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post #401 of 2017
Quote:
Originally Posted by Reasor View Post

I soloed the Lich King for the first time last night. Jesus, is it a wierd experience to run in and just clobber the bosses when you're at the current level cap. Still, I got to add the Warmace of Menethil to my two-handed weapon appearances for my tanking spec, and it felt right to visit this place firsthand when the new boss (in the ice block on the right) appears in the Death Knight storyline in Legion.


 

As someone who has killed the LK over 100 times and still no mount... good luck!

post #402 of 2017
Oh, attempts at getting that horse will be a weekly ritual now, I can assure you!
post #403 of 2017
So young, so innocent. So much hope and confidence that it's going to drop...
post #404 of 2017
Probably a decade from now, twenty-four hours before the servers shut down for good, provided that I'm not crippled with some sort of gaming mouse related gout by then.
Edited by Reasor - 7/31/16 at 10:26am
post #405 of 2017

post #406 of 2017
It's time to talk about dressing up my characters again.

This is the transmog outfit I've cobbled together for when my new Demon Hunter first emerges from the starting area. (Link goes to WoWhead.com's Dressing Room tool, so you can grab the 3D model with your mouse and rotate it around)

I've collected the Bonechewer leather armor set from Outland for my Demon Hunter, and the Aldrachi Warblades Artifact for the class' tank spec looks pretty good with that ensemble. The search is on now, though, for transmog weapons for my DPS spec that will fit an agile character better than the cumbersome looking appearance of the Twinblades of the Deceiver Artifact.

The class can reportedly equip Daggers, Fist Weapons, and one handed Swords and Axes, in addition to its exclusive Warglaives weapon type, so there's a pretty big variety of weapon appearances out there to potentially use from previous expansion content. Once I find the right look, I can hunt it down in-game, but so far I'm not finding a lot of stuff with that color scheme. I may have to just pick a second outfit altogether for the DPS spec.
Edited by Reasor - 7/31/16 at 6:22pm
post #407 of 2017
Five days and a round of server maintenance before early access to the Demon Hunter begins. Having to wait to start collecting outfits for mine is getting painful.

post #408 of 2017
Thread Starter 

Are you going to have enough time to level your Demon Hunter in time for the expansion release? 

 

I'm kind of interested in the new Sea Of Thieves game which is on the horizon (the creators are trying to distance it from the Massively Multiplyaer Online label by calling it a "Memorable Multiplayer Online Role-Playing Game" which makes me laugh) but you really need a good set of players to man each ship or you're fucked. I find myself prefering MMOs where you can solo some content and group for others, rather than being forced to group all of the time.

 

Still, it'll be interesting to see how this develops.

 

 

post #409 of 2017
Demon Hunters come out of their starting zone right at level 100, which is the current level cap. They're ready for the new expansion content when it goes live on August 30th.

The early access to the class for those of us who preordered the digital copy of the expansion just lets us pick it up and play with it during the demon invasion pre-expansion event (which is where that datamined green and gold costume above, two posts up, comes from).
post #410 of 2017

Glad to hear of others still playing SW:TOR.  I'm working on the Dark vs Light event and having a blast with the fairly quick leveling and such.

post #411 of 2017
Thread Starter 

Quote:

Originally Posted by Reasor View Post

Demon Hunters come out of their starting zone right at level 100, which is the current level cap. They're ready for the new expansion content when it goes live on August 30th.

The early access to the class for those of us who preordered the digital copy of the expansion just lets us pick it up and play with it during the demon invasion pre-expansion event (which is where that datamined green and gold costume above, two posts up, comes from).

 

Ah, gotchya.

post #412 of 2017
Quote:
Originally Posted by Reasor View Post

Demon Hunters come out of their starting zone right at level 100, which is the current level cap. They're ready for the new expansion content when it goes live on August 30th.

The early access to the class for those of us who preordered the digital copy of the expansion just lets us pick it up and play with it during the demon invasion pre-expansion event (which is where that datamined green and gold costume above, two posts up, comes from).

 

I know I could look into it, but wasn't there supposed to be, like, dynamic events going on around the normal game world leading up to the launch?  Where you could get gear and such?  Not just for DH's, but for all our alts?

post #413 of 2017
Oh, yeah, big time.

You know those doomsday prophets handing out pamphlets in Orgrimmar and Stormwind right now? They're going to get vindicated on Tuesday the 9th, when demon invasions are going to hit a bunch of the low level zones. Crossroads, Tarren Mill, Kharanos, and points elsewhere.

You'll be able to see where invasions are happening on the world map. The invasions come in waves, with chests full of iLevel 700 weapons dropping on waves 2 and 4 of each skirmish. Killing demons in the invasion fights will award an event currency that can be spent at vendors who are only here for the event - the green and gold leather outfit up above is from one of these vendors.

When the expansion launches on the 30th, there will also be a Scenario instance of the battle featured in the Legion cinematic, on the shore where the Horde and Alliance gunships have been shot down. Demon Hunters will not be able to participate in that, since in the storyline they're busy busting out of Night Elf Jail while that battle happens. For every other class, that battle is your intro to the new expansion content. Without spoiling things, some big lore developments happen in that battle which should have ripple effects through the rest of the expansion's story.

The new class tutorials, which will let you try out a new character at level 100 and complete your first Artifact weapon before deciding whether you want to buy a level boost token to continue with that character, will also start out at the Broken Shore Scenario.
post #414 of 2017

As a subscriber to SW:TOR, I got to play the final chapter of KotFE yesterday (it gets released to everyone else tomorrow, 8/11).

 

Some people don't like how it ends, but I dug it.  It's a very 'Star Wars' ending.  It takes the easy way out on some things, but it also has some solid character transitions in terms of good guy/bad guy status, and things are set up nicely for the next expansion, KNIGHTS OF THE ETERNAL THRONE (which comes out later on this year).  

 

If you're looking for something to scratch that KOTOR/KOTOR II itch, you really ought to play through the 16 part KotFE storyline.  It you start with a fresh level 60 character, it really won't matter what character class or gender you choose.  It doesn't really matter if you take through a character that you've leveled through the main story either, but KotFE is a tad more interesting if you take your Imperial Agent through it because there are some established relationships from that storyline that tweak some of the main character interactions in an interesting way.

 

As to time: you can probably bang through the entire KotFE story in 12 -15 hours.  Don't rush it, though....the story itself is pretty good.  Also, don't be concerned that it's an MMO; the KotFE story is definitely a single player game for the most part.

post #415 of 2017
HOLY SHIT, that Broken Shore battle scenario.

Warning: Spoiler! (Click to show)
post #416 of 2017

Shouldn't this stuff have been saved for the opening campaign of Legion itself?  I mean, damn.  Errbody dying.

post #417 of 2017
Quote:
Originally Posted by Reasor View Post

HOLY SHIT, that Broken Shore battle scenario.
  Warning: Spoiler! (Click to show)
Warning: Spoiler! (Click to show)
Vol'jin was only Warchief for one expansion, and I can't recall him doing anything of note.  Seems like he got the short end of the stick here.
post #418 of 2017
Vol'Jin's big moment was definitely leading the Horde's rebellion against Warchief Garrosh at the end of the Pandaria expansion.
post #419 of 2017
Dalaran, the floating city of wizards briefly seen in the Warcraft movie, is going to be a prominent location in the Legion expansion once it launches on August 30th.

As prologue gameplay like the Broken Shores battle scenario and the waves of demon invasions closer to home run their course, Dalaran is quietly moving across intercontinental distances on its way to the location it'll occupy in the expansion. Currently it's hovering over Karazhan, the Tower of Medivh (another important location from the film). In the screenshot attached, I had to fly so high up to capture some of the city that the wizard's tower on the ground is starting to disappear into the fog with my video card's settings maxed out.

This is a crazy piece of storytelling. There's no quest to visit this location right now, no trail of breadcrumbs within the game to tell you to check this spot out. The developers just built a copy of the city, occupied it with merchant characters who are trying to keep their shops from falling to pieces as the city's bedrock shifts beneath them, and parked it in this out of the way spot, trusting players to find it and spread the word of mouth about it to each other.



Edited by Reasor - 8/13/16 at 12:17pm
post #420 of 2017
Thread Starter 

Ha. As a fan of the movie, I approve of this!

 

In unrelated news, I have finally made it out of Soloman Island (the starting area) in The Secret World for the first time in four years (I think I first played the game in 2012, and then tried again a few years later but found the final zone of Soloman Island - "The Blue Mountain"- to be too tough. However, the recent "new player experience" difficulty adjustments by the developers, and my own kickass blade build have seen me triumph). Am about to head to Egypt and it feels pretty damned good.

post #421 of 2017
Fuck, the Blue Mountains. That area legitimately broke me. Saxon, is this 'new player experience' another update? I remember them doing something like that a couple of years ago, lowering the difficulty and making soloing a bit easier. Well, apparently - I managed to get a bit further then got utterly stuck on a boss. Even following guides and tweaking my build didn't help, and despite putting a good 80-odd hours into the game I just couldn't face what was looking to be a massive grind-fest. I adored the game, but for some reason I just never mastered the build mechanics enough to make consistent progress. I still think of reinstalling and giving it another shot, but get leery at the prospect of it turning into another 'bang head against brick wall' situation.

Question about WOW - as someone who (finally) started playing, mostly solo apart from dungeons with PUGs, is it worth getting Legion around release time or waiting a bit? I'm only lvl 58 so I think I have a fair way to go before I'd reach any of the story stuff, at least as far as I can tell. Or do I have the wrong idea?
post #422 of 2017
Thread Starter 
Quote:
Originally Posted by Workyticket View Post

Fuck, the Blue Mountains. That area legitimately broke me. Saxon, is this 'new player experience' another update? I remember them doing something like that a couple of years ago, lowering the difficulty and making soloing a bit easier. Well, apparently - I managed to get a bit further then got utterly stuck on a boss. Even following guides and tweaking my build didn't help, and despite putting a good 80-odd hours into the game I just couldn't face what was looking to be a massive grind-fest. I adored the game, but for some reason I just never mastered the build mechanics enough to make consistent progress. I still think of reinstalling and giving it another shot, but get leery at the prospect of it turning into another 'bang head against brick wall' situation.

 

The changes were made mid-last year and you can read all about them here

 
I can't promise that it'll completely fix your situation but I've found the overall experience to be better everywhere. Combat is much more balanced now and you can actually take on multiple enemies with a variety of builds. I've still died here and there but I have two characters with completely different weapon builds and both have reached at least the Blue Mountain (one is in Egypt) with minimal difficulty.  
 
I've enjoyed it so much that I've actually subscribed to their member scheme. The extra XP and quest awards are really helpful for me.

Edited by MrSaxon - 8/17/16 at 7:37am
post #423 of 2017
Quote:
Originally Posted by Workyticket View Post

Fuck, the Blue Mountains. That area legitimately broke me. Saxon, is this 'new player experience' another update? I remember them doing something like that a couple of years ago, lowering the difficulty and making soloing a bit easier. Well, apparently - I managed to get a bit further then got utterly stuck on a boss. Even following guides and tweaking my build didn't help, and despite putting a good 80-odd hours into the game I just couldn't face what was looking to be a massive grind-fest. I adored the game, but for some reason I just never mastered the build mechanics enough to make consistent progress. I still think of reinstalling and giving it another shot, but get leery at the prospect of it turning into another 'bang head against brick wall' situation.

Question about WOW - as someone who (finally) started playing, mostly solo apart from dungeons with PUGs, is it worth getting Legion around release time or waiting a bit? I'm only lvl 58 so I think I have a fair way to go before I'd reach any of the story stuff, at least as far as I can tell. Or do I have the wrong idea?

 

 

With your purchase you get a free level 100 powerup (available at pre-release), which means you can skip a ton of stuff and just blast through to the most recent. Whether you want to or not is another thing. I'm levelling a shaman from 1-100 at the moment and there's loads of good stuff to do, however with the recent simplification of the game (less spells), the game doles out new stuff far less frequently so can feel a bit more grindy...

 

If you get the pre-release in order to play a Demon Hunter, be aware that you will still need a toon at level 70 before it will let you create one.

post #424 of 2017
Once the Legion expansion launches on August 30, you'll have the option to try out every class in a new tutorial, set at level 100. You supposedly get to tool around with each quite a bit before the game asks you if you want to use that level boost powerup on this character or try another class out.

Right now would be wierd time to try WoW for the first time. A lot of the regular action has just about halted while everyone's fighting off the demon invasions. They're fun, but I wouldn't say that these ultrahard bosses out in the main world are representative of how the game's going to feel once the expansion launches.
post #425 of 2017
Quote:
Originally Posted by Workyticket View Post

Fuck, the Blue Mountains. That area legitimately broke me. Saxon, is this 'new player experience' another update? I remember them doing something like that a couple of years ago, lowering the difficulty and making soloing a bit easier. Well, apparently - I managed to get a bit further then got utterly stuck on a boss. Even following guides and tweaking my build didn't help, and despite putting a good 80-odd hours into the game I just couldn't face what was looking to be a massive grind-fest.

 

Same for me. Stuck on the last boss of the first main questline since forever. Tried all things you tried too, just can't beat the bastard.

post #426 of 2017
Thread Starter 

Ah, Beaumont. Yeah, I can see why he would be an issue. Out of interest, Jacob, have you tried it since the middle of last year?  If not, I'm assuming he's easier now, although I don't know how much of it is down to the changes in loot drops. I was pretty well-geared by the time I reached him for the first time.

post #427 of 2017

I can't recall when the last time I booted it up was. I may go for it this weekend.

post #428 of 2017
Thread Starter 

Well, if you do and he's still too tough, I have a character on the Arcadia server who is parked in Blue Mountain and close to attempting that battle. You and Worky are free to call on me if you need me. 

post #429 of 2017
My Grandmother may not really understand what WoW is, but she understands that I play it, it's a shared world, and I collect outfits.

GRANDMA: "It's important, when I'm going to a doctor's office, to dress well enough that they think I'm worth savin', but not so well that they pad the bill."

ME: "I totally get that. I have to show up for the demon invasions dressed like I've got my act together and can be trusted to do my part, but not so well that nobody shares loot with me."

post #430 of 2017

 

They're really trying to draw people back with Legion, aren't they?

post #431 of 2017
It makes sense as a plot point that the Legion would make another attempt to claim the tower, but this is definitely a fan service expansion.

Reports are that this new version of Karazhan is a five player dungeon, and a response to feedback that there are players who miss the scale of enormous dungeons like Blackrock Depths. The ten player raid from Burning Crusade isn't being removed; they'll just be seperate instances.

There's Titan content elsewhere in the expansion that picks up where the story of the Watchers in Ulduar left off. I'd love to see a five player dungeon that returns there. This is a global demon invasion, and taking out Algalon must surely be an item on the Legion's "to do" list.
post #432 of 2017
Quote:
Originally Posted by MrSaxon View Post
 

Well, if you do and he's still too tough, I have a character on the Arcadia server who is parked in Blue Mountain and close to attempting that battle. You and Worky are free to call on me if you need me. 

 

Dammit Saxon, you've got me downloading TSW again. For all my issues with it, I love too much about it to not be curious. I swear I have Battered Wife Syndrome for this game.

 

As for WOW, I've actually been enjoying the hell out of it. I'm still learning the ropes and haven't looked into these demon invasions yet, but it might be the most cohesive and consistently interesting world I've seen in a game. Even when I'm just dossing about doing quests (Which, me still mainly making my way through the Vanilla content, admittedly aren't the most intricate things out there) I'm loving exploring the world itself. It's proving itself to be a much stronger solo game than I'd ever expected.

post #433 of 2017
Thread Starter 
Quote:
Originally Posted by Workyticket View Post
 

 

Dammit Saxon, you've got me downloading TSW again. For all my issues with it, I love too much about it to not be curious. I swear I have Battered Wife Syndrome for this game.

 

I've always liked the game but this is the first time it's really clicked for me. It may have helped that I started completely fresh, but I'm extremely grateful that they adjusted quest rewards. In retrospect (as much as I like the crafting system), it's kind of ludicrous that they simply expected players to craft their own secondary weapons and talismans - both of which are VITAL to progress.

 

But, yeah, let me know if you want a hand. I'll definitely be around over the weekend.

 

Quote:
As for WOW, I've actually been enjoying the hell out of it. I'm still learning the ropes and haven't looked into these demon invasions yet, but it might be the most cohesive and consistently interesting world I've seen in a game. Even when I'm just dossing about doing quests (Which, me still mainly making my way through the Vanilla content, admittedly aren't the most intricate things out there) I'm loving exploring the world itself. It's proving itself to be a much stronger solo game than I'd ever expected.

 

 

I'll echo this. Aside from some confusion regarding the changes to my class, I've really enjoyed my time in WOW. I'm a quest text reader and I've really enjoyed the little stories that the game manages to convey if you follow a quest chain to completion. I've had a good time soloing. Haven't even done a dungeon yet.   

post #434 of 2017

The dungeons have been pretty fun. I've just been playing them using the Dungeon Finder, and they're pretty snappy and drop some great loot. The only real issue I've had as a fellow quest text reader, is that you're often matched with more experienced players who just want to sprint through the dungeon as quickly as possible, and if you're at the recommended level for the dungeon you need to keep up - which doesn't give you a chance to read the quests. You can search out the dungeons in the game world at higher levels and solo them, which I'll probably do at some point just to check out that stuff.

post #435 of 2017
Quote:
Originally Posted by MrSaxon View Post
 

 

I'll echo this. Aside from some confusion regarding the changes to my class, I've really enjoyed my time in WOW. I'm a quest text reader and I've really enjoyed the little stories that the game manages to convey if you follow a quest chain to completion. I've had a good time soloing. Haven't even done a dungeon yet.   

 

Have you done the quest-giver quest where you dole out instructions to a series of player parodies, just outside Hillsbrad? Dumass is the best!

 

"TARREN MILL! OKAY! IS THAT IN THE BARRENS! I'M ON MY WAY! THANKS!"

post #436 of 2017
Thread Starter 
Quote:
Originally Posted by Glisten View Post
 

 

Have you done the quest-giver quest where you dole out instructions to a series of player parodies, just outside Hillsbrad? Dumass is the best!

 

"TARREN MILL! OKAY! IS THAT IN THE BARRENS! I'M ON MY WAY! THANKS!"

 

Yes! That's one of my absolute favorites, especially if you follow that quest chain through and see what happens to each of the heroes you've sent on quests.

 

(Dumass is great!)

post #437 of 2017
Quote:
Originally Posted by Workyticket View Post
 

The dungeons have been pretty fun. I've just been playing them using the Dungeon Finder, and they're pretty snappy and drop some great loot. The only real issue I've had as a fellow quest text reader, is that you're often matched with more experienced players who just want to sprint through the dungeon as quickly as possible, and if you're at the recommended level for the dungeon you need to keep up - which doesn't give you a chance to read the quests. You can search out the dungeons in the game world at higher levels and solo them, which I'll probably do at some point just to check out that stuff.

 

One way round this, and I'm not joking here, is to pick a paladin and solo all the group instances. You won't have access to heirlooms yet, but you don't need them. Grind out each instance til you have each bit of gear relevant to your character (you can see these in the Adventurer Guide). You should be able to easily solo something like Ragefire Chasm at level 15 (can do it at level 10 with heirlooms). That will teach you the layout of the dungeons pretty quickly!

post #438 of 2017
The AI opponents have a difficult time even hitting you once you're four or five levels higher than them.

One thing I've always loved about the dungeons is that they have entrances out in the world, and finding them and seeing how they're framed by the respective zones around them puts a perspective on the story of each dungeon that's easy to miss with the Dungeon Finder tool.
post #439 of 2017
Quote:
Originally Posted by Reasor View Post

The AI opponents have a difficult time even hitting you once you're four or five levels higher than them.

One thing I've always loved about the dungeons is that they have entrances out in the world, and finding them and seeing how they're framed by the respective zones around them puts a perspective on the story of each dungeon that's easy to miss with the Dungeon Finder tool.

 

 

This was one of the changes in LOTRO that I think ruined the entire grouping experience. Then they stopped having raids altogether...so.

post #440 of 2017
Thread Starter 

That moment when, after some time of not really understanding the changes to your WOW character's class and starting to feel like maybe you should just give up, something simply clicks and you not only begin kicking ass again, but begin having fun again.

 

It's a wonderful moment.

post #441 of 2017
These demon invasions are great for learning how to play your class in large scale fights, too. The red demon boss who summons the volcanoes stopped one-shotting me when I realized that, as a Druid, I could dispel the curse she lays on us in time to save myself. In a raid setting, where the whole group knows what it's going to be up against, we'd have several people who can lift curses on the roster, and each would know who they're responsible for saving. In solo content, I just don't encounter anything that's that challenging (or satisfying).
post #442 of 2017

Speaking of invasions and druids, I rolled one this weekend for the hell of it.  Been playing it virtually nonstop.  Really fun class.   Invasion exp is still very strong, but slowing down, relative to the insane amount I was getting.  Whats's it like per invasion once you get into the 70s and 80s?

post #443 of 2017

Wait Invasions can be done by low level characters as an ex farm and you don't get rick rolled?  

 

*runs off to Stormrage and Illidan to level toons*

post #444 of 2017
Quote:
Originally Posted by Freeman View Post
 

Wait Invasions can be done by low level characters as an ex farm and you don't get rick rolled?  

 

*runs off to Stormrage and Illidan to level toons*

 

Oh yes, starting at level 10.  It scales everything to your level... the first few you do in the teens you'll be getting levels just for helping kill one big mob.  It's crazy.  I'm in the 60s right now and still getting well over 1 level per invasion.  You can do 3 every two hours, and they don't take nearly that long, so you're talking anywhere from 5-10 levels for an hour's worth of work or so (less as you get higher, of course.)

post #445 of 2017
I had my wires crossed: it's the Nathrezim Dreadlord who casts the Curse effect. It looks like a purple fog that creeps in from the corners of your monitor. The red demon chick puts a Magic effect on you, which will one-shot anybody within ten feet of you when it expires. I think Mages can lift Magic effects, and I know Warlocks can if they have their Imp* pet out.

I rolled my Druid the Wednesday after the demons began invading the towns. So he's like twelve days old, and I took a break for a few days to avoid burnout. He's at level 93 now, and still gaining a level with every town I defend. The guys who hover over the fights on their flying mounts don't know what they're missing out on. The bulk of the XP come from actual kills.

The level scaling is great. The tooltip on your screen reads that you're attacking a threat that's at the same level you are, even if a higher level guy is fighting the same creature. Your attacks matter, although I don't believe a low level participant's heals will benefit a higher level ally very much.

The weapons and armor in the chests match what your class and spec uses, are at your level, and can be equipped as soon as you're out of combat, but they always sell to vendors priced as if they were gear for level 100 players, so there's gold to be had from this as well.

*ETA: The Warlock's Imp pet has Singe Magic, which lifts harmful Magic effects. Not the Felhunter pet, as I originally posted. Sorry about that; I hate giving out bad intel!
_
Edited by Reasor - 8/22/16 at 8:39pm
post #446 of 2017
Thread Starter 

Would my level 45 warlock be able to get involved in the demon invasions even though I don't (yet) own Legion? I'm in the Eastern Plaguelands at the moment and haven't heard a single mention of any invasions.

post #447 of 2017

If you don't see them indicated on the map then likely not.

post #448 of 2017
Pre-launch world events are out in the world that we all already have. No one has access to the Legion expansion's new geography yet. You should see the invasions that are currently under way on your world map, when looking at the Kalimdor or Eastern Kingdoms continent-scale maps. There are only a few locations that come under attack, but that's likely because a lot of work went into dressing up those six locations for a temporary event; when the expansion launches at the end of the month, those invasion fights will go away, so that low level characters can have the regular use of those zones again.

The invasion event uses an evolution of the same code that the game uses for stealth and invisibility effects (where the server can see everything around you, but picks and chooses what it allows you to see). There are any number of copies of the same battle going on in the same spot at any given time, but when you enter the zone, it puts a hidden spell effect on you with the same serial number as the most recently started copy of the battle. You'll typically arrive with the battle's progress still at stage one of four, but I've shown up with stage two just beginning a couple of times. This is the same kind of tech that Star Wars: The Old Republic uses for its phased story zones; it allows story progress to effect change in the environment. Once you've finished off the big boss at the end of stage four, everything in that zone will return to normal from the perspective of that character of yours, until it's time for the invasion map to refresh.

The six locations where the fights take place are:

Tarren Mill (in Hillsbrad Foothills) (This is the one closest to The Undercity!)

Sentinel Hill (in Westfall)

Kharanos (in Dun Morogh)

Orgrimmar's rear gate (in Azshara)

The Crossroads (in Northern Barrens)

Gadgetzan (in Tanaris)

Today marked the final escalation of the invasion event. Week one saw two towns under attack at any given time, refreshing every four hours. Last Tuesday, that changed to three towns under attack, refreshing every two hours. I haven't logged in yet today, but I'm hearing that it's now all six towns under attack at once, refreshing every two hours. That's probably mostly to ramp up the excitement over how close the expansion launch is, but it'll be great for people who want to catch up on loot drops and experience, too.
Edited by Reasor - 8/23/16 at 11:20am
post #449 of 2017
More on that level scaling tech they've wheeled out to make the fights something that low level characters can participate in in a meaningful way: Most of the zones in the expansion's Shattered Isles map are supposed to have a similar functionality to them, so that players from level 100 to 110 can pick and choose the order in which they level through the story arcs. This should work wonders for helping to avoid the traffic pile-ups of previous expansion launches, where whole server communities were dumped into one zone on the same day.

post #450 of 2017
Funcom (Age of Conan, Secret World, Anarchy Online, Longest Journey) got breached. They're sending out emails that FORUM usernames, passwords, and email addresses were compromised. The breach does not extend to actual game accounts, but if you lazily used the same passwords between both, go change that shit.
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