I thought I would resurrect this thread considering Jacob Singer had expressed interest in playing this game.
I put it down for a few years because and decided to finish it, considering the sequel comes out in a few months and the developer has promised a different experience this time. Less gore, more psychological horror. I hope it's a lot more like how the hub is presented because I found that the most interesting place in the entire game. The hub!
I'm on the last chapter now, and I think what I find most frustrating about this game is that it's impossible to find enough resources to max out your stats and your weapon abilities. It's an aspect that, as a completionist, frustrates me. You have to be really picky about what you upgrade and what you don't, and some upgrades are actually pretty useless, especially considering the randomness of how much damage you take from enemies. It just seems like the health meter is affected in totally arbitrary ways.
That arbitrary damage system also affects the enemies. Sometimes you nail a head shoot and their head explodes. Other times you nail a head shoot and they have a massive hole in their head but keep coming. It's all just to manipulate the amount of ammunition you have. It's obvious there is some kind of coding behind the scenes to make sure you have "just enough" ammunition. But it's never enough. There are times where you are pitted against 7 enemies at once and have a few bullets for each weapon time at most. It's artificially creating tension but limiting resources instead of allowing you to rely learned skill and resource management.
But I will say this, a PS4 Pro on boost mode fixes so many technical issues with this game. The load times are lightening fast in comparison to how long you would have to wait to respawn after arbitrary death, and the framerate is locked at a steady level.
There is a good game in here somewhere, its no where near as good as Resident Evil 4 was, but at least it's better than Resident Evil 5 and.... oh god.... 6.