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No Man's Sky (PC & PS4) - Page 5

post #201 of 448

Live, got glitched in the station the first time, had to use pulse engines to get unstuck.

post #202 of 448
Quote:
Originally Posted by MrSaxon View Post
 

A little too early for me but, if you're still on later, I may pop by again and watch you do some more intergalactic mining. Was fun hanging out with fellow SirJonSnowers (we need a fanbase name, guyzzzz) Tzu, Flint and DT!

 

"Snowballers"?

post #203 of 448

WOOOT! Downloading! :D

post #204 of 448

...and done. Was worried the Steam servers would get smashed, but all praise Lord Gabe.

 

See you all in a few hours, or a few minutes complaining about NVidia incompatibility issues.

post #205 of 448
Three restarts. First to get it out of windowed mode. Then, to see how it likes Alt Tab to desktop.

Answer, it does not like it one bit.
post #206 of 448
Quote:
Originally Posted by mongycore View Post

The real problem NMS will face on pc, and will probably get reamed in steam reviews, is the constant crashing.

Totalbiscuit just called it an Arkham Knight sized clusterfuck on twitter. Hour 1 reviews are all red on the steam store page. Crashes on start, poor performance.

Steam user forums right now:



At least Valve lets people do refunds, so there's that.
post #207 of 448

I think I didn't have a single crash yesterday,  but just had another.

 

Stream is back up.

post #208 of 448
Quote:
Originally Posted by mongycore View Post


Totalbiscuit just called it an Arkham Knight sized clusterfuck on twitter. Hour 1 reviews are all red on the steam store page. Crashes on start, poor performance.

Steam user forums right now:



At least Valve lets people do refunds, so there's that.

 

Good lord. If your release is one of the most anticipated of the year, you need to test your shit more than once before you release it. What the fuck were Hello Games thinking?!

post #209 of 448
When he mentioned, I think it was on twitter or their .plan blog thing, they hired a full staff of QA testers AFTER LAUNCHING THE GAME for tackling ps4 issues....oh man, yeah, they probably just asked cousin bob to give the pc build a once over. Not unlike some studio houses that had 1 lonely guy doing vita compliance work in the good old days, lol.
post #210 of 448

Totalbiscuit just said he's cancelling his live stream of the game (which has 25,000 viewers) because the frame rate is awful and he's having a terrible time trying to play it. 

 

He's currently ranting at the absence of review copies, and praising Steam's refund system.

post #211 of 448

Console master race! ;)

post #212 of 448

Yes, it's starting to seem that way with the recent trend of terrible, broken PC ports. 

post #213 of 448

Just had my first crash. Popped back in here to complain about it, but looks like it's old news! :)

 

Frame rates are fine for me, but I've still got the pop in that I'm seeing on other peoples streams, but I'm on the default graphic settings. Going to see what the NVidia tool reckons it can do with it before diving back in.

 

And yes, QA after the fact. Genius. (QA Manager here).

post #214 of 448
Thread Starter 

I guess resignation has set in that it was too ambitious for too small of a team. Sorry to hear about all the PC crashing issues. I still think I'll be playing for a while but it's not looking good right now for good ol' Sean and his intrepid band.

post #215 of 448
The only system the game isn't crashing on is the Xbox One, at least Shawn has that going for him.

On god's rig the game runs fine. Despite the settings indicating fps up to 110/120? Getting a consistent 60 frames on my 1440p 144hz Gsync monitor, but with too much occasional hitching when entering new zones. This on an m.2 ssd pro. Game could have used more time in the oven. No crashes yet, but they are inevitable.

Maybe after lunch I'll give 4k a shot.

Game runs fine, all you need is to spend $1200 on a video card. Geesh pc gamers, get with the program already.
post #216 of 448
"Dad . . . it runs bad."

- My son 20 minutes ago.
post #217 of 448

https://theringer.com/no-mans-sky-will-test-your-tastes-473aaca8d6c0#.dsf2776gc

 

Probably the review that's closest to my feelings.

 

I like the game, but I can see the end in sight.  The game needs more conflict to hold my interest.  I can tolerate farming as much as anybody if the reward is great enough, but constantly gathering mats to hop solar systems isn't enough of a reward IMO.  

post #218 of 448

Third crash. Doesn't seem to be liking me recharging my life support, that's been the cause of the crash each time now.

post #219 of 448
Quote:
Originally Posted by bob loblaw View Post
 

 

I like the game, but I can see the end in sight.  The game needs more conflict to hold my interest.  I can tolerate farming as much as anybody if the reward is great enough, but constantly gathering mats to hop solar systems isn't enough of a reward IMO.  

post #220 of 448
60 fps at 4k all maxed out, but the stuttering is more pronounced when it's trying to stream shit in the background.

Runs fine at 1440p on my other pc, which has the evga ftw 1080 gtx.

So tips for pc folk: Set your screen to Borderless, set frame rate limit to max, and adjust graphics/anti-aliasing to get it to where you're happy with performance (or at least 60 locked). Having a gsync monitor helps, but won't cure the stuttering.

But man, these crashes are much more frequent than on ps4. I'm at 75 minutes played, might do a refund before hitting 120 minute barrier because fuck garbage ports in the asshole.
post #221 of 448

Not only did this not start on my PC, the screen is zoomed in and I can't seem to fix it.

post #222 of 448

This game seems lonely as fuck.  

post #223 of 448
Yeah, the mood of the game is my favorite thing about it.
post #224 of 448
Quote:
Originally Posted by Overlord View Post
 

This game seems lonely as fuck.  

 

Now that you mention it...

post #225 of 448

Found I've reduced crashes simply by not going into life support and picking an element, rather picking the element and then selecting lifesupport. Game just started to lock up and stutter for me, so taking a quick break, but overall, I'm okay with it so far. Certainly played worse on Day 1.

post #226 of 448
Quote:
Originally Posted by mongycore View Post

60 fps at 4k all maxed out, but the stuttering is more pronounced when it's trying to stream shit in the background.

Runs fine at 1440p on my other pc, which has the evga ftw 1080 gtx.

So tips for pc folk: Set your screen to Borderless, set frame rate limit to max, and adjust graphics/anti-aliasing to get it to where you're happy with performance (or at least 60 locked). Having a gsync monitor helps, but won't cure the stuttering.

But man, these crashes are much more frequent than on ps4. I'm at 75 minutes played, might do a refund before hitting 120 minute barrier because fuck garbage ports in the asshole.

 

Ah, top tips thanks. Borderless means I can switch back to desktop without crashing the game. Nice. Didn't even notice the Frame setting too. Cool, let's see how this goes.

post #227 of 448
PC: How do I start a new game?
post #228 of 448
Quote:
Originally Posted by Turingmachine75 View Post

PC: How do I start a new game?

 

Hold down Alt and hit F4.

post #229 of 448
Oh, ok

. . .

. . .

. . .

Oh . . . ok
post #230 of 448

Up again for a couple hours.  I've kind of got the melee-jet boost move down to move pretty fast.

post #231 of 448

Probably my favorite Youtube comment of the day:

 

post #232 of 448

On.  Friends are coming over, so not sure how long I'll be streaming

post #233 of 448
Thread Starter 
I finally figured out that a souped up phase beam is much better (for me) at killing pirate ships than the cannon. If I can just find some upgraded shield technology then I'd be set.
post #234 of 448

Yeah, I found that too. Couldn't make the cannon work at all, but the Phase Beam just autolocks and smashes them.

post #235 of 448
Phase Beams don't work for me at all across any ship. They instantly overheat and damage my own ship. The cannon, for me, is ridiculous. No ships have survived a single volley. It looks like broken weapons are procedural too.
post #236 of 448

So whats the word on this so far guys? After much watching youtube I get the impression "a mile wide, but an inch deep" seems to be the consensus.

post #237 of 448
Quote:
Originally Posted by The Rain Dog View Post

So whats the word on this so far guys? After much watching youtube I get the impression "a mile wide, but an inch deep" seems to be the consensus.

At present (about 10 hours in), that's my impression. It's a great idea with a number of interesting bits, but there simply isn't any single aspect that isn't done vastly better by other games.

The forthcoming additions may bring me around, but at present I'm simply bored with the repetition that set in around hour six.
post #238 of 448

I tried it on my buddy's modest PC with an older Nvidia GPU. He can run stuff like MGV: Phantom Pain really well, since that one is optimized nicely. No Man's Sky was peaking at about 10fps on all lowest settings at 1080p, combined with that slow motion effect you get with some games at low fps. At least the game launched, lol.

 

So, I can't say I gave it a fair shake with the unplayable slowness, but it seems pretty bad by my tastes. I hate everything about the UI and inventory. Hold down the E key for a full two seconds to do anything and everything...why, god, why.

 

I walked around and gathered some resources for him to start fixing the ship. Everything looked similarly brown and slopey in all directions. I couldn't even explore if I wanted to, what with being tethered to the ship by the limited life support.

 

I read about getting the bypass chip thing in the future to call the ship to outposts, but it sounds like a lot of pain in the ass just to do basic exploring and aimless wandering, which was mainly what I was interested in. The "survival" elements limiting your mobility kinda ruins it for me.

post #239 of 448

I'm loving it myself. But I kind of get the skinner box appeal. The ship tethering problem tends to go away once you have some survival buffs and you can roam freely if you like, but there really isn't much incentive to do so as the world is so vast it's easier just to fly around looking for likely farming spots.

 

Steam has me logged on 21 hours and the games been out 36. Think I need help. Or sleep.

 

Most definately not for everyone, maybe not most people in fact, but I'm having more fun with this than I did with Elite, mostly due to the planet exploring component.

post #240 of 448

The other day I found  a planet with Gravitno Balls on the surface and the Pearls in caves.  I should have farmed there even longer than I did.

post #241 of 448
48 Slot ships cost between 100-116 million from the space station aliens I run into. Lucked out today and found a 48 ugly one on a super nuclear planet, so it was kinda worth it. Just hit 47 slots in my space suit. Now because I'm hauling good shit I'm being scanned and attacked nearly once per entry into a planet, it kind of sucks but yeah the beam weapon is great. After spending all of Friday grinding I'm now focusing on the atlas path.
post #242 of 448
Quote:
Originally Posted by flint View Post
 

I'm loving it myself. But I kind of get the skinner box appeal. The ship tethering problem tends to go away once you have some survival buffs and you can roam freely if you like, but there really isn't much incentive to do so as the world is so vast it's easier just to fly around looking for likely farming spots.

 

Steam has me logged on 21 hours and the games been out 36. Think I need help. Or sleep.

 

Most definately not for everyone, maybe not most people in fact, but I'm having more fun with this than I did with Elite, mostly due to the planet exploring component.

 

Is it running okay for you now?

post #243 of 448
9 hours played on pc, lol no refund. Game smoothed out performance wise and no crashing after visiting some planets and new systems. Weird they shipped the game where it was forced to bake shadercache on the fly. Honestly, they should pay Carlos Cuello a big pile of money so he can fix this for them and implement that stuff in their staging and final build machines. There's a reason AAA houses do that stuff beforehand. Technically NMS is a small game with a tiny pool of resources on disk, the excuse of them having to bake 18 gajillion assets doesn't hold water.

Haven't tried out the experimental branch but coworkers who opted in say it's unstable compare to the official release, so they have a lot of OT to do...some crunch time to fix their released game, which is just comical from a gamedev perspective.
post #244 of 448

About 10 hours in, and touch wood with crossed fingers and all, but it's actually been pretty stable for me so far. Running it borderless with everything maxed and I'm generally maintaining 60fps apart from odd hitches and on planets with a lot of weather effects. So all in all, I'm counting myself fairly lucky so far. The only real problems I've had with it have been with trying to record gameplay for our podcast's Facebook, which leads to FPS drops all round, but I'm suspecting that it could be more to do with my decent-but-ageing i5 not being able to handle the load than anything else.

 

As for the game, I'm enjoying it, at least for now. It's very much a 'chill-out' kind of game about finding a rhythm with a relatively simple gameplay loop and enjoying the sights along the way, though like others I do worry that the scope is going to drag out the sense of progression to the point where it becomes a chore. The game seems a little confused design-wise in that it keeps dangling carrots to make people explore one location deeper and deeper, yet also with the whole Atlas path thing also wants you to keep moving forward and keep your eyes on the goal of reaching the centre of the universe. The latter definitely seems to be the best way to play the game; I think the way that the procedural generation keeps re-using assets (even the wildlife is clearly made of different combinations of prefabricated assets) means that trying to 100% every planet would just lead to burn-out pretty quickly. But even then, I do wonder if things might end up getting too homogenous to sustain interest even when moving quickly.

 

That said, the game does atmosphere marvelously, and does throw in the odd little tweak to keep you on your toes, like the odd planet with acid rain or becomes dangerously hot in daylight hours, or one monolith that, fuck knows why, threw me a moral challenge regarding an agonized, reanimated dead bird. I'm hoping the game keeps this stuff up, because it's little moments like this that'll keep me playing.

 

I will say this, though: fuck the fucking sentinels. Annoying little nagging floating fun voids they are. I get it, you don't want players to be able to kill stuff and farm materials with impunity, but you are selling the game on a sense of freedom and hingeing the mechanics on gathering these materials en masse. Do we really need these obnoxious little robo-nannies following us around and punishing us for doing the shit the game needs us to do? I'd love to see future path at the very least make the things a shitload rarer, rather than a constant annoyance.

post #245 of 448
Sentinels just want hugs. Homing plasma grenade hugs of pure love. Shards of tender loving care only a honda civic passenger air bag would appreciate.
post #246 of 448
Quote:
Originally Posted by mongycore View Post

 Technically NMS is a small game with a tiny pool of resources on disk, the excuse of them having to bake 18 gajillion assets doesn't hold water.

Now, this is total, uninformed speculation on my part, but I've increasingly gotten the feeling that it was always meant to be an indie game, ambitious but still low-budget, that somewhere along the line got inflated into a AAA release - again, I'm just speculating here, but I wonder if Sony had a lot to do with that. Have to say, the released game isn't really changing that opinion so far.

post #247 of 448
Quote:
Originally Posted by MrSaxon View Post
 

 

Is it running okay for you now?

 

There are some beta OpenGL drivers on the Nvidia site that seem to have stablised things. No crashes since.

 

Still does plenty that annoys me... you can't look around the cockpit (they didn't bind the keys for that in the PC version, so only get that if you use a controller). The rendering is just a little too slow when flying over planets so it's easy to miss stuff. And goddamn I'd like a free flight mode.

 

But yeah, still hooked, still playing.

post #248 of 448
Quote:
Originally Posted by Workyticket View Post

Now, this is total, uninformed speculation on my part, but I've increasingly gotten the feeling that it was always meant to be an indie game, ambitious but still low-budget, that somewhere along the line got inflated into a AAA release - again, I'm just speculating here, but I wonder if Sony had a lot to do with that. Have to say, the released game isn't really changing that opinion so far.

Sony was riding high after spanking the shit out of Microsoft those first few years at E3. The applause at no drm checks, the pricing. They've shown an interest in curating stuff for their platform with Grim Fandango and the Shenmue kickstarter. After the NMS unveiling at E3 the hype was building up quickly - makes sense Adam Boyes and John Drake would do some behind the scenes stuff to make that happen.

If NMS was an indie game, it would get some leeway from the fans and press. The same way you'd overlook a clumsy unity based game or up and coming space shooters like House of the Dying Sun (but that game knows its scope and final target). NMS isn't an indie game. It isn't priced like an indie game. For $60 bucks you would hope they hired capable engineers and testers to make sure that shit worked day 1. Not, you know, hire a full QA team 2 days after launch, and then put out fires on day1 of the pc release.

There's a lot the game does well, but man, it could use some work. At least Shawn Murray is transparent with the end users about what their plans are instead of bailing out cash in hand like we saw with the Trine 3 devs or that asshat who abandoned DayZ. On that front, they are trying to deliver a game that would meet most of our expectations. Once everything is stable, that they've proven they respect the customers, maybe even go the CDPR route and keep churning out new upgrades and content over the next few months/year.

My goto list of shit they should fix (after resolving stability and performance):

- Sentinels, fuck off with that shit. I want to explore the planets and just have a good time. Fucking nagware.

- Reconfigure the inventory systems. Ship and Suit sub-systems should be segregated like the microtool. Let me go fuck crazy with resources without having to agonize and regret dumping off a stack of copper or aluminum because I needed Plutonium for my ship. Or I got to a planet requiring me to install a radiation dampener.

- Provide trophy/achievement disabling options to tone down survival stuff or combat. Go full on walking simulator, intersteller Dear Esther.

- A fucking planet map dammit. Oh nice, I found this sweet loot cave of infinite pearls. Nope, I can't leave this sweet loot cave so now I'm stuck grinding the fucking thing empty for a whole day because
I sure as shit know I'll never find my way back here. Way point tags are useless.

- Make some planets like real planets, with arctic and hot regions. Sure there are some extreme conditions out there necessitating super hot lava planet or ice cold frozen world, but there are some in between. This singular approach to world creation is the one thing showing off how limited the procedural generating engine is - alongside the samey animals I keep discovering. If it weren't for the money bonus I'd ignore them already. Hell, why not do a dlc spore-esque creature creator at some point where people can upload their stuff.

- Fix the user interface. Get rid of the Destiny inspired menu selector crap, this is egregious on pc.

- Co-op exploring and/or pvp. Not really a fan of pvp, fuck that actually but some people dig that shit.

- A pure offline mode or option to ignore other people's online named systems, planets, etc.

- Is PSVR happening? On pc throw in some HTC Vive support.

- And readjust launch thrusters spending, or provide blueprints that cut down the cost of how much plutonium they burn up.

- I'm starting to be a nice decent dickhead pirate killing things, but I'm not seeing much in the way of being a humble space trucker. Implement some trading and providing a way to make money.

- Put a ship foundry out there somewhere. Let me build and completely customize a ship, make it expensive if you have to, but at least have that option. Let me spend that money.

- Planets need more emergent encounters. This one will be hard to do because randomized encounters do get old, ie the stuff you'd come across in RDR. I think what the game needs is developer created events in addition to the main story beats. Hire some guest writers to do one off stories and adventures. Bring in some voice actors. It's a big universe, be an awful waste of space to not put stuff in there.

- Add some AI dialog and quests, don't annoy us like Fall Out's Preston, but give something to do in each unique system. Encourage exploring off the beaten path or nudge us into abandoning the min/max efficiency route the game forces you down.

- Custom soundtracks please, at least on pc. You give me an option to fly around in a Firefly but I can't play some sweet Bear McCreary tunes?

Now I'm just spitballing shit so I'll stop. Feel free to add your own wishlist.
post #249 of 448

I'd like it if they just added a save point when entering your ship, not just exiting.  Now, with the crashes, every time I farm I jump in, out, and back into my ship.  So stupid.

post #250 of 448

I can't believe that, in all of their testing, nobody came up with the idea of being able to add your own markers. I was listening to a podcast where someone described encountering a crashed ship that was superior to her own, and so she took a trip to the nearest station in order to purchase the necessary materials so that she could repair it. Of course, when she returned to the planet, she couldn't find it again and had no idea where it was....

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