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HANNA WRITER SHARPENS PENCIL IN THE SHADOW OF THE COLOSSUS

post #1 of 4
Thread Starter 
by Renn Brown: link

Josh Trank still set to oversee the script and eventually direct...
post #2 of 4

I like the game for a number of reasons...

- It's a mysterious and haunting world

- Riding through it on the horse feels exciting

- Discovering each colossus is immensely thrilling. Discovering how it moves, looking for opportunities to interact with it.

- One you've figured out how to even get on it, it's a moderate puzzle/platformer making your way to the top, attacking as much as you can.

- Defeating a colossus provides an emotional turnaround where you feel guilty for felling the creature. GDT pulled this of cinematically with the Forest God sequence in Hellboy 2.

- Over the course of the game there is a building sense that ...

 

 

Warning: Spoiler! (Click to show)

what you're doing isn't right. Each victory results in black tentacles swarming you and you pass out. Eventually you grow horns.

- And right at the end...

 

Warning: Spoiler! (Click to show)

the horse dies. Perhaps I'm scarred from Artax in the Swamp of Sorrows, but it got to me.

- Oh and also...

 

Warning: Spoiler! (Click to show)

the horse doesn't die. Major cop out.

- I know people like to bring up some meta aspects about it commentating on games themselves. I suppose that's there, but it's never been a key reason why I enjoyed it.

 

There's some other stuff with some guys chasing the main character down too. It's fairly inconsequential, but I suppose it keeps the pressure on to defeat the colossi.

 

Now... does this all work as a 2 hour film? It's hard to imagine it having a similar effect. My initial guess is the guy (Wander?) isn't going to enter the sacred ground till midway through the film... or there's a ton of flashbacks or something.

 

The problem is that the lack of narative helps the games sense of mystery. You wonder who built this stranger land and what it's all about. If that's explained... eh it can only detract from things.

 

At the very least, I suppose there'll be one or two kick ass action sequences.

post #3 of 4

I loved this game so I truly hope they pull it off. The hero's obsession and the slight twist toward the end could make for a thrilling story if pulled off. You're probably right about the flashbacks, likely while he is traveling to reach each monster. I kind of wonder which colossus will make the cut or if they will even create new ones. Some of them were redundant visually but they'd be nuts to not add a little variety with the flying and water ones. Some bitching music like in the game too would be great.    
 

post #4 of 4

From what I know of the game, it sounds like this will either have to be surprisingly non-mainstream in terms of story structure, or deviate pretty wildly from the source, to the point where I'm not really sure what the point of adapting it would be.

 

But if they do this as a fantasy version of Cast Away with monsters, sign me up. Trank got my attention with Chronicle, so I guess we'll see how the new Fantastic Four turns out...that's a hell of a project for your sophomore effort....

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