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Mass Effect: Andromeda - Page 13

post #601 of 640

Fuck off Chris Dogg. 

post #602 of 640

Jesus Christ.

post #603 of 640
Quote:
Originally Posted by Jmacq1 View Post
 


I think there is a shit-ton of truth to the idea that a lot of people were just waiting for the opportunity to stick it to EA as some sort of delayed punishment for Mass Effect 3's ending hoopla.

 

Because yes, what ultimately amounted to minor flaws were ballyhooed across the interwebz as utterly game-destroying travesties in the week or so before launch, and yes, we've seen even in this very thread that it affected sales with a bunch of folks either passing altogether or saying "I'll wait for a price drop/GOTY edition."

 

And then they'll talk about the three complete play-throughs they've done and how it's a cult classic.

 

Meanwhile we, as people who didn't throw a frothing snit fit and cut off our noses to spite our faces... we'll be stuck with Mass Effect Mobile, where we have to spend $100 to unlock missions w/o waiting for week-long timers, and romances cost extra.

 

Hooray, gaming!

post #604 of 640

   Quote:

Originally Posted by Farsight View Post
 

 

And then they'll talk about the three complete play-throughs they've done and how it's a cult classic.

 

Speaking to that, would you people who are enjoying the game say that it is worth plaything through at least 3 times? 

 

I played each of Shepard's games 3 times.  Firstly as a good and honorable, straight, full paragon Maleshep.  Secondly as everything opposite of that; a bad and selfish, gay, full renegade Femshep.  Thirdly as a generic jamoke who was as neutral as possible; always picking safe dialogue, skipping any and all sidequests, and curios to see how the main story would play out through my indecision and inaction.  The only switch up I did was to play ME2 as my Femshep first because I had a feeling a renegade playthrough would be the most fun, and I was right.

 

Does choice and consequence play as big a part of Andromeda, where I can get a unique feel playing through it multiple times?

post #605 of 640
I'll play it again as a disaster Ryder in a year, when there's a bunch of dlc. It's most like Inquisition, just with all the form and flavor of Mass Effect. Less good side quests and mythology, but better combat.
post #606 of 640

I almost never do multiple playthroughs - the original Dragon Age was probably the main exception. But I could easily see reasons to do a 2nd run, to see how lots of little things could play out differently, try a different romance, different powers, etc.

 

Unfortunately, most of the big decisions were heavily hinted to play out in Andromeda 2, so... :mad:

post #607 of 640

Anyone getting PS4 error code CE-34878-0 for this?  Happens on Kadara every time.  Game is done now, gone through old save games, still get it.  Googled it and seems to be a fairly common problem that EA is not touching. Its a game-killer!

 

Any solutions would be appreciated!

post #608 of 640
Solution: telling EA to go piss up a rope.
post #609 of 640

Yep, that's what I figured. Shit.

post #610 of 640
I wish there was a better one!
post #611 of 640

Kotaku posted a fascinating article about ANDROMEDA's five year development cycle.

post #612 of 640

Oh the issue I had with the error code on Kadara that seemed an impassable gamekiller got resolved with a random late May patch/download. 

 

Hooray!

post #613 of 640
Quote:
Originally Posted by The Dark Shape View Post

Kotaku posted a fascinating article about ANDROMEDA's five year development cycle.

Reading that article gave me the same feeling as this:

http://www.canadianbusiness.com/the-last-days-of-target-canada/
post #614 of 640
Read that article again. It is fascinating. One thing I'm curious about is how BioWare's in house reviewer predicted a Metacritc score ten points higher than it eventually got in the real world. So who does their mock reviews? Their moms?
post #615 of 640
I think the reviews were hurt a lot by it coming so soon after Horizon and Zelda.
post #616 of 640

And hell, if its true that Bethesda will reveal their new, Space Sci-Fi RPG at E3 next week...well, damn.

post #617 of 640
And so they did! And...it looks like a Destiny clone.
post #618 of 640
After seeing the Anthem reveal, and Andromeda's turbulent development cycle being revealed recently, its clear that all the resources and A team talent were on that game instead.

That opening conversation was almost like them saying, "Look at how good our character body and face animation is. We didn't totally fuck it up like those Montreal dorks. Please don't give up on us. Bioware is still good y'all! Edmonton rulz Montreal droolz!".
post #619 of 640
Unless Anthem is hot buttered sex to play, BioWare is going to have a New Coke situation on their hands.
post #620 of 640

Meanwhile Warframe is better than it all!

post #621 of 640
Nah. Andromeda is better.
post #622 of 640
Quote:
Originally Posted by Lightning Slim View Post

Unless Anthem is hot buttered sex to play, BioWare is going to have a New Coke situation on their hands.


It doesn't matter.  Look at a few forums and you'll already see the typical fanboy outrage exploding into a frothy, toxic mess.  Apparently Bioware Edmonton, despite not WANTING to make another Mass Effect game themselves, should have been chained to their desks with guns to their heads by EA and forced to do so.

 

Meanwhile, Bioware should be forbidden by law to make anything other than single-player RPGs.  They should never seek any audience beyond their already existing core ever.  Just ask those fans.

 

Apparently, we should all still be playing Pong, since no one should ever deviate from a successful model.

 

(Of course, these folks don't quite get it when you point out that Destiny sold as many copies in the first month as ME3 sold in it's entire existence so far).

 

FWIW, a friend of my fiancee, who is at E3, apparently got some hands-on time with a playable demo and said that A:  It is a hell of a lot of fun, and gorgeous but B: It is totally a Destiny clone.

post #623 of 640
Anthem's been in development since before Destiny was even announced. Does sharing some gameplay mechanics really constitute being a clone? Shit, Destiny cribbed most of its mechanics from Borderlands anyway.

Internet hive mind circle jerks are the fucking worst.
post #624 of 640
Quote:
Originally Posted by Codename View Post

Nah. Andromeda is better.

Don't even joke!  Andromeda is better than stomach cancer.  

 

MAYBE.

post #625 of 640
Quote:
Originally Posted by Codename View Post

Also, Anthem's been in development since before Destiny was even announced so stop calling it a clone based on 3 minutes of a heavily scripted e3 trailer.

Internet hive mind circle jerks are the fucking worst.


See above:  Someone I'm mildly acquainted with is at E3 and played it, and said that yes, it's basically a Destiny clone.  At this point it doesn't matter if it was in development first, Destiny beat them to the punch.  So the follow on will always be the "clone."  Just like Mass Effect Andromeda would have been a 'No Man's Sky" clone if they'd kept their procedurally generated worlds even if they developed the idea separately.

 

Just like we don't see massive conventions and a multibillion dollar franchise for Battlestar Galactica even though they had the idea for that before Star Wars was in production.

post #626 of 640
And again, Borderlands did it before either. But no one calls Destiny a Borderlands clone despite the similar mechanics
post #627 of 640
Quote:
Originally Posted by Freeman View Post

Don't even joke!  Andromeda is better than stomach cancer.  

MAYBE.

Who's joking? Warframe has fun gameplay but it's a MASSIVE grind. And it has zero plot.

Case in point; I've put almost 200 hours into Andromeda. I've put like 20 into Warframe.
post #628 of 640

What about the part where it sucks dick tho?

post #629 of 640
Quote:
Originally Posted by Codename View Post

And again, Borderlands did it before either. But no one calls Destiny a Borderlands clone despite the similar mechanics

Will Borderlands 3 be revealed to be another pseudo MMO shooter to compete with the Division, Destiny and Anthem market?  I think it would do very, very well.

post #630 of 640
Quote:
Originally Posted by Freeman View Post
 

What about the part where it sucks dick tho?

 

It sucks my dick. And it sucks it good. 

 

 

Quote:
Originally Posted by Freeman View Post
 

Will Borderlands 3 be revealed to be another pseudo MMO shooter to compete with the Division, Destiny and Anthem market?  I think it would do very, very well.

 

It could be! But it doesn't need to be. 

post #631 of 640
Quote:
Originally Posted by Codename View Post

And again, Borderlands did it before either. But no one calls Destiny a Borderlands clone despite the similar mechanics


Because Borderlands has a distinct visual style and tone that differentiates it, of course.

 

Meanwhile "serious" multiplayer sci-fi shooter/"rpg" with a special class of heroes venturing forth from a fortress-city to battle threats in the post-apocalyptic wilds beyond its' walls?  That doesn't sound a WEE bit similar to you?

post #632 of 640

Destiny is first-person though and is class-based where this allows you to switch "classes" based on your suits apparently. Also, it doesn't have flying, exploration mechanics and a plot written by Drew Karpyshin who wrote the stories for ME1, ME2 and KOTOR. If you want to differentiate purely based on art-style and vulgar jokes(because outside of that, you literally JUST described Borderlands), that's probably a bigger differentiation to make since it has to do with actual mechanics. 

 

I think writing it off as JUST a Destiny clone, is rather reactionary, especially with so little information actually available. 

post #633 of 640
Just one six minute trailer. Could be a lot of different from destiny in those hours we haven't been exposed to. But the core certainly sounds familiar.
post #634 of 640
Quote:
Originally Posted by Freeman View Post

Just one six minute trailer. Could be a lot of different from destiny in those hours we haven't been exposed to. But the core certainly sounds familiar.


And the gameplay.  See above - There's a playable portion at E3.

post #635 of 640
Quote:
Originally Posted by Codename View Post
 

Destiny is first-person though and is class-based where this allows you to switch "classes" based on your suits apparently. Also, it doesn't have flying, exploration mechanics and a plot written by Drew Karpyshin who wrote the stories for ME1, ME2 and KOTOR. If you want to differentiate purely based on art-style and vulgar jokes(because outside of that, you literally JUST described Borderlands), that's probably a bigger differentiation to make since it has to do with actual mechanics. 

 

I think writing it off as JUST a Destiny clone, is rather reactionary, especially with so little information actually available. 


When the information that IS available paints it as a Destiny clone, it's less reactionary and more based on what's actually been seen rather than wishful thinking and the benefit of the doubt to a studio whose last couple games have not been considered as being up to the standards of their best work."

 

Don't presume "Destiny clone" automatically means "bad" either.  If this game delivers on some of the promise that Destiny originally seemed to have but failed to deliver, then it'll probably be great and lots of fun to play.  I certainly am interested based on what I saw.  Of course it'll have competition from Destiny 2, but that's not terribly relevant given that there's always going to be competition (and I for one, am unlikely to buy Destiny 2, much less on day one).

post #636 of 640
Mass Effect: Anthem
post #637 of 640

Precipitous price drop = sold!

 

Right after I grabbed this for 20 bucks it was announced there would be no dlc and I'm fine with that.  

 

The game is pretty frustrating from an exploration, quest gathering and jesus, the dialogue mechanics point of view.   The combat and planet environments are the selling points but I feel like I'm weird-running through the Hyperiion/Nexus/Tempest for an hour or three trying to find people I"m supposed to talk to for quests or so I don't miss a squad member's *important conversation.  Some of the dialogue choices are literally so stupid I have trouble deciding which is the least stupid to pick.  When I finally get to a planet it's fun and worth playing.

 

From a technical point of view I'm not sure if  the trade off is worth it, having cool jump jets but having your third (or middle) power being a two button affair that always risks firing off the wrong thing.  I do like the jump jets.

 

I could bitch about things like tedious fetch quests, confusing research-augment-mod systems and of course resource collecting but at a certain point I'm the monkey clicking the buttons.

 

 

Apparently, for this game in particular, all complaints fall under the category of development being understaffed, underfunded or abandoned.   

post #638 of 640
Skeletor, are you a BioWare fan?

The things you describe are baked into the Mass Effect formula so deeply that people have grown to love them, so nothing else in that regard was expected.

The major criticisms of this title in particular were all about technical implementation and bugs.

But I'm glad to hear it levels out at $20's worth. I can go get it myself, now.
post #639 of 640
I completed my first(?) playthtrough recently, and am about to make a video compliation of the clips I saved. For a title I'm thinking, "Mass Effect: Andromeda - Highs and Lows". Seems about right.

I usually have these things labelled as highlights or highlight reels, but there are too many lowlight moments I recorded, and I don't feel like segregating them into two separate vids.

Good graphics and gameplay, meh characters and story. Liam in particular is beyond milquetoast.
post #640 of 640
Quote:
Originally Posted by Lightning Slim View Post

Skeletor, are you a BioWare fan?

The things you describe are baked into the Mass Effect formula so deeply that people have grown to love them, so nothing else in that regard was expected.

The major criticisms of this title in particular were all about technical implementation and bugs.

 

I guess, played all the previous ME games and Dragon Age series as well.   My complaints aren't about the dialogue wheel itself but the way it is implemented.  Ryder is askiing everyone the same stuff - why'd you come to andromeda, what's your job and "Please tell me some backstory involving your family".    That's just tedious.    And more than once it feels like the option you select is misleading.  

 

One really odd bit of writing,  one scene with Jaal and Liam that was clearly being played for laughs - so going with the flow I picked the sarcastic option but my Ryder was just a total killjoy who sounded like she was afraid of  human resources or something. 

 

Technical bugs (so far) have been pretty minor.   Squad mates are constantly running away from me or back to me and I've spent a few conversations staring at someone's shoulder.   Audio skips have been rare and there was one conversation I started when I wasn't close enough so the audio sounded like they were fifty feet away.

 

But I'm finding my way around better and the exploration on planets is the main draw anyway.  Havarl is like Pandora/Jurassic park - which I like.   

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