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Hearthstone (The Blizzard Card Game)

post #1 of 190
Thread Starter 

So I finally loaded this up over the weekend and I am hooked.  I've never played "Magic: the Gathering" but I would imagine it's sort of similar to that.  Basically you have a deck of cards that have various attributes (and minions), whose purpose is to destroy your opponent's minions and ultimately your opponent's life.  It's pure strategy.  You can choose any one of 9 classes to be (basically the same classes available in WoW...rogue, shaman, warrior, paladin etc).  Each class has it's own specific set of cards that you can combine with community cards to create your deck.

 

The game is currently in closed beta, although Blizzard sent me a key a few weeks ago.  I loaded it up over the weekend and it was one of those things where I started playing 11 pm Friday night and the next thing I new it was 6 am Saturday.  I've heard that open beta is going to start very soon so I would imagine anybody can sign up and play it at that point.

post #2 of 190
Thread Starter 

For those interested, apparently Hearthstone is now in open beta. 

post #3 of 190
Thread Starter 

Started playing this again with the infusion of goblin vs. gnomes cards.  It's really fun.  Curious to see if anybody else on Chud is playing.

post #4 of 190
I tried playing the game for free up to and including the launch of Naxxramas. Never made it past Rank 20 without some twink with deep pockets unloading six Legendaries in a row, but I had fun even when I was being handed my ass by bought decks.

It's a shame that the inevitable win trading that would occur makes it necessary for Blizzard to disallow matches with people you've chosen. This could have been a fun game to play with e-friends.
post #5 of 190
Thread Starter 

You can still play against friends, it just doesn't count in your rankings.

 

It's also possible to be somewhat competitive without owning a bunch of legendarys, but certain legendary cards are almost a staple with every deck.   

post #6 of 190

I have to admit, this game passed me by last year but with all the glowing reports I've seen on various GOTY lists I've decided to give it a whirl.

post #7 of 190
Thread Starter 

Its additive as hell.  You will probably get your teeth kicked in in the beginning.  But once you learn how to build a good deck you wont want to stop playing.

post #8 of 190
Between the random contents of each pack of cards and the randomization provided by the shuffle of the decks at the start of every game, beating a deck that has Legendaries with a free deck from time to time is certainly possible. In fact, I did it often enough to feel like the game's business model was designed around people who are more inclined to gamble with real money than I am. Beating a guy with Legendaries when I had a basic Hunter starter deck felt great, but I know the shuffle did more to beat them than I did.
post #9 of 190
Thread Starter 

Its all about the synergy within your deck, learning which cards work well together.  You might have 2 or 3 legendarys in a deck.  Some legendarys are good in any deck but most are very situational.

post #10 of 190

I played it some. It's well made, but it's really a stripped-down version of Magic with less strategy and more luck. With the latest Duels game costing $10 and having full deck-building, it'd be hard to recommend Hearthstone.

 

It's nice to see Blizzard dipping their toes in the strategy pool again, though.

post #11 of 190

I am enjoying the hell out of this. I was a magic player from 98-00 but did not have the time to continue once my first child was born. I am still sitting on a hoard of Duel lands, beta serras and other cool stuff. (I did sell off my power 7 prior to leaving the game though). 

 

I am largely a free to play guy, but I will pay for the single player content in order to gain access to those cards. I find if you are patient and you grind, you don't need to spend money to compete with deep pockets. 

 

There is a crafting system where you can salvage cards you earn in packs and put the materials toward building the cards you need. So while I have not pulled any of the best legendaries, I will be able to make one very soon. I do the daily quest (which requires you to win anywhere from 2-5 games to pay off) and doing this nets you 3-5 packs a week in maybe 30 minutes a day of play time. 

 

You can make competiive decks for hunter, paladin and druid pretty quickly that will enable you to grind wins and complete your daily quests.

 

Once you have that going, you can craft a few rares to make a deck that competes against the deep pockets and wins a good percentage of the games. Pick the hero who suits your playstyle but I would shy away from warrior unless you willing to spend a bit. Any other hero you can build a good deck in matter of weeks. 

 

I have not yet made it to the top ranks. I usually finish the season ranked somewhere on tier 8-12 and have a solid win percentage against those with "all the cards". But I am not yet able to beat the very best players consistently.

 

If anyone wants to get into this game and wants help with deck construction, my handle is ENNUI on battlenet. There is also a nice spectator mode where you can watch your friends play and pick up strategy and decks that way. 

 

People are pretty good about becoming friends and allowing spectators as the daily quest around 1-2 a month is to spectate another's match for a free pack. 

post #12 of 190
Thread Starter 

I'm still really enjoying it as well.  I just loaded it up on my tablet and I will take it to the gym and play when I'm on the machine.  The game itself has really blown up and they keep adding cards thus keeping it pretty fresh.  My battletag is LUCKYJACK#1205 if you want to add me.

post #13 of 190
Thread Starter 
Quote:
Originally Posted by 3nnui View Post

 

 

I have not yet made it to the top ranks. I usually finish the season ranked somewhere on tier 8-12 and have a solid win percentage against those with "all the cards". But I am not yet able to beat the very best players consistently.

 

 

You can make pretty good hunter or warlock aggro decks without all the expensive legendaries.  If control is more your style then you will struggle a bit more if you're poor.  I'm guilty of buying lots of packs so I have most of the cards I could want.  I like theorycrafting decks, many of which are unsuccessful, but it's still fun to do.  If you have some dust and don't know which legendaries to craft, I would probably start with Dr. Boom, which is the most OP card in the game.  He fits in just about every deck.  Sylvannis is probably 2nd.


Edited by bob loblaw - 6/12/15 at 12:33pm
post #14 of 190
Quote:
Originally Posted by bob loblaw View Post
 

You can certainly have success

You can make pretty good hunter or warlock aggro decks without all the expensive legendaries.  If control is more your style then you will struggle a bit more if you're poor.  I'm guilty of buying lots of packs so I have most of the cards I could want.  I like theorycrafting decks, many of which are unsuccessful, but it's still fun to do.  If you have some dust and don't know which legendaries to craft, I would probably start with Dr. Boom, which is the most OP card in the game.  He fits in just about every deck.  Sylvannis is probably 2nd.

I was going to start with Ragnaros, but Dr. Boom and Sylvania are 2 and 3 on the priority list. I also want the class legendaries for warrior, mage and Paladin.....but other than that I feel fine getting by without them. There are also a lot of good epic's I want to get a hold of. 

 

I find Hunter to be the easiest class to climb with, I actually have 3 diff hunter decks I use depending on my mood and all of them are effective. 

 

Warlock is a tough one for me, I dont have any implosion and only one doomguard so I don't feel I can optimize a deck yet. 

 

Mage is my favorite to play becuase it is the most MTG style class, but I also love a speedy paladin deck. 

post #15 of 190
Thread Starter 

I like Ragnaros, but in today's aggro meta it can be too slow.  Plus if your opponent floods the board with little minions Rag becomes a lot less effective.  With Boom you get 3 minions out on the board with the possibility of more damage from the bomb death rattles.  It's too good.

post #16 of 190

You make a strong argument but I tend to flood with little minions and play aggro. So Boom and Sylvania are often not game changers when they enter, I am often going for the kill on turn 7 or even earlier. 

 

But Ragnaros can be a finisher in that he is tough to remove and he activates on the turn you play him. My aggro decks will force removal early, then ragnoros hits the board and unless they are packing a big game hunter, its all over. 

 

Or maybe I am just biased because I find Rag so hard to deal with in my play style, obejectively, you cant beat the stats/card advantage offered by Boom. 

post #17 of 190
Thread Starter 
Quote:
Originally Posted by 3nnui View Post
 

You make a strong argument but I tend to flood with little minions and play aggro. So Boom and Sylvania are often not game changers when they enter, I am often going for the kill on turn 7 or even earlier. 

 

But Ragnaros can be a finisher in that he is tough to remove and he activates on the turn you play him. My aggro decks will force removal early, then ragnoros hits the board and unless they are packing a big game hunter, its all over. 

 

Or maybe I am just biased because I find Rag so hard to deal with in my play style, obejectively, you cant beat the stats/card advantage offered by Boom. 

 

You handle Ragnaros the same way you handle Boom...with a Big Game Hunter or a poly or a hex or whatever.  Except with Boom it costs one mana less and you still have 2 minions on the board if you get BGH'd.  I still think Boom works with Aggro decks because you still put out 3 guys at once.  Putting Rag out on a full board is almost useless.  And if you are a face hunter and you draw Rag early it just sits in your hand the entire match.

post #18 of 190

Maybe it's just due to who I have played against. I see Boom all the time and he does not faze me, but Rag is often the WTF moment of the match in my games. But your reasoning is sound, and boom basically fits in almost any deck, while I could not say the same of Rag.

 

But in defense of Rag, that shot for 8 the turn he drops is uncounterable, at least I have time to react to Boom. So I see Rag as an instant 2 for 1 and as gaining another card advantage each turn he is out there. While Boom is 3 for 1 in theory, 2 of the cards can be almost worthless. (of course when rag takes the divine shield off an annoyotron that can be pretty deflating for him as well).

 

Well Bob, I am going to enjoy debating cards and decks with you. I will follow you on Bnet. 

post #19 of 190

I was obsessed with this game for about a month and still play it once in a while. I have a pirate centered Rogue deck which is pretty fun to use and actually fairly decent. Hunter is my favorite though, I love setting up a good combo with Unleash The Hounds and Scavenging Hyena.

post #20 of 190
Using Unleash The Hounds to turn the Scavenging Hyena into a motherfucker is always fun. And I'll hand it to these guys who throw Legendaries around like rice at a wedding, they sure sure make my Priest dailies easy when I've got Mind Control in my hand.
post #21 of 190
Thread Starter 

Most of the best decks don't have a ton of legendaries, you just need a lot of synergy.  The most common zoo decks have no legendaries in them.

post #22 of 190

This is the perfect time to join the game.

 

The new patch has released a new feature called the Tavern Brawl where you play with a premade deck in a 4 day event. You get a free pack for your first win, and I am not sure if you can earn any more prizes after that. But it is a nice change of pace and a level playing field, so all of the complaints about access to cards are moot in this format.

 

They also have a draft format called arena where you can draft a deck and play against other drafted decks. So while ranked play is still a shark tank, there are still two balanced ways to play for the free to play crowd. 

post #23 of 190
Thread Starter 

Hit me up if you want to play.  My goal will be to overwhelm you with all my legendaries.

post #24 of 190

New expansion out in a couple of weeks, should really upend the meta and create a plethora of new deck types. The inspire and joust mechanics are really interesting. So far I have been saving gold since the expansion announced and have around 1600. Should have 2500 plus on release so that will be a nice start. 

 

I ended up going with boom per your advice bob, and yep your right. I play him in most decks built to win, just a great turn every time I lay it down. God lucky with a gold van cleef that I turned into Rag and pulled a Sylvania so now have more legendary power to mess with. The funny thing is that only boom has been a real game changer. Sylvania is a good card, as is rag, but in an aggro meta, they sit in my hand quite a bit. 

 

Still can't get past tier 8, but that more a function of time to play. I did a bit of reading and find that legendary players basically just have more time to grind. I can manage a 60 percent win percentage, I just can't play more than a few games a day. Plus a quest with one of my poorer classes often means a drop down to level 12. 

 

This has really settled into the old spot MTG occupied years ago for me. The smaller card base and simpler mechanics are perfect for me lack of time to invest. It's deep enough to be engaging. 

 

I tried the duels of the planewalkers app on my phone, it's just takes too long to play and also reading the text on the cards is a bitch, even on a iphone 6+. 

 

Hope to see some of you guys in the game. My handle is ENNUI

post #25 of 190
Thread Starter 

In a meta where less and less people are using Big Game Hunter, Dr Boom is great.  I do sometimes keep it out of certain decks that I'm running simply to not give my opponent a BGH target. 

 

I like cards that make your opponents change the way they play immediately.  Sylvanis is one of those cards.  Loatheb is one of those cards.  Trogzor is as well. 

 

All the classes I enjoy playing with are the ones that are currently less popular:  Rogue, Druid, Shaman.  I hardly ever play Warlock, Mage or Warrior.  And with all the Patron Warriors out there now I find myself running 2 weapon destroyers including Harrison Jones. 

 

I love the game and wish more people I knew would play it, but I understand the genre isn't for everybody.

post #26 of 190

Harrison Jones and Trogzor are two on my list to create or get a lucky pull some time. Harrison's value can be imense.

 

Since I play a lot of aggro, Sylvanis frequently ends up being a 5/5 for 6 on the curve and often dies without a target. Makes it a tough choice to hold her for a target or just keep on the pressure. I could see her shine in control deck, but control decks rely more on expensive combo's or just overwhelming you with goodness....and I dont have the card pool for that yet. Thaurissian is my prefereed 6 drop (or 5 with coin) in my druid deck. 

 

right now I have 4 classes I can play competively, hunter, mage, paladin and druid. I don't have the dust to craft the epics needed for top level decks in the other classes. 

 

But I find playing with a limited card pool makes the game more interesting and forces creativity, I have been winning at an 80 percent plus clip last couple of brawls, so that tells me I am making progress in the game. 

 

I am really exited for the release of new cards. I think this will enrich the meta and allow for some truly creative combos, not just flesh out old deck archetypes. 

post #27 of 190
Thread Starter 
Quote:
Originally Posted by 3nnui View Post
 

Harrison Jones and Trogzor are two on my list to create or get a lucky pull some time. Harrison's value can be imense.

 

Since I play a lot of aggro, Sylvanis frequently ends up being a 5/5 for 6 on the curve and often dies without a target. Makes it a tough choice to hold her for a target or just keep on the pressure. I could see her shine in control deck, but control decks rely more on expensive combo's or just overwhelming you with goodness....and I dont have the card pool for that yet. Thaurissian is my prefereed 6 drop (or 5 with coin) in my druid deck. 

 

right now I have 4 classes I can play competively, hunter, mage, paladin and druid. I don't have the dust to craft the epics needed for top level decks in the other classes. 

 

But I find playing with a limited card pool makes the game more interesting and forces creativity, I have been winning at an 80 percent plus clip last couple of brawls, so that tells me I am making progress in the game. 

 

I am really exited for the release of new cards. I think this will enrich the meta and allow for some truly creative combos, not just flesh out old deck archetypes. 

 

 

I tried finding your name to send you a friend invite but it couldn't find you.  I think you are missing some numbers from your battletag.

post #28 of 190

I tried finding you as well, even followed someone named bobloblaw but they did not follow back.

 

What do you think of the new discover mechanic and the new cards?

post #29 of 190
Thread Starter 

I really like the discover mechanic.  It's much more fun than the inspire mechanic ever was.  And the new legendarys that have been released so far are ones that you can build decks around. 

post #30 of 190

Yeah, I think Reno Highlander decks will be a staple, especially as more expansions are released.

 

I have tried to make a battlecry deck with Bran, but so far no good. He does fit nicely into dragon priest though. 

post #31 of 190
Thread Starter 

It's a Murloc Meta!

post #32 of 190
Thread Starter 

http://kotaku.com/hearthstone-is-getting-some-big-changes-and-more-deck-1756643209

 

Looks like it's going back to basics.  I like the proposed changes.  It's going to make the game more accessible for new players and you will see more diversity in decks.

post #33 of 190
It'll definitely lead to more variety, and to players never running out of new strategies to learn, which will undoubtedly be a boon to Blizzard's efforts to turn this into an e-sport. Incidentally, it also keeps the pressure on players to keep acquiring new cards instead of resting on the laurels of whatever decks they've built using Naxxramas, Gnomes & Goblins, and Blackrock Mountain cards.
post #34 of 190
Thread Starter 

It's at the point now where there are certain cards that are in every control deck.  Everybody has Dr. Boom, everybody has Shredders, everybody has sludge belchers, healbots, etc.  And those are just the neutrals.

 

I think everything from the League of Explorers is going to be allowed in standard, but the 3 expansions before that won't be.  (I may be wrong about that)

post #35 of 190

When the next expansion hits, Goblins v Gnomes and Naxramas will rotate out of standard. There is also a lot of talk that the Force of Nature combo will be nerfed for balance reasons. (Combo Druid is a top tier deck that will remain largely untouched by the new format while most of the other archetypes will be significantly weakened).

 

I think this is a great thing, even though I purchased naxramas and my collection has progressed to the point that I can field multiple good decks, I still welcome an ever changing competitive meta. Your choice is either to have a standard format with sets rotating out, or a game that stagnates and falls victim to power creep. The wild format will still exist where you can play all the cards and there will be a ranked ladder, but I believe standard is going to be a more fun and fresh environment. 

 

This has become my game of choice. I reached rank 1 last month and hope to hit legend this month. I am hoping that this game lasts a long time as once my kids are older and I have some free time, I would like to take a stab at tournament play. 

post #36 of 190
Thread Starter 

I probably average 90 minutes a week playing.  These changes will probably have me coming back to play more often.  The highest rank I achieved was 2, but I think I could probably hit legend if I really put the time in.

post #37 of 190
Thread Starter 

So...big changes on the horizon.  I've already pre-ordered my 50 packs.  Really looking forward to standard play.  Goodbye Dr. Boom.  Goodbye Sludge Belchers.  Goodbye Mad Scientist.  Goodbye Secret Pally.  I like all the recent nerfs as well, except for blade fury...I think that was a bit too extreme.  Should be some real interesting decks out there after tomorrow.

post #38 of 190
Wow, I had totatally lost track of when the release date was going to be. Yeah, that's something to look forward to.

I got a kick out of this weekend's Tavern Brawl, as well. I love it when the Brawl's weekly rules set randomizes the decks and keeps me from wishing that there was a "good job on buying those six Legendaries you just hit me with" emote.
post #39 of 190
Quote:
Originally Posted by bob loblaw View Post
 

So...big changes on the horizon.  I've already pre-ordered my 50 packs.  Really looking forward to standard play.  Goodbye Dr. Boom.  Goodbye Sludge Belchers.  Goodbye Mad Scientist.  Goodbye Secret Pally.  I like all the recent nerfs as well, except for blade fury...I think that was a bit too extreme.  Should be some real interesting decks out there after tomorrow.

I am so stoked on standard. I have been grinding/saving gold since January, so will be able to buy 75 packs to go with the 13 free ones Blizzard is handing out. By having Wild to keep the people with massive collections happy and standard for an ever changing meta with limited card pool, Blizzard has really set up Hearthstone to be an engaging game going forward.

 

and Bob, my correct handle is ENNUI #1430, please friend me when you can. Any other Chudders want add me, please feel free to do so. I would love to play with you guys. 

post #40 of 190
Thread Starter 

It will be interesting to see the which new legendary cards will be the new must-haves.  I think Cho'gall, the new Warlock card has a chance to be OP.  Herald Volazj looks like it could be fun.  Fandral Staghelm looks powerful.  N'zoth, Ragnaros the Lightlord & Yshaarj will all see play too.  

 

Of course you will see a bunch of decks built around C'thun.  This expansion is so control heavy, I can't help but think zoo decks are still going to be real popular despite the recent nerfs.  All these heavy cards are useless if you're dead before turn 10.  

post #41 of 190
Quote:
Originally Posted by bob loblaw View Post
 

It will be interesting to see the which new legendary cards will be the new must-haves.  I think Cho'gall, the new Warlock card has a chance to be OP.  Herald Volazj looks like it could be fun.  Fandral Staghelm looks powerful.  N'zoth, Ragnaros the Lightlord & Yshaarj will all see play too.  

 

Of course you will see a bunch of decks built around C'thun.  This expansion is so control heavy, I can't help but think zoo decks are still going to be real popular despite the recent nerfs.  All these heavy cards are useless if you're dead before turn 10.  

Druid Cthun looks like it may become the new secret pally, a powerful deck you can play on auto pilot. I plan on crafting Nzoth and Twin Emporer out of the gate. Nzoth enables both a rogue deck and a hunter deck, and twin emporer will be Dr.7 in Cthun decks. 

 

Midrange Shaman also looks unbelievable. So much value, so many strong variations. Board clears will be at a premium, and with light bomb gone, and BGH nerfed the big minions may be really affecting games like they have not in the past. 

 

I also think a paladin deck with divine sheild, buffs and board clears may be a strong counter for the Cthun and midrange decks that should be all over the new meta. 

post #42 of 190
Thread Starter 

I still see BGH being used in every control deck.  I'm not sure I will be doing a C'thun deck, at least to start.  I see C'thun getting wrecked by zoo decks and cancer Shamans.  Realistically you won't unleash C'thun until after turn 10 and by then you're dead.  Plus it will be very easy to tell early on that you're running a C'thun deck, so any smart player will save a hard removal for it.  But if you are running a C'thun deck then Twin Emperor is a must.  But even then, you may struggle to get the emperors out by turn 7 because a) the card may not be in your hand and/or b) your C'thun may not be buffed enough.  

post #43 of 190
Thread Starter 

A Brann + Emperor play on turn 10 could be pretty nasty though.  

post #44 of 190
Quote:
Originally Posted by bob loblaw View Post
 

A Brann + Emperor play on turn 10 could be pretty nasty though.  

yeah, bran will be in the deck, he also doubles all the battlecries to buff cthun, with druid ramp and the big druid cthun buff taunt, the deck may put you on the clock the same way combo used to. Obviously we need to play it, but between the ramp, bran, and the class specific Cthun taunter, Druid Cthun looks viable. 

post #45 of 190
Until they come out with a Legendary that's immune to Mind Control, I'm still playing Priest. No, please don't throw more huge shit on the board, Br'er Fox, anything but that.
post #46 of 190
Quote:
Originally Posted by Reasor View Post

Until they come out with a Legendary that's immune to Mind Control, I'm still playing Priest. No, please don't throw more huge shit on the board, Br'er Fox, anything but that.

33173.png

post #47 of 190
That's one that had escaped my notice; looks like he'd automatically be immune to Power Word: Death as well...
post #48 of 190
Thread Starter 
I wish that card was like one or two mana less.

I think Entomb is one of the top 5 cards in the game and is one of the few reasons I would even consider playing a priest.
Edited by bob loblaw - 4/25/16 at 10:03pm
post #49 of 190
Suggested deck recipes that use the new Old God cards are already in the game, as are the recent round of nerfs; I expect the new cards to be playable after the Tuesday morning Battle.net server maintenance. You can nerf cards with a hotfix, but there's a lot of sound files and things that will have to be patched in before players can log in tomorrow.
post #50 of 190
Thread Starter 
I'll report back with what I get after I open my 50 packs.
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