So I put in some serious play time with the Deathrattle hunter and got from Rank 8 to 5. A couple of simple changes really made the diffence. Mainly, I dumped Forlorn stalker and replaced it with the 2/5 three drop Carion Crawler. And Bob, while I agree with you about turn two drops, The turn 3 carrion crawler makes up for it.
Now a 2/5 does not seem that threatening, but since it is a beast and a three drop, it is actually quite sticky and is the perfect set up for a turn 4 houndmaster.
I also got rid of Ram Wrangler for Sylvanas. Honestly, hitting Sylvanas with the Princess is just soul crushing for the opponent. Also Loot horder/princess on turn 7 is also a favorite play of mine, it is a combo, but has even more value than Dr. Boom. I took half a twin emporer on turn 7 today to really turn around a game against Cthun Druid.
unleash the hounds and a hunter's mark are great for countering Zoo and Shaman.
I actually run two Highmanes and 2 Calls of the wild, so the late game is strong. I am really liking this deck and think it has what it takes to hit legend next season. I don't have the time to play it out all the way, but it is there.
Reasor, you are 100 percent right, battlecries and Charge are huge in this game, as are deathrattles, good thing this deck is loaded with all of them.
Another thing I noticed as I climbed the ranks, much less Cthun and far more tuned archetypes. Tempo Mage, All forms of Shaman, Zoo, Dragon Priest, Dragon pally and aggro warrior were all over the place.
I messed around with Cthun quite a bit, and found it is good, but a well tuned deck can beat it, you just have to out tempo it. Plus if you are playing aggressively, you can often kill them prior to turn 10. It's just if you favor a slower midrangy style, then you are exactly what Cthun wants to play against.
Nzoth might be fools gold, I have not lost to him yet. But Yogg Sauron is no joke. The dudes on reddit ran the odds and found that nearly 2 out 3 spells cast by Yogg Sauron will be favorable. So if you are playing tempo mage and have them anywhere under 15, Yogg will usually finish the game.
Once I really see what this hunter can do, the next deck I want to dive into is the new tempo mage with Cabalist tome. With the new spell damage 2 drop and wyrm, walker and apprentice still there, that is a brutal early game that can chew up aggro. The prodigeous draw of tome and arcane make you feel like your playing a divine favor paladin.
Rogues deathrattle game is intriguing, saw a lot of players with legendary cardbacks running various versions of that deck.
So all in all, I think this a great expansion. I am so glad to be rid of the Secret pally and the Cthun decks are not nearly as bad as I originally thought.