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The All Purpose MMO Thread

post #1 of 1792
Thread Starter 

 

We have threads set up for most of the bigger MMOs here, but I thought it might be a good idea to set up a general purpose thread for perhaps the smaller titles that might not deserve an entire thread to themselves, or just for general MMO discussion. After all, we appear to have quite a few people on CHUD who participate in MMOs despite us all knowing how they can often be massive time (and sometimes money) sinks. 

 
MMOs seem to be more popular than ever nowadays. Sure, WOW's glory days are potentially behind it (although it's arguably still the most popular MMO) but you only have to look at the success of Final Fantasy XIV (which currently has around four million active players despite a subscription model which every MMO outside of WOW and EVE has failed to hold onto) and The Elder Scrolls Online. It's not a coincidence that both of these titles are available on consoles. The days of MMO players being exclusively people sat at their keyboards has shifted and you're now just as likely to find someone with their controller in their hands and a headset on their head whilst sitting on their sofa.
 
Other notable changes in the market include the rise of the Free To Play model. Whilst some look at this particular model with disdain (I know quite a few gamers who have explicitly claimed that they'd never play a F2P game due to the negative connotations associated with it), it has been the savior of several MMOs which might have otherwise closed. A good example would be Star Wars: The Old Republic; a game that began as subscription-only and soon began to shed members at such a high speed that it seemed everyone had just heard that the Death Star itself was pointed their way. Having changed to F2P, it's probably in one of the healthiest states since launch.
 
WildStar is currently in the same place that SW:TOR was a few years back - a multi-million dollar MMO that can no longer sustain its subscription model (its revenue has apparently declined from $25 million to just $5 million) and is preparing to transition to a F2P game before the end of this year. The developers have been clear in that they expect the conversion to bring in "millions" of new players. I'll probably be there - it's a game I've long been interested in but, much like ESO, wasn't prepared to try out until the subscription barrier was dropped. 
 
So, what are you guys playing at the moment? What are you looking forward to on the MMO horizon? Perhaps the eagerly awaited Black Desert, which is said to boast one of the most in-depth character creation systems of any MMO? Or perhaps Tom Clancy's The Division; a third-person shooter aimed at a different end of the market to other MMOs? How about Camelot: Unchained, the entirely Kickstarter-funded MMO which promises that there will be no Player Vs Environment quests - everything will be Player Vs Player.
 
Or are you finally sick of MMOs? 

Edited by MrSaxon - 9/12/16 at 12:22pm
post #2 of 1792
Quote:
Originally Posted by MrSaxon View Post
 
 
Or are you finally sick of MMOs? 

 

I know I'm sick of the Destiny thread, amirite? I kid, I kid...

 

When I do play MMOs, I'm usually playing co-op with my roommate, but he's gone off and found true love with his girlfriend or whatever, so now I'm mostly solo. I'm not big on grouping up, because everyone seems to take these things WAY more seriously than I do, and they all know the MMO lingo, and frankly I hate that shit. I mean, I've had great times grouping up with people occasionally, but then suddenly it becomes a responsibility, "Ya gotta come help out the guild on this raid, man!", and all that jazz. I like the MMOs that let you solo your way to the top, and these days, I find myself liking streamlined interfaces much more. I'm not playing any more MMOs that need 17 bars of icons all over the damn screen. Neverwinter, for example, is very, very easy to take a break from and then dive back into, because the interface is intuitive and easy to grasp. But games like LOTRO and SWTOR can be frustrating unless you keep up with everything. When I read posts from someone like, say, Reasor on these boards, about STO or SWTOR or whatever, it's like he's playing a completely different game than I am.

 

I guess what I'm saying is that I'm probably too stupid for most MMOs.

post #3 of 1792
Thread Starter 

I know what you mean about responsibilities. That's the weird juxtaposition with MMOs for me. I kind of love soloing stuff but then I realize that it's an MMO and that I should be grouping up, but then people in your guild kind of expect you to repeatedly turn up for things which can be annoying at times.

 

Because I obviously like wasting vast hours of my life, I've taken a break from ESO to use the ten day trial option for Wildstar, and I've discovered that it's actually a really good MMO. Not only do I very much like the world they've created (it's basically a comedy* version of Halo) but the combat system is fantastic. I can't think of another MMO where backflipping over an enemy and emptying two laser pistols into their backs is a legitimate tactic. It's really sparsely populated at the moment (which I quite like) although I think that'll change when it goes Free 2 Play shortly. I'm very tempted to spend some time here when that happens, as I've really enjoyed the trial so far.

 

 

 

 

 

* It manages to be legitimately funny in places too. i'm playing for The Dominion (who are basically the Empire) and one of the early tutorial sessions features holographic enemies which include rednecks, zombies who yell out "Brains!", and rainbow-farting unicorns! In addition, every time you level up, you get something that sounds like a parody of an Aerosmith chorus line, followed by a voice-over saying something like "Yeah! You fucking rock!"

post #4 of 1792

I had a good time with the trial for Wildstar as well. Definitely plan on picking it up once it goes free to play. Of all the things I want in a MMO, it manages to check all the boxes. Humble Bundle was giving away a super cheap first month awhile ago and I've continuously kicked myself for not picking it up. 

 

My time with Elder Scrolls is not going well. There's really nothing that I can say favorably about the game. I've already found myself quickly clicking through all the dialog and paying to quick warp around the world. I'm feeling compelled to hit endgame content as fast as I can...but I don't even know why. 

post #5 of 1792
Thread Starter 
Quote:
Originally Posted by ZombieFever View Post
 

I had a good time with the trial for Wildstar as well. Definitely plan on picking it up once it goes free to play. Of all the things I want in a MMO, it manages to check all the boxes. Humble Bundle was giving away a super cheap first month awhile ago and I've continuously kicked myself for not picking it up. 

 

My time with Elder Scrolls is not going well. There's really nothing that I can say favorably about the game. I've already found myself quickly clicking through all the dialog and paying to quick warp around the world. I'm feeling compelled to hit endgame content as fast as I can...but I don't even know why. 

 

It's never a good sign when you feel compelled to rush to endgame. I usually find that to be the content I'm least interested in.

 

I think Wildstar's combat mixed with Guild Wars 2's questing system would be one of my perfect MMOs. The latter game really nailed how questing should be done in an MMO; where you're actually happy to see people turn up to work alongside you to achieve a goal together rather than stealing your kills. It makes such a big difference to pretty much everything.
 
Apparently Project Gorgon reached it Kickstarter goal and has added some stretch goals. If anyone isn't aware of the game, I thoroughly recommend taking a peek at the site. You can even download a workable copy of the game to see if it's worth your time backing it, and the people behind it seem to know what they're doing.
post #6 of 1792

I'm in a really weird place with MMOs.  I like the idea of a persistent shared world that other players are questing in along with me.  I don't like the idea of sometimes being dependent on those other players to advance through content.  And I hate the idea of having to be in a raiding guild to see huge chunks of the storyline.  Every once in a while -- usually when a new expansion drops -- I'll get the itch and re-up my WoW or LOTRO subscription, but after a while it turns into, "Why am I paying $15 a month to play an MMO as a single-player RPG?"  Fortunately, LOTRO has a pretty robust freemium model, so that's always there waiting for me when I feel the urge to go adventuring.

 

I'll probably check out Wildstar when it goes F2P.  Just depends on how they implement it.  Star War: The Old Republic sealing a good chunk of its playability behind the paywall didn't do it any favors for me when it went F2P.  The Secret World basically giving you everything did.

post #7 of 1792

MMOs are weird for me.  I treat them like single player games where I occasionally PUG up for things when necessary.  I'm in them for the stories and the PVE content with occasional raiding/endgame content; I don't get into the PVP stuff at all (I've tried) and raids aren't generally my thing due to the time commitments involved.  The only game where I got into doing raiding was AGE OF CONAN, and...while I enjoyed the raids...living my life by a raiding schedule was ridiculous.  Trying to explain to my wife that I couldn't do something on a weeknight due to a scheduled raid didn't go over really well.

 

Anyways, I'm into SW:TOR pretty heavily now.  I subscribe for all of the perks that I gain ($15 a month is trivial, in my opinion) and I'm thoroughly enjoying the game.

 

For the record, these the games that I've played:

 

WOW: didn't care for it.  I hated the cartoony look.

GUILD WARS: played the shit out of it for a couple of years.  I loved the system and the look.  I loved all of the expansions as well.  I still occasionally dial in to check things out.

GUILD WARS 2: didn't care for it.

AGE OF CONAN: Loved it for about a year and a half.  I still dial in every once in a while, but the population is so dead that it's depressing.  This game got a bad rap that it didn't deserve, dammit.

THE SECRET WORLD: Loved it for a while.  I got distracted by other games and never went back.

CHAMPIONS: Great character creator, boring game.

STAR TREK ONLINE: A lot of fun.  I played it heavily for a while but then kinda got 'done' with it.

STAR WARS: TOR: My current game of choice.

ELDER SCROLLS ONLINE: I've tried, and I'll try again.  Not digging it so far, though.

post #8 of 1792

I've done:

 

THE REALM:  Real old school, probably pre-Ultima Online even.

EVERQUEST:  Oh the fun waiting around for an hour while my friend crafted arrows.  So he could sell them to buy materials to craft more arrows.  Do have fond memories of Befallen and fighting orcs in Crushbone though.

DARK AGE OF CAMELOT:  This had some great realm vs. realm PvP, but the learning curve was pretty steep.

ASHERON'S CALL 2:  Didn't do a whole lot more than goof around with the first few levels.  Not my thing.

STAR WARS GALAXIES:  A Star Wars game that at no point ever made me feel like I was playing a Star Wars game.  Then they bowed to everyone whining they couldn't play Jedi in an era where there should be all of three of them, and made it so everybody could be one.  Yeah, no thanks.

CITY OF HEROES:  This game was a wonder.  We loved it.  Then we all just stopped playing for some reason.  And now it's gone.  We just can't have nice things.

EVERQUEST II:  Funny enough, nicer graphics cost this a lot of the charm of the original.

WORLD OF WARCRAFT:  Got in shortly after launch.  Experienced the glory days of Lagforge and Lagrimmar.  Got the loot bug and tooled around Azeroth on one knee.  Still, you could tell it was going to be huge even back then.

CITY OF VILLAINS:  Didn't have nearly the charm of CoH, but the new mechanics made it worthwhile.

GUILD WARS:  Liked the idea of no monthly sub, but just didn't get into it all that much.

DUNGEONS & DRAGONS ONLINE:  Should have been a slamdunk, but it was near impossible to solo for some classes.

LORD OF THE RINGS ONLINE:  Probably my gold standard RPG.  Does a fantastic job of making you feel like you're not only in Middle-earth, but in the story of LOTR without simply having you rehash every scene from the book.

VANGUARD: SAGA OF HEROES:  Promised to get back to the crunchiness of Everquest, which I found appealing.  Did not find the game appealing, however.

AGE OF CONAN:  Loved the world, hated the controls.  Way to twitch game-y for me.

WARHAMMER ONLINE:  Again, loved the world.  Loved the PvP, loved the world events anyone nearby could jump into.  Had a lot of stuff other successful games liberally stole from.

CHAMPIONS ONLINE:  Forever in the shadow of City of Heroes.  And when the freemium version locked off certain power sets, I was done.

STAR TREK ONLINE:  Great space gameplay.  Boring planetbound gameplay.

DC UNIVERSE ONLINE:  A multi-player fighting game disguised as an MMO.  I did love the character creation though.

RIFT:  Probably the best handling of character classes and skills in any MMO.  Open-world events, great story, but it just couldn't compete.

STAR WARS: THE OLD REPUBLIC:  Should have just put all that effort into KOTOR III, because I only ever played this single-player and it was spectacular as that.

THE SECRET WORLD:  It's a fascinating world, tons of potential, but I felt like I got stuck in that zombie town *forever* and eventually lost interest.

THE ELDER SCROLLS ONLINE:  Again, would have probably preferred just playing a solo Elder Scrolls game.  Did have some solid mechanics though.

 

Good lord have I wasted a big chunk of my life on these things...

post #9 of 1792
Thread Starter 

I always thought Reasor was the MMO guy around here but it seems I was wrong! *Hands crown to Richard*

 

Quote:

Originally Posted by Richard Dickson View Post
 

THE SECRET WORLD:  It's a fascinating world, tons of potential, but I felt like I got stuck in that zombie town *forever* and eventually lost interest.

 

 

Yes, this is a major problem with The Secret World and I think they've recently acknowledged this by making the levelling process easier. All of the good stuff is situated toward the end of the game (specifically Tokyo) but it's a real uphill struggle getting there which is a shame because TSW would otherwise be the best MMO on the market (in my opinion).

 

Most MMOs are too easy but TSW went in the opposite direction whilst giving you multiple starting areas which are overly similar. It's a design flaw which has hindered that game more than anything; ensuring it remains a cult MMO rather than one with a SWTOR-sized population.

post #10 of 1792
Quote:
Originally Posted by MrSaxon View Post
 

 

Yes, this is a major problem with The Secret World and I think they've recently acknowledged this by making the levelling process easier.

 

Have they? Can you elaborate? I loved this game, but I think I screwed up my build at one point, because I started getting killed by creatures I was having no trouble with previously. I'd love to re-visit this one if I can get my sword-and-pistols guy up to snuff.

post #11 of 1792
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post
 

 

Have they? Can you elaborate? 

 

It happened back in March. They called it "The Enhanced Player Experience" and it had a ton of updates including making the monsters easier to kill and rebalancing the abilities.

post #12 of 1792

Thanks for that, Saxon. Looks like I'll be diving back into this one soon.

post #13 of 1792

Seconded.  I might give TSW a second try as well.

post #14 of 1792
Thread Starter 

I probably should have learned my lesson from ArcheAge which also looked wonderful but turned out to be a dog's dinner of a game, but this (Russian) trailer for the upcoming release of Black Desert makes it look pretty damned good.

 

post #15 of 1792

Anyone checked out the new Star Trek Online dealie? I got an email with a code for a new tier 6 ship and some other stuff, and whenever any of these MMOs do this shit I'm a total sucker and dive back in. Should I bother, or devote that time to Elder Scrolls?

post #16 of 1792
Quote:
Originally Posted by Jacob Singer View Post
 

Anyone checked out the new Star Trek Online dealie? I got an email with a code for a new tier 6 ship and some other stuff, and whenever any of these MMOs do this shit I'm a total sucker and dive back in. Should I bother, or devote that time to Elder Scrolls?

 

Huh.  I didn't get that code.  I used to be a sub and everything.

post #17 of 1792
Thread Starter 

I didn't get that either. Not that it matters as I'm subbing to The Old Republic for a month in last-ditch attempt to learn to love the game (have gone for a ranged class this time) and to hopefully be ready for the expansion, and then I'm probably going to move onto Wildstar if it goes free to play by that point (or, if not, I'll head back to ESO).

post #18 of 1792
The Tier 6 ships (which teach your Captain a new trait after he commands them for a while) have made Star Trek Online the most expensive free-to-play game I've ever played. I had to either collect them all or stop playing. I'm probably the exact person this kind of business model is based on. I'm back to playing a subscription game now because it's less devastating financially.

It'll be interesting to see where the story goes after the Iconian War reaches its conclusion, though.
post #19 of 1792
Quote:
Originally Posted by MrSaxon View Post

I didn't get that either. Not that it matters as I'm subbing to The Old Republic for a month in last-ditch attempt to learn to love the game (have gone for a ranged class this time) and to hopefully be ready for the expansion, and then I'm probably going to move onto Wildstar if it goes free to play by that point (or, if not, I'll head back to ESO).

 



Not sure if you've tried it yet, but do an Imperial Agent (either Sniper or Operative). It's a really, really fun storyline, and both classes are a lot of fun to play. Smuggler is good too (it's the agent equivalent on the Republic side), but the Agent story is really better.
post #20 of 1792
Thread Starter 
Quote:
Originally Posted by Judas Booth View Post

Not sure if you've tried it yet, but do an Imperial Agent (either Sniper or Operative). It's a really, really fun storyline, and both classes are a lot of fun to play. Smuggler is good too (it's the agent equivalent on the Republic side), but the Agent story is really better.

 

I'm going with Smuggler but maybe I should try an Imperial Agent. I just need a class where the attacks are different. Playing a Jedi where all of the attacks were basically twenty versions of Thwack, Thud and Clunk just ended up confusing me and it didn't help that the animations were largely the same. 

 
I really want to love this game, just because I love Star Wars and it's got the best questing system of any MMO.
post #21 of 1792
What's the most grueling thing you guys have done because it was on the Achievements list, in any game?

I just collected my 91st Datacron, because doing so awarded a matching set of decorative tables for my space house.

post #22 of 1792
Thread Starter 

For me, it was the "Hail To The King" achievement in Champions Online which gave me a title of the same name under my character's name. I was playing a demonic character called The Crimson King at the time and I really wanted that title and so I murdered 10,000 zombies just to get it. It was practically a part time job.

post #23 of 1792

STEPHEN KING NERD!

post #24 of 1792
Thread Starter 

The best kind of literary nerd. 

post #25 of 1792

Hanging in with Lotro.  Only game I've played since 2007 except for a brief time with SWTOR (glad to hear they fixed the game up).  Turbine is in the process of going down to 5 US and 5 EU servers, in the rare case of server consolidation not being a death knell.   I was down on the game a bit through Rohan - it seemed repetitive and lacked imagination.  And they recently introduced a new PvMP map, Osgiliath, to which players quickly turned their noses up.  But since they opened Gondor I've come around again, appreciated some of their choices, and I think the server move will reinvigorate the game for its time remaining.

 

I recently came across this map, which I bookmarked maybe 7 years ago:      http://www.visionsofthering.com/expac_timeline.shtml

 

Pretty accurate, actually.  By 2015, they more or less have accomplished what the map predicted by 2012.  Just took them much longer than predicted.  Hopefully we get some else of what they've predicted.  I know Turbine/WB's rights to Tolkien's stuff runs out in a year or two; we'll see if they consider it worth renewing.

post #26 of 1792
The difference between what server hardware could do when Everquest launched, and what it can do these days, makes the idea of mergers essentially meaningless now, unless we're some of the people who had to change character names when a merge happened. I seem to remember Blizzard embarking on a form of server merge when WoW's Catraclysm expansion saw subscriptions waning (although they carefully created a new term for it), but I don't recall ever hearing of the new infrastructure having problems handling the crowds when Warlords of Draenor brought the subs back up to 10 million+ at expansion launch.
post #27 of 1792
Thread Starter 

Man, the upcoming Otherland MMO (based on the books by Tad Williams involving a series of virtual worlds) sounds like a disaster in the making.

 

otherland-860x280.jpg

 

Having previously been cancelled in 2012 and then brought back to life again, the game was going to have only EU servers until all of the NA players said "Um.... that's fucking stupid". It was then due to be released on Steam this weekend, only for the devs to say "Uh, it's not ready yet....." so it's been pushed back again, and it's going to be Early Access at first; seemingly so the company can charge stupid prices for founding packs before it goes Free To Play.

 

I predict it'll be dead and buried within a year, if not less.

post #28 of 1792
Thread Starter 

I don't know if anyone else is excited for this one, but Sword Coast Legends is not far away and, whilst the single player campaign sounds interesting enough, the game also promises " DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures. In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy."

 

Quote (from MassivelyOP):
 If this is the first time you’ve heard of Sword Coast Legends, then let me give you a super brief summary of the game. The idea is to recreate the experience you have playing D&D with your friends on a tabletop, but in an action-oriented video game. So the dungeons and campaigns consist of five players. Four act as the party joined together to tackle the dungeon and the fifth is, of course, the dungeon master...

Like many video games, a large focus is on combat simulation, but there are many DM and player tools that focus on treasure hunting and storytelling, too. And depending on the DM, the focus of the dungeon could be more than just whacking away at spiders.

The game is online, so you and your friends don’t even have to be in the same country to play together. You can join a campaign from a lobby that a DM is running. Campaigns are rated at the end of each run-through, and ratings will determine a DM’s prestige. So theoretically you can avoid a bad DM, even if you run a game with complete strangers,

In fact, the game mechanics are designed to encourage DMs to make campaigns fun for parties. As the party successfully completes tasks in dungeons, DMs gain “threat” which increases the number of things that a DM can do. And as it so happens, we had a complete party wipe when our DM threw too many elite-level mobs at us. Player deaths actually decrease DM threat. The ultimate goal is to encourage fun, not necessarily make things super difficult for party members.

 

MMORPG has a pretty cool video on how it all works:

 

post #29 of 1792
I don't know if I could be trusted with such tools. I was a real prick of a DM.
post #30 of 1792
Thread Starter 

You probably wouldn't have a good time, if the mechanics work as intended. Not only would you be able to perform less actions in-game but your rating would go down decreasing the chance of players joining your campaign (unless you were only gaming with friends). I quite like that.

post #31 of 1792

We're fucking playing that.  It's happening.

post #32 of 1792

That seems like a super awesome idea.

 

Is it normal in this type of game play where the DM presets everything? I was always under the assumption things were kind of made up on the spot.

 

Edit: Guess I didn't watch far enough. Saw he was adding eggs and stuff as the game progressed. 

post #33 of 1792

I think the idea is a DM prewrites certain elements, but has to be ready to go off on unexpected tangents, when assholes like me throw a wrench in the works.

post #34 of 1792
I figured there would be some real-time control for the DM, to set this apart from player-authored solo mission systems like Star Trek Online's Foundry. There wouldn't be as much buzz about it if it didn't bring something new to the table.
post #35 of 1792
Thread Starter 

There's a Youtuber I watch regularly who often discusses his thoughts on MMO's and I found this week's quite interesting (probably as I'm an outsider to both Warcraft and FFXIV) so figured I'd post it here. Ignore the stupid intro sequence, though!

post #36 of 1792
Thread Starter 

Wildstar, the MMO with the best combat system I've experienced, goes free to play this Wednesday! The entire stats system, tutorial stage and several other key aspects have been given a massive revamp (and the F2P system is one of the better ones I've seen in an MMO) so make sure to check it out, even if you've played before.

 

post #37 of 1792

Yeah, I'll definitely be giving that a go.

post #38 of 1792
I remember enjoying the combat at launch, but thinking the game had problems beyond the fact that the names of the primary stats are all synonyms and every class uses them in some different and unintuitive way. The writers' sense of humor falls flat with me, the pace of the rewards from leveling quests made me wonder how anyone could afford to do anything with the housing, resource gathering was so broken that the only people bothering were a few who had figured out how to exploit the Neighborhood system to turn the housing into materials farms for themselves and their buddies, and the endgame was Raid Or Die by design. I haven't heard the press releases for Free-To-Play touch on any of that.
post #39 of 1792

Yeah, I'll definitely be giving that a pass.

post #40 of 1792
Thread Starter 
Quote:
Originally Posted by Reasor View Post

I remember enjoying the combat at launch, but thinking the game had problems beyond the fact that the names of the primary stats are all synonyms and every class uses them in some different and unintuitive way. The writers' sense of humor falls flat with me, the pace of the rewards from leveling quests made me wonder how anyone could afford to do anything with the housing, resource gathering was so broken that the only people bothering were a few who had figured out how to exploit the Neighborhood system to turn the housing into materials farms for themselves and their buddies, and the endgame was Raid Or Die by design. I haven't heard the press releases for Free-To-Play touch on any of that.

 

I hadn't heard about the housing issue and cannot speak as to whether that's been resolved in any way (although there have been changes to crafting for F2P), but the stats system has definitely been reworked

 

Quote:
Originally Posted by Jacob Singer View Post
 

Yeah, I'll definitely be giving that a pass.

 

You may as well give it a try. You've honestly got nothing to lose.

post #41 of 1792
Quote:
Originally Posted by Jacob Singer View Post
 

Yeah, I'll definitely be giving that a go.

 

 

Quote:
Originally Posted by Jacob Singer View Post
 

Yeah, I'll definitely be giving that a pass.

 

Thank you for the sudden, unexpected laugh that I really kinda needed today.

post #42 of 1792
The character designs and animations are pretty great. The Mechari are terrific, but even the way the human characters lean into a turn when using the mouse to move delighted me.
post #43 of 1792

Downloading Wildstar this morning. Gonna give it a go when I get home from work.

post #44 of 1792
Thread Starter 

Apparently they had a rocky start. Too many people and not enough servers. As far as I know it's been corrected now but they really should have anticipated how many people would want to try it out on day one.

 

post #45 of 1792
That's a common occurrence with MMO launches. Someone, somewhere, has mathed out the percentage of at-launch players who will stick around after they've seen a new game, and that's the number that the developer plans to accommodate. I don't know if we'll ever see a game continue to have to add servers to prevent overcowding over the long haul the way World of Warcraft had to, even going into the Lich King expansion. That was lightning in a bottle.
post #46 of 1792

I don't want to dig up whatever Wildstar thread is sitting around for this....

 

But I absolutely love this game. Granted I'm only level 19....

 

I've had a very vocal dislike of Elder Scrolls. Coming off of that, this is exactly what I want in a MMO. The only two of the genre that I seriously played was World Of Warcraft and Ultima Online. This is basically the perfectly engineered love child of the two. There is such a fun and stylized art style that comes with the ability for endless customization like homes, costumes and dyes.

 

There are maybe a bit too many quests per area but there is a nice overarching story that is easy enough to follow. There are also plenty of options for group contain. Normal dungeons which require the usual 5 man group are there of course. Also available are smaller "expeditions" and "adventures" that have cute little '50's movie intros. 

 

I've really considered subscribing....but besides extra bank space/auctions spots/char slots.....I don't think its really needed. 


Edited by ZombieFever - 10/15/15 at 12:54pm
post #47 of 1792
Thread Starter 

I've not delved into it since the F2P conversion, initially because of the lag / connection problems and recently because I haven't had enough time to devote to a hardcore session. I'm hoping to change that this weekend because I've really missed playing my robot engineer. It's such a fun little MMO and I'm glad to hear that the numbers playing since the F2P launch are pretty good. 

post #48 of 1792
Paradox (the Swedish computer game developers responsible for Crusader Kings) has bought the World of Darkness properties outright from CCP, including assets developed for the abandoned World Of Darkness MMO.

What this means for the pen and paper World of Darkness properties is unclear*, but Paradox is already promising "multiple digital games titles.” (Link goes to Rock Paper Shotgun's coverage.)


ETA: Because if I don't mention it, someone else will:




* What happened to the pen and paper RPG rights after CCP bought White Wolf is a colorful story. White Wolf's writers ended up forming a new company, Onyx Path Publishing, which was able to buy the Trinity and Scion IP's back from CCP, but which was only able to license the World of Darkness rights. Since then, they've done yeoman's work refurbishing those books for re-release (the 2nd Edition of Vampire: The Requiem, in particular, brings a lot of fresh ideas to the table), but Paradox presumably has the right as the new owners to review and revoke the World of Darkness licenses entirely. This could deliver a blow to fans of the old World of Darkness, as Onyx Path is currently working on a 4th Edition of Vampire: The Masquerade set in the present day, some 10+ years after Gehenna.

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Edited by Reasor - 10/29/15 at 11:21am
post #49 of 1792
Thread Starter 

One of my teenage regrets is never being able to play WoD. I never knew a single person who played it.

post #50 of 1792
While each game title tied to the old World of Darkness was a very separate product line, complete with its own rule systems and mythology (Vampire takes the book of Genesis as literal history, while Werewolf acknowledges that the Earth is old enough for the Ice Age to have happened), the new World of Darkness (set in an entirely different fictional world) was designed with the intent that every game line could take place in the same world. This would have very had interesting implications for CCP's planned MMO, set in the new World of Darkness, as the modular nature of the newer game lines had fans hoping that the MMO could have accommodated expansions based on new WoD game lines other than Vampire if it had really taken off.
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