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Blizzard's OVERWATCH - Page 24

post #1151 of 1277
Thread Starter 

BUT ONLY A LITTLE! 

post #1152 of 1277
Nah, just change her role placement, or create a new class. She's basically a battlemage. You shall not pass, bitch!
post #1153 of 1277
It's not her classification that's the problem, it's how crazy effective she is at too many skills. I see this in heroes all the time.

Gotta nerf her down to her appropriate place!
post #1154 of 1277
Sym could do with some extra meat on her bones. Somewhere near to Zarya.

BUFF SYMMETRA!
post #1155 of 1277
If anybody here playing on the PS4 is interested in grouping up to play competitive, send me a PM.
post #1156 of 1277
Thread Starter 

Well I got my Yeti skin so all is right with the world. 

post #1157 of 1277

For some reason I didn't log in and spend my 3000.  I did buy the McCree scrooge, but I didn't pull the trigger on the Yeti skin.  I guess it just takes so long to save gold in this game.  

post #1158 of 1277
I didn't much care about the Reaper or Pharrah skins, but I didn't get either the Santa Torb or Winston Yeti skins either.

I wanted to at least complete the title screen winter quartet. Oh well.

lol Scrooge McDuckcree
post #1159 of 1277
Thread Starter 

Despite my earlier bitching, I can't complain. I got Santorb, Lucio's Aspen, Scrooge, Yeti and the highlight intros for Symmetra and Widowmaker. All in Loot Boxes. 

 

I dig the Reaper one but I think I'd rather spend those coins on his Mariachi skin. 

post #1160 of 1277

I didn't last.  Played overwatch over the long weekend, and started really enjoying the Snowball fight.

 

Competitive matchmaking seemed broken all to hell.  Everything was a route.  No middle ground.

post #1161 of 1277
Thread Starter 

Update with Oasis currently installing. 

 

 

Looks groovy. And jump pads!!!

post #1162 of 1277

Ooh I quite like the look of that

post #1163 of 1277

Of course.  I only needed 2 more wins in arcade, and I would've leveled up for 2 loot boxes, and that's when the game finally decides to phase out Winter Wonderland.  Bah!  Humbug!

 

Oasis is pretty good so far.  The capture points are pretty symmetrical on approach though, so my Symmetra noodle traps are too easily exposed no matter where I place them on any of the 3 map variants.  Oh well.  Back to... anybody else!

post #1164 of 1277

Doomfist is gonna be so hype.

post #1165 of 1277
Thread Starter 

Especially if Terry Crews gets to voice him! 

 

Hopefully his Nano-Boost line is "PO-PO-PO-PO-POWER!" 

post #1166 of 1277

Just messed around in a custom game on Oasis, haven't played it proper yet.  It's gorgeous.

post #1167 of 1277

WTF is this happy horseshit?@!

 

Quote:
 D.Va
  • Health increased from 200 to 400
  • Armor decreased from 400 to 200
  • Fusion Cannons
    • Bullet damage decreased from 3 to 2
    • Number of bullets per shot has been increased from 8 to 11

Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.

 

"made her feel like she had no weaknesses"? 

 

Tell that to all the Mei, Zarya and Reapers I run the fuck away from.

 

A TANK in a GIANT METAL GUNDAM SUIT should have Armor, not Health.

post #1168 of 1277
Thank God she got nerfed finally. Same with Ana. Nice that Sombra got... something.
Edited by Munson - 1/5/17 at 5:59pm
post #1169 of 1277
Thread Starter 
Quote:
Originally Posted by TzuDohNihm View Post
 

WTF is this happy horseshit?@!

 

 

"made her feel like she had no weaknesses"? 

 

Tell that to all the Mei, Zarya and Reapers I run the fuck away from.

 

A TANK in a GIANT METAL GUNDAM SUIT should have Armor, not Health.

 

That's some grade-A BULLSHIT! Meanwhile, fucking Symmetra can still charge me and take out my mech like it is nothing. What the fuck Blizzard? She was perfect and you fucked with best Waifu. 

 

The Roadhog hook nerfs are also fucking ridiculous and makes it essentially useless. 

 

I'm also pretty tilted by that Ana nerf. 50%?! What the fuck, if it's that much of a issue just raise the cooldown timer. 

 

And the TIME it takes to hack with Sombra isn't so much the issue as the fact that taking damage cancels it out. And you're revealed from the cloak before it even activates. 

post #1170 of 1277

Ya'll are feeling my McCree butt hurt now.  Yeeeeees.  Excellent.  Stew in your H8TE

post #1171 of 1277
Thread Starter 

The thing with D.Va is she's supposed to be able to pull agro like crazy. Especially if she's the only tank on the team. And she DOES have her counters as mentioned above. I'm just worried this is gonna result in a return to the days where you were out of your mech more often than not. Might be ok though, I'd have to play it first. 

 

The Roadhog nerfs are worse though, just look at this bullshit.  I get that the hook was hella broken at times but that's taking it WAAAAY too far in the opposite direction. Don't hurt my wonderful pig-man you bastards. 

 

And at risk of turning into a broken record. Symmetra putting out that level of damage with next to no aiming required is just inexcusable. Her left click does what Zarya's does, only better cause there's no charge and you just have to be in the general direction of the enemy instead of actually aiming at them. 

post #1172 of 1277
Thread Starter 

You know what I want this year more than any balance changes though?

 

African. Servers.

 

I'm sick of the 190-220 ms Ping I have to deal with. 

post #1173 of 1277

GOOD!  I'm glad Road can't clip my through walls or trees or whatever the fuck he feels anymore!  It's a good thing that his hook can't break the natural laws of the universe anymore.  

post #1174 of 1277
Thread Starter 

I agree with you but if a hook gets broken cause someone grazed the slightest edge of the environment as happens in that gif I'm going to be a bit salty. 

 

Maybe just let the hook stop their momentum when it connects. That way, everybody wins. Hook doesn't warp reality anymore and someone just moving slightly to the left doesn't stop my combo. 

post #1175 of 1277

FUCK your combo!  I wanna live!

post #1176 of 1277
Tank nerfs make me so happyyyyyyy

The hook was pure bullshit half the time. Especially for something that was essentially a guaranteed kill.
post #1177 of 1277

Hook nerfs?  Fantastic.  No really.  The hitbox on that thing is absurd.

 

D. Va nerfs?  WHY?  I must be playing her all wrong, because she still feels more fragile than the other tanks, except maybe Winston.

 

Anyone playing Sombra now is actively hurting their team.  That buff doesn't do anything to help.

 

Feels like people are really starting to play Ana well, and now one of her best tools gets nerfed.

 

Lack of Symettra lightbeam nerf is a big oversight.

post #1178 of 1277

Weird balancing changes man. Ya'll see the fake Jeff Kaplan videos that get posted to the Overwatch subreddit?

post #1179 of 1277
Thread Starter 

Oh...

 

Oh Zarya...

 

How long it took me to see your value you beautiful Russian Queen of Swole. 

 

Sombra meanwhile, is still fucking useless. 

post #1180 of 1277

I have been actively playing her more since the announced D. Va changes.  If those make it live as is off the PTR I will have a new main in Zarya.

post #1181 of 1277
Thread Starter 

Yeah those D.Va nerfs are not great. A far better option would be to give her 300 health and 300 armour. But Zarya's SO good once you figure out when to throw up a Barrier. Get that charge up and you just waste fuckers left and right. 

 

Been playing more and more Genji as well and I've been doing pretty well with him!  Nothing like deflecting a Widow's headshot back at her. 

post #1182 of 1277

yeah, I been trying to learn a new tank, spent some time on Zarya, and getting better with my bubbles (I love opposing bastions), but Winston is more my playstyle with his mobility. Only bummer is a baby chimp does not pop out when I die (seriously, I got killed twice last night and was aiming for my blaster shots when I realized I was just dead).

post #1183 of 1277

If they split the difference and left the damage intact she would be fine.  Even with the last buff to her movement speed people still escape me around corners.  But everything I have seen from the PTR shows her just getting melted.

 

3nnui, make sure to make friends with your Zarya who you hopefully have on your team.  If you can get them to bubble you as you jump in you can do more damage by saving your barrier for 1-2 seconds and help charge your teammate.

post #1184 of 1277
I'm really anxious to play new Road. Hook is just useless now. I am fine with the LoS changes but I wish they'd make it so once hooked all momentum stops, from the videos they're all just breaking free and that's BS. Edit: I didn't see that someone already mentioned stopping momentum up there but they have to do something different. Why they gotta break all the tanks? :'(

I finally broke into Plat and am not too far off from Diamond. We hooked up with some randoms who mesh well with our play style recently and I got nearly 400 SR in one night. FeelsGoodMan.

I've been playing Zen a lot in the last week after not playing him for a couple months. Zen wrecks shit.
Edited by RonaldPerlman - 1/10/17 at 11:49am
post #1185 of 1277
Oh please. "Hook is useless now!" So many butthurt road fans. THIS is how the hook should have always worked! You'll still snag tons of people believe me.
post #1186 of 1277
The first three games I play last night are all losses. In two of those three somebody on my team left the game after about a minute in, so essentially were playing 5 on 6. I lose 85 rank points with those three losses. The fourth game was a hard fought 24 minute battle between two evenly matched teams. A win. I got a total of 5 rank points for the effort. That's just fucking stupid.

The bigger problem though is that teams have to be constructed a certain way, with certain characters or its a loss irregardless of whatever skill an individual player may possess. The last couple of nights I have had the worst luck with team composition while solo queing. I've had so many bastions and torborjns on my team while in attacking mode, I feel like forces are conspiring against me. It's almost an automatic loss when you find yourself in these situations. In a lot of cases I'm able to look at the teams after the game starts and know who will win based on who is playing what. It's just not right.

The last couple of games tonight I played as Reinhardt simply because nobody wanted to tank. In the last game I played we had 1 tank (me) and 5 dps/def. No healers. No second tank. We had a hanzo AND a widowmaker. It was a contested point map. We got obliterated of course. It's such a horrible feeling knowing youre going to lose before the game even starts. It's agonizing to play the game in these situations and it happens way too often.
post #1187 of 1277
Quote:
Originally Posted by bob loblaw View Post

The first three games I play last night are all losses. In two of those three somebody on my team left the game after about a minute in, so essentially were playing 5 on 6. I lose 85 rank points with those three losses. The fourth game was a hard fought 24 minute battle between two evenly matched teams. A win. I got a total of 5 rank points for the effort. That's just fucking stupid.

The bigger problem though is that teams have to be constructed a certain way, with certain characters or its a loss irregardless of whatever skill an individual player may possess. The last couple of nights I have had the worst luck with team composition while solo queing. I've had so many bastions and torborjns on my team while in attacking mode, I feel like forces are conspiring against me. It's almost an automatic loss when you find yourself in these situations. In a lot of cases I'm able to look at the teams after the game starts and know who will win based on who is playing what. It's just not right.

The last couple of games tonight I played as Reinhardt simply because nobody wanted to tank. In the last game I played we had 1 tank (me) and 5 dps/def. No healers. No second tank. We had a hanzo AND a widowmaker. It was a contested point map. We got obliterated of course. It's such a horrible feeling knowing youre going to lose before the game even starts. It's agonizing to play the game in these situations and it happens way too often.

welcome to solo-que my friend.

 

And the sad part is that I think there may be additional forces conspiring against you. There is a 'secret' skill based rating that also is taken into account when deciding your matches. Also from hearthstone, I am sure you know about Blizzards intentions to break win streaks. So let's say you are solo que, and you go Dva and lock down 4 golds and win. Then you play a couple more big stat characters, and also win and also pull a card each match. 

 

I can guarantee you that you will paired up with the worst imaginable teams for the rest of the evening. You will be getting dumpers, sombra trolls, attack torbs and widows in your group all night long. I have lost up to 300 points in a single afternoon of solo-que. 

 

I wish blizzard would just go with pure randomization in their games, in hearthstone, true random would allow the best players to rise to the top, not the best manipulators of their system. In matchmaking, if your teams were solely decided by your SR, it would allow a much easier climb for a skilled player. But blizzard in their efforts to make every game 'feel' closer, really can punish an efficient player. 

post #1188 of 1277
That makes no sense. I'm sure it's your hidden mmr keeping you in bronze. That must be it.
post #1189 of 1277
Quote:
Originally Posted by 3nnui View Post

Quote:
Originally Posted by bob loblaw View Post

The first three games I play last night are all losses. In two of those three somebody on my team left the game after about a minute in, so essentially were playing 5 on 6. I lose 85 rank points with those three losses. The fourth game was a hard fought 24 minute battle between two evenly matched teams. A win. I got a total of 5 rank points for the effort. That's just fucking stupid.


The bigger problem though is that teams have to be constructed a certain way, with certain characters or its a loss irregardless of whatever skill an individual player may possess. The last couple of nights I have had the worst luck with team composition while solo queing. I've had so many bastions and torborjns on my team while in attacking mode, I feel like forces are conspiring against me. It's almost an automatic loss when you find yourself in these situations. In a lot of cases I'm able to look at the teams after the game starts and know who will win based on who is playing what. It's just not right.


The last couple of games tonight I played as Reinhardt simply because nobody wanted to tank. In the last game I played we had 1 tank (me) and 5 dps/def. No healers. No second tank. We had a hanzo AND a widowmaker. It was a contested point map. We got obliterated of course. It's such a horrible feeling knowing youre going to lose before the game even starts. It's agonizing to play the game in these situations and it happens way too often.
welcome to solo-que my friend.

And the sad part is that I think there may be additional forces conspiring against you. There is a 'secret' skill based rating that also is taken into account when deciding your matches. Also from hearthstone, I am sure you know about Blizzards intentions to break win streaks. So let's say you are solo que, and you go Dva and lock down 4 golds and win. Then you play a couple more big stat characters, and also win and also pull a card each match. 

I can guarantee you that you will paired up with the worst imaginable teams for the rest of the evening. You will be getting dumpers, sombra trolls, attack torbs and widows in your group all night long. I have lost up to 300 points in a single afternoon of solo-que. 

I wish blizzard would just go with pure randomization in their games, in hearthstone, true random would allow the best players to rise to the top, not the best manipulators of their system. In matchmaking, if your teams were solely decided by your SR, it would allow a much easier climb for a skilled player. But blizzard in their efforts to make every game 'feel' closer, really can punish an efficient player. 

Oh man, that almost makes too much sense. I knew such a system existed in hearthstone having played that for a long time. I didn't even consider OW might have something similar. Most of the games I've played this season as soldier I've finished with at least 3 gold medals...elims, total damage, and objective kills, so if the game does group you up with worse players to "even" things out I'm probably pretty screwed.
post #1190 of 1277
Quote:
Originally Posted by Munson View Post

That makes no sense. I'm sure it's your hidden mmr keeping you in bronze. That must be it.

I don't think it's outrageous to suggest how you do in a previous game determines what type of team youre put on in the next game.
Edited by bob loblaw - 1/11/17 at 8:36am
post #1191 of 1277
Of course it does, but to completely blame the matchmaking isn't fair. For every gong show you get stuck in, there is one for the enemy team.
post #1192 of 1277

I initially had that complaint in solo queue as well: it seems like the only time we won was when I played out of my fucking mind. Just by averages you would expect to occassionally get a carry. I don't really understand whats going on there, but my experience, at times, has been similar to Bobs.

post #1193 of 1277
Ok, Let's take skill out of the equation altogether. My first post today was mainly about my frustrations with team comp. I think you should be allowed to leave a game prior to the game starting without penalty to your rank. So if you find yourself in a similar situation to what I found myself in last night (1 tank, 5 dps etc etc) you can leave. Maybe you get hit with a 5 minute timeout, but no penalty to rank points. Once the game starts all the current penalties are enforced if you leave early. In fact, I would be fine with upping the penalty to the guy who leaves early simply because of the devastating effect it has on your team.
post #1194 of 1277

The differences between solo-, duo-, trio-, etc queuing are so weird.  A month or so back I solo queued one Sunday afternoon from below 2000 to my season high of 2695.  The next day I promptly lost every single bit of that SR.  Then I proceeded to hover between 1900-2150 in a combo of playing with and without groups.

 

Then Sunday night Perlman and I went in just the two of us and got destroyed with no mic'ed randoms.  The next match we had a duo and two solos we did great with.  So well we decided to stay and six stack it.  We got crushed attacking Route 66, the payload never left the starting line with the other team stonewalling us with a god-tier Mei.  We stayed together for several reasons: 1) Our mains all complimented each other, 2) we were all on mic and communicating, 3) we clicked personality wise, 4) we looked at what we could have done better after that Mei and decided to just move on.  From that point we proceeded to go 9-0 that evening.

 

 

Monday we hit what I feel is a brick wall at 2500+(Group SR).  The competition changes dramatically at that point.  However we still moved forward.  Will need to keep that in mind even though we traded all night.

 

 

Last night was the same, a few god-tier teams, some that were easy and some we fought tooth and nail for.  I personally played for utter shit last night for whatever reason.

 

 

During both those 4 win nights we had KotH matches(3-4 total) where we found ourselves down 0-1 and 0-2 and during the spawn time we identified what we were doing wrong, made a few comp changes and came back to win the matches 3-2.  A few times on Ilios we had to swap a few characters on the fly but we made those changes quickly and decisively and overcame the other comps changes.

 

I was frustrated last night when I got off but now looking back at the actual data and seeing that we managed to at least win more than we lost I am happier.  The group we have found seem likely to be willing to make the changes we need to make if we continue to climb higher and have to modify our comps and the chemistry seems to be there for running four, five and six stacks.

 

The thing I am bothered by if a consistent team were to form like the old raid teams on Destiny is the lack of "practice" time because the seasons run back to back.  Maybe need to designate a night or two just to practicing against AI or another team in custom to play with different makeups.

post #1195 of 1277

Well Tzu I'm trying to divorce the shit out of Ms. Daggers at the moment, if that goes through I'm down for the dedicated squad.

post #1196 of 1277
Quote:
Originally Posted by Zhukov View Post
 

Well Tzu I'm trying to divorce the shit out of Ms. Daggers at the moment, if that goes through I'm down for the dedicated squad.

 

If my experience with divorce is any indication she's likely to get the PS4 in the proceedings... tread carefully.  :D

post #1197 of 1277

PS4 Pro baby.

post #1198 of 1277
I think once you start hitting 2500+ to 3000+, I think the skill gap between players becomes much smaller. Players also care more about rank, thus care more about correct team composition, you get more cooperation. The key is getting out of the dregs into a rank where people actually give a shit.
post #1199 of 1277

Looks like they made some changes to what went up on PTR and this may be what we see coming to live.

 

Quote:
 

Roadhog Hook
- Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
- Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
- Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.

 

Ana
- Biotic Grenade duration reduced from 5s to 4s

 

Sombra
- Hack cooldown reduced from 12s to 8s

 

But I guess they are just going to go ahead and break D. Va.

post #1200 of 1277
Thread Starter 

Those Hog changes are MUCH better at least. 

 

R.I.P. best Waifu :'( 

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