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Mortal Kombat X - Page 2

post #51 of 59

Like I said before, High Voltage got their start in gaming in the mid-90s making some of the worst ever fighting games ever produced largely for the Jaguar (including a really dumpy MK rip-off that was so terrible it never even got officially released), and since then from there they've just gotten increasingly higher and higher profile work over the years handling all sorts of ports of extremely popular, well liked games, nearly all of which are terrible, careless hatchet-jobs that nobody likes and that ruin the games in question, and yet only seems to get them rewarded with even more higher profile work. Hence my being directly reminded about Kevin Smith's quote about Hollywood producers "failing upwards".

So if you were one of the many folks who was blindsided by how much the godawful the Zone of the Enders HD Collection on 360 tarnished a pair of pretty great and underrated PS2 games with all kinds of framerate problems, bugs, and glitches that they never had originally, you now know who to thank.

The guy behind the team from the beginning and to this day is someone named Kerry Ganofsky: I've no idea which dark, pagan deity he satisfied with a goat's blood ritual back in the 90s, but it seems to have paid off exceedingly well for him.

Anyways, the other day the PC version of MKX was finally given that whopping 15 gig patch (this time without the save-erasing glitch) and the game's performance seems monumentally improved for it, on my end at least. I've no idea if High Voltage did the patching entirely themselves or if Netherrealm Studios actually had to step in and supervise it, but the latter wouldn't surprise me one bit if it turned out to be the case.

If past history is any indicator, then this latest debacle with MKX will probably end up netting them a gig porting Metal Gear Solid 5 or some such.


Edited by Jaquio - 5/8/15 at 7:06am
post #52 of 59

Latest update added a new stage Brutality for the Outworkd Marketplace;

 

 

post #53 of 59

Also a Classic Reptile skin. Which is yet another element in this game that seems to subtly hearken back to MK4 in some way (like the regular Tower ending with Goro as a sub boss leading up to Shinnok).


 


More classic skins are on the way with Tanya's DLC launch, including MK1 versions of Sonya, Kano, and Liu Kang.

post #54 of 59

A lot of people are disappointed with that Reptile skin.  When they heard Klassic Reptile, they were thinking his old human ninja form from MK 1 - 3.  They're petitioning now to get it in.

post #55 of 59

We had the human-looking ninja Reptile in MK9 already. Not that I'd mind them double dipping on him again here (the way they have with MK2 Kitana and Mileena), but I also don't hate MK4 NEARLY as much as most seem to so I'm personally alright with this skin as a simple change of pace. The 90s was MK's original golden period and this skin is still from a game that came before the 2000s and before the PS2-era games, from a game that debuted in arcades even: that's "classic" enough for me with regards to this particular series.

And it fits in with this game as being a sort of semi-subtle Bizarro MK4 (that now takes 20 years to play out thanks to Raiden's time travel nonsense in the last game).

post #56 of 59

Found this randomly the other day and just had to post this somewhere, because A) its just awesome (and I fucking love most things Riki-Oh) and B) it perfectly encapsulates exactly the kind of MK movie I've always wanted and will in all probability likely never get.
 


Come to think of it, if Riki-Oh was set in a mystical martial arts tournament (hosted by either a Lo Pan knock off, or Conan the Inter-Dimensional Warlord) instead of a dystopian prison, it basically WOULD be an almost ideal MK movie in most respects.

post #57 of 59

I always thought Master of the Flying Guillotine was close enough to MK.  Incidentally, it also inspired a lot of the Street Fighter series.  I mean, Dhalsim is a straight up homage to the stretchy limbed Indian fighter.

post #58 of 59
Quote:
Originally Posted by Jaquio View Post
 

We had the human-looking ninja Reptile in MK9 already. Not that I'd mind them double dipping on him again here (the way they have with MK2 Kitana and Mileena), but I also don't hate MK4 NEARLY as much as most seem to so I'm personally alright with this skin as a simple change of pace. The 90s was MK's original golden period and this skin is still from a game that came before the 2000s and before the PS2-era games, from a game that debuted in arcades even: that's "classic" enough for me with regards to this particular series.

And it fits in with this game as being a sort of semi-subtle Bizarro MK4 (that now takes 20 years to play out thanks to Raiden's time travel nonsense in the last game).

MK4 reptile is actually my favorite, I don't love the pallet swap ninja costumes as much as most MK fans seem to. The only classic skin I've always wanted to see again is MK3 bald Kano. Trilogy was the first MK game I played to death so that's always felt like the default Kano to me, I haven't liked his look too much in any of the games after that even though he's usually one of my main characters.

 

Quote:

Originally Posted by Jaquio View Post
 

Found this randomly the other day and just had to post this somewhere, because A) its just awesome (and I fucking love most things Riki-Oh) and B) it perfectly encapsulates exactly the kind of MK movie I've always wanted and will in all probability likely never get.
 


Come to think of it, if Riki-Oh was set in a mystical martial arts tournament (hosted by either a Lo Pan knock off, or Conan the Inter-Dimensional Warlord) instead of a dystopian prison, it basically WOULD be an almost ideal MK movie in most respects.

hah for a second I thought this really was from the game. Ya this is definitely the tone I'd like to see in an MK movie, I think I'll watch this again tonight.

 

So I thought I'd be getting this game for PS3 on June 2nd but now it's delayed again until Quarter 4...I don't know, the Mad Max game might make me crack and get a PS4 though.

post #59 of 59
Quote:
Originally Posted by CT Maddening View Post
 

I always thought Master of the Flying Guillotine was close enough to MK.  Incidentally, it also inspired a lot of the Street Fighter series.  I mean, Dhalsim is a straight up homage to the stretchy limbed Indian fighter.


I think Shujinko's alternate costume in MK Deception was also directly lifted from Master of the Flying Guillotine. In any case, that movie's exactly the sort of hyper violent 70s/80s era grindhouse chop socky flick that directly influenced the original MK game and has been an ever-present piece of the spirit of the whole series. Also its just, you know, a really kickass kung fu movie in general.
 

Quote:
Originally Posted by bosskplissken View Post
 

MK4 reptile is actually my favorite, I don't love the pallet swap ninja costumes as much as most MK fans seem to. The only classic skin I've always wanted to see again is MK3 bald Kano. Trilogy was the first MK game I played to death so that's always felt like the default Kano to me, I haven't liked his look too much in any of the games after that even though he's usually one of my main characters.


I also liked Reptile's MK4 primary costume, especially the serial killer-esque muzzle mouthpiece thing he wore around his jaw. Really fit the whole Nine Inch Nails/Marilyn Manson-ish 90s goth vibe that MK4 was partially shooting for (with a bunch of characters like Quan Chi and his female assassins rocking black leather bondage-like costumes straight out of a Hellraiser movie).

Kano's MK3/Trilogy costume actually has been pretty prominently present in MK9 and MKX: its his primary outfit in the former, and his secondary "Tournament" one in the latter. The only difference is that he still has his full head of hair and a beard in both games rather than going fully shaved, but the actual costume itself is otherwise almost 100% identical to the one he wore in 3/Trilogy.

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