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No Man's Sky (PC & PS4) - Page 2

post #51 of 448
Thread Starter 
Materials help you survive, charge your equipment, upgrade your equipment, build items that let you explore more. Rare elements can be traded for good $$ and the latest patch notes say that outpost/base building and large cargo freighters will be in.
post #52 of 448

I just wonder what the purpose of base building is if you rarely interact with anybody else.

post #53 of 448
Thread Starter 

No idea. 

 

Sean Murray is doing a live stream on Twitch about two hours from now (2:30 pm ET) with the patch installed so maybe he will explain some of the new features.

post #54 of 448

I believe there is a way for friends to find each other in the universe, I just wonder what the point of that would be.  Also, is it possible to attack another player's base?  I know there are supposed to be like 50 billion-trillion planets or whatever, but theoretically you could run into other players naturally.

post #55 of 448
Thread Starter 

I'm assuming base building would just help you gather/keep/trade more resources so if you decide to be a trader, it will help with that goal.

post #56 of 448
Quote:
Originally Posted by tcjsavannah View Post
 

I'm assuming base building would just help you gather/keep/trade more resources so if you decide to be a trader, it will help with that goal.

 

Doesn't everybody have to be a trader to progress?  When I watched the stream yesterday, a guy flew into a random space station in a random solar system and there was a prompt where he could sell his stuff for a set price.  While the streamer was in the spacestation, a generic NPC also landed and offered to sell his ship to the streamer.  It was a bigger ship, with more cargo space, so the streamer purchased it using funds that he just acquired.  

 

I know that there are distress "beacons" that you can answer on the planets that give you upgrades to your ships, weaponry, etc.  

 

It looks pretty fascinating to me, I like these types of games.  But there's gotta be some fighting in there somewhere.  It would be cool if you can upgrade your ships to a point to where you lead an assault, with friends, on an enemy compound or battleship or whatever.  That would be awesome.  

post #57 of 448

bob, I have been telling you over and over again.  This is simply Minecraft in space with some next level tech generating umpteen gazillion planets and their ecosystems.  Unless this appeals to Minecraft loving folks in some spectacular way I have a feeling this might flop harder than Destiny and The Division combined.

post #58 of 448
Quote:
Originally Posted by bob loblaw View Post
 

 

Doesn't everybody have to be a trader to progress?  When I watched the stream yesterday, a guy flew into a random space station in a random solar system and there was a prompt where he could sell his stuff for a set price.  While the streamer was in the spacestation, a generic NPC also landed and offered to sell his ship to the streamer.  It was a bigger ship, with more cargo space, so the streamer purchased it using funds that he just acquired.  

 

I know that there are distress "beacons" that you can answer on the planets that give you upgrades to your ships, weaponry, etc.  

 

It looks pretty fascinating to me, I like these types of games.  But there's gotta be some fighting in there somewhere.  It would be cool if you can upgrade your ships to a point to where you lead an assault, with friends, on an enemy compound or battleship or whatever.  That would be awesome.  

 

There's fighting, for sure. I've seen several streamers get pulled out of their jumps by raiders and get caught up on dogfights.

post #59 of 448
Thread Starter 
Quote:
Originally Posted by bob loblaw View Post
 

 

Doesn't everybody have to be a trader to progress?  When I watched the stream yesterday, a guy flew into a random space station in a random solar system and there was a prompt where he could sell his stuff for a set price.  While the streamer was in the spacestation, a generic NPC also landed and offered to sell his ship to the streamer.  It was a bigger ship, with more cargo space, so the streamer purchased it using funds that he just acquired.  

 

Everyone will probably have to do some level of trading, yes, but there are multiple ways to acquire new technologies and suit/ship upgrades. Finding a crashed ship, like you mention, is one. Pods that you run across on planets will hold blueprints to technological upgrades. Outposts and space stations will hold some as well.

 

As for combat, you can be attacked if you're carrying cargo and if you fend off those attackers, each ship you blow up will net you something - resources, plans, whatever. Can you successfully attack a space station? No idea. Some tried it with the pre-patch game and failed miserably. Doesn't mean without enough upgrades you might not be able to do it in the future.

 

As to the Minecraft comparison - I never played Minecraft. I am not going to be a "builder." I'm going to find a ship and simply explore.

 

As to the whole flop issue - It may very well be a commercial flop and a critical success. The best thing I can say is, there's a segment of the gaming population who will love this game to death and a majority of other gamers who will quickly grow bored and stop playing 20 hours in. Is it wrong to not "get it?" No. It's just different.

post #60 of 448
Quote:
Originally Posted by TzuDohNihm View Post
 

bob, I have been telling you over and over again.  This is simply Minecraft in space with some next level tech generating umpteen gazillion planets and their ecosystems.  Unless this appeals to Minecraft loving folks in some spectacular way I have a feeling this might flop harder than Destiny and The Division combined.

 

I think it's a little more than space Minecraft.  

 

 

Quote:
Originally Posted by D.T. View Post

 

There's fighting, for sure. I've seen several streamers get pulled out of their jumps by raiders and get caught up on dogfights.

 

I saw a little bit of this yesterday, the streamer actually attacked an NPC ship that was just chillin in the atmosphere.  The NPC sent out a couple of fighters to attack the streamer.  I do like hearing that the NPCs will pro-actively attack at times.  I just wonder if you can attack or partner up with other players.

post #61 of 448
Quote:
Originally Posted by TzuDohNihm View Post

 

 Unless this appeals to Minecraft loving folks in some spectacular way I have a feeling this might flop harder than Destiny and The Division combined.

 

The Division turned out to be a disaster but Destiny was a success.  Half your friends list is still playing Destiny two years later.

post #62 of 448
Quote:
Originally Posted by bob loblaw View Post
Destiny was a success.  Half your friends list is still playing Destiny two years later.

 

In gameplay hours gotten for money spent, yes.  In that Bungie still keeps fucking it up by not living up to the promise of the hype in any way shape or form is how No Man's Sky will compare.

 

The hype is quite large for this.

post #63 of 448

I had a lot of fun with Destiny.  If I could get the same amount of enjoyment out of NMS then it's easily worth it.

post #64 of 448
post #65 of 448
Thread Starter 

That stream was hilarious. Mostly because I think both guys were lit.

post #66 of 448

Any good info?

post #67 of 448

None at all. They were both slugging beers in a hot room, and just goofing off with the game for an hour.

post #68 of 448
Quote:
Originally Posted by D.T. View Post
 

None at all. They were both slugging beers in a hot room, and just goofing off with the game for an hour.

 

Probably because that is all there is to the game underneath the hype.

post #69 of 448

I imagine the developers would be in a delirious state after crunching to get the game "finished" (going gold for PS4 disc manufacturing), then crunching again to get it actually finished for the Day 1 patch.

post #70 of 448

Probably. They seemed pretty worn out and buzzed.

 

Still, I'd rather have seen some discussion about what was done with the day-one patch (it apparently changes the game significantly), rather than just some random gameplay like any other stream.

post #71 of 448

I'm sure there will be some patch/ no-patch comparisons tomorrow. All you'd have to do is start up the disc on PS4 with the internet/network settings turned off.

post #72 of 448

Big feature on the Time website today:

 

http://time.com/no-mans-sky/

post #73 of 448
Quote:
Originally Posted by TzuDohNihm View Post
 

 

Probably because that is all there is to the game underneath the hype.

 

Tzu will not be participating in the festivities on Tuesday.  Dave, however, is about to lose his life to this game.

post #74 of 448
Quote:
Originally Posted by bob loblaw View Post
 

 

Tzu will not be participating in the festivities on Tuesday.  Dave, however, is about to lose his life to this game.

 

I'm honestly just poking the hornets nest that is LukyJack.  Just to see what comes of the experience of the release.

 

I have no investment in the game.  I was briefly enamored with the concept but I honestly have seen nothing concrete besides Minecraft-type resource collecting and pretty linear upgrading routes for suits and ships.

 

You gather materials and you trade them for money to buy bigger "vaults" to store more materials and you gather more materials and you walk and fly around a lot of places and sometimes if you gather too much material you get attacked by robots that are on this somehow formerly unexplored ever by anyone except you planet that are left there as the caretakers. 

 

Theoretically you will never run into another player and your only interaction with NPCs will not advance the game because there is no story to it.  It has no narrative but has a lore supposedly.  Which seems to be the story of actually making the game and not anything in the game world.

 

It just doesn't appeal to me but I hope it is something great and fun for those that dive in.

post #75 of 448
Thread Starter 
Quote:
Originally Posted by D.T. View Post
 

None at all. They were both slugging beers in a hot room, and just goofing off with the game for an hour.

Most of the "info" consisted of off-the-cuff mentions about bigger inventory size, more diversity in planets (the "extreme" planet he was getting his ass kicked on was -90 C) and ship sizes.

 

Here's a youtube upload of the stream.

post #76 of 448

This is cool. Really cool.

 

I'm justifying buying a PS4 this week to play it. I've been eying the PS4 for a while, anyway.

post #77 of 448
Amazon delivered the game a day early. Not sure when the server wipe is happening, fuck it, I'm going in. Bye.
post #78 of 448
Quote:
Originally Posted by D.T. View Post

This is cool. Really cool.

I'm justifying buying a PS4 this week to play it. I've been eying the PS4 for a while, anyway.

Yeah, that's what I'm talking about. He seemed to have some energy beam weapon in addition to the normal guns.
post #79 of 448
Not much in the way of a standard tutorial. On screen prompts pop up much later after you've figured shit out yourself.

To save you folk some time, some starter tips without spoiling shit:
But I'll hide them behind this spoiler veil anyway: (Click to show)

1) Press the L stick down to do a local scan of nearby objects. Red is for fuel sources, yellow is for materials, Blue/Green is for objects and collectables.

2) Press the L-trigger to scan wildlife to score easy credits for new discoveries.

3) Remember to keep fuel on hand (carbon/plutonium) to recharge your life support and mining laser. In your inventory screen press any player specific system and press X to refuel, you get to choose which red fuel to spend.

3.1) Press the Triangle button on inventory objects to transfer them back and forth to the ship.

4) In the inventory screen, press the Square button to bring up the crafting menu. You'll need to make some specific objects to repair your ship once you decide to leave the first planet.

5) When flying press the circle button to boost. Press L1 + R1 to do an even faster form of boost to get between planets and space stations (but be careful you don't go smashing into an asteroid)

6) When flying press square to land to do an automated land sequence when you're near the surface.

7) In the start menu you can rename your planets and systems, doing so gives you bonus credits.

Played through dinner, god damned thing is just addicting.
post #80 of 448

I remain completely baffled over the hype regarding this game. 

post #81 of 448

Got my copy preordered on GOG, am optimistic but keeping my hype levels at a moderate level. To be honest, I've almost completely tuned out of the hype on this thing in recent months. I'd rather just play the fucking thing than listen to the constant asinine merry-go-round of "THIS GAME NOBODY HAS PLAYED WILL BE THE SAVIOUR OF GAMING!!"/"THIS GAME NOBODY HAS PLAYED YET HAS NOTHING TO DO IN IT!!". And call me jaded, but I'm not willing to take as gospel the word of some Random Internet Username who's been crazy enough to spend a small fortune on a pre-release copy then min-max exploit it to death to get a completion time that's most likely nothing like the experience of anyone who actually wants to enjoy the game.

 

Personally, all I hope is that it is more than just a gussied-up retread of Minecraft/Terraria. I already played that: it's called Starbound, and that already bored the crap out of me. 

post #82 of 448
Only fully explored four planets. This random generator thing could do with more variety already. Oh look, brown planet with green spots. Then a brown planet with red spots. This starting off system I got dumped in visually sucks. It's like I have noclip mode on in Gears of War. Meanwhile twitter feed people got started off in Skittles Land with Unicorns and Bob Ross' ejaculate.

Found one alien so far. He gave me guzzoline in exchange for a pat on the head. I feel dirty and used.

I just want to get out of this four planet system and be somewhere else, but now I'm stuck in this rut scrounging for shit, having to dump valuables out of my tiny inventory, and hop from base to base siphoning gas from plants. My inventory is full and it's not allowing me to redeem the pre-order bonuses.

I was really hoping for a useful space station so I could sell stuff and upgrade my core systems. Nope, all the doors are locked except for a one room closet doubling as a starbucks.

It's not exactly wow inducing, not the same way 4k Abzu rocked my world. The way the game streams in planet details is clumsy, kinda the same way people would pop into existence in AssCreed Unity. Just blurry goo that decides it wants to be a mountain range or valley long after you've entered the atmosphere.

I wish this was more Elite Dangerous than Minecraft. Nobody chooses to just fly constantly in one direction in Minecraft taking in the vomited up scenery.

/hypeded
post #83 of 448
Quote:
Originally Posted by bob loblaw View Post
 

 

Tzu will not be participating in the festivities on Tuesday.  Dave, however, is about to lose his life to this game.

 

 

Or, you know, not. 

 

I was casually interested in the game originally - but everything I've looked at including some recent streams tells me this game should be about as exciting as Myst. While there were certainly many who appreciated that game (as I'm sure there will be many who really get into No Man's Sky) - just not my cuppa. To much roaming around and not nearly enough shooting things in the face.

post #84 of 448

Once again mongycore makes me cry as I pre-ordered it on PS4 and PC. Shiiiiiit.

 

Here's hoping for Bob Ross ejaculate. Not for the first time in my life.

post #85 of 448
Quote:
Originally Posted by mongycore View Post

Played through dinner, god damned thing is just addicting.

 

Quote:
Originally Posted by mongycore View Post

Only fully explored four planets. This random generator thing could do with more variety already. Oh look, brown planet with green spots. Then a brown planet with red spots. This starting off system I got dumped in visually sucks. It's like I have noclip mode on in Gears of War. Meanwhile twitter feed people got started off in Skittles Land with Unicorns and Bob Ross' ejaculate.

Found one alien so far. He gave me guzzoline in exchange for a pat on the head. I feel dirty and used.

I just want to get out of this four planet system and be somewhere else, but now I'm stuck in this rut scrounging for shit, having to dump valuables out of my tiny inventory, and hop from base to base siphoning gas from plants. My inventory is full and it's not allowing me to redeem the pre-order bonuses.

I was really hoping for a useful space station so I could sell stuff and upgrade my core systems. Nope, all the doors are locked except for a one room closet doubling as a starbucks.

It's not exactly wow inducing, not the same way 4k Abzu rocked my world. The way the game streams in planet details is clumsy, kinda the same way people would pop into existence in AssCreed Unity. Just blurry goo that decides it wants to be a mountain range or valley long after you've entered the atmosphere.

I wish this was more Elite Dangerous than Minecraft. Nobody chooses to just fly constantly in one direction in Minecraft taking in the vomited up scenery.

/hypeded

 

Fuck, dude. That's one hell of a 180...

 

Anyway, what I'd want out of this game is a less punishing, more interesting Elite Dangerous. That's not to say Elite Dangerous wasn't a rich, beautiful game -- but it just wasn't for me. Setting a course for a destination, then sitting the controller down and tidying up the house or checking email for 20 minutes while I wait to get there, then realizing I forgot to click one little thing in some random menu before I left the space station to load my cargo or some shit, and having the last 20 minutes of time and fuel be wasted was enough to turn me off from the game forever. I just don't have the patience for Elite Dangerous and at the time, there wasn't enough variation or content to make me want to punish myself.

 

But this game seems to take what I liked and wanted more of from that, and elaborated upon it. It also added FPS shooting, on-foot exploration, and faster travel times where you're actually in control the whole time. I LOVE games that drop you into a world with a tiny inventory, limited resources and a shove forward saying "go out and try not to die!" It makes not dying and achieving something that much more rewarding and fun. I like starting out as a lowly serf and working my way up to badass sword for hire.

post #86 of 448

This game is going to be 2016's Spore.

post #87 of 448

Even if it's a half-success I still kind of want it.

 

There's literally what, 400 quadrillion planets in this thing?  That alone is a conversation piece.

post #88 of 448

18.456 quintillion to be "exact".

 

From Sean Murray via a blog post yesterday:

 

Quote:
 

Here is what No Man’s Sky definitely is:

  • Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
  • Trading with NPCs
  • Combat against robots/mechs and cool space battles
  • Survival/crafting in a universe sized sandbox
  • An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
  • For one small moment, you might feel like you’ve stepped into a sci-fi book cover

 

That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.

post #89 of 448
Thread Starter 

http://imgur.com/a/2tWCz

 

I played for 30 minutes before I had to go to work. Closing out that game was one of the hardest things I have ever had to do.

post #90 of 448
I'm not a fan of your ship leveling itself off. If I want to crash let me crash. It gives this weird jerking motion like I'm fighting the ship or giving it a begrudging tug job.

My first planet is baller as fuck. It's snow with crazy red trees and lots of tunnels. I've already run into a few different aliens too. No new ship yet but I've got a purple and yellow assault rifle/tool and my aliens are the Vy'Keen so everything is getting Norse names.

I've got a trading post on planet that's really active and I've already seen new ships ranging in price from 200k to well into the millions.

Pretty happy overall.
post #91 of 448

patch installing now! Can't wait!

 

Don't worry Tzu I don't see this cutting into our Overwatch time. A game like this scratches a completely different itch.

post #92 of 448
Quote:
Originally Posted by mongycore View Post
I wish this was more Elite Dangerous than Minecraft. 

 

That's all I needed to hear.

post #93 of 448
Thread Starter 

In before the "Are you guys still playing this?" posts three months from now.

post #94 of 448

I don't expect a ton of action in the beginning but I do expect a lot of grinding, so I think my expectations are appropriate.  I kinda like hearing about the survival and scaveging elements, plus the game looks gorgeous.  

 

The game won't be for everybody (which you can say about every game), and I expect this one to be pretty polarizing.  

post #95 of 448

You get airborne and interplanetary inside of the first hour of play. It's not so bad

post #96 of 448

How many human players do you encounter on average?

 

With a universe so massive, could you play the whole game without ever running into one?

post #97 of 448

0% chance of in-game PVP as far as I understand. As you get closer to the galactic center the chance increases of encountering stuff discovered by other people, but as far as I know there is zero "multiplayer".

post #98 of 448

There are plenty of people, I'm sure, who have made it their goal to prove that wrong and find their friends in-game within the first few weeks.

post #99 of 448
Quote:
Originally Posted by Bill View Post
 

How many human players do you encounter on average?

 

With a universe so massive, could you play the whole game without ever running into one?

post #100 of 448
Stability wise this thing is now crashing when loading from the start screen. Just hope it doesn't lead to save file corruption down the road.

Made space, it mentally hurt deleting stuff from my inventory that I spent a few hours hoarding. Was finally able to redeem the pre-order ship. Fuck yeah, it has a hyper drive with one jump in the tank. Thank fucking god I'm out of brown town. Plopped into a world that is a mixture of purples, blues, and greens. Found some bases on the ground with aliens who gave me new tech and mining guns. And a weird store interface to sell all the garbage I've been collecting. Had enough to buy more inventory slots for my space suit, and crafted upgrades to my ships guns. That first system was like the Hinterlands.

Game's much better when scenery isn't so dreary. Now I just need to figure out how to get new warp cores to go further along the star course I'm on.

Found a crashed ship with new tech on it. Why won't the game let me scavenge parts off it; instead you are forced to move parts from your existing ship to the new one. I like my x-wing-esque one, I don't want this shitty tugboat that has enhanced shields and storage space.

Alien designs are still too samey. Only unique beast I came across was a Blanka clone, a massive green tank with red spikes on his spine.

Past hour and a half was a lot more enjoyable than last nights last two hours. Jesus I'm so bipolar.
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