Haven't updated my thoughts on this for a while. Here we go:
Holy shit. The extra time they took to polish this really paid off. The opening sequence where you're standing on the deck of a spaceship as all hell breaks loose ... fucking amazing. I've played about an hour of the campaign and sunk about 4-5 hours into co-op (which, even on medium, is fucking HARD). Just ... seamless. Standing on the edge of a precipice on an alien planet, I forget that I'm just sitting in my den. It's a cross between Starship Troopers and that old LucasArts game DIG.
Gotta get the PSVR aim gun.
Well, not much to do here except goof around with a few drunk buddies. Most of the games degenerate into shooting each other with nerf guns or trying to jam a waste basket onto an opposing player's head.
RUSH OF BLOOD:
Oh fuck. So many jump scares. SO. MANY. JUMP. SCARES. Jesus H. Christ. A surprisingly good game, I can see why it's considered a "cult classic" already. Some really twisted imagery that you just can't escape from . It's a rollercoaster ride with a ton of bizarre scary imagery.
RESIDENT EVIL 7:
Even scarier than Rush of Blood. Taking a break before I come back to this. Clearly the AAA PSVR title.
Glad they added co-op missions. Needs moar story, but it's the gold standard of cockpit VR games.
COD JACKAL ASSAULT:
Free! Cool! Shorter than the Star Wars Battlefront VR mission, but well worth grabbing.
Cannot wait for Arizona Sunshine (zombies! plus it uses the PSVR Aim Gun!). Star Trek Bridge Crew hits at the end of the month, and if it's half as good as IO hope, I'll sink a ton of hours into it.
--It is impossible to VR with a friend without descending into buffoonery and griefing. It's great.
----I'm up to about 2-3 hour play sessions. One of the major issues with long gaming is that it can be surprisingly physical. For Farpoint, you're constantly ducking (your ducking makes your character duck), dodging, peeking around corners, aiming down the sight of your gun, etc. As lame as this sounds: it's surprisingly energy-sapping.