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post #101 of 363

Check your PMs, Saxon.

 

Cheeky devil.

post #102 of 363
Quote:
Originally Posted by mongycore View Post

EORMEEEGARD GAME DOWNGRADED THIS GAME IS SHIT....but the trees look amazing, the land scape looks amazing, the characters look amazing, and the scenery looks amazing, everything is amazing....BUT THESE HAS DOWNGRADE NO BUY.

What a fooking tosser of a review. I hope this guy dies already. Yeah, not a fanboy, but this is why I can't take Also Ran Youtube reviews seriously.

The fuck are you still doing here Saxon, go buy the game already.

 

 

...But seriously, yeah -- can't add much more than what everybody else has already done, but I only made it about halfway through that "review" video before switching it off. Dude's desperately trying to burnish his Internetz nerd iconoclast-cred.

 

You need to pick this game up, like, yesterday, man.

post #103 of 363

I will say that the combat can be "imprecise". It's still great fun at lower difficulty when a bit of funky clipping/geometry/controls causes you to take a whack, because the rest of the fighting works really well. But I wouldn't recommend the harder difficulties unless you don't mind a lot of cheap deaths and LONG reloads.

 

I'm playing on the hardest level, and some sections are really annoying. The early griffon fight is so badly balanced that I had to climb a house and just shoot it with the crossbow to keep it from killing me in about 3 seconds. The crossbow does about as much damage as throwing water balloons would. I may not even have killed it - it might have just died of old age.

 

That said, this is likely going to be my game of the year, and probably one of the best RPGs of all time. Anyone not playing it is missing out!
 

post #104 of 363

I've got the first two Witchers on Steam but have never played either so I'll start on those this week, assuming I don't get waylaid by the lovely gift someone gave me today.

post #105 of 363

Hmm...I'm late to the party here but I'll throw my two cents in.

 

The reviewer up there seems to have a lot of hate for "console jockeys" and controller use over mouse and keyboard. On the difference in the two I can't really comment as I've been playing on pc with a wired Xbox Control. In general I believe, don't quote me, that 3rd person games tend to control better with a controller while 1st person are MUCH better with a mouse and keyboard. If the controls are shit on M&K then that's unfortunate, I'm not sure if you can rebind keys, etc.

 

He makes a comparison to Skyrim and let's be honest here, they're night and day worlds apart in gameplay. Just because Geralt has swords, a crossbow and magic signs doesn't mean he's anything like your pc Dovahkiin in Skyrim. In Skyrim you are essentially playing YOU in whatever manner you see fit, mage, ranger, heavy armor knight, two-handed axe berserker, spellsword, etc. Geralt is a Witcher...he fights like a Witcher. There's a big difference there in the sense of this is about Geralt of Rivia and HIS story, while Skyrim is about the Dovahkiin (You) and YOUR story. So right there is a vast gulf of difference that's too wide to even allow a comparison. It's that sort of wide, generalized description of something. It's like saying that Elric of Melnibone is the same as Conan..I mean they both use swords right? They both exist in fantasy worlds of magic and monsters...it's the same eh?

 

The complaints about the combat also seem to lean toward a comparison to Skyrim and that's wrong too. Skyrim is AWFUL in 3rd person, you would never play it like that by choice, you can't roll or dodge outside normal movement but you have a much wider array of skills/spells and weapons available to you. Where as the Witcher is an Arkham/AssCreed style 3rd person game with attacking, dodging, rolling, blocking, parrying, gadgets (mostly grenades, potions and a crossbow) and "magic signs". It's not a new system in the least and I would argue that Arkham does it better against multiple opponents but it's nothing at all like Skyrim.

 

He points out that combat is, stab something, roll, stab something, roll. First of all you can do that in every video game ever. In Skyrim for example you can make an archer that's good at stealth shoot ONE arrow into a tough foe, hide and wait until he walks away then shoot him again. That sort of pick and poke play is a product of video games. AI is only so good so you can't expect every enemy in a game to respond like a real life human being. Can you play on the lower difficulties and spam attacks? Probably, but the first two difficulties tell you in their NAMES that one is meant for people that maybe aren't great at games and want to enjoy the story, that's easy. The second is Story and Sword. Hey I want the story and I want to fight a little great. Then you've got Blood and Broken Bones (Hard) and Death March (Insane) where effective management of dodging and rolling (they're two entirely different moves) managing stamina/mana (they're a shared bar) and the appropriate oils (essentially poison for your swords) and grenades (monster specific varieties) is ESSENTIAL. You will die if you go in with no plan at all. Some monsters will outright destroy you if you have no idea what their weakness is and you can't even spam to attack them. Wraiths and their variety can go incorporeal. Your attacks go through them unless you wait until they're attacking you (death) or trap them in a magic sign that forces them to manifest.

 

Now, as far as NPCs and their pathfinding...I'm not sure. I mean I've never stood in the middle of a road like an asshole and SOUGHT problems in a game just for the sake of it. I mean if you like your game analysis with that lean then I can't say I blame you, clipping if it's common is irritating but I've had two issues in my experience. The first was when I jumped off my horse and hit A to talk to someone at the same time, I was standing inside my horse during the cut scene. That was just me being impatient and the horse actually disappeared after a few seconds. The second was when I fast traveled into an area and ran straight for a quest marker, two horses spawned inside one another. So it looked like a white horse with a black outline until the white horse bent down to eat and I saw the black horses head sticking out of it's back. Not common at all and happens in almost every open world game I've ever played. Sometimes things spawn into one another or clip, it's the nature of the beast and isn't fair to compare it to a more linear game that has static spawn points for every enemy and object in the environment. 

 

I don't want to come off as a fan boy, I've enjoyed the story in all three Witcher games so far but the fact is the gameplay just isn't bad. It really isn't. There are a ton of things you can do in combat if you CHOOSE to but that's every game. You can play through the Batman series and never use a gadget in combat outside when it's introduced and you have to use it for the game to show you what it does but that doesn't mean you DON'T use it, right? The same goes for AssCreed. You don't have to use the hidden blades, hook dart, blow dart, flintlock, etc. But why wouldn't you? It's fun.

 

So defense over. Let me point out a few awesome things. The story, is compelling. You will WANT to find out what's going on. You will FEAR the Wild Hunt. You will BE a Witcher. Investigating "monsters", breaking curses, saving lives and sometimes choosing the lesser of two evils (and it isn't always apparent who is in the right that's for YOU to decide) and occasionally your choices have terrible consequences that the game world reflects. Here's a spoiler example that isn't too spoilery but will give you an idea of what I mean. It's also a side mission so no big details leaked. 

 

Warning: Spoiler! (Click to show)
In one mission you're given the option of killing or saving an ancient spirit. If you free it it will save a group of children that are going to be killed, if you don't those children will probably die but this spirit (that seems a touch evil) will but put to rest. If you free the spirit the children are saved...and then it proceeds to destroy the local village that had been trying to kill it for years. The children are safe, but the people in that town are gone and now wraiths, vengeful spirits.

 

And that's just a semi-side mission. Almost nothing is a simple fetch quest. Something simple as stopping a wraith in a village can turn into a story of HOW that spirit came to be so hateful and WHY it haunts the place. Kill it or break the curse and free it's spirit? That's on YOU.

 

And those are SMALL choices. You can have prominent side characters die due to your choices or live (not always happily).

 

The characters. Aside from random villagers that say the same thing when you click on them you've got little random touches. That guard in the Baron's place that farts when you walk by and thinks it's HILARIOUS. Bart. I fucking love Bart. Geralt and his relationship with Triss (history you experience yourself if you've played the other games) and Yennefer (I hate that name.) and Ciri (The Robin to your Batman if Robin could teleport and chop Batman in half). The people you come across feel fleshed out, like they live outside their interactions with you (outside vendors and the banker they say the same shit all the time). But they're "people" that have flaws and problems and their own weird hangups. No one feels cardboard or unnatural. I want to go hunt Monsters with Vesemir. I want to find Ciri. I want to listen to Dandelion sing a stupid ballad. It's a world that's easy to enjoy and get lost in but it's a game so you have to look at it objectively and accept the merits and flaws of the medium.

 

Next is Gwent. It's a card game. Just a side thing that you never have to touch but it's fun. INCREDIBLY fun. You have cards to buy and win, better players to best, etc. Or just play and gamble for extra cash on the side.

 

Alright that's a long ass post so needless to say at this point. As much as that guy complained about the game being made for "casual players" he seems like the fucking casual.

post #106 of 363
Quote:
Originally Posted by TheGhost View Post

 

Warning: Spoiler! (Click to show)
In one mission you're given the option of killing or saving an ancient spirit. If you free it it will save a group of children that are going to be killed, if you don't those children will probably die but this spirit (that seems a touch evil) will but put to rest. If you free the spirit the children are saved...and then it proceeds to destroy the local village that had been trying to kill it for years. The children are safe, but the people in that town are gone and now wraiths, vengeful spirits.

 

Oh man, the ramifications go beyond that.  The result of that questline genuinely disturbed me and made me seriously reconsider how much of a 'good guy' I want Geralt to be.

 

Warning: Spoiler! (Click to show)
If you free the tree spirit and go back with the Bloody Baron to free Anna, you find that the Crones have turned her into a monster.  Geralt manages to break the curse, but it had a "kill switch" that ends Anna's life.  The Bloody Baron tells you to meet him at Crow's Perch to collect your reward.
 
When you get to Crow's Perch, you find the Bloody Baron swinging from a tree, having hanged himself in his grief.
post #107 of 363
Quote:
Patch 1.04 Dropped Today:
- Rebinding any key is now available after switching Unlock Bindings option in Options \ Key bindings submenu.
- Corrects an issue in the dialog system that might rarely cause dialog looping in scenes.
- Fixes an issue with incorrect behavior of Wild Hunt warriors after they were under the influence of Axii sign.
- Corrects a bug causing spontaneous combustion of gas clouds.
- 1280 x 720 resolution is now properly displaying as valid resolution option.
- Fixes boat stuttering in cutscenes.
- Texture rendering quality for high / ultra presets improved.
- Further improvements in NVIDIA Hairworks performance.
- A few additional Gwent cards are now available in the Prologue area.
- Fixes an issue where users with usernames using non-latin characters were unable to import saves from Witcher 2.
- Overall stability and performance improvements.
- Fixes related to alt + tabbing and minimizing game window.
- Game icon updated.
- Enlarges the size of the loot pop-up window in the UI.
- Fixes an issue where, in certain circumstances, the comparison window could be displayed outside of game borders in the UI.
- Upgrading set items no longer destroys sockets.
- Small UI tweaks for Gwent.
- Corrects some missing translations in localized versions.
post #108 of 363

At first I freaked out because my frame rate crashed after downloading the patch; then I realized HairWorksAA had reset to 8 in the config file.  So if you've toyed with Hairworks and see a drop in your fps, go back and retweak the config.

post #109 of 363

People were complaining about the PS4 version, yet it seems to be running very smooth for me.  I'm still in White Orchard.  I think the latest patch fixed everything.  


Edited by Ruckuss Zuckuss - 5/25/15 at 4:35pm
post #110 of 363
Yeah, been playing this on PS4 myself, and can attest that it largely runs like a dream, and looks fantastic to boot. Of course, there were already like three patches ready for download the instant I installed the game on launch day, but still.
post #111 of 363
PS4 version needs work. I trust CDP to tackle the current issues and make strides to improving the frame rate or at least keeping it at a consistent locked 30. The only glaring issue, which was the cause for the wife wanting a pc upgrade, was that she'd get into fights near water, and for whatever reason the water fx/shaders would turn to a sketchbook black and white outline at the edges of the water. Just a really bizarre bug that crops up when she plays it.

Game itself is decently optimized. I'm working on some features, testing the game on a Alienware Alpha that I picked up super cheap ($175 through work contacts) and it looks great running on an i3 dual core with a 860m class gpu, purrs at a locked 30 fps. I was actually impressed with how well the game scales without completely sacrificing visual performance.
post #112 of 363

Digital Foundry did a bit about it. Their budget PC with an i3 and a 750ti runs this great. I keep being impressed by the 750ti. What a great little piece of hardware.

post #113 of 363

I've now told both Triss and Yennefer that I love them.

 

I feel there will be consequences for this.

post #114 of 363

Knowing the Witcher it'll be sexy consequences with Geralt's shit-eating grin and a wink breaking the 4th wall.

post #115 of 363

Did some hardware voodoo on my card and along with dropping a lot of the visual bells and whistles I can proudly say I'm 7 hours into this. That griffin fight sure was a rude awakening. I need better swords.

post #116 of 363

The griffin fight's not well-balanced. I was critical of the combat on the highest difficulty, but it turns out it was mostly just that the tutorial area is a brutalizing bastard on that difficulty. After that, you have more freedom to delay the nastiest fights until your stats and skill allow you to handle them. There's still some really tough fights, but they feel fair.

 

In short, I';m cursing a lot less now!
 

post #117 of 363
Quote:
Originally Posted by Leto II View Post
 

If you're looking for item storage, now you can just pick a spot and drop whatever you want within the open game world, Bethesda-style. The game will spawn an item loot-bag that you can return to any time you want. I'll typically commandeer the back-counter of some inn or a corner of some poor slob's house whenever I'm wanting to lighten my load, and I'm not sure if I want to sell or break down an item for crafting-purposes.

 

Some folks are reporting that their dropped loot disappears once you warp to another area and warp back, so be careful.

 

I hope these will be a common occurrence, I love NPCs glitching out in games.  Just hope no essential NPC's become inaccessible;

 

 

post #118 of 363

I've been playing this off and on for the past week now, and it's been a blast. It's so refreshing to have side-quests with an actual story element to them after slogging through the back half of Dragon Age III: MMO. 

post #119 of 363

I don't get the complaints about the combat in this. In my mind a game where depending on your strategy and tactics you can defeat an enemy four levels higher than you or be defeated by someone two levels below you has great combat.

post #120 of 363

Have about 15 hours on recrod with this. The only bug I've found is this thing where NPCs will drop what they're carrying when they die or if I bump into them, and the object will stay floating in air where it left their hand. I've only noticed this twice. But this is seriously my new favorite open world game, knocking RDR off of that perch ever so slightly. It just does so much right, and it's hard to name everything I love just because I want to get back to playing Witcher 3. Anyway, combat is great as stelios says, and keeps opening up as you progress. Picking a build is also tough because almost every skill seems cool, but so far I'm leaning into the primary sword swing damage and arrow deflection, along with Igni and the mind control sign, and that yellow skill that boosts health regen during daylight. Like, taking out an entire pack of wolves or feral dogs with one Igni never gets old, and I've cleared a few bandit camps in spectacular fashion, with the coup de grace being deflecting an arrow back into the last dude's face (no kill cam for those, unfortunately).

 

But just the way that this game is structured is marvelous, and it's kind of making me resent all that time I spent on Dragon Age Inquisition. I just finished with that chain of quests revolving around the Bloody Baron's family. That would have been a great game in and of itself, and most of the smaller quests rarely fall into the simple fetch quest category. With Inquisition I remember feeling like if I wanted story I had to look for a billion items to lay at the feet of some joker. The structure of Witcher 3 is more like a novel with a bunch of optional short stories, and so far none of the short stories have been a chore. The influence on the franchise of Eastern European folk tales, as well as writers like Howard and Moorcock, also helps things from feeling as bog standard as the pretty straight forward epic fantasy of DAI.

 

There's more to say, but I want to play.

post #121 of 363

I'm nearing the endgame here, and CD Projekt Red deserves a lot of credit for a story that has massive implications but plays out on a very personal level.  I loved Dragon Age: Inquisition, but it sort of whiffed the third act.  The Witcher 3's story has gotten more involving as it's gone on.

post #122 of 363

Haven't had nearly enough free time lately to get my gaming in. What level were you folks when you tackled that first griffon?

post #123 of 363
Quote:
Originally Posted by Jacob Singer View Post
 

Haven't had nearly enough free time lately to get my gaming in. What level were you folks when you tackled that first griffon?


um probably a level 2.  I did all the side quests first.  Thats pretty much how it is in all Witcher games.  Do the side stuff first, level(get gear)and then continue the main stuff.  

 

This isn't a game designed to rush through.  They expect you to do the side stuff.  

post #124 of 363

I was three. Level five when I left the first area after doing everything I could find.

post #125 of 363
Quote:
Originally Posted by Ruckuss Zuckuss View Post
 They expect you to do the side stuff.  

 

I always do the side stuff first.

Quote:
Originally Posted by stelios View Post
 

I was three. Level five when I left the first area after doing everything I could find.

 

Yeah, I just did him at three (took two tries), and was level 4 1/2 when I moved on, with no ? marks left on the map.

 

And by the way, I AM LOVING THIS GAME!

post #126 of 363

My first runthrough took 48 hours.  This is not a short game.

post #127 of 363

53 here, I didn't touch a lot of the side stuff that I just wasn't interested in but I'm going to start another playthrough and take it slow this time. I didn't do any of the fights, horse races, most of the treasure hunts outside the Witcher gear and upgrades and quite a few side missions I out leveled and just didn't feel like going back and doing since I knew I'd end up jumping right back in. All in all GotY so far. The first thing I did when I finished was save and drink a respec potion. I think I could have made things easier on myself with a different build, a few of the powers I avoided seem really powerful. I went pretty much parry/dodge/roll making sure to use whatever oil was applicable at the time and a high poison threshold so I could get in the occasional other potion or decoction (sp?). Upgraded Aard, Quen and Yrden seem like they could be great though and the time slowing addition to the crossbow and bombs.

post #128 of 363

Just catching up to 'The Bloody Baron' and 'Find The Witch' quests, which is good, because everything else on this godforsaken map seems to be 6 levels above me.

 

But Jeebus. Can't honestly remember a game that is so visually striking. At least once every half hour there's a scenic moment I want to save. Just now I was in a fight with some higher-level bandits, Roach had reared up, I used Igni and then got one of those slo-mo finishing moves, and it was just drop-dead gorgeous.

post #129 of 363
Quote:
Originally Posted by Jacob Singer View Post
 

Just catching up to 'The Bloody Baron' and 'Find The Witch' quests, which is good, because everything else on this godforsaken map seems to be 6 levels above me.

 

But Jeebus. Can't honestly remember a game that is so visually striking. At least once every half hour there's a scenic moment I want to save. Just now I was in a fight with some higher-level bandits, Roach had reared up, I used Igni and then got one of those slo-mo finishing moves, and it was just drop-dead gorgeous.


The key to it is to kinda use the main quest as a guideline and do the side stuff in the area of the map that is close to the main quest line.  

 

In the second area the game opens up and the levels are all over the place between Novigrad and Redania.  

post #130 of 363

25 hours in.

 

This is fucking unbelievable. Phenomenal. How in the fucking shit did they manage to pull something like this off? Insane.

post #131 of 363

Can't remember how many hours I'm in (not many), but last night I did that dungeon where Kiera (sp?) accompanies you. Took me a couple of tries to beat down that end boss, but the total loot haul was nicely rewarding. Probably won't get any more playtime in until the weekend, but I have the joint all to myself, and I plan to get lost in this world. What a blast.

post #132 of 363

Those of You playing on PC, probably did this allready, but just in case, I recommend tinkering a bit with remaping some of the combat keys. I've relocated the 'dodge' from alt, to a button on my mouse, and it worked wonders for the combat. Basically reinvented the way I fight now (I had to unlearn the habit of rolling around like an idiot everywhere, and now depend mostly on quick, elegant doges and parriesm which changed the flow of combat).

I've heard some mixed opinions about the combat system, but honestly apart from imperfect keymaping and some slow responsivness of movement, the more one spends time with this system, the more awesome it gets.

I was never a fan of in-depth combat systems, since in most games, developers give You tons of different options and styles, but usually there are just several true and tested, meat and potatoes methods/weapons that players stick with, during the entire playthrough. This game however forces me to think, tinker and prepeare (especially on hard difficulity) and it feels awesome. As a gamer, I am usually not the tinkerer type, as I find that playing around with different options to get a specific result, is usually too much hassle for too little reward, instead prefering to stick with simple assault weapons and brute force, but this game makes me work, and I love it. The fact that all monsters are different and require different tools, adds to the fun as well. I had a big, stupid grin on my face, when I first encoutered a water hag, and the damned thing threw some mud on my face.

Also, the level of depth and possibilities in this game (I am constantly learning of new things to do), mean that there's a big potential for cool, unscripted, spontaenous moments of brilliance. Finding a specific combination of bombs, signs and swordplay, can be incredibly rewarding. Yesterday I killed my first Grave Hag that was considerably above my level. It took a lot of tries and work, but after a while, I was able to figure out a specific combination of bombs and signs-use, that allowed me to dispatch it. After I looted it's corpse and Geralt cut of it's head for trophy, I felt like a goddamned professional :)

Even the horse combat - which at first I thought was a broken, frustrating gimmick - I was finally able to figure out, and find it to be super fun.


A case for the higher difficulity levels:
http://www.polygon.com/2015/6/3/8712405/witcher-3-difficulty

And a nice writeup of Geralt as the embodiment of Ronin archetype:
http://www.vice.com/read/just-passing-through-the-witcher-3-and-the-legacy-of-the-ronin-001

post #133 of 363

Great post, Procastinator.

 

I have found myself suddenly leveling a lot faster than previously (from doing basically every side-quest I find), but I don't mind it yet. I'm still in the early stages and constantly learning, and loving every goddamn minute of it. There is some really good storytelling to be found here, and some exceptional voice performances (other than Batma- er, I mean Geralt).

post #134 of 363

Batman wishes his voice was as effectively gruff as Geralt's. Instead he has to make do with sounding like he's choking on marshmallows.

 

On topic now. I'm slowly but surely getting obsessed with this. Even the side stuff is compelling. The contracts are fun. The treasure hunts are fun. The secondary quests go super deep. And the main quests are superb. There were parts in the Bloody Baron quests that really did a number on me.

post #135 of 363
Quote:
Originally Posted by stelios View Post
 

There were parts in the Bloody Baron quests that really did a number on me.

 

Yeah, seconded. I think someone upthread said you could probably build an entire adventure game around that one scenario. Just remarkable stuff.

post #136 of 363
post #137 of 363

"Let this serve as example of how truly delicate and sensitive these kinds of topics are, and how much good will is absolutely required of everyone involved in such debates to keep them from spiraling into shouting matches."

 

Amen.

post #138 of 363

Heh, tyromancy.

post #139 of 363
Quote:
Originally Posted by stelios View Post
 

This is great.


<sigh>

 

I read some of the articles that this is in response to.  Specifically, the Polygon one.  See, I think there is a legitimate conversation to talk about diverse representation in gaming.  But those articles were so poorly thought out, in some cases factually inaccurate, and intellectually dishonest:  I think they actually undermine any legit criticisms to that topic.  

 

Its a conversation worth having but these "gaming journalists"  are absolutely not the guys to do it.  Pick your fucking battles and stop forcing controversy at every turn....

 

Witcher 3 is a high water mark in gaming and to see it mired in bullshit is maddening.  Now, in the third iteration of the series diversity is a fucking problem?


Edited by Ruckuss Zuckuss - 6/8/15 at 9:39am
post #140 of 363

Yeah. One can recognise the larger problem and agree that this industry as a whole could use more diversity, but at the same time still think that accusations laid against The Witcher specifically, are absolutely ridiculous. Pieces of art should be viewed in context, by their own merits, and not judged according to some one, general check list of elements all works of expression should include, in order to be deemened acceptable. It feels bad to even type something so obvious and banal.

The worst thing about those articles, is that Witcher 3 actually tackles some of the issues they are accusing it of ignoring. To focus on the lack of black NPC's in a game in which the main themes are those of racism, disenfranchisement and the results of bigotry, is actually pretty funny. It shows that some of those people have started to eat their own tails, when it comes to criticising art. But the Witcher adresses those issues much more subtely and skillfully than Dragon Age for example, which so desperately wanted to be inclusive, as to be borderline, transparently pretentious. In the Witcher though, all of such themes are naturally, subtely woven into the story, into the setting, instead of paraded in front of the player, like in Bioware stories. The game presents them, but doesn't forcefully warp it's story in order to accomodate them. And it's that subtlety that makes them fly completely over the head of the people like the ones who wrote the two Polygon Pieces. Especially since stylistically, the exterior of this setting is so gritty and harsh.

And it's even harder to have this discussion now, after Gamergate ruined the way we talk about such things forever. Couse after that fiasco, the whole industry got so hillariously, absurdly divided between clean, black-and-white lines, that one cannot lay even a shade of criticism against the theories of people like Arthur Gies (author of the polygon review) ,Tariq Moosa or Anita Sarkeesian, without people immediately lumping You in with racist, women-hating bunch of board trolls, who sent out death threats to people.

Also, I think the best rebuttals to those articles were penned by Adrian Chmielarz, author of "The Vanishing of Ethan Carter":

The Boy Who Cried White Wolf: On Polygon’s The Witcher 3 Review

Feminist Frequency and The Witcher 3

Feminist Frequency and The Witcher 3 Part Deux

On The Witcher 3 and Racial Quotas in Art


Edited by Procrastinator - 6/8/15 at 10:37am
post #141 of 363
Thanks Mods...

Edited by Ruckuss Zuckuss - 6/8/15 at 12:45pm
post #142 of 363

Ciri is super fun to play. I wouldn't say no to some DLC or even a game that's all about her.

post #143 of 363

I only just started.  Have to go kill the Griffin now but hoooooly hell!!!

 

I'm actually really glad I've already played and finished Dragon Age: Inquisition because this would have totally ruined that game.

 

And Gwent fucking rocks.

post #144 of 363
Quote:
Originally Posted by Codename View Post
 

I'm actually really glad I've already played and finished Dragon Age: Inquisition because this would have totally ruined that game.

 

I still love my experience with that game, but yeah, I think this blows it out of the water. Then again, I like not having to micro-manage armor and weapon upgrades for eight different party members/races. I'd rather play Gwent (which I don't).

post #145 of 363
Quote:
Originally Posted by Jacob Singer View Post
 

 

I still love my experience with that game, but yeah, I think this blows it out of the water. Then again, I like not having to micro-manage armor and weapon upgrades for eight different party members/races. I'd rather play Gwent (which I don't).

 

Having played quite a bit more (I'm in Novigrad now) I think it also schools Inquisition hard on world building.  

 

The zones in Inquisition are exquisitely crafted and beautifully rendered.  But they often feel too sterile and more like traditional video games.  Here's the grassy level, here's the desert level, here's the jungle level, here's the SECOND desert level but this time it's at night, here's the ice level and so on.

 

The world in Witcher 3 by comparison just feels so ALIVE.  Compare Verden with the Exalted Plains from Inqusition.  Both have the same theme.  A war torn battlefield between two armies.  But the Exalted Plains just completely white washes the concept, it feels more like a MMO area than anything.  But with Verden we are constantly faced with some pretty abject horrors of war.  Burnt villages everywhere, deserters hanging alongside the road, deserters trying to divy up loot from a raised village.  I even came across a house that was filled with orphaned kids just trying not to starve.  I hope Bioware pays good attention here because they just got served.

post #146 of 363

Did the characters actually make fun of the game's trailer?

post #147 of 363

Having an absolute blast with this on a fairly rainy Georgia 4th of July. And I honestly can't say this enough, this is one distinctly beautiful game, visually, tonally, and story-wise. So very satisfying.

post #148 of 363
I wish I was playing The Witcher 3. Stuck at home working overtime; I tried watching your steam stream but it wouldn't let me. After this week I'm taking a nice long vacation to catch up with monster hunting and enjoying the 13 pieces of free dlc CDP has released so far.
post #149 of 363

89 hours in and I'm still impressed as hell. How the hell did this game manage to get made? It's mind boggling.

 

Are days in Poland 48 hours long? Is CDPR operating on slave labor?

post #150 of 363

Rest in bloody hell, Whoreson Junior. Rest in pieces in bloody hell.

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