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post #1751 of 2115
That was Archimonde, the guy from that Mount Hyjal raid in Burning Crusade, but the whole Warlords expansion was set in the past. I pretty much sat that expansion out from beginning to end, unsubscribing as soon as they announced that the expansion after Pandaria would be a time travel story with old villains.
post #1752 of 2115

It was so good though!
 

I mean, I understand that a lot of hardcore WoW people HAAAAATED it, but I liked it.  

post #1753 of 2115
I might have really dug it if I had given it a chance. I have to cop to that. I didn't give Warlords a chance to win me over at all.
post #1754 of 2115

And you're not playing Legion!

 

SHAME!

post #1755 of 2115
I tanked all of the dungeons available at Legion's launch, as a Death Knight and as a Demon Hunter, then did the Heroics on the Demon Hunter. I basically explored everything up to the point where there's nothing to do but raids, because I reflexively cringe at content where my success depends on trusting that many strangers to do their own jobs. Legion's not a bad expansion. I'm just not a raider.
post #1756 of 2115
Thread Starter 

I'm going to have to go back to Final Fantasy 14 soon, it seems. An MMO-themed Youtuber I follow recently posted ten reasons to play the game, and I commented about my own experience in his comment section. One of my main complaints was about how I never left the startng city because of menial quests, to which I was informed that I'd fucked up and had not been following the main story which should consist of one quest before being sent out of the city. 

 

If that's true then my judgement of the game has been completely wrong. 

post #1757 of 2115
So what are y'all's thoughts on Skull and Bones? The elevator pitch of "single player content and five-man team content, different ship types for different roles, and you play as the ship, not as the captain or crew" sounded a heck of a lot like the space combat from Star Trek Online with grape shot and drownings, to me, but the interface in these videos looks like your point of view is what you'd see as the captain, standing at the helm.

I've got two copies of the same video to show off here, because Ubisoft has region-specific Youtube channels. First video is the US version, second is playable in the UK.




And what follows is a gameplay video on a German Youtube channel, which appears to be region-free. The first time I watched this, I was too busy taking in the scenery to notice that the minimap in the lower right corner shows the direction of the wind currents.


Edited by Reasor - 6/21/17 at 8:11am
post #1758 of 2115

For me it would depend on how much the single-player content turns into a tactical/strategy game of having to control multiple ships at a  time, or if there is competent AI you can dictate orders to. Five-man teams sounds fun, but I'm not big on games that are "the most points wins". 

 

Looks purdy tho'. The ship combat was the most fun of whichever Assassin's Creed had it. I wish Ubi would just make an action/adventure game in this vein without all the "open-world busy-work collect-a-thon" shit the Creed games have.

post #1759 of 2115
It looks like we just saw everything they had to show at E3, but the fact that they have a name for the "most loot wins" type of match makes me think that there are match types with other rule sets. I'd love to know how many of those (deathmatch? Capture the flag? King of the hill?) there are at launch, and how many maps there are. It's still in very early development, but I've signed up for the beta.
post #1760 of 2115
Thread Starter 

Although it's Ubisoftness makes me a bit wary, I admit that it looks very pretty and pirates are my second favorite historical people (after ninjas). I'm constantly on the lookout for something to end my ongoing Awesomenauts addiction so I've signed up for the Beta to see how it plays. 

post #1761 of 2115
Thread Starter 
Quote:
 At E3, WCCFTech spoke to Game Director Matt Firor and came away with a few pieces of info worth mentioning for fans of Elder Scrolls Online.  The big news, though folks who pay close attention will already know this, is that transmogrification of items is indeed being worked on for ESO. Matt explains that it’s not a very easy thing to add, but that they’re working hard on it anyway.
What this means is that soon™ you’ll be able to take an item whose looks you like, and add those looks to an item whose stats you prefer. This is different than the current “motif” system crafters use to make items look the way they want, in so much that it allows a user total control over their stats and their looks. 
I love this, especially if they do work in the motif system. I’d kill to be able to keep exactly the look of the items and armor I love without having to resort to costumes. Even then, you can’t do that for your weapons, so if ZOS can somehow make it that you’re able to use your crafting motifs on existing items, that to me would be the best possible outcome.
 

 

Really glad to hear that they're bringing Transmoging to the game. 

post #1762 of 2115
Thread Starter 

FYI: The Secret World Legends headstart launched today. You qualify for the headstart if you have an existing Secret World account (or you were in the Beta), otherwise you have to wait until Monday. Also, remember to use the Legacy Transfer system to transfer all of your unlocked cosmetics from TSW to SWL.

post #1763 of 2115

Never played the first one.  I swear, don't get me in another MMO!  I already feel like a moron that I'm paying 15 bucks a month for a bottomless crafting bag.  Well, I never got the DLCs either (with the exception of Morrowind).  Maybe I'll save up my monthly crowns and just use those to but the DLCs, cancel my paid account and ignore crafting.

post #1764 of 2115
Quote:
Originally Posted by MrSaxon View Post
 

FYI: The Secret World Legends headstart launched today. You qualify for the headstart if you have an existing Secret World account (or you were in the Beta), otherwise you have to wait until Monday. Also, remember to use the Legacy Transfer system to transfer all of your unlocked cosmetics from TSW to SWL.

 

Thanks. May as well give the new build a shot. It'll probably take all night to download.

post #1765 of 2115
Thread Starter 

 Quote:

Originally Posted by Dalyn View Post
 

Never played the first one.  I swear, don't get me in another MMO!  I already feel like a moron that I'm paying 15 bucks a month for a bottomless crafting bag.  Well, I never got the DLCs either (with the exception of Morrowind).  Maybe I'll save up my monthly crowns and just use those to but the DLCs, cancel my paid account and ignore crafting.

 

Don't worry, I doubt SWL will become more popular than ESO (either here or in general), despite what Funcom may want. (Coincidentally, I've seen a few people say that the new combat system in Secret World Legends feels a lot like the one in ESO....)

 

To be fair, that fifteen bucks also gives you other perks including faster levelling. It's not juuuuuuuuuust the bag, y'know!

 

Quote:
Originally Posted by Jacob Singer View Post
 

 

Thanks. May as well give the new build a shot. It'll probably take all night to download.

 

I made the mistake of going for the full download option but there's an express option where you can play it after the first few hours of content are downloaded. Still, it's almost midnight here and I've got another 9GB to download, so I guess I'll be trying it out tomorrow. 

post #1766 of 2115

Hit me up in Morrowind: I believe my account name is MightyIguanadon. Let me know if that doesn't work, I'm still not 100% on the particulars in this game.

post #1767 of 2115
I get what Jacob said a while back, about overindulging on Elder Scrolls Online so much that one needs a break from it sometimes. I'm pretty much there right now, and have been for several days.

I'll be back in Tamriel before too long, but for now I'm actually reinstalling Star Wars The Old Republic. There's an expansion's worth of story that they've added since the last time I touched it. There have been a ton of class changes. I don't know whether to go with my trusty standyby, a tank-specced Sith Warrior, or do something I've never done and level a DPS Republic Commando. Maybe a Sith Sorceror? Fuck it, I'll figure it out during character creation.
post #1768 of 2115

Waiting for October to try out The Secret World.  

post #1769 of 2115

 

Finally made it to the Black Gate.  Testing for Mordor started today, so we'll see what lies beyond sometime this fall...

post #1770 of 2115
Quote:
Originally Posted by MrSaxon View Post
 

 Quote:

 

(Coincidentally, I've seen a few people say that the new combat system in Secret World Legends feels a lot like the one in ESO....)

 

Oh man, if that's the case I'll be overjoyed. About to start downloading now. I never got to play TSW much with other people, so if we like this one I'd be well up for some CHUD sessions.

post #1771 of 2115
Thread Starter 
Quote:
Originally Posted by Workyticket View Post
 

 

Oh man, if that's the case I'll be overjoyed. 

 

Having now played a few hours, I can see where the comparison came from but ESO's system feels a lot better to me. I'll admit that the combat is a lot faster now (and my choice of primary weapon started me with a powerful AOE which has proved incredibly useful against smaller mobs) but it's still not quite the action combat which the game could have benefited from. It reminds me a lot of Riders Of Icarus which tried to combine tab targeting with action combat and didn't feel fully satisfying.

 

I also both like and dislike the new class sytem. On one hand it's nice to see the character system streamlined so you know instantly what you're playing (healer, damage dealer etc) but I do miss the amazing wheel of abilities and getting to pick which ones worked best together. 

 

The game also now effectively has three tutorials which seems a little unnecessary. Sure, the first teaches you your primary weapon (as well as the different quest types), the second gives you a secondary weapon and the third is geared toward teaching you about crafting / upgrading your two weapons, but it feels like they could have been combined into one, or two at the very least.

 

Agartha is a lot better now as it's more like the hub it should have been from the start. No more running around trying to find the appropriate entrance! Not too sure about the system they've replaced subscribing with. It looks like you get your cosmetics, pets etc from lootboxes or vendors in Agartha.

 

VERY WEIRD seeing so much chatter in the starting zone. I've been used to such a quiet game that it's werid to see a frenzy of people asking for back-up in dungeons, complaining, or asking questions.

 

In summary, the upgrade feels a little half-hearted to me. It feels a LOT like the old game; so much so that I'm wondering why they even bothered renaming it. They could have just patched the new combat system into The Secret World. This really would have been a good opportunity to go a bit further and fine-tune things because a lot of the old problems are still there, and the game could certainly have benefited from a graphical brush-up. For all of their talk about the brand new character creator, my character ended up looking virtually identical to the one from The Secret World. I'll give it a few more hours over the weekend but I'm not sure if I'll get far beyond that. 

 

Sure is strange to be able to say "I have a level five Secret World character now". I sort of miss the level-less system of old. 


Edited by MrSaxon - 6/24/17 at 10:22am
post #1772 of 2115

I jumped on for a couple of hours, and most of your criticisms are fair. It does feel like kind of a half-step, and the combat, while better, doesn't quite have the smoothness of ESO. Also, I'd agree that the new tutorial stuff seems a bit drawn-out.

 

However, I personally like that they've streamlined the systems. The ability wheel was a lovely idea, but was impenetrable to anyone outside of the hardcore min/max crowd. I always felt that TSW was an action RPG shoved into MMO clothing, and it always felt at odds with itself - great story material to try and draw in the mainstream crowd, but at the same time too determined to pile on complexity to appease the MMO hardcore. And in practical terms, the level-less system was a bit of a misnomer because it shifted the focus to your gear level (the levelling now being spread across numerous items in a way that was pretty obtuse and convoluted) and while you could equip skills freely, the game's structure not only demanded that you decide your loadout early on and focus on it for much of the early game, but also led to lots of buying skills you'd never use to get to the good ones. While this system is certainly more conventional, I think it's a lot more focused and clearer.

 

That said, yeah, this is essentially the same game with tweaks. There's some definite improvements, and it makes the game a lot easier to recommend to people in general, but the UI and controls still need work to get them out of that MMO style of clutter. Controller support would also be awesome, especially with a tailored UI like ESO has. And you're right, Agartha seems a lot easier to deal with - I really like the little bazaar they have near the New England portals, a cool idea that fleshes out the area a bit.

 

Overall, it's a half-step, but at least a half-step in the right direction. I need to spend more time with it to see if they've fixed the game's progression issues in the context of extended play, but what here is promising. I'll be sticking with it, but then again I love the game and its lore so that's a given. It is indeed great so see the game actually be crowded for once, and hope they can keep a decent community up. They really need to make more of an effort to push the game to the mainstream, however, and it baffles me that they're releasing this thing smack dab in the middle of the Steam sales.  

post #1773 of 2115
Thread Starter 
Quote:
Originally Posted by Workyticket View Post
 

Controller support would also be awesome, especially with a tailored UI like ESO has.

 

One of the main rumors surrounding this reboot was that it was being tailored for consoles, in the wake of Funcom's success in that market with Conan Exiles. It's therefore odd to see neither controller support, nor a UI that reflects this, but both may occur in the future. I gave the game a go with xpadder (setting up the controls almost exactly the same as ESO, with Sprint replacing Summon Mount) and it worked almost perfectly, allowing me to play on my couch. Other than the inventory screen, which requires you to use a cursor (although I found a workaround for this), you can play the game with a controller now and it's absolutely fine. This convinces me that console versions ARE in the game's future. 

post #1774 of 2115

I only played up until I got to London, then logged off. Gonna give it some more time tonight, but unless the changes make a really fun difference, I don't see myself slogging all the way through Blue Mountain just to get stopped at that same shitty boss. Hopefully a streamlined and comprehensible leveling system will help me build a more powerful character.

 

I picked Gunslinger, by the way. Was Sword and Pistol in the old build.

post #1775 of 2115
Thread Starter 

One amusing thing I learned whilst watching ESO Live today:

 

All of the Powerpuff girls voice characters in the game. 

post #1776 of 2115

I'm playing today, and you and Jacob haven't been online for over 12 days :( 

post #1777 of 2115
Thread Starter 

Yeah, I think I burnt myself out a little. I was going hardcore on the Dark Brotherhood stuff most evenings and during the weekend, and I realized I needed a little break. I'll be back soon!

post #1778 of 2115
Quote:
Originally Posted by Jacob Singer View Post
 

I only played up until I got to London, then logged off. Gonna give it some more time tonight, but unless the changes make a really fun difference, I don't see myself slogging all the way through Blue Mountain just to get stopped at that same shitty boss. Hopefully a streamlined and comprehensible leveling system will help me build a more powerful character.

 

I picked Gunslinger, by the way. Was Sword and Pistol in the old build.

 

There's no way you'll struggle with that boss this time, the difficulty level of this game has had a serious downgrade, and not just the skill based stuff. The mission where you have to hack the machine with the composer of the Four Seasons is hilarious now, stopping just short of popping up with a prompt saying "Type 'Vivaldi' on this keyboard here". I did the first stealth-based mission too and that's had one of its security cameras removed from the area.

 

So this is a simplification of TSW, no getting around it. I am finding the combat fun, and I love the story, so will be on this TSW-lite for some time. I imagine soloing instances will be easier than before too, will check it out and report back. If anyone wants to join up and kill stuff then let me know.

post #1779 of 2115

Just tried to log in, looks like server maintenance until 2 pm eastern. 

post #1780 of 2115
Thread Starter 

Urhg. It's been pushed back to 5pm EDT which means probably no SWLing for me today. But, yeah, I'll meet up with you guys for some demon-slaying if you're up for it, as I had a good time when we did it in the original game. I don't know how the friends list works in-game but my account name is Drykid and my character name is Konstantine. I'm playing a healy Warlock.

post #1781 of 2115
I've been searching for the perfect mmo combat and I think ESO is what I was looking for. That or guild wars 2 with action cam enabled. ESO does a lot to shed the mmo trappings that I love. It doesn't feel like a theme park, it feels more like a world, like Skyrim does.

You don't just stick to enemies in combat and cycle a rotation. You move, dodge, block, interrupt. Its fun, engaging. Unlike black desert the AI isn't completely and totally brain less and just there to be wailed on.
post #1782 of 2115
Thread Starter 

You should try one of the 4-man dungeons in ESO when you get the chance. If you like the Wildstar dungeons, you'll likely enjoy the ones in ESO too. 

post #1783 of 2115
Why only four?

And does this game adhere to the trinity? I find with guild wars 2 the biggest mistake they made was relaxing the trinity for dungeons and raids. Nobody knows who's who or what's what.

There's a casual freedom to builds which is nice for casual PvE, but once you get to actual mmo mechanics you really need that structure.
post #1784 of 2115
Thread Starter 

Because they decided to limit the main dungeons to four players for some reason. (There are twelve player dungeons at endgame called Trials, and Public Dungeons where groups can be any size you want).

 

Yup, you'll need a tank, healer and DPS for the four player dungeons. Healing's really fun in ESO. Not tried tanking yet.

post #1785 of 2115
As long as I have a trinity I don't give a shit about that fifth guy. Who cares. Two dps instead of three.
post #1786 of 2115
I wish support would come back in these type of games. Having weird characters that can do interesting things was always a lot of fun.

To be fair they almost never work out in MMO's but it's fun to do something other then straight forward heal/dps/tank.
post #1787 of 2115
Thread Starter 

Maybe I just need to get used to it but, currently, I don't like the new Assault Rifle system in Secret World Legends. Assault Rifle was previously my favorite weapon but, now, to make use of the grenade function (which has always been one of the better attacks in that skill line), I need  

 
1. To use one slot on a skill that has a chance of generating a grenade
2. To use one slot on the grenade skill itself 
 
Even then, the grenade might not happen when I need it and there has been more than one occasion when I didn't notice the grenade had generated and had begun to count down, and it blew up in my face. 
 
DO NOT LIKE

 

 

 

(The new launch trailer is pretty cool though.)

 

 


Edited by MrSaxon - 6/27/17 at 3:35am
post #1788 of 2115
The philosophy of class and ability balance in video game design makes grenades one of those funny things. They have to be almost completely worthless, because they hit so hard when they do work. I stopped using grenades in Star Trek Online, because everyone and everything was Kirk-tumbling out of the blast radius when they saw me throwing one.
post #1789 of 2115
Thread Starter 

I've read somewhere that there's a passive skill I can pick up which extends the explosion time of grenades by five seconds, which might help me out, but I really wish the countdown had some sort of noise effect. In busy fights I'm not always looking at that part of the screen (which, admittedly, is MY problem) and so I don't always realize my character is suddenly holding a grenade that's about to explode.

post #1790 of 2115

That sounds hilarious. Don't change anything, I really want to see that!

post #1791 of 2115
Quote:
Originally Posted by Subotai View Post
 

 

Finally made it to the Black Gate.  Testing for Mordor started today, so we'll see what lies beyond sometime this fall...

 

Hmmm. I stopped playing after my raid guild quietly went to other games, some time after Dale.  I may have to get back in, if just to see Mordor. 

post #1792 of 2115
Thread Starter 

I wish I'd been able to get into LOTRO. One day, when my MMO schedule has a space, I'll have to give it another try.

 

Quote:

Originally Posted by Glisten View Post
 

That sounds hilarious. Don't change anything, I really want to see that!

 

You may think so until we're running a dungeon together and, just as you're expecting me to heal you, my character suddenly explodes and drops down dead :(

post #1793 of 2115

Weird with the grenade thing. Is it like what you have in Chaos magic, which is a special attack that accumulates points then automatically triggers when the bar fills? If so I can imagine it being confusing, I often find that I only realize that my Chaos charged attack is going off until half-way through the animation.

post #1794 of 2115
Thread Starter 

It's worse than that. At least with Chaos magic (judging from your description), you have a bar filling. The Assault Rifle will randomly generate a grenade OUT OF NOWHERE and, unless you notice that the countdown on your screen is now active, you'll blow yourself up in a few seconds. And it does a LOT of damage to you.

post #1795 of 2115

Friend list seems to be by player name in TSW, probably nickname. Give "Chinner" a go, see if that works.

post #1796 of 2115
Really exciting STO news is coming down the pike for fans of the Deep Space Nine show.

I don't want to spoil anything, but it rhymes with "Schmartok."
post #1797 of 2115
Thread Starter 

Martok was a great character.

 

Gotta say that the combat system in Secret World Legends is growing on me, and I wish they had just redesigned the U.I for controllers because, having x-padder-ed the game, it all works amazingly well with an x-box controller. One change from the old game I really like is how powerful you feel from the get-go in SWL. It's kind of amazing that the second attack you get as a Warlock is a massive AOE that is spamable. Previously, you had to spend quite a few hours in-game before you had enough APs to pick something like that up. I also like how much easier it is to identify the skills you're unlocking with one row essentially for solo play, one for group play and a supplemental row for those who want to mix things up. There's not as many skills to choose from but there's still build variety.

 
Heard a lot of complaints about the monetization of the game but I've not really looked into it enough to have a definite opinion. I've seen a few people say it's worse than SWTOR which is particularly damning. With SWTOR, your sub at least removes all of the F2P walls. SWL's sub just seems to give you more chances with the loot boxes found in dungeons. They're probably going to need to change that up to make it successful.  
post #1798 of 2115

Yeah, from what I can gather that's pretty much it. But on the other hand, you're right in that you feel a lot more powerful now and there's a steady stream of gear packs to feed into your main weapons. Haven't played long enough so really get a feel for how much better the dungeon loot is, but it's worth considering as well that the loot chests in the dungeons don't automatically give you the high-end gear. There's a chance thing at play as well, and they seem to more often seem to give you essence potion things that you can use to buff your current gear, so that would seem to at least partly ameliorate the advantages subs get from the extra keys. 

 

To be honest, you get enough of a steady stream of goodies from doing the story missions that I'm skeptical that the paid perks really make THAT much difference. Also, it is an MMO relaunch after all so we're still navigating the usual storm of pissing and moaning to work out what's substantiated and what's not.

 

And it's high time I started getting a friends list together on this game, so add me folks: name's Workyticket, funnily enough.

post #1799 of 2115
Thread Starter 
Quote:
Originally Posted by Workyticket View Post
 

And it's high time I started getting a friends list together on this game, so add me folks: name's Workyticket, funnily enough.

 

I could have sworn I tried adding you yesterday and it didn't work. Will try again to today. In case I'm not successful, try adding Drykid to your friends list (and if that doesn't work, try my character's nickname "Konstantine"). I don't know how playing in groups works, now that characters have levels, but it would be cool to get some sort of group action going. 

post #1800 of 2115

I'm gonna jot down all these names and see what works.

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