss" battle. The boss is a floating wizard. How do I know it was a wizard? Well my character exclaims "It's a floating wizard." The instructions than advise you that you should shoot and kill anything that floats.
Everything I've seen of Destiny makes it look like a prettier, less forced humor version of Borderlands by way of Halo... Which is okay in my book except that it isn't getting a PC release.
Damn straight. I still have the large, lore-filled booklets that came with Star Craft and Diablo back when PC game boxes were gigantic.
Eventually, yeah. It took changing my account email but finally got it through lunchtime yesterday. Haven't played much so far so I won't give full impressions yet, but I'm liking it so far. I'm a huge Borderlands mark so I guess I'm an easy audience, but I've been having a good time with it. Will post more impressions once I've played a bit more of it.
Same here. It takes an act of will when writing about this game to not always put the title as 'Density... I mean, Destiny'.
Interesting that Bungie has extended the alpha, though I've hit Level 8 already and would rather hang back for the beta. Not a big multiplayer shooter guy, I mean it seems fine in online shooter terms but it always feels like teabagging a belt sander for me. I was in it to check out the campaign/MMO stuff, and in that respect it delivered. Shooting feels good, and I love the aesthetic of the whole thing: It all feels very Mass Effecty, with much less Halo than I was expecting. Also, the Hunter's knife is amazing, especially how satisfying the thrown knife kills are. The gunplay is nice and hectic, and surprisingly tense - you can get fucked over incredibly quickly if you're not careful. Really enjoyed the Strike mission, though the two bosses with ridiculous amounts of HP at the end did drag down the pace somewhat. I have heard though that they get significantly easier at a higher level or with particular weapon combos.
The only real nitpick I have is with the variety of the missions available, especially in freeroam - they're all either 'go here and scan a thing', or 'kill 10 guys to collect random things'. Then again, I wouldn't be surprised if they constructed this thing with simple missions as it is meant to be a stress test/sneak peek kind of deal. Really, calling this thing an 'alpha' is pretty disingenous because it's really not an alpha. But as a playable preview it's been a blast.
I have to be honest, it's not really my wheelhouse, I was never a Halo guy (simulator sickness back then) and Im enjoying losing myself in some of the best fps's I missed lately, but there's nothing here for me to really get excited about. Im a story and character driven gamer, rightly or wrongly, and Destiny seems duller than dishwater to me.
Yeah, once I put a few hours in the multiplayer (something I avoid 99% of the time) and ran through the small campaign piece two times, I came back pretty underwhelmed. It's not a bad game, but I find it to be kind of a slog so far, and I'm not the biggest fan of the world building they've done - it's like an even plainer Halo and unfunny Borderlands. That could change but I don't really see that happening since the Alpha feels like a pretty solid build.
I am so glad that I have my life priorities in order, unlike the man-children exposed in this article:
The short version is that Activision (who of course is funding Bungie) was paid by Sony to give the PS3 and PS4 exclusivity on the beta, cosmetic items, extra content, etc. Nothing new under the sun, right? Some of these people need some serious help.
I would love to hear everyone's thoughts on this.
When the XBox launched, pretty much all early adopters had was Halo. People latched onto it and formed an attachment to the franchise because it was the only reason to own an XBox. I completely skipped the first XBox, and it wasn't until Mass Effect came out that I bothered to pick up an XBox 360. So, I never got into Halo, but a lot of people really did.
So, the fan boys feel betrayed because the company that made the franchise they're emotionally invested in is not longer Microsoft exclusive, but they feel they should get all of Bungie's love anyway.
Yeah, they should grow up and let it go. They had Halo all to themselves (to the jealousy of some and the complete indifference of others), for years.
Ah, yes, i remember when Halo was lauded as the game that would make the Mac a gaming powerhouse.
But at least Myth:The Fallen lords was awesome.
I remember reading all these articles lauding Halo back in the day. Microsoft never released the first Xbox in South Africa so by virtue of being unattainable at the time, the game looked very enticing.
And then when Halo: Combat Evolved finally came out for PC I thought "Yay, finally I can experience this game which so many people went ape shit over." And then I actually got to playing it and I remember thinking "Seriously? This is what got people so excited?". It wasn't that the game was bad. It was just that it was such a by-the-numbers FPS. The formula of which was done much better by quite a number of games already out on the PC. Knowing now, that it was a case of "Either this or nothing" certainly makes all the hype make sense in hindsight. But as such, I've never played a Halo game till the end. Just nothing there for me.
Similarly with Destiny, I don't really care if it's a PS4 "exclusive". I just don't see anything there I can't get from other games like Borderlands or Call of Duty (not that I'm much of a fan of modern COD).
So, it looks like the beta codes that Bungie is giving out are actually good for three XBL or PSN codes for the game. I've pre-ordered for the Xbox 360, and I will have two extras if anyone wants one without doing a pre-order.
Actually, GameStop gave me another beta access code when I upgraded my pre-order yesterday. I haven't entered that one at Bungie's website. So, that one is good for any of the 4 systems (PS3, PS4, 360, and XB1). Confusing, right? Just PM me if you want it.
LOL, that was fast. Okay, D.T. has one of the 360 codes - I have one of those left.
Because bendix asked for the pre-order one, look like he will end up with 3 PSN codes. Like I said before - it's kinda weird, but that's how Bungie has this thing setup.
Edit: Hey bendix - did you want that for PS3 or PS4? I was asking because in any case, you will end up with 2 extra and someone else wants one...
After a slow start, once the game opens up and you can do Explore missions (basically roam around a zone searching for beacons that give you missions), encounter more enemy factions and bounties/versus modes are unlocked, I'm hooked on this. Enemies respawn at a rather perfect rate to ensure anyone on the gameworld never gets bored, you always meet with other players moving along and the mission ending sequences Ive faced so far have been all damn fun (like, say try to protect a computer terminal as waves and waves of cyber zombies and mech soldiers keep pouring into the hangar you're in).
Best random moment so far? Middle of a firefight with some Fallen, almost out of energy, and the last bastard hits the ground, thus letting my grenade fly over him...which is bad news as I'm in the middle of reload...but out of nowhere a shot blew the head of the enemy when I thought i was done for; I turn around and see another player on a high ground terrace, sniper rifle on hand, who gives me a salute...which would have allowed the three fallen coming from behind him to get the drop on my savior...but my sniper rifle reload was complete, which allowed me to return the favor in three quick shots, followed by me giving the same salute.
Still grinning on how perfect that unscripted moment was, and after it, Ive been on plenty of occasions were either Ive saved or been saved by a random player, which is an awesome experience (a quick moment? I burst into an open area and save a player from a gang of alien cyborgs, only for the player to turn around and fire her shotgun right away...thus killing the MASSIVE, sword wielding bruiser that was about to kill my ass)
A little more polish and making loot and rewards a bit more random (it took me till level 7 to finally get a pair of boots better than my starting ones), and Bungie is going to have an absolute hit here.