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Oculus, PlayStation VR, and HTC Vive - Page 3

post #101 of 141

Rush of Blood is my first time ever using motion controls of any kind. Takes some getting used to, but I was surprised how responsive they are, and fun. But when I try them on that Air Force Special Ops: Nightfall demo I can't figure them out for shit, and fail every time. 

 

As long as I have this PSVR, I'm thinking of moving my swiveling gaming chair into the living room so I can look behind me more easily. Plus, the chair has really excellent body-area-specific rumble effects, and I think that'll really be great, especially in scary games.

 

I'm turning into a gushing PSVR fanboy. I hope I don't have to turn in my PC credentials...

post #102 of 141

post #103 of 141

I made a physical trip to a brick-and-mortar Gamestop to trade in my busted PS3 and all my old games (first time I've been to one in ages). Didn't get much for the lot, but it was enough for me to justify picking up Bridge Crew and Farpoint. I've only done some of the tutorial bit in Bridge Crew, but it definitely looks like single-player is out of the question. Been watching some YouTubes of gameplay, though, and it looks like a blast.

 

I'll be playing Farpoint with a standard controller, no way could I spring for that gun-thingy.

post #104 of 141
I saw you picked up Bridge Crew. I got on last night but oddly could not find a multiplayer group to play with. I sat in the lounge for a while just waiting. I did see they added the voice commands to the single player, but haven't tried it out yet.
I'm trying not to spend any money right now, but the Steam sale and a PlayStation sale are really making it hard. And today at Target I saw they had Drive Club VR in the clearance section for 20 bucks. Man, I almost picked it up. Stay strong, Dalyn!!!
post #105 of 141

THIS just arrived in the mail today:

 

 

So now my cup runneth over with VR goodness. Thanks again, Overlord! 

 

(where's he been, lately, btw? Vacation?)

post #106 of 141
Vacation.

Enjoy.
post #107 of 141

Batman was just aces. Although it has the option, I couldn't get it to calibrate me in the sitting position, so I played it standing up, which was recommended anyway. So much fun. Gotta go back for the Riddler stuff and unlock everything I can. 

 

And hell, I want to follow that story! That ending was cliffhanger-y terrific. 

 

Played Farpoint for a good bit. I'm enjoying it, but the same old spiders are wearing thin already.

 

We have to try to get a CHUD group up for Bridge Crew. I still need to train on that one before I go live with anybody.

post #108 of 141
Quote:
Originally Posted by Jacob Singer View Post
 

 

 

Played Farpoint for a good bit. I'm enjoying it, but the same old spiders are wearing thin already.

 

that's for sure!

 

but I still shudder every time they jump out at my FACE

post #109 of 141

Arizona Sunshine, with strafing, free movement, and "Auto turn" enabled, made me incredibly sick.  Couldn't finish first level.

 

My buddy was so nauseated that he had to quit for the night. 

 

Maybe it's better with teleport turning on, I don't know, but not since that space game on VR worlds have I had this much of a problem. 

post #110 of 141

woof, that space game in VR worlds definitely got me queasy

post #111 of 141

I've never been prone to motion sickness, but I was still kinda worried about the PSVR after reading about people having problems with it. But so far so good, not a lick of dizziness. 

post #112 of 141

Farpoint came out with two new co-op/challenge maps! 

 

And even better news: they are EASILY the best cooperative maps yet.  Snow, ice, interactive/active environments.  I don't want to give too much away, but there were some neat surprises.  

 

The ice effects, particularly the glaciers and chasms, are phenomenal.  

 

 

**Going back to Farpoint really made me appreciate how much care and effort went into its control scheme.  Not a hint of nausea.  I think, for me, it's the turning/flipping of my virtual character that induces nausea.  As long as I'm "sitting" in a cockpit or do the turning ONLY with my body I never have any problems.  

post #113 of 141

how do I play these co-op maps with YOU PEOPLE???

post #114 of 141

Yeah, I wouldn't mind trying some co-op Farpoint myself.

post #115 of 141

I hope the Spider-man VR experience dropping tomorrow is one/tenth as much fun as Batman VR.

post #116 of 141
Quote:
Originally Posted by Jacob Singer View Post
 

I hope the Spider-man VR experience dropping tomorrow is one/tenth as much fun as Batman VR.

What?  I haven't even heard about this.  My initial thought was "If it's what I think it might be, I should have a bucket handy".

post #117 of 141

A small taste (game stuff starts about one minute in):

 

 

post #118 of 141

And most important....it's FREE!!!

post #119 of 141

YES!  FREE MARKETING!!!

 

(can't wait to try it out... so it's just a free download?)

post #120 of 141

Just like the video above, I'd expect some trailer stuff that may be un-skippable. I think there's a PSVR experience for the movie Passengers that actually costs five bucks.

post #121 of 141

The Spider-Man thing is maybe ten minutes long, and pretty weak. But there is a spot I'd warn anyone with a fear of heights about...

post #122 of 141

Bummer.  Not sure if I'll even bother with the download, then.

post #123 of 141

I can't tell if they're planning on doing more with it, or if they're just going to add something VR to next year's PS4-exclusive, or what. They show you several different types of web attacks, you use each one on various shooting-gallery type shit, and that's about it. There's a short in-engine scene, you use webbing one last time, and that's it.

post #124 of 141

COOL. Just found out there's software available that will let Steam think a PSVR headset is a Vive, as well as other software that can make many non-Steam games headset-compatible. I'll be spending tomorrow testing it all out, if anyone's interested I'll post back here with results.

 

Apologies if this is common knowledge.

post #125 of 141
I was marginally aware of it, but I'd love to hear how your tests go!
post #126 of 141

I was going to try out that software, but (no joke), I couldn't find anything PC exclusive I actually cared about playing.  Sony really cleaned up on the exclusives front.  Someone point me to a PC-only VR title I have to try.

 

I powered through and finished the Farpoint campaign a few days ago.  Some observations:

 

1.)The first hour or so of the campaign really gives you a false sense of what it's like as a whole.  

2.)There is a prolonged sequence that makes me feel like I'm in a kaiju movie

3.)Huge chunks feel like I'm living in a Terminatior: Salvation movie.

4.)The terrain is FAR more varied than the co-op levels and first hour make you believe.

5.)The cliff battle ... oh god, the cliff battle ...

6.)The entire last hour is a goddamn classic sci-fi movie rollercoaster.

post #127 of 141

I haven't been able to beat the giant crab kaiju that comes out of the cave yet!  The little vagina-crab-spiders won't leave me alone!!!

post #128 of 141
Quote:
Originally Posted by Overlord View Post
 

I powered through and finished the Farpoint campaign a few days ago.  Some observations:

 

1.)The first hour or so of the campaign really gives you a false sense of what it's like as a whole.  

2.)There is a prolonged sequence that makes me feel like I'm in a kaiju movie

3.)Huge chunks feel like I'm living in a Terminatior: Salvation movie.

4.)The terrain is FAR more varied than the co-op levels and first hour make you believe.

5.)The cliff battle ... oh god, the cliff battle ...

6.)The entire last hour is a goddamn classic sci-fi movie rollercoaster.

 

That's good to hear. I'm already tired of the two weapons you start with, the rarity of grenades and rockets, the sandy, rocky, mountain terrain, and the endless spiders.

post #129 of 141
Quote:
Originally Posted by Jacob Singer View Post
 

 

That's good to hear. I'm already tired of the two weapons you start with, the rarity of grenades and rockets, the sandy, rocky, mountain terrain, and the endless spiders.

 

Yeah.  Pretty much all of that is not indicative of the campaign as a whole.  Probably why I sunk 10-20 hours into co-op before finishing campaign.  

 

For those who didn't "git gud" in co-op or challenge mode, this campaign has got to be fucking HARD.  

post #130 of 141
Quote:
Originally Posted by mcnooj82 View Post
 

I haven't been able to beat the giant crab kaiju that comes out of the cave yet!  The little vagina-crab-spiders won't leave me alone!!!

 

Beginning with that fight, the game starts throwing rockets and grenades at you nonstop.  You have to use them. 

post #131 of 141
Quote:
Originally Posted by Jacob Singer View Post
 

COOL. Just found out there's software available that will let Steam think a PSVR headset is a Vive, as well as other software that can make many non-Steam games headset-compatible. I'll be spending tomorrow testing it all out, if anyone's interested I'll post back here with results.

 

Apologies if this is common knowledge.

Yes, let me know how this goes.  I would love to try Elite: Dangerous in VR, and I'm too cheap to re-buy E:D for the PS4 right now (not that it's currently compatible anyways).

post #132 of 141

So far so good on native Steam VR games. Now I'm working on the non-native stuff, will post more once all that's sorted out. The basic demo for TrinusPSVR is free, but only lasts a short time. The full license was about 10 bucks American.  

post #133 of 141
If you're into racing games I just picked up Drive Club VR for PSVR at Target. It was clearanced down to 12 bucks.
post #134 of 141

I'm terrible at racing games, but I should at least get one just to show off the headset.

 

Oh, and the PSVR is officially mine now. My buddy is selling it to me for a really good price. I wish Redbox had VR games, because Gamefly sucks. My rentals are coming from Pittsburgh? WTF?

post #135 of 141
Driveclub is pretty fun in a casual way. It's not as sim as Gran Tourismo and some of the others, so you don't spin out right off the bat at the first turn (like I do). But this was the first VR game I played where I had to take a break due to motion sickness.
post #136 of 141
SUPERHOT is so fun!

It plays a bit funky on the PSVR for me, but the concept is just too fun.

so fun
post #137 of 141

I've been curious about the hype around that game, but it does look fun. 

 

It looks to me like all that white background with red enemies would be murder on the eyes in VR after a short while. How is it for you, 'noojerator? 

post #138 of 141
I didn't have any issues with it.
It helps the game's simplicity and you can always pick out where your targets are.

But this seems very much like a personal taste thing.

I wasn't able to play too long last night. I had to go to bed.
post #139 of 141

Had some company over last night and was showing off the PSVR to them. Their daughter (can't recall her age, but she's just starting 3rd grade) wanted to check out the deep-sea dive demo in VR Worlds. WITH the shark. I explained to her folks what the demo was, that it's not violent or anything, but the shark can be pretty damn scary in VR for grown-ass adults, let alone a kid who can barely wear the helmet. Her mom explained to her what it was, and that the shark would seem really real and RIGHT THERE IN THE ROOM and everything, but she insisted she could handle it, she was cool, it's just a game (she's a whip-smart kid, btw, really an amazing little monkey). 

 

So I queue it up for her, and she plays it, all ooh-ing and ahh-ing at the scenery, standing, looking all around her, reaching out for the fish, really getting into it (last night was all my guests' first VR experience, and everyone loved it).

 

Then the shark shows up. 

 

If you've seen the demo, the shark shows up in the distance, gradually getting closer, swimming around your cage, checking you out, and you finally get a sense of how big the fucker is. Then it suddenly attacks the cage.

 

She shrieked like, well, like a little girl. The whole time. We asked if she wanted to stop, but she said no, all the while doing that high-pitched shriek that should have broken all the glasses in the house. When it was over, she took off the helmet, all red-faced and flustered, looked at me accusatorily and said, "Why didn't you tell me it would be scary!"

post #140 of 141
hehehe kids
post #141 of 141
And that is why I will not play that game.
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