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No Man's Sky (PC & PS4) - Page 9

post #401 of 448
Seems they didn't need to bother, what with its presales going platinum.
post #402 of 448
Quote:
Originally Posted by Bill View Post
 

 

In that case, why not just buy or license the random worlds algorithm?



Genicap waited until the game was almost gold before going public. They didn't want Sean Murray's money, they wanted Sony's money. And their case is about as bulletproof as it gets, dude went to the New Yorker and walked them through how he was using the formula. They wanted a very significant chunk of the sales, Sony said nah, I would imagine Genicap's argument now is that the game was sold very publicly as using their work, and they want their cut.

post #403 of 448
Quote:
Originally Posted by Zhukov View Post
 



Genicap waited until the game was almost gold before going public. They didn't want Sean Murray's money, they wanted Sony's money. And their case is about as bulletproof as it gets, dude went to the New Yorker and walked them through how he was using the formula. They wanted a very significant chunk of the sales, Sony said nah, I would imagine Genicap's argument now is that the game was sold very publicly as using their work, and they want their cut.

 

This whole thing gives me a headache.

post #404 of 448

Well, survival mode is HARD. Died three times just trying to get my first ship into space. Died once trying to get from the first planet to the space station. I hadn't died ONCE in all the hours I was playing on normal. It really forces you to plan your landings and journeys. 200 Plutonium to launch (and plutonium is much more sparse) means you land at a bay at the early stages and make short trips.

 

I think I like it. Base Building doesn't really appeal on my normal save at the moment, just because of the lack of challenge, so I think I'm going to go for the freighter/base in this mode.

post #405 of 448
Quote:
No Man's Sky did not use misleading promotional material, rules Advertising Standards Authority
 
"No further action required."
 

The following excerpts cover the main points:

 

"The ad contained several screenshots and two different video trailers for the game, as well as a text description. We understood that, as NMS was procedurally generated, player experiences would vary according to what material was generated in their play-through. The summary description of the game made clear that it was procedurally generated, that the game universe was essentially infinite, and that the core premise was exploration.

 

"As such, we considered consumers would understand the images and videos to be representative of the type of content they would encounter during gameplay, but would not generally expect to see those specific creatures, landscapes, battles and structures. We therefore considered whether the game and footage provided by Hello Games contained gameplay material of a sufficiently similar type to that depicted in the ad.

 

"We understood that the user interface design and the aiming system had undergone cosmetic changes since the footage for the videos was recorded. However, we did not consider that these elements would affect a consumer’s decision to purchase the game, as they were superficial and incidental components in relation to the core gameplay mechanics and features. We therefore did not consider the ad was likely to mislead in that regard.

 

"We understood that the screenshots and videos in the ad had been created using game footage, and acknowledged that in doing this the advertisers would aim to show the product in the best light. Taking into account the above points, we considered that the overall impression of the ad was consistent with gameplay and the footage provided, both in terms of that captured by Hello Games and by third parties, and that it did not exaggerate the expected player experience of the game. We therefore concluded that the ad did not breach the Code."

 

http://www.pcgamer.com/no-mans-sky-did-not-use-misleading-promotional-material-rules-advertising-standards-authority/

post #406 of 448

.


Edited by Overlord - 7/27/17 at 12:49pm
post #407 of 448
Well, you could always plan for it initially and then realize it wouldn't scale (I wondered from the start how they were planning to do a massively-multiplayer persistent-world game on that scale) or run into other issues and dike it out. But they certainly would've made that decision well before the actual release, and yet they were lying about it right up until that point anyway.
post #408 of 448
Quote:
Originally Posted by commodorejohn View Post

Well, you could always plan for it initially and then realize it wouldn't scale (I wondered from the start how they were planning to do a massively-multiplayer persistent-world game on that scale) or run into other issues and dike it out. But they certainly would've made that decision well before the actual release, and yet they were lying about it right up until that point anyway.

 

Yeah, he was still saying this shit two weeks from release!

post #409 of 448

I think maybe he put too much faith in his whole "the universe is so so so big you'll never find other players" pitch withstanding the scrutiny of players testing the limits of the game.

 

Didn't two guys land on the same planet as one another right after launch day (and couldn't see one another)? Did he backtrack on multiplayer before or after this?

 

If you take him at his word, maybe it was a marketing angle (infinite space!) that got out of hand.

 

Personally, I think it must have been related to them switching engines so close to release that it broke parts of the game.

 

Doesn't exactly explain why he was still trying to sell multiplayer so close to launch (unless it was super last minute).

post #410 of 448

Sounds like whoever the ASA sent to investigate probably had no background in video games or software because Hello Games seems to have just dazzled them with the very concept of "procedurally generated" and somehow convinced them that because they things that are procedurally generated...well then ANYTHING can happen and so anything that happens in those ads may never happen again. 

 

Either that or some money changed hands.

post #411 of 448

Not like the ASA has any teeth anyway. It was already limited to essentially policing the posters, television adverts and Steam Screenshots. No-one really takes them seriously, and it's kind of a badge of honor to get a slap on the wrist from them. Your product gets a free advert a second time (the Beach Body Ready poster comes to mind), when it's reported in the news long after the campaign has finished anyway.

 

I think the only person on the take here was the guy claiming expenses and pay per view at the Guildford Travelodge for a few weeks whilst he went for a few interviews with Hello Games devs.

post #412 of 448

Oh, and I'd like to point out, Survival Mode has basically got me back into the game anyway. The worlds are certainly more interesting, but frankly, given each of them can kill you ten minutes after you leave the ship, the boredom doesn't set in and the game has become a challenge. The same basic flaws are still there obviously, but it's interesting to me again and the Base Building is a nice side element.

post #413 of 448

I could have sworn that they kept insisting this was a single player game, that it isn't multiplayer in the sense of you can find a friend and play with them.  I thought they said that any multiplayer is more of a Dark Souls kind of thing, like the naming of planets and whatever.  

post #414 of 448

To those who have played the update, did the devs include a way to find your base again after leaving it? I remember returning to specific spots on a planet once you're in orbit was near impossible.

post #415 of 448

I haven't played the update yet, but I did read that you can instantly warp back to your base from any point in the galaxy.

post #416 of 448
Yes, you can warp to your base from any station. They also added Beacons, which you can craft to record pints of interest.
post #417 of 448
Quote:
Originally Posted by flint View Post

...which you can craft to record pints of interest.

 

What a crafted pint of interest may look like.

post #418 of 448
Quote:
Originally Posted by Jacob Singer View Post
 

 

What a crafted pint of interest may look like.

 

That looks like macro lager swill.

 

post #419 of 448

I would kill to run an intergalactic pub in NMS.  Maybe that will be in the next update!

post #420 of 448
Quote:
Originally Posted by Headless Fett View Post
 

I would kill to run an intergalactic pub in NMS.  Maybe that will be in the next update!

post #421 of 448
Quote:
Originally Posted by Headless Fett View Post
 

I would kill to run an intergalactic pub in NMS.  Maybe that will be in the next update!

Well, until they have an actual multiplayer, it would be a very lonely pub.

post #422 of 448
So really, what everybody seems to want out of this is just a MUCK.
post #423 of 448
Lol. I'm drunk in a tux. It's hard to be held responsible for auto correct at this stage.
post #424 of 448

Hey I just got this game, started it up on the Hardcore Survival mode. 
 

This is pretty cool! For the $25 or whatever, it seems very solid.

 

My main question is: how the fuck do you not die? Cause I'm trapped on Planet Hell and don't see any realistic way of ever getting off.

post #425 of 448
Quote:
Originally Posted by Zhukov View Post
 

Hey I just got this game, started it up on the Hardcore Survival mode. 
 

This is pretty cool! For the $25 or whatever, it seems very solid.

 

My main question is: how the fuck do you not die? Cause I'm trapped on Planet Hell and don't see any realistic way of ever getting off.

 

post #426 of 448
Quote:
Originally Posted by Zhukov View Post
 

Hey I just got this game, started it up on the Hardcore Survival mode. 
 

This is pretty cool! For the $25 or whatever, it seems very solid.

 

My main question is: how the fuck do you not die? Cause I'm trapped on Planet Hell and don't see any realistic way of ever getting off.

 

Find Zinc, Plutonium and Heridium. Don't worry about dying. Find it, transfer it to the ship the moment you get it. Then make a run (but don't run... walk, your suit will drain faster so run only when you have to) for the spaceship, use any caves or cover to recharge your environment suit. Finally, when you take off, hover in orbit and watch the bottom left panel, a little circle will fill up. When it reaches the max, pirates will scan you. Dive back down into the planet atmosphere. Then, when the scan fails, boost like fuck to the space station.


Edited by flint - 12/31/16 at 3:12am
post #427 of 448

To move fastest, dash forward, melee, and hit your boost jump.  You can then feather your throttle and move MUCH faster than running.

post #428 of 448
Quote:
Originally Posted by sirjonsnow View Post
 

To move fastest, dash forward, melee, and hit your boost jump.  You can then feather your throttle and move MUCH faster than running.

 

[INSERT MIND BLOWN GIF]

post #429 of 448
Shit, when pirates scan you, just fight them. Use a beam weapon. Don't chase them around either. When one is in front of you, fly in reverse. You can usually take them out quick and easy.
post #430 of 448
Quote:
Originally Posted by Dalyn View Post

Shit, when pirates scan you, just fight them. Use a beam weapon. Don't chase them around either. When one is in front of you, fly in reverse. You can usually take them out quick and easy.

 

In Survival, with your base ship, pirates destroy you in a single pass. Run to orbit before the scan finishes. Took me about 2 hours before the ship was ready to take them down, and I'm still getting owned occasionally in the bigger battles.

post #431 of 448

OK. Fuck Planet Hell.

 

Restarted, very fly planet. Ice Cold.

 

How do I keep from freezing to death tho?

post #432 of 448

Walk, carefully, from cover to cover. Any overhang will do. Wait until your energy recharges, and head off again. General direction of your goal (Heridium first, then ship), but prioritise moving from cover to cover, deviate only for Zinc, Plutonium and Thamium.

 

You've really only changed one hell planet for another. :)

post #433 of 448
Quote:
Originally Posted by flint View Post

 

You've really only changed one hell planet for another. :)

 

post #434 of 448
Quote:
Originally Posted by Overlord View Post
 

 

 

That's good stuff.

 

I'll definitely let you guys know if I ever escape the starting planet.

post #435 of 448

Have you guys played Astroneer? It's only $20, is actually multiplayer, and it's fun to figure out what resources are immediately available on your world, and determine a build order for your base to maximize production.

post #436 of 448
Quote:
Originally Posted by D.T. View Post
 

Have you guys played Astroneer? It's only $20, is actually multiplayer, and it's fun to figure out what resources are immediately available on your world, and determine a build order for your base to maximize production.

 

Oh yeah for sure, the trailer for it is really good. I've been waiting for it to go on sale, as is the fate of all Steam games.

post #437 of 448
Quote:
Originally Posted by Overlord View Post



Good lord(Overlord?)! That is quite terrifying.

Feel my anger I as let the hate flow through me.
post #438 of 448

I was under the impression that this was a space exploration game, not a planetary search/survival game. Are there even factions/alliances with the space pirates, or are you just considered an asshole and attacked regardless?

post #439 of 448
Quote:
Originally Posted by Jacob Singer View Post
 

I was under the impression that this was a space exploration game, not a planetary search/survival game. Are there even factions/alliances with the space pirates, or are you just considered an asshole and attacked regardless?

post #440 of 448
Quote:
Originally Posted by Jacob Singer View Post
 

I was under the impression that this was a space exploration game, not a planetary search/survival game. Are there even factions/alliances with the space pirates, or are you just considered an asshole and attacked regardless?

 

There are factions, its totes a survival game.

 

Well, I guess normal mode is just about the exploration. Which is nice, but since the challenge is nonexistent that means everything you have to do to proceed just feels like a pain in the ass.

Survival mode is all about trying not to die, which is actually pretty cool. Discovering an underground cave network is a bit more engaging when you were about to die if you didnt come across it. 

My issue there is the difficulty difference between those two is out of control. 

 

Anyway my roommate got ELITE DANGEROUS and fuck all this I gotta play that game. Shit is so tight.

post #441 of 448
Quote:
Originally Posted by Zhukov View Post
 

Anyway my roommate got ELITE DANGEROUS and fuck all this I gotta play that game. Shit is so tight.

 

 

I was nervous about jumping since it seems pretty difficult but fuck it, I got to get on that train. 

post #442 of 448

I totally miss E:D.  My wife has stolen my desktop for her job, and my HOTAS was acting messed up.  Right now I'm just eagerly awaiting the PS4 version, and hoping it somewhat stacks up to the awesomeness of the PC version (and is PSVR compatible).  But yeah, E:D kicks No Man's Sky's ass morning noon and night.

post #443 of 448
Quote:
Originally Posted by Dalyn View Post
 

I totally miss E:D.  

 

Doesn't sound like your wife misses your ED.  It's an easily treatable condition that affects a high percentage of men past a certain age.  

post #444 of 448
Quote:
Originally Posted by Overlord View Post

Doesn't sound like your wife misses your ED.  It's an easily treatable condition that affects a high percentage of men past a certain age.  

Thats a pretty flaccid low blow, my Overlord. Surely you can try harder to garner a larger rection.
post #445 of 448

Now I get it!!!

post #446 of 448

Dicks!

 

In Space!


Spacedicks!

 

Procedurally generated and infinite in variety!

 

[insert GIF here]

post #447 of 448
Quote:
Originally Posted by Dalyn View Post
 

Now I get it!!!

 

...that's what she said.  

post #448 of 448

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