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post #51 of 640
Quote:
Originally Posted by Splatoon View Post
 

 

This has been discussed ad nasuem on these very boards, but bullet-pointed:

 

1. Video games are an interactive medium, and by their nature produce a different kind of engagement than traditional media.

 

2. The Mass Effect series in particular went to great lengths to encourage the idea of player agency in shaping the narrative. Between the 3 games people could have easily spent 100+ hours in a story featuring a character they had both shaped (visually) and guided (narratively), which is a long time to engage people in a "you're gonna save the galaxy!" narrative before pulling the rug out in the last 5 minutes in what  one could argue was a rather arbitrary case of Deus Ex Corpsica. It's kind of like they let us choose how we wanted to pimp out our sweet ride for 3 days, only to then ask us which of the three bats we'd them to smash it to pieces with. If they were gonna do that, why the heck did we spend all that time accessorizing? 

 

I could go on (and on) about the ways the Mass Effect 3 ending in particular feels stupid (and have, in other threads!) but that's the gist. I think it's fine to argue the relative merits of the ending, but the literature comparison felt inaccurate. You can certainly have whiny, self-entitled fans in either medium, but there is a fundamental difference in how those mediums work that cannot be ignored. 

 

Not to mention that the writer/planner of the whole thing left Bioware, a script got leaked and the game was esentially re-written to fit the new creative team's vision.

The whole trilogy was going to be build on the "Dark Energy/Sentient life accelerating the heat death of the universe through technology" storyline, but that got dropped and the messy, nonsense switch to the whole biological/artificial conflict got shoved into ME3.

Its still a good, solid game, but the ending revelation/choices make no sense given the whole trilogy's storyline.

I hope they ignore the whole thing and go anew in Andromeda.

post #52 of 640

Was kind of hoping you'd play as something, ANYTHING but another human. C'mon, you afraid we won't relate to a Turian or a Salarian? Can we at least have a team made up of the B-squad aliens? Give me a Batarian, a Vorcha, heck, even a HANAR! I want to see a gun toting Hanar, Bioware! Don't just rinse and repeat what you did before, if we're gonna have a MASS EFFECT story WITHOUT Shepard, at least make it DIFFERENT. Please? Heck, this game should have taken place back when humans FIRST made contact with other alien species, would at least be interesting to see that play out!

post #53 of 640
Will they go with a character journey, like Mass Effect was? I'm almost inclined to think they'll treat this more like DA: Inquisition, with a lot more MMORPG qualities. Just making the lead someone other than not-Shephard will take a lot of work.
post #54 of 640
Asking for a prequel over a sequel is never not going to be folly in my eyes, but particularly in this case? A game series where branching decisions and story outcomes is integral to the experience? Tying yourself to foregone conclusions would be even more misbegotten.
post #55 of 640
Quote:
Originally Posted by Arjen Rudd View Post

Will they go with a character journey, like Mass Effect was? I'm almost inclined to think they'll treat this more like DA: Inquisition, with a lot more MMORPG qualities. Just making the lead someone other than not-Shephard will take a lot of work.

That certainly is the vibe I get so far.
post #56 of 640

I just hope they go full Star Trek here, but in the ME universe.

Let us be the explorers of a new galaxy, changing it and its planets/species/cultures through our actions.

Maybe I just want to handle the repercussions and consequences of first contact in a game.*

 

*Of course that parking the ship in a planet's ocean would be neither renegade or paragon, but dumbass in terms of gameplay.

post #57 of 640

I'd sure like a 'Dumbass' track to follow in one of these games. Just having it exist parallel to the other moralitys.

post #58 of 640
Quote:
Originally Posted by Arjen Rudd View Post
 

I'd sure like a 'Dumbass' track to follow in one of these games. Just having it exist parallel to the other moralitys.

 

"You just instigated a newly discovered alien empire to declare bloody interstellar war on all citadel species because you slept with their crown princess. +1 Dumbass points"

 

"Achievement Unlocked: Kirking it!"

post #59 of 640

Delayed until 2017.

 

I am Jack's mild disappointment.  

post #60 of 640
They can take as much as time as they want if it leads to a better quality game. I'm a patient guy.
post #61 of 640

Yeah, after the pumped out third entry I'm fine with them taking some time to get this right and make some major changes.

post #62 of 640

Hooray!  That gives me time to finish Witcher, MGS, any Fallout DLC, Diablo.........

post #63 of 640
Quote:
Originally Posted by Dalyn View Post
 

Hooray!  That gives me time to finish Witcher, MGS, any Fallout DLC, Diablo.........

 

Ha, "finish" Diablo. Funny guy. 

post #64 of 640

Yeah, these days I'm encouraged rather than upset by release delays.  Anything that indicates there is some quality control going on is a good sign.

post #65 of 640

Yeah, it's nothing but good to take their time on it.

 

I'm just a bit bummed cause I REALLY want to play this.  Oh well, maybe I have time to do another playthrough of the series now...

post #66 of 640
I think every Mass Effect game has been delayed, right? Hell, maybe every Bioware game. I certainly wasn't expecting to see this in 2016.
post #67 of 640

And 3 should have been delayed another month or two, to tweak the eavesdropping system and add one or two more variety of enemies.

post #68 of 640

And a whole 'nother ending.

post #69 of 640

I'm one of the deviants that is generally okay with the ending (particularly the expanded edition with the incredibly bleak "fight to the end" addition).  I understand the complaints, but I also think at least some of the furor came from hardcore gamers being upset there wasn't a clearer path to "beating" such a complex, branching cinematic narrative.

post #70 of 640

I was totally fine with an ending that didn't fit the mold, in theory. I would have been fine with a bleak ending, even. What I took issue with was each possible choice going against every thesis presented by all three games. In five minutes, they contradicted and invalidated dozens of hours of story.

post #71 of 640
Quote:
Originally Posted by Schwartz View Post
 

And 3 should have been delayed another month or two, to tweak the eavesdropping system and add one or two more variety of enemies.

 

I think it could have used a bit more than that. Despite my problems with the ending (not going down that road again), 3 always struck me as one of those kind of sequels that feels more like a meaty expansion to the last game than it's own beast, ala Assassin's Creed 2 to Assassin's Creed Brotherhood. Which isn't bad per se, but while it was never going to be a 1 to 2 level change, it would have been nice to get a bit more than 2.5 for the big finale. I guess you could argue that's what the multiplayer was for, but...eh... (though I realize I'm in the minority on that one since it made all the dollars apparently). 

post #72 of 640

Never bothered with the multiplayer, but completely overhauled weapons/inventory system and Normandy layout/crew were enough to make it feel like a different game rather than an expansion.  A worse game, mind you, but then ME2 is an all time favorite.

post #73 of 640

ME3's multiplayer was the best horde-mode of any game I've ever played.

post #74 of 640
Quote:
Originally Posted by sirjonsnow View Post
 

ME3's multiplayer was the best horde-mode of any game I've ever played.

 

I don't know if I'd go that far, but I did enjoy it for a while. That said, I'd trade all of that in a hearbeat for more/better single-player content (maybe flesh out the War Assets). There were a ton of great multiplayer games out around that time, there weren't a lot of games doing what ME 2 did. 

post #75 of 640
I bought a used copy of ME3 so I didn't get a multi-player pass. Did I really miss out?
post #76 of 640

It was solid and made good use of the game's core mechanics, but the real $$$ card-based upgrades were a pain and compared to something like Gears 3 it didn't feel as fleshed out. Again though, wayback machine here.  

post #77 of 640
I've never been more invested in any game's multiplayer than ME3. It was fantastic.
post #78 of 640
Likely nobody kicking around those servers anymore, alas.
post #79 of 640

Andromeda to ditch the Paragon/Renegade dialogue options, opting for a more nuanced approach.

 

This suits me just fine.  Having such binary options isn't as novel anymore.

post #80 of 640
About damn time!!! Witcher does it best.
post #81 of 640

I don't know, I kind of loved playing as a total White Hat FemShep who on occasion just had to boot a motherfucker out a window. I figured it kept the NPCs on their toes. 

post #82 of 640

Hope they keep the interrupts in, though - I wanna be able to randomly pop a cap in some chump's ass if the need arises.

post #83 of 640
I would say the morality system, binary though it was, is still probably my favorite such system in any game. There was plenty of nuance! And I liked that it wasn't a huge narrative gap between the two. Shep wasn't good or evil, and the story remained the same. It was just the personality that changed.
post #84 of 640

Even as an OG fanboy of this series I gotta say, this game will have to be fucking incredible for me to stump for it. I'm basically done with EA.

post #85 of 640
RD!!!!
post #86 of 640
Quote:
Originally Posted by Freeman View Post

About damn time!!! Witcher does it best.


I don't exactly agree with that.  A lot of the options are helping A and screwing B - with both parties being equally good/bad.  I don't mind a grey choice or finding unintended consequences down the line, but I also don't like when a game makes that a thing for most every choice.

 

Also, I do like playing through a game twice, usually Good first and then Evil with the opposite sex.

post #87 of 640

Fuuuuuuuuuuuuck!

 

 

Ignoring the Neo shilling I need that shit all over my face. Proper gameplay trailer coming on N7 Day! 

post #88 of 640

Holding down the Use button to fill up a little circle is the future of gaming. Thank you for showing us the new UI way, Destiny and No Man's Sky.

 

I love that the guy calls it the "Neo". The memo for the name change to PS4 Pro must have gone out last minute.

post #89 of 640

That...sure was a guy walking around. 

post #90 of 640
Quote:
Originally Posted by Splatoon View Post
 

That...sure was a guy walking around. 

 

You can't get the full Effect unless you watch it on a 4K display. That's the only way your eyes can see 1080p with temporal AA applied.

post #91 of 640

"Before we get started, if you're not watching this on a 4K screen...what are you, some kind of poor? BEGONE, LEST YOUR FILTHY EYES SULLY THE GLORY THAT IS OUR GAME!"

 

To be fair though, the previous games, while looking fine, were never particularly WOW with their visuals on either a technical or conceptual level. It's all about 'dat story, which isn't something you're going to convey in a 2-3 minute tech demo.

post #92 of 640

The "Let's go find all those vaults" thing makes me nervous. I want story, not collecting shit like Donkey Kong 64.

post #93 of 640
Quote:
Originally Posted by D.T. View Post
 

The "Let's go find all those vaults" thing makes me nervous. I want story, not collecting shit like Donkey Kong 64.

 

Yeah, I'm not panicking yet but I really, really hope they bring something other than ancient alien whatzit to the table. 

post #94 of 640
Yeah, not sold on this until I see gameplay and story in depth details.
The clusterfuck that was ME3 endings and behind the scenes writing problems have left me skeptical with a series I once loved.
Then again, it took Final Fantasy a mere 13 games to make me lose all interest in the series, so I should give Mass Effect the benefit of doubt here.
post #95 of 640
Quote:
Originally Posted by D.T. View Post
 

The "Let's go find all those vaults" thing makes me nervous. I want story, not collecting shit like Donkey Kong 64.

 

At the same time, you need some sort of structure and goals to pursue.  Isn't that everyone's complaint about No Man's Sky, like right this very minute?  That's going to translate to collecting something or another, in order to keep the story moving.  If alien artifacts aren't prominent in this new galaxy...what are we hoping to find?  Neolithic aliens?  Just a lot of exotic flora?

post #96 of 640
Quote:
Originally Posted by D.T. View Post
 

The "Let's go find all those vaults" thing makes me nervous. I want story, not collecting shit like Donkey Kong 64.

 

About a year ago a Bioware survey was leaked that supposedly contained a lot of information for ME:A. And thus far, all the information has turned out to be pretty accurate. They talk about the Helius Cluster as your playable area and Remnant Vaults (which really are just cool sidequests that give you alien artifacts) but aren't part of the main story...which is about finding a home for the people aboard the Ark and colonizing said Helius Cluster.

Here it is:

 

Quote:
 The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth:

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew:

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story:

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements:

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue:

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe:

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

Customize and Share Your Experience:

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids:
 
Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts:

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle):

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.
post #97 of 640

Another interesting tidbit they've revealed is that the male and female Ryder characters are actually brother and sister. So depending on which gender you choose for your PC the other will be an NPC to interact with. And the N7 guy they showed off in the reveal trailer was your father. So apparently it's something like Dragon Age 2 where your family actually plays a role in the story.

 

I dig it. I like having an untried rookie explorer with a family that's quite different from the Special Forces trained Shepard who's an orphan and already a badass by the start of the first game. 

 

Source: 

 

post #98 of 640
Quote:
Originally Posted by Codename View Post
 

 

About a year ago a Bioware survey was leaked that supposedly contained a lot of information for ME:A. And thus far, all the information has turned out to be pretty accurate. They talk about the Helius Cluster as your playable area and Remnant Vaults (which really are just cool sidequests that give you alien artifacts) but aren't part of the main story...which is about finding a home for the people aboard the Ark and colonizing said Helius Cluster.

Here it is:

 

 

 

Quote:
Originally Posted by Codename View Post
 

Another interesting tidbit they've revealed is that the male and female Ryder characters are actually brother and sister. So depending on which gender you choose for your PC the other will be an NPC to interact with. And the N7 guy they showed off in the reveal trailer was your father. So apparently it's something like Dragon Age 2 where your family actually plays a role in the story.

 

I dig it. I like having an untried rookie explorer with a family that's quite different from the Special Forces trained Shepard who's an orphan and already a badass by the start of the first game. 

 

Source: 

 

 

Okay, this makes me more hopeful and less skeptical about the game. Txs, Codename!

post #99 of 640

Huh, so does that mean customization is going to be limited, the family will change to match your avatar, or everyone is adopted? 

post #100 of 640

Maybe if you choose a green-skinned character and the rest of the family is white, you'll get an additional scene half-way through the game where Dad sits you down and finally admits what everyone at space school teased you about for years.

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