Originally Posted by bob loblaw
Years ago I played online poker. Once it came out that people had come up with ways to collude and/or come up with programs that allowed them to outright cheat, I stopped, cold turkey, as did many others. Now this isn't exactly that, but I do think if there was some perceived "cheating" or "fixing" going on I believe it would turn many players off to the game, which is a risk that just doesn't seem worth it.
Once you get to a certain level in the game, everybody has all the cards anyway or all the ones that matter, at least. I can see if you were a stone cold new player spinning your wheels at rank 15 and you really wanted to become involved in the game, then yes, maybe you buy 100 packs to bolster your collection.
I don't know if that article definitively proves anything although, I admit, I don't like hearing about such things.
As far as matchmaking goes, 50/50 is a goal that many games strive for. Me and a friend of mine play a lot of call of duty. We're pretty good at it. You can see the kill/death ratios of every player in a game lobby. Our ratios are usually the top 2 in the lobby when we play. Inevitably we get stuck with the bottomfeeders as teammates to even the odds.
yep, and those policies exist to keep new players and less skilled players playing. Overwatch does the same thing. From Menke's video it is clear they attempt something similar in starcraft.
The thing is Blizzard does not share it's data on matchmaking. And the supposition is nearly impossible to prove as the idea supposes different matchmaking conditions decided by your recent history, be it win streak, loss streak or perhaps even new purchases. A matchmaking algorithim that is very complex that seeks to reward spenders and protect new/weaker players is highly desirable and is right in line with the companies goals.
You can see these things clearly in many freemium games, and I have no problem with that. Clash Royale is a game that has a lot of similarity with Hearthstone in the way matchmaking appears to work, however, player skill plays a larger role, so playing a deck that counters yours is not nearly as painful.
I did not see what is happening in Hearthstone for a very long time. 7 golden heroes (most with over 1k) ranked wins before the patterns became obvious enough for me to question/look into what was going on.
I am not looking to justify a poor outcome here, I generally climb to rank 5 whenever I dedicate the time and have gone higher on many occaisions. I just was surprised about what I found as I dug deeper.
The damage to the community will not happen, as these allegations are nearly impossible to prove, and once we started making some headway, the discussion was shut down. Possibly this weekend I will try to collect the various pieces of evidence I found and form them into a coherent post and take it to Reddit, if I do, I will link it here if you are interested.