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No Man's Sky (PC & PS4)

post #1 of 448
Thread Starter 

Ok, I've held off long enough on creating this thread.

 

This is a game that will probably be pretty bipolar - either you "get it" right away or you look at it, say "that's boring" and move on to something else. IGN is wrapping up its First Look coverage this week and the release date of June 21st will be here before you know it.

 

For me, this is the game I've wanted to play since I first started playing games on my Atari 400 way back in the day (Star Raiders FTW), moved onto the entire Civilization series, and finally got into consoles when I basically kicked the PC habit. (Macs FTW)

 

The true lure of this game is being able to put in 40-100 hours and see something new every time you boot it up. There really isn't a game that can say that - can they pull it off? I hope so. Landing on a planet and seeing an entirely new species instead of Weird Llama #7 will be the key on whether this game hits it big or is forgotten months from now as Spore 2.

post #2 of 448

Yep, this is the game that might convince me to buy a PS4. I'll wait until more hardcore gamers than me offer up their impressions, but I really hope this thing works out. It's basically my childhood space-faring fantasies made flesh. The twenty minutes of gameplay look less graphically "astounding" than I was expecting, but the pure exploratory, trading and survival rationale sounds very, very cool.

post #3 of 448
My wife has desperately wanted to play this now for the last year. I feel like my kids on I will lose her for a while very shortly.
post #4 of 448
Thread Starter 

My biggest worry is the whole Sentinel thing. Having to tip toe around things that will blow you up just for looking the wrong way at a resource = not fun. I'm fine with having to learn just how far you can push them.. if there is such a thing.

post #5 of 448

From the gameplay example, they didn't seem fussed about collecting natural resources, but were activated when he started vandalising the ancient alien tech. They look more like an incentive programme to use your wits rather than your blaster, but he also said that your wanted level would cool off.

 

If there is one thing about the game I am slightly intimidated by, it's the amount of potential imagination and creative decision making you'll need. I'm all for it, in principle, but aside from watching videos like that am I going to be able to put two and two together, combine elements to make the land grenade and find that cave before I die, for the hundredth time? Plus the idea of having to scratch around for a living while hoping to run into odd clues leading you towards some kind of loose narrative or "lore". Either there is some built in expressway through the story, or it is going to demand more time than anyone but the hardest core gamer can divert to it.

post #6 of 448
Thread Starter 

It seemed like the "drops" for blueprints were pretty plentiful in the playthroughs with the media. So most of what you'll need to build to survive certain environmental challenges would be known early. And from what Sean said in prior interviews, you'll be able to build up your ship pretty quickly to make a good bee-line to the center (finishing the game in just about 40 hours) or you can take it leisurely and finish at around 100 hours.

 

I'm not going to want to be that guy and finish as quickly as possible, but I'll admit that I want to see just what's at the center of the galaxy sooner rather than later.

post #7 of 448

Yeah, I'm definitely curious as to what is at the centre of the galaxy.

 

But knowing myself, I'm just going to get high and explore the cosmos at my own pace.  And that's exactly what I want out of this game.

 

 

Quote:
Originally Posted by tcjsavannah View Post
 

My biggest worry is the whole Sentinel thing. Having to tip toe around things that will blow you up just for looking the wrong way at a resource = not fun. I'm fine with having to learn just how far you can push them.. if there is such a thing.

 

FWIW, I've heard that the Sentinel presence varies from planet to planet.  So one might be swarming with the things.  Another will have none so you can pillage resources as is the right of the human race.  

 

I hope you'll be able to modify your ships to some capacity.

post #8 of 448

I'll be honest in that I'm still completely baffled that this thing has such a grip on people. Still, I hope it lives up to all of your expectations for it.

post #9 of 448
Quote:
Originally Posted by MrSaxon View Post

I'll be honest in that I'm still completely baffled that this thing has such a grip on people. Still, I hope it lives up to all of your expectations for it.
I can see the appeal of the idea, but I can't get past the fact that every attempt to push procedurally-generated game worlds beyond the level of ASCII-art roguelikes and 8-bit Elite seems to just hit a wall of sameness once you've seen every trick the generator has in its playbook. It's what finally got me to kick the Minecraft habit.
post #10 of 448
Thread Starter 
Quote:
Originally Posted by Codename View Post

 

 

FWIW, I've heard that the Sentinel presence varies from planet to planet.  So one might be swarming with the things.  Another will have none so you can pillage resources as is the right of the human race.  

 

I hope you'll be able to modify your ships to some capacity.

I like that you have to choose what type of ship you have to upgrade. Like you just can't have a ship with max guns / max speed / max cargo and go all around the universe at max power. Your playstyle will develop what kind of ship you ultimately have. The trading stuff doesn't interest me, but being able to warp out to systems way the fuck out there does, so I'm upgrading my ship's drive probably the most.

post #11 of 448
Quote:
Originally Posted by commodorejohn View Post

I can see the appeal of the idea, but I can't get past the fact that every attempt to push procedurally-generated game worlds beyond the level of ASCII-art roguelikes and 8-bit Elite seems to just hit a wall of sameness once you've seen every trick the generator has in its playbook. It's what finally got me to kick the Minecraft habit.

 

It's why I stopped playing Elite: Dangerous after only a week. But for me, the issue is what am I trying to accomplish?

 

I can grind in something like The Division or Diablo III because I'm consistently seeing progress, achieving objectives and earning new loot that goes towards being able to play harder missions with my friends. There's also an end-game, and a sense of accomplishment. But with Elite: Dangerous, the game is so punishing in its learning curve, so utterly time-consuming to play due to all of the terribly dull traveling, and so unforgiving in punishments for dying or failing a mission that I simply couldn't be bothered, despite the fact that the exploration aspects were appealing.

 

That's part of why I'm eying No Man's Sky sideways. Is this something I'll have to spend silly amounts of time with just to get started, then move along at a snail's pace, with no clear goals in mind and no chance of ever playing with friends? What am I trying to accomplish, once the novelty of landing on a planet, seeing some creatures, collecting crystals to make a scanner, and leaving again wears off?

 

I need an adversary. I need a new challenge to top the challenge I just conquered. What's the progression in gameplay for No Man's Sky?

post #12 of 448

I haven't dabbled in gaming in a long time (probably since Elder Scrolls: Oblivion), but this game has me intrigued. I may check it out. I think it would be cool to be able to determine a path that allows you to take down the Sentinel organization. Just demolish their oversight so you can pilfer all planets and creatures to your hearts delight. Like space pirates.

post #13 of 448
Thread Starter 

Multiple reports out there that this has been delayed to July or August. Nothing official from Sony or Hello Games yet.

post #14 of 448

Honestly...I'd prefer if it got delayed.

 

Gives me more time to play Overwatch, my Witcher 3 New Game + with expansions and I still need to finish the Battlefleet Gothic: Armada campaign.  And occasionally have some semblance of a social life.

post #15 of 448
I sense an epic let down coming.
post #16 of 448
Thread Starter 

post #17 of 448
Quote:
Originally Posted by Codename View Post
 

Honestly...I'd prefer if it got delayed.

 

Gives me more time to play Overwatch, my Witcher 3 New Game + with expansions and I still need to finish the Battlefleet Gothic: Armada campaign.  And occasionally have some semblance of a social life.

Honestly, I'm with you.  Not because I'm invested in any other game right now, but because I pre-ordered the deluxe set or limited edition, whatever.  One of those sets they do.  And I don't think I'm going to have the money for it at the end of the month due to a family get together.  I'm also not in a hue rush to play it.  Tough I do still need to get Far Harbor.

post #18 of 448
Thread Starter 

New release date is August 9th.

 

I'm sad but it could have been much much worse I guess. At least it's coming out (theoretically) in the summer. 

post #19 of 448

The creator of No Man's SKy has been getting death threats for delaying the game

 

tcjsavannah reportedly claimed to a U.S marshall that he'd been framed before leaping down a waterfall.

post #20 of 448
Quote:
Originally Posted by MrSaxon View Post
 

The creator of No Man's SKy has been getting death threats for delaying the game

 

tcjsavannah reportedly claimed to a U.S marshall that he'd been framed before leaping down a waterfall.

 

Some people should never ever be allowed on the internet.

post #21 of 448

"If you don't give me the thing I want right now, I will kill you and never get it at all! Ha HA!"

post #22 of 448

Sadly this is not new behavior when it comes to games. Social media allows whiny fat losers a bigger soapbox to spew their hateful bullshit to a larger audience now.

post #23 of 448
Thread Starter 
Not only Sean but the guy writing for Kotaku who initially broke the story of the delay.

And no, it wasn't me. It was the one-armed man!
Seriously though. I'll be the first to admit. No Man's Sky is a loner's game. So it's not that surprising that you will get these kinds of reactions. Yes it's profiling to some degree but here's a MASSIVE game encouraging you to get lost in its gameplay and you don't have to interact with anyone to further your progress. Hell, you don't even NEED to progress if you really don't want to. I've read so many stories from people who have said that this is the only game they've ever wanted to play their entire lives. Think about that for a minute. Destiny - a game I've played pretty much solid for the last eight months - is great but it certainly doesn't elicit the same kind of reaction from me.

It's going to be a niche game. Even I understand that. But the people that make up the niche have very strong emotions on it, as evidenced by this news. It's scary, but I'd be lying if I said that a very small part of me doesn't understand. The desire for this game to get it right is waaaay past the desire for the latest FPS or MMO or shooter from their respective fanbases.
post #24 of 448
Quote:
Originally Posted by Jacob Singer View Post

"If you don't give me the thing I want right now, I will kill you and never get it at all! Ha HA!"
Heh. While I do hope they're taking these matters to the police, if I were in their place I'd honestly just publically announce that, if anything happens to me, I've ordered the game's release to be cancelled and all copies and source material destroyed. Then let the insane trolls turn on each other for even hinting at death threats.
post #25 of 448
2K does the opposite of this. You've never wondered why GTA still continues to rake in more sales than all consoles sold, or why Borderlands is big even on the vita, or fuck why Evolve still has some semblance of a player base?

Dev's do this to the end user. Oh, you want to send us death threats and coerce us into releasing untested buggy products that will get reamed by professional critics? Fuck you, we'll do the same back.

Most times the kill list is generated by Pitchfords Shift database or Rockstars Social Club; gamers willingly give out their home addresses and phone number, which they can source into realtime gps tracking. They track down their loyal customers and go, "hey fuckstick you WANT to go out and buy Evolve. Do you want to chase around monsters in glorious asynchronous multiplayer or do you want to bleed out behind this Gamestop? By the time the Panda Express chef discovers your body it'll be too late."

Jake Solomon threw a guy off the Golden Gate bridge for not buying Xcom for the iPad. "Xcom ipad crashes on ipad mini's, that's not an excuse. Your overwatch has ended." Sick bastard likes to try impale people on ship masts.

Sid Meier woke me up in the middle of the night and had a python ready to coil around my wife's throat. "Oh, hey mongy we've been seeing you like to talk shit about how Civ games only get gud when the second expansion is released and you'll only wait for the steam sales now. If you go to your sweet watercooled uber rig and buy Civ Beyond Earth this nightmare will be over. You know what, add Ace Patrol to your cart too. You can go to sleep now, this never happened. But if we see you talking this shit come Civ6 you know what will happen. Sid Meiers Deathsquad will ride again."

The last person who tried exposing the truth on Gamasutra got lobotomized by Shigeru Miyamoto and now writes for Kotaku.

It goes both ways, but these scumbag devs like to play the victim card.

Fun Fact: Ken Levine got the idea for BioShock Infinite's ending when he witnessed Jade Raymond, Robin Hunnicke, and Amy Hennig drown a guy for refusing to buy Journey at E3 2012.
Edited by mongycore - 5/30/16 at 5:29pm
post #26 of 448
Thread Starter 
I feel like I've ridden with Sid Meier's Deathsquad many, many times in my life.
post #27 of 448

Those kinds of people are shitbags, but I can't say I wasn't a bit peeved when it first got pushed back from last year to this summer.  That said, a couple weeks doesn't bother me.

post #28 of 448
Quote:
Originally Posted by mongycore View Post

Do you want to chase around monsters in glorious asynchronous multiplayer or do you want to bleed out behind this Gamestop? By the time the Panda Express chef discovers your body it'll be too late."

Come to think of it, I can't think of a single Gamestop that isn't in close proximity to a Panda Express.
post #29 of 448
Huh, neither can I.
post #30 of 448
Thread Starter 

No Man's Sky has gone gold.

 

Looks like we are really gonna get this. Just a month to go.

post #31 of 448
*sheds a single tear of happiness*
post #32 of 448
Quote:
Originally Posted by tcjsavannah View Post
 

No Man's Sky has gone gold.

 

Looks like we are really gonna get this. Just a month to go.

 

post #33 of 448
Thread Starter 

Little bit of news  - some Dutch firm says that Hello Games infringed on their patent of a "superformula" that inspired some of Sean Murray's development of the in-game procedural generation. But Sean himself tweeted out it is a non-issue.

 

More impactful news - evidently the game comes out August 9th/10th but now for PS4 only - PC gets the game the 12th worldwide. So much for PC Master Race...

 

(there is still MUCH debate on the accuracy of this though)

post #34 of 448
Still nothing confirmed on Steam about that date change.
post #35 of 448
Thread Starter 

Nevermind.

post #36 of 448
Thread Starter 

So a reddit user paid $1250 on Ebay (plus shipping) for a copy of the game that was obtained from a retailer, had it overnighted and booted that badboy up this afternoon and played it.

 

He uploaded three videos (an unpacking video, a video showing the loading screen and the first planet he landed on and then a 26-minute unedited bit of gameplay on the first planet) to Dailymotion, but Sean Murray went on Twitter and essentially shamed him into taking them down.

 

I admit, I got caught up in the whole drama. I watched all three videos before they were taken down. And I disagree completely with what Sean Murray said.

 

The 26-minute unedited video of this guy playing did more to sell me on the game than three whole years of IGN first videos, interviews, gameplay trailers and other features.

 

August 9th can't get here soon enough.

post #37 of 448
Somebody really, really, really needs to get every promoter and marketer in the world together in one place and slap them upside the head until they realize that hype and suspense are not valid ends unto themselves and the goal is for there to be an eventual payoff/catharsis. This is just getting friggin' ridiculous.
post #38 of 448
Well, damn . . . looks like you were right TC, delayed on Steam until Friday. No biggie, working six days a week means I'd not get to invest much time in it until Saturday night anyway.
post #39 of 448

From what I've watched of the PS4 streams, it looks like gathering resources and wandering the planets is the meat of the game. The flying and ship combat stuff is a bit half assed. That's fine with me, since the planets are the main attraction. The frequency with which "Warning: Inventory Is Full!" has been popping up on streamer screens is a little worrying, though.

 

I'm very interested to try it on PC, though we know nothing about that version. Optimization work was probably spent mainly on the PS4 version, what with that Sony marketing money and all.

 

It's a small thing, but the UI bugs the hell out of me. It looks like all the worst parts of the vanilla Destiny UI. The font is nasty, and they do that stupid thing where when you click/use something, you have to watch a little circle fill up for .8 seconds. Why can't you just let me select the thingy. Is watching the little circle fill up supposed to make me feel like I'm doing something more significant?

post #40 of 448
Thread Starter 

Yeah, there is a day 1 patch incoming and I hope that it does address some of the issues that streamers who got copies of the game early (by whatever means) talked about. Sony did say that it's "resetting the servers" so all those early streamers and players will see their stuff wiped.

 

The inventory full stuff means that my first priority will be upgrading my suit and ship for more slots, -then- I'll go out and collect resources.

 

Still can't wait though. Just three more days.

post #41 of 448
Thread Starter 
post #42 of 448
Valuable alien poop is the least of it. If what I'm reading is correct, base building and the owning of space stations may become a thing in a future patch/update.
Edited by Turingmachine75 - 8/7/16 at 1:56pm
post #43 of 448

"Alien poop"

 

hee hee

post #44 of 448

LOL @ them releasing a Day One patch that changes the entire game. 

 

Also, they're being really damn slow at sending out review copies.


Edited by MrSaxon - 8/8/16 at 5:49am
post #45 of 448

Caved in and preorder this one digital for PS4.

 

I now eagerly await to see who will be the first idiot to name a huge planet "Your Mom"

post #46 of 448
Thread Starter 
There are supposedly filters but yeah, I fully expect plenty of "ur mom" "yo mamma" "deez nuts" names to be made and shared throughout social media.
post #47 of 448

I do hope that if there is an orange, toxic and mostly gas based planet, it gets named "Trump Dump"

post #48 of 448

I've liked what I've seen on Twitch streams.  It really feels like your piloting a space ship.  Kinda feels like some sort of combo of Eve and Destiny.  I just wonder if there is going to be enough conflict to keep things interesting, because I think riding around mining materials all day is going to get old.

post #49 of 448

Oooh, I should make a list of Twilight Imperium planets and use those.

post #50 of 448

Yeah, what's the reason for collecting materials? Can you build bases and colonize the worlds or something? Or are you just collecting materials to sell them to buy new ships or something?

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