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MCP U/C: ELITE DANGEROUS - Page 2

post #51 of 208

Beta 3 will definitely be a wipe, so experiment to your heart's content. After Beta 3 they're going to Gamma, then the actual release.

 

Time for this pilot to try a little piracy...

post #52 of 208
Quote:
Originally Posted by Jacob Singer View Post

YES!!!!

Warning: Spoiler! (Click to show)
When you buy an automated docking computer, you hear the Blue Danube Waltz as you dock. Fucking A!

I love this game.

And on that day you went to costco and picked up a pallets worth of ruffled chips for every docking procedure you'll be doing in this game.
post #53 of 208
Quote:
Originally Posted by mongycore View Post


And on that day you went to costco and picked up a pallets worth of ruffled chips for every docking procedure you'll be doing in this game.

 

Yep!

 

post #54 of 208

Beta 3.0 arrived today, downloading as we speak. Looking forward to mining asteroids and fuel-scooping, and whatever surprises they have in store.

post #55 of 208
This download is taking forever. Thanks for the heads up Singer.
post #56 of 208

I guess I got lucky, got the download right away and was able to play straightaway. And the good news is, you get to keep your cash from the previous beta! Or more to the point, you get the credit equivalent of whatever your ship + loadout was. I was able to pick up a new Cobra Mk. III before logging off last night.

 

Some of the missions are borked, with players getting fines for properly completed jobs. It's been well-reported, so I imagine the devs will be all over it. Other than that, the release seems to be pretty damn stable, with some new graphics, sound effects, and music to boot. Gonna try to dive in over the weekend.

post #57 of 208

My Cobra now has 34 cargo space units, so both fighting and trading are viable, money-making endeavors. I'm now trying to get as far away as possible from the main hubs, and do some real exploring. The new music and sound effects are great, and were very much needed. Tried some mining, but it was frankly too tedious and much less rewarding than simple bounty-hunting or doing station missions.

post #58 of 208
Thread Starter 

They've announced the release date: December 16th - Just in time to make my GOTY list. I know it might seem strange including a game that's practically spent the whole year in beta, but honestly this thing has given me more joy than 99% of the games I've played this year.

post #59 of 208
Quote:
Originally Posted by Workyticket View Post
 

I know it might seem strange including a game that's practically spent the whole year in beta, but honestly this thing has given me more joy than 99% of the games I've played this year.

 

Agreed. I'm a backer at the $75 level, and I feel like I've already gotten my money's worth out of it. And we haven't even seen the full freakin' game!

post #60 of 208
So some prelaunch drama has begun to unfold after news broke they are dropping the offline only component from this game. I knew going in this was a heavy online focused thing so it doesn't bother me as much as folk on the official forums. If there's still the option to do 1 player pve campaign stuff I don't care. If I was an early kickstarter backer I'd be all OMGRAGEMEAREFUNDMEOW!, but eh, it's a fun engrossing thing as it stands and looks to get better with time.

Just hoping the ddos fucktards that have ruined the WoW expansion this week don't target Frontier's servers when they officially launch this.
post #61 of 208
Thread Starter 

So, the inevitable drama explosion has happened - Frontier have announced that ED is to be an always-online deal, with even the solo mode needing an online connection for persistent universe updates. As the latest newsletter puts it:

 

Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders. Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy.  A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.

 

As an offline mode was promised in the original Kickstarter people are up in arms, and accusing Frontier of withholding this information right until the last minute before release. There's a small but loud contingent of people of GAF talking about Frontier like they're damn near fraudulent, and I don't imagine the official forums being any less toxic.

 

My thoughts on it is how this wasn't plainly fucking obvious from the first beta. Solo Mode has always been labelled as such, at least in the playable versions, 

and seeing as the game requires a login when you first boot it up it's always required an internet connection anyway. Sure, it's a shame to not have a totally offline version much like the first games, that provides a fallback if Frontier ever shuts down but it seems to have been pointing this way for a while.


Also, I'm finding it increasingly hard to have sympathy for this outrage when kickstarted games ship missing features that were in the original brief. It's the nature of the beast, and if people don't know by now that there's never any guarantee that fetaures intended early in development will make it into the finished product they'll never recognize it. I'd concede that Frontier should've been clearer about where the game was headed (Though again, I don't understand how anyone who has been playing solo in the betas couldn't have been cognizant as to how this was being done) but the accusatory tone of a lot of people is pretty unfair IMO. It's just a shame that it's casting such a negative light on such a cool game so close to release.


Maybe everyone's just warming up for the inevitable Star Citizen Cut Feature Shitstorm.

post #62 of 208
Thread Starter 

Synchro-post!

 

It raises that question again of whether a stated feature list at the start of a crowdfunding campaign should be treated as a promise. Anyone know what the legalese about this is with KS?

post #63 of 208

My familiarity with the official forums is vague at best, but I will say it seems like the 5 same posters keep showing up predicting doom and gloom, etc.

 

Myself, I'm already in love with what they have in place, and can't wait for more.

post #64 of 208

Okay, I have a technical question.  I recently bought a new computer and loaded the game up.  Unfortunately it doesn't carry all my control set-up along with it.  I'm using the Saitek X52 Control System.  I've gotten most everything set up the way it was previously, but I am having an issue with the thrust.  When I pull back all the way to full stop, sometimes it will start going in reverse.  I used to have a button set to change to reverse, but now it just does it automatically.  I have changed the setting, I don't know what it's called, but where you can have your thruster go from 0%-100% (I think it's forward only).  It was set at -100% - 100%.  I thought that would do the trick, but nope.  It's not too big an issue for me when I'm out and about, since I'm usually at forward thrusters, but when I go to land it's a total mess.  So does anyone know what setting I have to mess with to fix this?  Or better yet, is there a file on my old computer with my old controller setup that I have just copy to my new computer?

post #65 of 208
Quote:
Originally Posted by Dalyn View Post
 

Okay, I have a technical question.  I recently bought a new computer and loaded the game up.  Unfortunately it doesn't carry all my control set-up along with it.  I'm using the Saitek X52 Control System.  I've gotten most everything set up the way it was previously, but I am having an issue with the thrust.  When I pull back all the way to full stop, sometimes it will start going in reverse.  I used to have a button set to change to reverse, but now it just does it automatically.  I have changed the setting, I don't know what it's called, but where you can have your thruster go from 0%-100% (I think it's forward only).  It was set at -100% - 100%.  I thought that would do the trick, but nope.  It's not too big an issue for me when I'm out and about, since I'm usually at forward thrusters, but when I go to land it's a total mess.  So does anyone know what setting I have to mess with to fix this?  Or better yet, is there a file on my old computer with my old controller setup that I have just copy to my new computer?

 

I THINK there's an in-game setting that changes that throttle dynamic. I know the game allows you to program your inputs in almost any way imaginable, so much so that it's actually a little overwhelming sometimes. There are a ton of threads on the official forum about the X52. It may be the most-used controller for the game.

 

https://forums.frontier.co.uk/search.php?searchid=352162

 

And hey, GAMMA drops tomorrow!

post #66 of 208

Thanks for the help.  I'm also trying transferring my control settings file from my old computer to see if that helps.  I'll find out here in a sec once Gamma finishes downloading!

 

ETA: And you better believe the first thing I'm doing is flying my ass to Sol.

post #67 of 208

Looks like everyone is doing the same thing.  The servers are a mess right now.

post #68 of 208
Quote:
Originally Posted by Dalyn View Post

Looks like everyone is doing the same thing.  The servers are a mess right now.
Okay, so getting to Sol is not as easy as I thought it would be. But if you see me or want to add me to your friends list, I'm Cmdr Dalyn.
post #69 of 208
Quote:
Originally Posted by Dalyn View Post

 But if you see me or want to add me to your friends list, I'm Cmdr Dalyn.

I will look for you.

post #70 of 208
Quote:
Originally Posted by Jacob Singer View Post

I will look for you, I will find you, and I will kill you.
post #71 of 208

I had a lot of fun with this Saturday.  Previously I was playing pretty conservative for some reason.  Sticking to the same systems, running away from interdictions, not doing any ship upgrades.  So Saturday, since I was determined to go to Sol (seems like a pipe dream at this point), I just started exploring.  Going from system to system trying to find the best route.  I finally realized I needed to do something for fuel money, so I picked up a few jobs along the way.  I saw sever station types I hadn't before, system and planet types as well.  As I got my drunk on I started letting fool NPC  pull me out of my drive to try to attack me.  For some reason previously I was horrible with combat, but Saturday (it must have been the beer) I was blowing NPCs out of the sky.  By the end of the night I think I bley almost all my money on some missile launcher.  Haven't had a chance to use it yet, so I'm not sure if it was a horrible or brilliant drunk decision.  But I really had a blast just cutting loose and exploring.

post #72 of 208

If paint jobs are your thing, Frontier is having a half price sale off all paint jobs, and has a Cobra pack for free.

post #73 of 208

I'll hold off on customization until they bring in external views.

post #74 of 208
Shit. I went to play and now my X52 is acting up. It's like the X axis is shot. My ship just keeps spinning. Tried updating the drivers but nothing worked. So I just have to hope it fixes itself or buy a new HOTAS. I really don't want to play this with mouse/keyboard or a controller.
post #75 of 208
This is due out in a few weeks, isn't it?
 
I hadn't paid it much attention until a Youtuber I trust gave it a shining review and called it one of the greatest games that he's ever played (although he admitted he's slightly biased as the original was the game he lost himself in as a child during his parents' marriage breakdown and subsequent divorce.)
post #76 of 208
Quote:
Originally Posted by Dalyn View Post

Shit. I went to play and now my X52 is acting up. It's like the X axis is shot. My ship just keeps spinning. Tried updating the drivers but nothing worked. So I just have to hope it fixes itself or buy a new HOTAS. I really don't want to play this with mouse/keyboard or a controller.

 

Is it working in windows? Do you have any other controllers plugged in?

post #77 of 208

I do have an X-Box controller plugged in, so I'll try removing that.  But in Windows, when I go to calibrate it, it just doesn't recognize when I move the joystick left and right anymore.

post #78 of 208
Thread Starter 
Quote:
Originally Posted by MrSaxon View Post
 
This is due out in a few weeks, isn't it?
 
I hadn't paid it much attention until a Youtuber I trust gave it a shining review and called it one of the greatest games that he's ever played (although he admitted he's slightly biased as the original was the game he lost himself in as a child during his parents' marriage breakdown and subsequent divorce.)

 

Releases on the 16th of this month, Saxon. I gushed about it in my article, but that was a a few months back. They've been adding to it since with new features, opening up more of the galaxy to explore etc. It's friggin' marvellous.  

post #79 of 208
Anyone going to stream this? I don't have anything half good enough to play it, but I'd like to give it a watch.
post #80 of 208

Gamma 2.0 released today, adding 2 (!) new flyable ships, route planning, and a fixes and tweak list as long as yer leg. Oh, and the've officially announced there will be NO WIPE at the end of Gamma, so whatever you have, you'll keep.

 

Hope to get in some play time tonight.

post #81 of 208
Thread Starter 

From what I've been hearing they've fixed the hitching going in and out of supercruise as well, so it's now seamless. I was going to hold off until after the 16th, but I think the news of there being no wipe has convinced me to jump back in. I've missed this game.

post #82 of 208
Quote:
Originally Posted by sirjonsnow View Post

Anyone going to stream this? I don't have anything half good enough to play it, but I'd like to give it a watch.

 

I won't be streaming it myself, but they have some really good streams on the main Elite page going on until launch:

 

http://www.elitedangerous.com/

Quote:
Originally Posted by Workyticket View Post
 

From what I've been hearing they've fixed the hitching going in and out of supercruise as well, so it's now seamless.

 

Still stutters for me, but it does seem improved a bit.

post #83 of 208
Thread Starter 

Release update has just gone live - downloading now.

 

 

Anyone who wants to add me, I'm CMDR Workyticket.


Edited by Workyticket - 12/16/14 at 4:52am
post #84 of 208

Downloaded and working. Can't play 'til after work though. Argh.

post #85 of 208

I'm torn between wanting to find out what all of the fuss is about and the stark reality that I have a billion other things I should be playing first.

post #86 of 208

Had a blast playing this today. It hasn't changed much since the recent Gamma updates, but I'm really enjoying the new mission types and the more responsive combat. If they can lock down co-op matchmaking I'll be thrilled. Glad I backed this one.

 

I know it's not for everybody, and it really shouldn't be, but I'm loving it so far.

post #87 of 208
Thread Starter 

Jacob, Dalyn - sent you guys friend requests. 

 

I'm really glad I took a break and waited for the release version, because the improvements are marked. LOVE how the galaxy map now lists stations' main imports/exports and will plot a route: That makes things a lot easier, especially since for multi-jump journeys you get a navpoint on your HUD so you can go straight into your next jump rather than fiddling with the map and navigation system every time.

 

By the way, if anyone's wondering where their Mercenary Edition free Eagle is, you can find that out by:

 

  • Docking at any station with a shipyard - the stored vehicles tab will show your ship and what system it's in
  • Then checking the details of that system in the galaxy map - the station where it's parked will have a blue ship symbol next to it.

 

Spent some time last night working that out, found my Eagle... Then accidentally sold it because I was tired and hadn't swapped ships yet. Oh well, I was thinking of buying a Hauler anyway so at least that's most of the cost dealt with.

post #88 of 208

Next time I'm on I'll approve that.  But I did the same thing this last weekend.  I sold my Eagle and bought a Hauler.  Increased one of my cargo holds from 4 to 8 and just went space truckin' for the day.  Found a good three systems to do some trading and supply missions for to try to build up my bank.  I don't play to frequent so making money has been taking a while for me.  I figured I would do this for now until I can get a good combat ship.

 

Also  I totally agree with the latest updates in the last Gamma.  The route plotting actually works (I now can get to Sol if I want without jumping around like a crazy person) and the trade info makes way more sense.  

 

I started Dragon Age: Origin about a week or so ago, and while I was enjoying it, I just find myself being sucked back into this game.

post #89 of 208

Added Worky. I'm Jacob Singer in the game, and my roommate is Boba Fetch.

post #90 of 208

Just a heads-up - When you take a mission, no matter how innocuous it might seem, take a chance and drop into a USS (Unidentified Signal Source) in your target system. Chances are you'll be confronted by an agent who will change your mission parameters and offer you more money to deviate from your mission. I've had three different ones pop up just last night, and it adds a nice level of intrigue to what might otherwise be a standard delivery mission.

post #91 of 208

So this weekend I headed out to SOL and checked it out for a bit.  Mars High is a pretty fancy station (palm trees!).  Upgraded my frame shift drive and cargo bays (I can carry 18 now), and headed out to try to find a good trade route.  I also wanted to head out to Alliance controlled space since I had been in Federation space for too long.  So as of now I'm docked at George Lucas station and just found a decent route to start trading/doing trade missions.  I have enough to upgrade to a Viper, but I'm just going to skip it and save for a Cobra.  More cargo space!!!  

post #92 of 208

Alright, finally got my Cobra last night.  Also finally started to figure out the trading system better.  I never realized that in the goods screen there is a drop down box where you can choose a system, and see what they import and export.  This helped me make some extra cash.  I would go to a station, pick a mission transport mission, pick the drop down and figure out what the station I was headed to imported from the station I was at, and fill the excess cargo with that.  Then head to the next system, complete my mission and sell off the excess.  So I got my Cobra and did a few more trade missions before I went to bed, just to have a buffer of money for insurance in case something happened to my ship.  The re-buy was 14,000, and after I bought it I was at about 30,000.  So I got up to 50,000 before bed.  

 

Holy hell this thing is a gas guzzler.  My refuel costs are way higher than in the Hauler.  But it being a much bigger ship I guess it's to be expected.  I think the next time I'm on I'm going to just do some more trade runs and beef up my ship before I go out bounty hunting.  But I'm rather enjoying doing trade runs for money.  Really, it's like I'm working another job that I don't get paid real money for, doing this grinding.  But maybe I missed my true calling, being a truck driver, like my father before me.

 

Also, I found it's way easier and quicker getting out of interdictions by going to zero throttle and surrendering as soon as you get hit, then once you are pulled out just jump back to SC.  The cool-down time is quick, and you can usually get back into Super Cruise before they even get a shot off or do any damage.

post #93 of 208
Quote:
Originally Posted by Dalyn View Post
 

Alright, finally got my Cobra last night.  

 

That's funny, both my roommate and I picked up Cobras last night as well. Must've been something in the air. Or vacuum.

post #94 of 208
Thread Starter 

Jesus, you guys are way ahead of me. It's gonna be good getting the GOTY stuff out of the way once and for all, so I can get some decent Elite time in again. I've still got the starting Sidewinder - I have enough for a Hauler, but am considering holding back and getting an Adder with extra cargo space. 

post #95 of 208

You know, for all the love the Cobra gets (bigger, more utility slots, sturdy, can trade as well as fight), I'm kind of missing my Viper. I could turn inside a sucker in a heartbeat in a Viper. But of course, I can get more mission options with the cargo potential of a Cobra.

 

I love this game.

post #96 of 208

Okay, I gotta ask.

 

I watched the video posted earlier in this thread where the game seemed to consist of "Fly to this station, pick up materials, and then fly to this station, and sell those materials". Is there more to this game than that or, well, is that Elite? You don't visit planets or anything? It's just spacestations and trading menus at stations? 

 

Not trying to be a dick here. I'm honestly just trying to work out what this game is, as I almost bought it recently and then realized I don't even really get it.

post #97 of 208

There's trading, piracy, bounty hunting, and missions you can take for the various factions in the game. You can join the Federal Navy, or fight for the rebels, and so on. There are capital ship battles between factions that you can choose to side with, and you can make money simply exploring basically THE ENTIRE MILKY WAY GALAXY, scanning suns, planets, and nebulae. There are ongoing plots about slave trading, rebellions, political deceit, etc.. Depending on how you approach the sim, and how much you put into reading the news feeds, you can make it pretty much anything you want.

 

Or you can grind trading commodities.

post #98 of 208

This exactly.  You can probably tell by my previous posts that I am the kind of person that grands commodities.  That's because I tend to be a conservative type of player.  I want to bank some money the easy (and tedious) way, because I'm not confident in my dogfighting ability.  I wanted to save up to get a better ship that I could upgrade some good weapons on before I started going after bounties.  And even still, I finally went after someone with a Wanted status (in an asteroid field, no less), and had to bail with 2% hull left (he still had 20%) and my tail between my legs.  Now I'm going to go upgrade my lasers.  Sure, I could have went after someone with the same rank as me instead of higher, but I had a little liquid courage in me.

 

Having said that, I'm sure the way I approached this game is totally different than how many others do.  And that's the great thing about this game.  Do it however you want.  They give you a Sidewinder and some credits to start, and what you do from there is completely up to you.  If you want to head straight out and hunt for bounties, go for it.  High risk, high reward.  If you want to just go out and start blasting whatever you want, go right ahead.  Start your life of crime and piracy.  Just be aware you'll have a bounty, and everyone will be after your ass.  But that's the pirate life.  Or you can just jump from system to system exploring, scanning every new planet or star you come across, and sell the cartography data for gas money.  And now I realize I just said what Jacob did, just with more sentences. 

 

One other thing I need to do.  I need to start working on flying without flight assist.  That guy I was fighting was pulling some moves on me that I couldn't pull off with flight assist on.

post #99 of 208

I've been making pretty good cash just dropping into random USSs and stomping pirates. You have to scan them, of course, and see what level they are compared to the ship they're driving. If your cargo holds are empty, wanted pirates will say something like "Pah, you got nuttin'", which gives you a chance to get on their six and deploy weapons while they just fart around. I target their drive subsystem in a scenario like that, then I push all power into weapons and unload on the sucker. Then you get into a furball, naturally, but I never take on someone I don't think I can beat, no matter their ship or ranking.

 

And of course it helps to know how to get the fuck out of dodge when things go south.

post #100 of 208
Is there a way you target a specific part of the ship, or is it just knowing where on the ship to aim?
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