Like I said before, High Voltage got their start in gaming in the mid-90s making some of the worst ever fighting games ever produced largely for the Jaguar (including a really dumpy MK rip-off that was so terrible it never even got officially released), and since then from there they've just gotten increasingly higher and higher profile work over the years handling all sorts of ports of extremely popular, well liked games, nearly all of which are terrible, careless hatchet-jobs that nobody likes and that ruin the games in question, and yet only seems to get them rewarded with even more higher profile work. Hence my being directly reminded about Kevin Smith's quote about Hollywood producers "failing upwards".
So if you were one of the many folks who was blindsided by how much the godawful the Zone of the Enders HD Collection on 360 tarnished a pair of pretty great and underrated PS2 games with all kinds of framerate problems, bugs, and glitches that they never had originally, you now know who to thank.
The guy behind the team from the beginning and to this day is someone named Kerry Ganofsky: I've no idea which dark, pagan deity he satisfied with a goat's blood ritual back in the 90s, but it seems to have paid off exceedingly well for him.
Anyways, the other day the PC version of MKX was finally given that whopping 15 gig patch (this time without the save-erasing glitch) and the game's performance seems monumentally improved for it, on my end at least. I've no idea if High Voltage did the patching entirely themselves or if Netherrealm Studios actually had to step in and supervise it, but the latter wouldn't surprise me one bit if it turned out to be the case.
If past history is any indicator, then this latest debacle with MKX will probably end up netting them a gig porting Metal Gear Solid 5 or some such.
Edited by Jaquio - 5/8/15 at 7:06am