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Hearthstone (The Blizzard Card Game) - Page 3

post #101 of 196

Miracle rogue is one of the toughest matchups for me, the sap and conceal are rough. I spun my wheels went around 4-4 at rank 9 last night. Then started mucking around with a new beast druid I been working on in casual. 

post #102 of 196
Thread Starter 

Sap is one of the reasons I'm considering playing one highmane.  You pretty much lose on the spot if they have 2 saps for both highmanes.  Highmanes are good against paladins and warriors, but not great vs everything else.  

post #103 of 196

I've gotten into this game again since the expansion but I'm finding it a lot tougher now, I've yet to get past rank 17. Some of the cards seem quite overpowered for their cost, I love the new Call Of The Wild card in my hunter deck but there's no way it should only cost 8 mana. And Flamewreathed Faceless seems insane at 4 mana.

 

I'm enjoying playing Paladin now, there are some good combo possibilities using the summon five silverhands card such as knife juggler and sword of justice. Not sure what they did to Warrior though, I don't think I've seen one person using that deck lately.

post #104 of 196
Quote:
Originally Posted by bosskplissken View Post
 

I've gotten into this game again since the expansion but I'm finding it a lot tougher now, I've yet to get past rank 17. Some of the cards seem quite overpowered for their cost, I love the new Call Of The Wild card in my hunter deck but there's no way it should only cost 8 mana. And Flamewreathed Faceless seems insane at 4 mana.

 

I'm enjoying playing Paladin now, there are some good combo possibilities using the summon five silverhands card such as knife juggler and sword of justice. Not sure what they did to Warrior though, I don't think I've seen one person using that deck lately.

try stand with steward of darkshire and rallying blade.

 

Warrior is a beast now, new patron, midrange, cthun and control all viable. Dragon can even compete. 

post #105 of 196
Quote:
Originally Posted by 3nnui View Post
 

try stand with steward of darkshire and rallying blade.

 

Warrior is a beast now, new patron, midrange, cthun and control all viable. Dragon can even compete. 


Ya I try to play steward of darkshire and then blood knight but I haven't been able to pull it off too often. I might have to craft a rallying blade, I don't have that one.

 

I had to make a new rogue deck since my previous one was made obsolete for standard mode. I finally had enough dust to craft a legendary card and I chose Xaril, Poisoned Mind...My reasoning was that I'll get more use out of a card I can use on turn 4 than something for the late game.

post #106 of 196
Quote:
Originally Posted by bosskplissken View Post
 


Ya I try to play steward of darkshire and then blood knight but I haven't been able to pull it off too often. I might have to craft a rallying blade, I don't have that one.

 

I had to make a new rogue deck since my previous one was made obsolete for standard mode. I finally had enough dust to craft a legendary card and I chose Xaril, Poisoned Mind...My reasoning was that I'll get more use out of a card I can use on turn 4 than something for the late game.

nice choice, rogue is a beast in the current meta. I still dont have the preperations or the xaril, so I wont be playing Rogue anytime soon, but if I had the cards it is a great and fun choice. 

post #107 of 196
This week's cooperative Tavern Brawl is one I haven't seen before. One player is a Paladin, the other is a Priest, and you try to keep minions and each other alive until you can combine enough buffs between the two of you to kill the enemy boss with a minion attack. Hope like hell that the other guy gets the concept, and doesn't waste his minions on unbuffed suicide attacks.
post #108 of 196
Quote:
Originally Posted by Reasor View Post

This week's cooperative Tavern Brawl is one I haven't seen before. One player is a Paladin, the other is a Priest, and you try to keep minions and each other alive until you can combine enough buffs between the two of you to kill the enemy boss with a minion attack. Hope like hell that the other guy gets the concept, and doesn't waste his minions on unbuffed suicide attacks.

yeah, it is not too hard if your partner knows what was going on (my partner played millhouse after I had played lorewalker and I hit the robot with a 76 attack minion on turn 6. But you often get a partner who thinks he is trying to kill you. 

post #109 of 196

So finished the Nzoth Hunter month at Rank 5, got my golden epic secured. 

 

The release of overwatch pretty much ended my ladder grind. I would just play hearthstone to complete my dailies. 

 

Additionally, Legend is a really tough grind. I maintained a positive win percentage against players with former legend rank all season. But the grind of winning +25 games upon reaching rank 5 is daunting. even at a 60 percent clip you would have to play 125 games to reach legend, and I don't have the time or energy to remain focused all season to do that. With win streaks you can reach rank 5 and secure the top reward just playing your dailies and grinding a few hours a week.

 

So all in all, I think it is a successful viable deck. Maybe not the easiest to hit legend with (that would have to be a perfectly tuned zoo or face shaman, but hunter remains a more than playable class. 

 

I am going to be in full experimental mode next month. My current thought is that a midrange/tempo mage is the way to go. It can answer anything, it can snowball for quick wins, and mage has always been my first love (reached rank 10 for the first time with mage when I was getting started and was my first golden hero).

 

I am also considering finally crafting those preperations and giving rogue a spin. Too bad I dusted my van cleef back in the day, but oh well, live and learn. 

post #110 of 196
Thread Starter 

Hunter is my favorite class.  I know other classes give me a better shot at climbing, but I will continue to play Hunter.  I've changed my current Hunter deck about 30 times in the last couple of weeks.  Hunter has two problems.  One, it doesnt have any natural card draw mechanics, which forces you into using cards like loot hoarder and cult master.  Two, and this is the bigger problem, Hunter has no good minions on turn one, two or three  (other than Animal companion, which is inconsistent).  Hunter needs it's own version of Imp Gang Boss or Mana Wyrm or Tunnel Trogg or Armorsmith or SI-7 agent, or Flamewaker.  Anything is better than fucking King Eleck which I end up losing 85% of the time, or the toad which is a neutral card.  Hunters need a resilient early game card badly.

post #111 of 196
Hunters haven't recovered yet from the early nerf that jacked up the cost of Starving Buzzard.
post #112 of 196

Karazhan stand alone released yesterday shaking up the meta. I love hearthstone when they give me new toys to play with. 

post #113 of 196

Anyone playing this want my Twitch Prime code for the Tyrande Whisperwind card?

post #114 of 196
Thread Starter 

500 wins as a hunter.  Gold foil greatness.  I hadn't played hunter in a while, but recently noticed I was about 30 wins short so I just pushed.  Still get out-blitzed by zoo and out valued by Druids, but I love the class.  Hopefully this next expansion will show ol' Rexxar some love.

post #115 of 196
I don't think so. We have not seen all the cards yet, but it looks like priest and paladin about to see a resurgence while mage is getting some interesting new toys. 
 
There is a notable new hunter card coming, rat pack that fits nicely into the nzoth mix, but nothing game changing as of yet. Also, call of the wild nerf really hurts.
post #116 of 196
Thread Starter 

The Rat Pack card is really good.  But any class with decent AOE (in other words, all the popular classes) can take care of it.  I don't see how priest loses in the new expansion.  It's going to be the new Shaman.

post #117 of 196
Quote:
Originally Posted by bob loblaw View Post
 

The Rat Pack card is really good.  But any class with decent AOE (in other words, all the popular classes) can take care of it.  I don't see how priest loses in the new expansion.  It's going to be the new Shaman.

And it gets worse, because the only deck that will beat priest are the Kabal singleton decks. That means we are going 25+ turns every damn game. I will be lucky to grind level 10 each month when every game takes 30+ minutes. 

 

Maybe I will just play an aggro cancer deck in wild to grind the monthly rewards going forward. 

post #118 of 196
Thread Starter 

I think those zoo/aggro decks will still be formidable.  Priests are still going to be prone to bad openers, so if you can get in a ton of damage before the turn-6 board clear you might be okay.  If a Priest has a play on turns 2 and 3 then you have no chance.  A good hunter deathrattle deck may work too.  Mage secret decks?  Pally Dragon decks?  It will be interesting.  

post #119 of 196

Jade lotus druid is going to be insane. 

 

I am thinking of using summoning stone and auctioneer with it. The only question is can I get enough removal in to get it rolling. 


Edited by 3nnui - 11/23/16 at 10:31am
post #120 of 196
Thread Starter 

Any Chud players want to have a December race to see who can achieve the highest rank?  No prizes other than the prestige of bragging rights.

post #121 of 196

I will give you a go, I have not laddered much in around 6 months, I just do my dailies and finish somewhere between 9-12. But let's specify standard. I don't play wild and wont want to devote any time to it. 

 

It should be fun with the new set releasing soon. I have been hoarding gold and am up to 5400. So should be able to crack around 60 packs on release day. 

post #122 of 196
Thread Starter 
New expansion out tomorrow.
post #123 of 196

Having an absolute blast so far. My pack openings were just ok, I pulled 3 legendaries and built decks around them. Arya Blackpaw (must craft for all lotus decks and I built 3 of em), White Eyes (interesting value card for shaman) and the rogue legendary who is solid if unspectacular. 

 

Decks played so far-

 

Hunter- Holy shit the value, I crafted the two rat packs. The addition of that card, dispatch kodo, shaky zipgunner and the beastrager have added insane value to the hunter beast mix. I cut kindly grandmother and fiery bat and also added alley kat. Took a quick run to level 15 including a 9 straight win streak with my first version of this deck. The only weakness in the version I am running is a lack of card draw which I could easily remedy by switching out the hyena for cult master, but most games I am curving value and closing it out by turn 9, so draw is not a pressing issue. I am considering crafting knuckles but holding off because I only have the dust for two legendaries and I am looking hard at Kazakus and Raza for a Reno Priest. 

 

Paladin- first deck I built was a grimy paladin buff deck including barnes, 2 Djini's, tirion and the two rags. it is a strange deck but quite flexible and powerful, a blessing of wisdom, and 4 buffs really make the djini's shine, the smuggler card and outfitter make the midgame plays of aldor and uldaman much more powerful. I am considering pulling some of the tricks for the nuetral goons to gain more buff synergy, but dont want to give up the surprise factor that my current version has going for it. 

 

Druid. I went with miracle Jade Lotus. It's a combo deck that will start dropping 1-3 9/9+ minions a turn after turn 9 or so. So the trick is getting there. I went with ramp and auctioneer. Fun to play and really shines against control. I have plans to build a summoning stone lotus deck down the road a bit, but too many decks to build too little time. 

 

Shaman- The shaman meta that has gone on for months now made me hate the class and refuse to play it. But I got a shaman quest and had to do something. So I built a Jade Control shaman and boy am I glad I did. The shit is fun and flexible. It packs the tull board wipe package, both the most recent new legendaries and has a full jade package. And here is the secret weapon, master of evoluation. The jade cards are largely battle cry cards, when you turn your 7 cost 5/5 jade card into a fresh 8 cost....well that is just sick. Considering the other great targets such as thing from below and azure drake, I am stoked to finally get the master of evolution to work in deck. 

 

Rogue- went with a jade deathrattle deck that wants to play multiple arya's (shadowcaster), seems to work, but did not play it enough to decide if there is enough consistency. The unearthed raptor giving extra jade value is the value engine for this deck. 

 

Mage- tried secret mage, it was garbage. Tempo/burn still works but got nothing from the expansion. Reno Mage is the shiny new toy, but I did not pull either legendary so don't want to invest all my dust in something that may not work out. 

 

Warlock- threw together a demonlock with the new cards to earn my packs, seems effective enough, but ultimately just another zoo deck where all the cards say demon. Got my 3 kabal wins with it and moved on. 

 

Warrior- of course the old archetypes still exist, control, aggro, pirate and dragon. All can perform but only pirate gets a boost from this expansion. I am interested in tyring a goon warrior focused on dopplegangster or some type of taunt hybrid. I think the best value would come from a deck that features ally armoursmith and battle rage, that would be the base I would look to support. Is it worth a deck? not sure but will give it a go when I have time.

 

Priest- don't have Raza, Raza seems an auto include in ANY priest deck. She is first on my list to craft, but she demands Reno, which means I also need to craft Kazakas which is 3200 of my available 4k dust. I am not going to make that investment just yet. 

post #124 of 196

I posted a couple of decks over at Hearthpwn, feel free to check em out. 

 

The hunter deck is a legit competitive deck, the druid deck is more a distillation of the engine of the miracle Jade.

 

http://www.hearthpwn.com/decks/689478-beast-synergy-deck-no-secrets

 

http://www.hearthpwn.com/decks/689590-miracle-jade-lotus-recursion

post #125 of 196
Thread Starter 
I constructed a similar hunter deck, but instead of the call of the wilds, you may want to try the dopplegansters. One buff on the dopplegansters will spawn 3 4/4s on turn 5. The problem with the calls is 9 mana, as in you will be dead to pirate warrior way before that.

Speaking of pirate warrior, it's the new Shaman except this shaman is loaded up on steroids and aids. It's so stupid. You can't beat a good start from a pirate warrior, unless you're a pirate warrior with a better start. Even the beast hunter is too slow. The only decks I've seen that can consistently beat it is a reno deck with a strong opening, and reno on 6. But then the reno decks get slaughtered by jade golem druid.
post #126 of 196

good call on the gangster, I have not run him yet, from what I understand paladin gets the max value from him. But thinking about it, gangster could work wonders and really speed up the deck, but with my luck I would alway mulligan into troggs and gangsters. 

 

Speaking of paladin. I just won 5 straight with this beauty I threw together, but the servers are so lagged that I don't want another disconnect loss. 

 

http://www.hearthpwn.com/decks/689859-grimy-dragons

 

this deck just shuts things down, the value in the early game transitions to the toolbox in the mid to late game. It feels so sick playing it I almost feel like blizzard missed it in play testing. Buffed goons is a good deck, but buffed dragons? you already get sick value. a 2/4 netherspite on turn 2, a 4/4 peacekeeper on 3 and a 4/7 twighlight guardian on 4 is a tough curve to deal with. 

post #127 of 196

 

So I have been running the aforementioned paly deck this morning, around 8-3 with it and have made it from level 12-10. Pretty much everyone I play is legendary card back, gold card, gold hero. So it is solid competition.

 

3-2 v aggro warrior

 

3-1 v priest (only priest I lost to was a dragon priest who thoughtstole the outfitter)

 

and won the other two games, I think it was a renolock and a jade druid.

 

Just goes to show the meta, 9 out of games against the same two decks.

post #128 of 196
Thread Starter 
Kazakas is a fun card. If you ever have any aspirations of playing a reno lock, mage or priest, it's a must include. The spells you can create can be OP. Kazakas can only be included in those decks however...he's not available to the other classes.
post #129 of 196

yeah, he is likely my next craft. Seems you can make a credible Renolock with him and not have to craft anything else. To do the mage or priest decks you will need to craft their class rares as well. 

 

White Eyes is a solid card in a control shaman. I had some luck with a jade control shaman, but when I tried to ladder with it I dropped a bunch of levels. Kept thinking it was almost working, but it was not, at least my version and the way I played it did not.

 

I tried a bunch of paladin variations. The dragon paladin hung near 50 percent in competitive, but the divine shield charge version failed as did the Cthun. I really like the two commons, but paladin goons seems more a fun deck than one that can win consistently in this meta. 

 

I also tried a bunch of Lotus variants, summoning stone, Cthun/Lotus, really looking for something original. But the face warrior punishes any inefficiency. So by the end of all the above experiments I had fallen from level 10 all the way back to 15.

 

I updated my hunter deck and won 5 straight. I made it more aggro, took out the deadly shots and added supply crates, also subbed one call of the wild for a tundra rhino. Turned out to be a good call and won 5 straight and got to 13 again before I dropped a couple of games to bad draws against aggro. 

 

So far it looks like hunter the best vehicle for me to climb. double unleash does a number on the warrior deck and it has so much burst with the rhino that I am thinking of sneaking in thaurissian for more combo action. a buffed higmane slamming into a big taunt and dying only to have the hyena's follow up for the kill is a strong finisher. 

 

I still have not done a dopplegangster deck. I am thinking hunter without beast synergy would be the way to play that, with maybe the full package of nuetral goons and the emporer. 

 

Just threw together something but wont have time to play it until tomorrow. Using the grimestreet buff guy, zipgunner and hidden cache to buff, huntress plus freeze + exploive + Cache, and two dopplegangsters, still using a couple of highmanes and and 1 CotW as another win condition. Unleash and Cultmaster for draw/cycle in late game for a refill. 

 

Edit: decided to try it with lock n load, http://www.hearthpwn.com/decks/694029-lock-n-lulz-doppelhunter


Edited by 3nnui - 12/5/16 at 5:26am
post #130 of 196
Thread Starter 
I haven't had a chance to play this month as much as I have wanted, but the last couple of days I've really tried making hunter work...and have come to the conclusion that it's impossible in this meta. Outclassed by shaman and warrior for aggro decks, not enough card draw mechanics for a good control deck. The hunters best card, the highmane, is dead weight in the meta. Not enough good aoe to catch up once a board is lost. My poor Rexxar is fucked.
post #131 of 196
Quote:
Originally Posted by bob loblaw View Post

I haven't had a chance to play this month as much as I have wanted, but the last couple of days I've really tried making hunter work...and have come to the conclusion that it's impossible in this meta. Outclassed by shaman and warrior for aggro decks, not enough card draw mechanics for a good control deck. The hunters best card, the highmane, is dead weight in the meta. Not enough good aoe to catch up once a board is lost. My poor Rexxar is fucked.

your 100 percent right. I finally gave up on hunter, pulled a patches the pirate from a pack, went from 14 back down to 9. Then switched over to jade druid and sit at level 7. I pretty much just play my quests and will play a couple of ladder here and there. I just don't have the stamina to grind any lower than 5, and 10 with the gold rare reward usually seems good enough. 

 

So far this month I have played most of the major archetypes. I crafted kazakus and gave renolock a spin, good solid deck but I prefer the mechanics of jade druid for the longer game. 

 

I tried the reno mage, and it was all dependant on iceblock and reno keeping you in the game long enough to mount a comeback. With 3 different t1 decks running patches, this is just the wrong meta.

post #132 of 196
Thread Starter 
I think it's hilarious that all the aggro decks run Finley to get the hunter hero power...but there are no viable hunter aggro decks. The problem is hunter has no good weapons. I think Hunter will get the Priest treatment for the next expansion because absolutely nobody is playing it now.
post #133 of 196

Hunter is always just a breath away from being the dominant aggro deck though. I came up with some nice versions, just not consistent enough. 

 

Played another hour and hit level 6 with the warrior aggro. It's funny, that deck just plays itself, too bad I don't have the stamina because if there was ever a deck that could grind legend it is that one. 

post #134 of 196

So a new expansion has released, I have been messing with it for almost a week. Got hunter to rank 10 before I fell back to 15 (new rogue quest gives it trouble and that is most popular deck.

 

But I built a new preist deck to counter the current meta and took it to rank 3.

 

Right now the meta is very fun. 4 of the new quests are viable (Rogue, Shaman, Warrior,, Mage).. Warrior, Rogue, Hunter, Priest, Shaman, Mage all have viable decks in competitive. Warlock trying to make do with updated zoo and handlock. Paladin playing some control and with the new legendary, sunkeeper tarim, and Druid seems to be struggling. And that is funny because people were all complaining about druid jade going in and it appears to be irrelevant. 

post #135 of 196
Thread Starter 

For those still playing, all quests are offering double gold bonuses at the moment.  A good way to build up your currency.  If somebody has the "challenge a friend" quest, PM and we'll play.

post #136 of 196
Thread Starter 

So a new expansion is out.  From all the gameplay I've seen it looks like a lot of fun.  Hearthstone has always had a bit of a Pay-to-win aspect to it.  Technically the game is free, but you've always needed to buy packs to accumulate cards and dust so that you can create the latest and greatest decks.  This new expansion really seems to have changed the meta, and if you're not playing with the new cards it seems like you will be severely outgunned. 

 

I've played a lot of Hearthstone over the years.  I've put in hundreds of dollars and have played hundreds of hours, so I've had no problem with the model up until now.  But this is the first expansion that has really felt like a money-grab to me.  The problem is all the best new cards are legendary cards, and there are several of them that I would consider "must haves", especially if you plan on playing multiple classes.  I would guestimate you pull a legendary card from a pack once every 25 packs or so.  40 packs of cards currently cost $50.  You can do the math. 

 

I will probably end up buying packs because I'm a weak human being.  But I'll be curious to see if there is any backlash this time around.

post #137 of 196
I remember putting down 50 bucks when the Old Gods expansion came out, and being overjoyed at how a C'thun Warlock deck could work with the essential fantasy of that class by rewarding you for sacrificing minions, but it's just over a year later and this is like the third expansion since then. I get that Blizzard doesn't have printing costs to make these cards, but holy shit the planned obsolescence is real.
post #138 of 196

Blizzard changed their model on this game. They used to do 2 stand alones and 2 expansions every year, the standalone was 20 bucks and you got all the cards. Now they release 3 expansions a year and they have increased the number of legendaries in each expansion. 

 

This is definately a money grab, it is designed to make players with large collections (or nearly complete collections) spend money to keep up. I have chosen not to do this, I used to buy the standalones and grind packs from each expansion and I ended up with a pretty large collection and could pretty much make any deck I wanted. 

 

Now with the new model there is no chance of that, hell there would be little chance even if I dropped 50 bucks on each expansion. So I don't think I will be giving blizzard any more money on this one. Instead I just do my daily quests, and target the cards I think are the best from each expansion. Problem is I just hit the pity timer and got a bad legendary today, and there are 3 legendaries left in the set I want to build decks with going forward. (I have 3k dust left so was hoping to open 1 and craft the other 2). Today was the day I was going to start saving for the next expansion, but I may have to delay that a month if I want to hit my goals for this expansion, or I will just have to craft my top 2 choices and live without prince keleseth. 

 

This is just sort of how it is now, I will always come up short of the cards I want to play with due to my refusal to spend money, so that means eliminating certain classes from my gameplay. A few expansions ago I basically decided to not bother trying to acquire/craft the playable epics and legendaries for warrior, rogue and mage (I will open all the unplayable ones, IE no sleep with the fishes, but open 3 explore ungoro last expansion, don't open any geist or corpsetakers but I think I have opened 4 furnacefire collosus). 

 

It is not that I don't think a person should spend on hearthstone, but I was happy paying 40 bucks a year and having pretty much all of the cards. Now I could spend 150 a year and still come up short. If I was a person who competed in hearthstone, played tournaments and such and needed a complete collections, that would seriously piss me off. To me, it actually makes hearthsone more interesting. Planning which cards I am targeting for each expansion, which good cards I wont be able to craft, saving for each expansion months in advance so I can be competitive upon release.......it makes it much more of a mental excercise and I actually enjoy trying to remain competitive as a free to play. The bummer is that I wanted to  start saving gold for the decemeber expansion today, and now that will leave me very short on this expansion. But even if I open another 40 packs, that could get me a damn arfus and no more useful legendaries, so most likely it is time to call it a day. 

 

But you are right, the deathknights they added are a blast, I have mage, druid, paladin, priest, shaman and plan on crafting hunter and warlock. 

post #139 of 196
Has anyone else found that word must have gotten out about how to beat Death Knight decks this week? Within the last few days, it's like somebody flipped a switch, and now all I see are Un'goro quest decks and Pirate, Murloc, Mana Wyrm, or Knife Juggler tempo decks that rush to create a win condition for the other player before I can reach 10 mana and throw down Bloodreaver Gul'dan.
post #140 of 196

depends on where you are playing, wild or standard, what rank etc. 

 

Right now Tempo Rogue has been the counter to the priest and warlock decks, those faster decks may be players answer to the tempo rogue. 

 

I am playing between ranks 7-9 on standard, been running a variety of Keleseth decks (just crafted him), but then I am a bit of an idiot in that I like to test new decks in standard ranked which means I can drop a lot of ranks before i get things tuned. 

post #141 of 196
I got stomped from rank 15 down to 18 by Mages who had learned how to juggle Death Knight Jaina's class ability in order to keep from running out of Lifesteal elementals, and by Priests who had learned to play that bullshit Archbishop Benedictus card that adds your entire deck to theirs. The tempo decks dragged me down from 18 to 20 and have kept me there for days. At least I have a card back and a decent chest to look forward to, but I'm back to farming daily quests for gold in the hopes of putting together a better card collection. Maybe I'll just start squirreling gold away for the next expansion this time.
post #142 of 196

I will be saving as soon as I get the 1600 for guldan, 700 dust away as of today. 

 

A really strong and ez deck to climb with is murloc paladin. The games are quick, you know if you won or lost by turn 7 and can just move on to the next one. 

post #143 of 196
The Paladin cards from the Gadgetzan expansion, that let you buff all the minions in your hand before you even play them, are ridiculous.
post #144 of 196
Quote:
Originally Posted by Reasor View Post

The Paladin cards from the Gadgetzan expansion, that let you buff all the minions in your hand before you even play them, are ridiculous.

they can be good, but they have hidden drawbacks. they add value to opponents removal and can create draw issues. I have played with them extensively, and so far no one has made a top tier deck with them no matter how well they can perform in the right situation. 

post #145 of 196
Thread Starter 

My favorite deck right now is a secret-tempoish mage.  I usually play it with 4 secrets (2 counterspells, 1 iceblock, 1 spellbender), 2 Kirin Tors, and a few of the other synergetic secret mage cards.  There is no better swing turn on 3 when dropping a Kirin-Tor Mage with an accompanying counterspell.  It really sets the tempo in your favor. 

 

I also play the new 4-drop that gives you a free mirror image spell when you play it.  I usually save that for the Archmage Antonidas combos in the late game, with 1 pyroblast for reach at the end. 

 

I do pretty well vs all decks.  By the time my opponent is able to get down their deathknights, I've usually put them in Pyro range or set them up for a 2 turn kill with fireballs I've accumulated from Antonidas.  I can still struggle vs agro Shamans if they get board control early but if I draw well early I can usually hold my own. 


Edited by bob loblaw - 10/2/17 at 2:13pm
post #146 of 196
Thread Starter 

The top decks (IMO, of course) right now are:

 

Raza/DK Priest

DK Jade Druid

Aggro Shaman/Evolve Shaman

Aggro Bonemare Rogue

 

If you're having trouble climbing out of the low ranks, I would go agro Shaman.  It's a relatively cheap deck and the games can snowball fast in your favor if your opponent doesn't have answers.

 

My secret mage is a lot of fun right now because counterspell and spellbender can fuck up the best laid plans of your opponent.  It can be a bit expensive because it runs a legendary and a number of epics. 

 

If anybody has the "challenge a friend" quest let me know and we can make some gold.

post #147 of 196
Thread Starter 
Quote:
Originally Posted by 3nnui View Post
 

I will be saving as soon as I get the 1600 for guldan, 700 dust away as of today. 

 

A really strong and ez deck to climb with is murloc paladin. The games are quick, you know if you won or lost by turn 7 and can just move on to the next one. 

 

The problem with warlock is that its best cards are aggro cards, but a DK Guldan deck is a control deck.  And generally Warlock control decks get slaughtered by other control decks (Priest, Druid), and often times will lose to agro decks...so it's kind of a no-win situation.  I'd be careful about investing in a Guldan unless you just have an overwhelming desire to play the card.

 

Murloc pally got worse because of the nerf to Warleader.  I think it can still be effective but it's also a pretty expensive deck to run.

post #148 of 196
Quote:
Originally Posted by bob loblaw View Post

The problem with warlock is that its best cards are aggro cards, but a DK Guldan deck is a control deck.  And generally Warlock control decks get slaughtered by other control decks (Priest, Druid), and often times will lose to agro decks...so it's kind of a no-win situation.  I'd be careful about investing in a Guldan unless you just have an overwhelming desire to play the card.

This seems to get to the heart of it. Mind you, it's pretty hilarious to imagine the look on the opponent's face when you drop Bloodreaver Gul'dan and every demon your opponent killed reappears, especially if you placed a Darkshire Councilman on the board on turn 9. The trick is just to survive that far into the game when you're up against a tempo deck full of minions that synergize with one another better than your own minions do.
post #149 of 196
Thread Starter 
Quote:
Originally Posted by Reasor View Post
 
Quote:
Originally Posted by bob loblaw View Post

The problem with warlock is that its best cards are aggro cards, but a DK Guldan deck is a control deck.  And generally Warlock control decks get slaughtered by other control decks (Priest, Druid), and often times will lose to agro decks...so it's kind of a no-win situation.  I'd be careful about investing in a Guldan unless you just have an overwhelming desire to play the card.

This seems to get to the heart of it. Mind you, it's pretty hilarious to imagine the look on the opponent's face when you drop Bloodreaver Gul'dan and every demon your opponent killed reappears, especially if you placed a Darkshire Councilman on the board on turn 9. The trick is just to survive that far into the game when you're up against a tempo deck full of minions that synergize with one another better than your own minions do.

 

Another problem is the best Warlock cards, including the best demons, will discard your cards and in some cases discard your Guldan.  

 

The best DK cards are Priest and Druid.  

post #150 of 196
Quote:
Originally Posted by bob loblaw View Post
 

 

The problem with warlock is that its best cards are aggro cards, but a DK Guldan deck is a control deck.  And generally Warlock control decks get slaughtered by other control decks (Priest, Druid), and often times will lose to agro decks...so it's kind of a no-win situation.  I'd be careful about investing in a Guldan unless you just have an overwhelming desire to play the card.

 

Murloc pally got worse because of the nerf to Warleader.  I think it can still be effective but it's also a pretty expensive deck to run.

I have around 8 legendaries from the set, Guldan is the last one I want going forward. He is a part of a solid midrange deck for which he is the finisher. 

 

But I am only getting him because I already have priest, paladin, hunter, mage, shaman DK + lich king and keleseth, 

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