CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › X-COM 2 Thread
New Posts  All Forums:Forum Nav:

X-COM 2 Thread - Page 2

post #51 of 70

Frank! You're missed on these boards.

post #52 of 70
Started this over the weekend. There is a hefty bump in difficulty from EW. Tell me there aren't anymore Avenger Defense missions, right?
post #53 of 70
Quote:
Originally Posted by Turingmachine75 View Post

Started this over the weekend. There is a hefty bump in difficulty from EW. Tell me there aren't anymore Avenger Defense missions, right?

 

The UFO attack is linked to the Avenger Hunt Dark Event. So if you let them organize that DE again without slowing or stopping it it's possible you'll have to run another Avenger Defense mission. Take advantage of it, level those rookies up.

post #54 of 70
Thread Starter 

It's waaaaay more preferable to get the Avenger Defence mission early in the game instead of later.  

Less of the scary enemies like Gatekeepers, Sectopods, Archons and Codexes to make shit difficult and the slew of promotions you earn saves you a lot of time training in the GTS.  

 

With my current playthrough I got hit with this mission after already having Plasma Weapons and Warden Armour and it is a LOT more punishing.  

 

So if you find a UFO hunt Dark Event in the late game make sure you counter the fuck out of that as soon as possible.  And if you do have to do one, make sure you have a Ranger with Phantom and a Spider Suit/Wraith Suit.  And turrets if you can spare the space and resources to get a Defence Matrix up and running.

post #55 of 70

I got my first one late and it was a bloodbath. I had psi-operatives by then and used them to mind control while letting the low level squaddies rank up.

 

The second was very early on and I used a sniper/ranger to get eyes on the tower and drew it out until the enemy reinforcements were multiple drops, each with 3-4 targets, mostly mecs. Again, just to level up my noobs.

 

A good sniper and a ranger with conceal and some luck on your part can make it a cakewalk.

 

Remember turrets take your kills, so if you want to use it to level people up keep that in mind.

post #56 of 70
Thread Starter 

Also, FYI, the first DLC, Anarchy's Children comes out on Friday.  Over 100 new customisation options will be made available.  

 

 

 

 

Makes me want to do an 'Immortan Joe' playthrough.  Make all your soldiers look like warboys and send them on kamikaze attacks the whole time.

post #57 of 70
Quote:
Originally Posted by Codename View Post
 

Also, FYI, the first DLC, Anarchy's Children comes out on Friday.  Over 100 new customisation options will be made available.  

 

 

 

 

Makes me want to do an 'Immortan Joe' playthrough.  Make all your soldiers look like warboys and send them on kamikaze attacks the whole time.

 

I hope to hell someone makes a mod that adds soundbites from the film to the game, so i can hear "MEDIOCRE!" everytime an operative misses a shot.

post #58 of 70

Thanks, Jake.  I used to live in the Politics forum, but I've backed away from that kind of thing as I've become more senior in the military.  It's one thing for junior officers to opine their hearts out behind the thin veneer of message board handles.  Senior officers, handles or no, should try to cultivate  an attitude of studied neutrality when it comes to partisan politics.

In other words, now that more people actually pay attention to what I say, I find that it's best to husband my words.

 

That said, CHUD is still my internet home for pop culture.  I can usually be found haunting the fringes of the Doctor Who and Walking Dead threads.  :-)

post #59 of 70

Finally, announced for the Console peasants! XCOM 1 on PC was an absolute delight, but unfortunately I sit at a computer all day and refuse to do so once I get home. Really looking forward to it, XCOM is my shit.

post #60 of 70
Playing through EW again on my Xbox One. Thank god for backwards compatibility.

Forgot just how fun/intense this game is. And incredibly frustrating. But in a good way.

Can't wait for XCOM 2 on my XBOX 1.
Edited by Adamclane99 - 6/11/16 at 12:06pm
post #61 of 70
The second DLC adds a few new missions that give you a couple of unique weapons and introduce three new 'boss' type enemies. The enemies are also unique, and can stalk you from mission to mission if you fail to kill them or they escape. Nightmareishly difficult. I just narrowly avoided a squad wipe on the first one, the 'Viper King' (all are gravely wounded). Motherfucker teleported away at half health.
post #62 of 70

After a month away, I went back to my game and just couldn't get out of the corner I painted myself into - all my squad in the hospital, four squaddies left to try and advance past a Dark mission... so I gave in and restarted as a rookie. Just to get a better start, then I'll bump up the difficulty again.

 

I'd forgotten just how unforgiving XCOM can be.

post #63 of 70

XCOM 2 is one of the most brutal videogames I have ever played. I love that they just loaded up on weird gameplay systems. It really feels like a sequel, instead of a glorified re-texture.

 

(Alas, the graphics aren't nearly as polished as OG XCOM, it seems like.)

post #64 of 70

Finished it, and never bumped up the difficulty level because every fight was a struggle. Looking at my stats vs. the World, I was clearly underleveled but I didn't care - the last three fights are well designed, except for one quirk with the last boss type that really plays into the hands of the squad.

 

I liked how they handled Psionics this go around. In the original and in the first reboot Psionics really were game-breakers, this time it's important but you can't just roll in there with a pair of psi guys and go apeshit. You still need a balanced squad. Maybe that changes on replays but I felt like I had a pretty good mix and it worked well.

 

I never got into the hacking. For one thing it seemed like my chances to do anything useful were so low.. and I never saw a way you could increase your hacking score through items or research.

 

Also, armor is a bitch. You had to have heavies along just to take care of that on some of the mobs.

post #65 of 70
The Long War guys up and did a major Long War mod. Beyond that I dont know much more aboout it, other than what little I saw makes it look like a far different game from XCom 2 than the original Long War was from XCom EW.

If I had not crawled so far up Ark Survival's ass I'd check it out, but man, I'm gonna be on that one for a good while.
post #66 of 70
I've played it a few times, but foolishly didn't read the readme file so royally messed up in first few days.
Haven't gone back to it for a while but looks pretty solid, runs with the guerrilla setting quite well.
post #67 of 70

Resurrecting this thread to see if anyone's picked up War of the Chosen? Some people say it's almost like XCOM 3 because they're so much to do, but I'm hearing horror stories about performance on PS4.

post #68 of 70
I got unexpectedly sucked in to the vanilla Xcom 2 trial on XB1, played about 5 hours so far.

There are things I had to google, but I found the overworld strategy stuff surprisingly intuitive to get into. These game designers are really on top of it. I love everything. The base expansion and research is crack-like. And I'm usually a pretty harsh judge of game stories and lore, but this one sucked me right in. It's all tightly woven with just enough cool details to paint the picture while still keeping things heightened and game-y.


(That one time I tried the OG Xcom, I took one look at the baffling globe interface, cried, and quit.)

My first playthrough is a "fuck it, do whatever" run on easy. I won't stress about any choices or reload on messups unless more than one or two veterans get killed. If I hit any impassible roadblocks later, I'll just roll with it through trial and error.

Things I've learned:
-Armor isn't armor, it's an accesory.
-Flaming cars will blow up when your most decorated soldier stands next to them.
-Remember to actually finish scanning a site after you get distracted by 15 popup alerts.
post #69 of 70
Thread Starter 

I'll never forget my Sharpshooter in the Final Mission taking out three Avatars in a single turn thanks to Serial and Lightning Hands. That tale will be told in the halls of X-Com for decades to come. Godspeed Colonel Richard 'D.O.A' Jones you magnificent Pommy bastard. 

 

 

Quote:
Originally Posted by tcjsavannah View Post
 

Resurrecting this thread to see if anyone's picked up War of the Chosen? Some people say it's almost like XCOM 3 because they're so much to do, but I'm hearing horror stories about performance on PS4.

 

Missed this. I picked it up a while ago and it is indeed XCOM 2.5 and the additional factions add a LOT of interesting wrinkles to the game and the new maps and mission modes are an utter blast. I was having crashing issues on PC though and got distracted by other things. Would like to jump back into it. 

post #70 of 70
Finished war of the chosen earlier this week.
Only took my 5th campaign to do, I play on iron man and yeah I get screwed often. I'm getting better apparently, it was 17 campaigns until I finished on xcom 2 vanilla.

I'd say that wad of the chosen makes xcom 2 a complete game, not that it was incomplete before but I don't think you can go back to vanilla now.
My story involves the 3rd avatar nailing 4 of my guys but getting feedback x4 and dying. Finished the game without firing a shot!
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › X-COM 2 Thread