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Aliens: Colonial Marines

post #1 of 239
Thread Starter 

My most anticipated game of 2013. This is looking incredible - an Alien fan's dream (or nightmare) come true.

 

It looks to take a page from Far Cry 2's playbook with the integration of the Motion Tracker. No minimap or HUD - if you want to know where and when death is coming for you, you need to use the tracker just like the characters in Aliens (1986). The Power Loader, Pulse Rifles and Sentry Turrets turn up too. It's a licensed survival horror FPS unlike anything that has come before. 

 

Release date: February 12, 2013


Edited by Dr Harford - 1/5/13 at 1:58pm
post #2 of 239
Thread Starter 

post #3 of 239

I honestly can't say that it looks that much different from previous Aliens games. And the voiceover guy just pointing out random details that he thinks are awesome doesn't help. And they actually use verbatim the line, "How can they cut the power, man? They're animals!"

 

I hope they put out a solid pc demo, but I think I'll be waiting for reviews on this one.

post #4 of 239
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post

I honestly can't say that it looks that much different from previous Aliens games. And the voiceover guy just pointing out random details that he thinks are awesome doesn't help. And they actually use verbatim the line, "How can they cut the power, man? They're animals!"

 

I hope they put out a solid pc demo, but I think I'll be waiting for reviews on this one.

Apparently focus testing - using teens unfamiliar with Aliens - told them that the game seemed to be ripping off Halo, Gears of War and Call of Duty! They had to scold the kids and tell them that no, those series stole from Aliens first.

 

I do agree that the voice over on that video is dumb. Just let the game speak for itself, eh? I've never actually played a previous Aliens title, but I like that this one has put so much effort into recreating the sets and look of the film, and the gameplay looks delightfully atmospheric with crisp 'next gen' graphics. 

 

The motion tracker, sentry guns and welding doors shut to keep the xenomorphs out - that stuff alone was enough to sell me on this title, but your millage may vary. 

post #5 of 239

I'll pass.  Just shooting up waves of Aliens will get old fast.  And I would have thought there would have been nothing left after that nuke blast.

post #6 of 239
Quote:
Originally Posted by Dr Harford View Post

The motion tracker, sentry guns and welding doors shut to keep the xenomorphs out - that stuff alone was enough to sell me on this title, but your millage may vary. 

 

Oh, if you've never played any of the previous entries, you're probably in for a treat with this one. The atmosphere in most of the Aliens games is very immersive. There's usually a terrifically slow build of dread, followed by bouts of arm-flailing terror. The facehuggers can be just as fear-inducing as the big guys, you never know where the next encounter is coming from, etc., etc.. And I'm glad that guy mentioned that the video takes place in act II, because that was a lot of (linear) action for early in the game.

post #7 of 239
Quote:
Originally Posted by Anyawatchin Angel View Post

And I would have thought there would have been nothing left after that nuke blast.

 

Agreed.  Given that Hadley's Hope, and the xenos somehow survived, and that the Sulaco is still in orbit, I guarantee this game ends with some facepalm worthy explanation of how that facehugger got on board and Ripley was infected.

post #8 of 239

Considering the last two films, (not including Prometeus, natch), I don't think I'd mind a little retconning in a game world. They just need to stop pretending that they're slavishly devoted to canon.

post #9 of 239
I really think this game could be borderline awesome on the Wii U if I get to use the gamepad for motion tracking (with some slight tilt sensitivity). I wonder what the "game over" screen does? smile.gif

I also got a feeling they're going to explain how the egg ends up on the Sulaco for Alien3. There is a story mode trailer on IGN that gives the hint of this.
post #10 of 239

I guess given how neither Alien 3 or Prometheus made much sense, the writers of this have decided "Fuck it, we can get away with anything", hence there being anything at all left of the colony structures...and a certain panicky marine private somehow still alive amidst it all.

post #11 of 239
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post

 

Oh, if you've never played any of the previous entries, you're probably in for a treat with this one. The atmosphere in most of the Aliens games is very immersive. There's usually a terrifically slow build of dread, followed by bouts of arm-flailing terror. The facehuggers can be just as fear-inducing as the big guys, you never know where the next encounter is coming from, etc., etc.. And I'm glad that guy mentioned that the video takes place in act II, because that was a lot of (linear) action for early in the game.

That's why it's my most anticipated game of the year. biggrin.gif

post #12 of 239
Thread Starter 

And while yeah, it doesn't really make sense the colony is still standing, would we want to play an Aliens game set anywhere other than Hadley's Hope or LV426?

 

I like that they make a bit of an effort to tie it into the continuity, but they're not going overboard to the degree that they'd deny fans the experience they want.

post #13 of 239
Quote:
Originally Posted by Dr Harford View Post

 would we want to play an Aliens game set anywhere other than Hadley's Hope or LV426?

 

 

A Chuck E. Cheese would be a fun setting, don't you think?

 

Looks cool but repetitive.  I'm burned out on this stuff for the most part.

post #14 of 239
Thread Starter 
Quote:
Originally Posted by Judas Booth View Post

 

A Chuck E. Cheese would be a fun setting, don't you think?

 

Looks cool but repetitive.  I'm burned out on this stuff for the most part.

Stay out of the ball pit!

post #15 of 239

Just for shits and giggles, the LV-426 colony was designed to sustain the rigors of a hostile alien environment, pre shake-n-bake. It's not beyond the realm of sci-fi possibilty that some structures would still have survived the blast, especially underground.

post #16 of 239

When Bishop said there would be a crater the size of Nebraska, he meant the U.S.S. Nebraska.

post #17 of 239
Thread Starter 
I know it's sort of absurd but I think it's going to be great fun waking up from cryo sleep on some mammoth ship, eating breakfast and exchanging space marine banter, going down to the planet, investigating - all with wonderfully realized recreations of the sets and props from the original film. My 15 year old self would consider this game the greatest achievement in the history of the medium. My older jaded self still thinks the campaign looks ten times more exciting than another Call of Duty. I would be much less interested in this game if it took place anywhere other than the locations established in Aliens. Kind of ironic given how I argue for originality in film, but there it is.
post #18 of 239
Quote:
Originally Posted by Dr Harford View Post

And while yeah, it doesn't really make sense the colony is still standing, would we want to play an Aliens game set anywhere other than Hadley's Hope or LV426?

 

I like that they make a bit of an effort to tie it into the continuity, but they're not going overboard to the degree that they'd deny fans the experience they want.

The colony blew up good though.

They could have gone several different directions. It could have been a prequel game with Hadley's Hope. A few enterprising company men(or women) with a few Marines go to check out the place before the events of Aliens without changing anything in Aliens or leaving behind any evidence they were there. Hell, they could have the final few stages be a journey to the derelict ship to destroy it. They could even succeed and not alter Aliens continuity, and how cool would a couple stages set in that ship be?

Or they could find the damaged Sulaco, and either find eggs there(no sillier than the Alien 3 retcon), or go back to Hadley's Hope's ashes, go to the derelict, get infected, and bring it back to their ship, or a space station.

You'd still have similar environments and characters, the same equipment, the same enemies. It would still be tied directly to Aliens.

The fan nods in this worry me the most. Lines from the movie being said by other characters are bad enough, but I wouldn't be surprised if you found Newt's brother hiding in the vents or something at some point. It's just overkill. It still looks like a rad tie-in game, which is a rarity. I'm just sad at the lack of originality.

post #19 of 239
Quote:
Originally Posted by Anyawatchin Angel View Post

Just shooting up waves of Aliens will get old fast.

Riviello played a preview of this months ago. This sums up his reaction.

post #20 of 239

Superficially, it looks like the last Doom iteration, and retelling some ersatz Aliens plot isn't getting me interested at all.

post #21 of 239
Quote:
Originally Posted by Nexus-7 View Post

They could have gone several different directions. It could have been a prequel game with Hadley's Hope. A few enterprising company men(or women) with a few Marines go to check out the place before the events of Aliens without changing anything in Aliens or leaving behind any evidence they were there.
Actually (and I say this without a comprehensive knowledge of the Alien tie-in material/expanded universe, so maybe it's been done,) if you really wanted to do a prequel game, why not do the story of how Hadley's Hope got doomed? It's pretty clear from the movie that there was a struggle, but beyond the fact that Burke initiated the re-investigation that led to the disaster, there's not a lot made clear about the details/timeline (aside from the deleted scene where Newt's family does the discovery,) so there's your opening: start off in a kind of Half-Life mundane-fantastic way with a routine investigation on orders from some suit back at Corporate going unexpectedly wrong.

From there, write in the colony's small guard team, sent out to check out the derelict while Newt's face-hugged dad is being held for examination; maybe have that go a little wronger, or maybe have them "safely" bring back an egg for examination and comparison. The game can follow them around as the whole thing comes apart at an increasingly frantic pace, first trying to contain the threat and protect the civilians, then developing into an all-out pitched battle against the xenomorphs, and finally culminating in the player character, the last surviving member of the team, making a last desperate dash to a station where they can send out a distress call before the battle is finally, completely lost. It could work, I think; outside of Halo: Reach (and some classic arcade games that just didn't have a "win" condition,) the idea of a doomed-to-lose game pitting the player against literally impossible odds is pretty unexplored territory, and the Alien franchise is a natural fit for it.
post #22 of 239

...and HOW are the aliens contiuing to multiply if there are no other humans on LV-426?

 

This looks and sounds like vapid, mouth-breather fan-wankery of the highest order.

I'll pass or rent, after I read the reviews.

post #23 of 239
Quote:
Originally Posted by Graham View Post

...and HOW are the aliens contiuing to multiply if there are no other humans on LV-426?

 

This looks and sounds like vapid, mouth-breather fan-wankery of the highest order.

I'll pass or rent, after I read the reviews.

I believe your character is not part of the very first detachment of marines sent to investigate the Sulaco et al. Plus its gearbox, if the gameplay is solid I dont need an airtight script to enjoy this thing.

post #24 of 239
Quote:
Originally Posted by commodorejohn View Post


Actually (and I say this without a comprehensive knowledge of the Alien tie-in material/expanded universe, so maybe it's been done,) if you really wanted to do a prequel game, why not do the story of how Hadley's Hope got doomed? It's pretty clear from the movie that there was a struggle, but beyond the fact that Burke initiated the re-investigation that led to the disaster, there's not a lot made clear about the details/timeline (aside from the deleted scene where Newt's family does the discovery,) so there's your opening: start off in a kind of Half-Life mundane-fantastic way with a routine investigation on orders from some suit back at Corporate going unexpectedly wrong.
From there, write in the colony's small guard team, sent out to check out the derelict while Newt's face-hugged dad is being held for examination; maybe have that go a little wronger, or maybe have them "safely" bring back an egg for examination and comparison. The game can follow them around as the whole thing comes apart at an increasingly frantic pace, first trying to contain the threat and protect the civilians, then developing into an all-out pitched battle against the xenomorphs, and finally culminating in the player character, the last surviving member of the team, making a last desperate dash to a station where they can send out a distress call before the battle is finally, completely lost. It could work, I think; outside of Halo: Reach (and some classic arcade games that just didn't have a "win" condition,) the idea of a doomed-to-lose game pitting the player against literally impossible odds is pretty unexplored territory, and the Alien franchise is a natural fit for it.


That works. I like the escalation. Gotta make sure your investigation includes marines though! With all the equipment we know and love!

And to think, we came up with a couple better scenarios off of the top of our heads.

 

post #25 of 239
Quote:
Originally Posted by Nexus-7 View Post

That works. I like the escalation. Gotta make sure your investigation includes marines though! With all the equipment we know and love!
Well, I'm kinda torn on that. I like the idea that the colony security team would actually be under-manned and under-equipped for the job (after all, they're basically the police force for a mining colony, not a full-fledged military force like the marine squad on the Sulaco,) and that could help to add to the tension. On the other hand, a shooter without fun weapons is either boring or frustrating or both. Play it by ear, I guess. (Maybe as the threat becomes more serious, one of your objectives is to get to an emergency weapons cache in a secure location on the perimeter of the colony, to break out the Good Stuff?)
Edited by commodorejohn - 1/8/13 at 1:21pm
post #26 of 239
Quote:
Originally Posted by commodorejohn View Post


Well, I'm kinda torn on that. I like the idea that the colony security team would actually be under-manned and under-equipped for the job (after all, they're basically the police force for a mining colony, not a full-fledged military force like the marine squad on the Sulaco,) and that could help to add to the tension. On the other hand, a shooter without fun weapons is either boring or frustrating or both. Play it by ear, I guess. (Maybe as the threat becomes more serious, one of your objectives is to get to an emergency weapons cache in a secure location on the perimeter of the colony, to break out the Good Stuff?)


Oh I agree with you. That would indeed be better, and scarier. I'm just saying I don't think anyone would even make an Aliens game today without Space Marines there in some capacity. Which is a shame, because the Marine aspect actually makes it MORE generic in the wake of Halo, Gears, Killzone, etc etc.

post #27 of 239

Still miffed at this and the last AvP game for existing while Obsidian's Aliens RPG got shit canned. Sega why you do this?

post #28 of 239

I don't know, I kind of feel like I'm the only person out there who's actually looking forward to this game. I'm not expecting it to be a GOTY candidate or anything, but as long as the campaign nails the Aliens feel and the co-op actually works (Unlike that last AvP game) I'm in. Call me an easy mark for the franchise, but I'm still in.

post #29 of 239
Thread Starter 
Quote:
Originally Posted by Workyticket View Post

I don't know, I kind of feel like I'm the only person out there who's actually looking forward to this game.

Did you read the first post in this thread? You are not alone!
post #30 of 239

I know, I was speaking rhetorically. You have to admit that it's been difficult to detect any genuine enthusiasm about this game among people lately, and there being so much excitement for this thing when it was first announced, but over the last year or so it seems like there's been this air of jadedness about it that feels overly picky to me.

Granted, the retcon stuff and premise is a bit silly, but I kind of feel we're past the point where we've learned to never take spin-off videogames seriously as canon. And previews have also brought up the scripting and QTEs as problems, but I kind of feel that the harshness of a lot of this criticism has been a little excessive, especially when most big-budget games these days do the same things yet aren't looked at nearly as strictly in the preview stage. it's not like the previews of this game have said that the gameplay is actually bad; they just sound bored in a way that feels off to me. Some of the scripting stuff does look like it might get a little excessive at times from the gameplay videos that have come out, but how that actually affects the overall experience remains to be seen.

Look, I'm fully aware that I could be full of it here and the game may turn out legitimately bad, but I kind of feel that in recent times enthusiasm for the Alien franchise and Gearbox have been dented by Prometheus and Duke Nukem Forever. It's kind of understandable with Prometheus, but frankly weird in Gearbox's case because everyone fully expected Borderlands 2 to be excellent. Even if you take into account the mechanical gameplay differences between BL and ACM, they're still both FPSs and it feels strange that people can have full confidence in Gearbox's FPS form with BL2, then next to none with ACM. It feels to me like a lot of people still resent Gearbox for Duke Nukem, and because Borderlands was already a proven property it's been deemed exempt from the 'Gearbox sucks' sentiment that ACM is copping instead.

I don't know, I haven't played the game yet. I certainly hope it's good. Like I said before, give me the feel of the film and some solid gameplay and I'll forgive the canonical silliness. It's just strange how the collective mood has turned against this game in recent months.

post #31 of 239
Thread Starter 
I love what I've seen of the scripted gameplay. Most games I want freedom, but once a year for Call of Duty or here for Aliens, I want a tightly directed, highly scripted adventure. I think Aliens: Colonial Marines is going to be an awesome roller coaster ride of a game with solid shooting and fantastically atmospheric environments.

While in a film I'd prefer everyone here's suggestions for an alien spin off script, for a *game* - for this particular game - I don't want anything other than to reenact nearly the exact same scenario experienced in Aliens (showing up, finding colony wrecked, investigating creepiness, shit goes wrong) which this plot and this plot only allows us to do.

I don't take it seriously as canon, and if I were expected to like in a movie I'd be pissed, but this is just basically wish fulfillment for Aliens fans and I am really excited to walk down those corridors waving my motion scanner, relishing the set recreations and waiting for things to jump out at me. Aliens (1986) tourism, if you will.
post #32 of 239

Oh dear. A chap I know who's played an advance copy described it as being awful. Don't get your hopes up, poppets.

post #33 of 239
Thread Starter 

This person at Kotaku got some hands on time and they came away impressed: http://kotaku.com/5967473/aliens-colonial-marines-will-make-you-jump-at-every-freakin-shadow-you-see

 

 

Quote:

My hour with the game made it feel like a competent shooter with strong horror elements. The work put into infusing the game with Aliens lore comes across well. And the animations of the Xenos had an eerie hypnotic quality that made me shudder and panic even while shooting them. If anything will make Aliens: Colonial Marines stand apart from other FPSes, it's how well Gearbox blends the mix of first-contact terror, military bravado and human emotion that the Aliens movies do so well.

post #34 of 239

This game might be cool but it really makes me nostalgic for Aliens vs Predator 2. I've never been as terrified in any game since.
 

post #35 of 239

New trailer...

 

 

(sigh)

 

 

post #36 of 239

You got your Starship Troopers in my Aliens!

post #37 of 239
Quote:
Originally Posted by MrBananaGrabber View Post

You got your Starship Troopers in my Aliens!

 

...at this point, I DON'T want to know more.

post #38 of 239
post #39 of 239

Ah, backpedaling: "it's not us, it's the marketing!"  I hope that's true.

post #40 of 239
Quote:
Originally Posted by MrBananaGrabber View Post

Ah, backpedaling: "it's not us, it's the marketing!"  I hope that's true.


Me too. Everything from the game until that "BADDEST MUTHAFUCKAS" trailer looked great.

post #41 of 239
Thread Starter 
Quote:
Originally Posted by MrBananaGrabber View Post

Ah, backpedaling: "it's not us, it's the marketing!"  I hope that's true.

Let's not blame the game. They're trying to sell it to people who have never seen Aliens.
post #42 of 239

Probably true. The dubsteppy soundtrack and terrible voiceover does have the ring of a marketing department who have no clue what it is they're selling (C'mon, who hasn't seen Aliens?).

 

Sadly, I may have to hold back on this one a little while. After the last Steam sale I'm completely tapped out videogame wise, and don't really relish the thought of making the backlog any bigger. might wait a couple of months at least or until I get the new PC, and hope there's still at least enough of an online presence to make the co-op stuff viable.

post #43 of 239
Thread Starter 
Quote:
Originally Posted by Workyticket View Post

Probably true. The dubsteppy soundtrack and terrible voiceover does have the ring of a marketing department who have no clue what it is they're selling (C'mon, who hasn't seen Aliens?).

Sadly, I may have to hold back on this one a little while. After the last Steam sale I'm completely tapped out videogame wise, and don't really relish the thought of making the backlog any bigger. might wait a couple of months at least or until I get the new PC, and hope there's still at least enough of an online presence to make the co-op stuff viable.

Their focus testing revealed many teenagers had no idea what Aliens was - they thought the game was ripping off Halo!

And I understand that. I'm nearly tapped out myself right now. I'll just have to see how things are when 2/12 rolls around.
post #44 of 239
Quote:
Originally Posted by Dr Harford View Post


Their focus testing revealed many teenagers had no idea what Aliens was - they thought the game was ripping off Halo!

And I understand that. I'm nearly tapped out myself right now. I'll just have to see how things are when 2/12 rolls around.


Thirding that sentiment. I want it, but I don't think I'll be picking anything up until Bioshock Infinite drops at the end of March, honestly.

post #45 of 239
Thread Starter 

I've changed my mind and I intend to pick up Aliens : Colonial Marines when it drops next Tuesday. I almost was going to go for the collector's edition, since it's only $99, but I didn't like the little model. I'd prefer just a powerloader statue rather than one with an anonymous marine strapped into it.

 

I look forward to discussing the game with those of you who pick it up on release day!

post #46 of 239
Thread Starter 
It has been confirmed that Lance Henriksen appears as Bishop during the single player campaign!
Edited by Dr Harford - 2/5/13 at 6:18pm
post #47 of 239

 

I'd rather play this classic via MAME than drop 60 bucks on this ALIENS 2.0 game.

post #48 of 239

Still on the fence about this one. If the reviews are good, of the co-op stuff particularly, I may grab it on Tuesday, but if not I'll wait till the price drops.

post #49 of 239
Quote:
Originally Posted by Headless Fett View Post

 

I'd rather play this classic via MAME than drop 60 bucks on this ALIENS 2.0 game.

 

Either that or the Genesis/SNES/Amiga versions of Alien3 and the PS1/Saturn era Alien Trilogy.

post #50 of 239

The multiplayer looks like it'll be Left for Dead in Space. That's not necesarily a bad thing, but the xenomorph classes do seem a bit of a rip off.

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