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post #51 of 729

Fuck yeah give me a Dragonborn amiibo. 

I ought to post a pic of my amiibo legion.

 

I got a bunch of amiibos yo.

post #52 of 729

"Main function" doesn't really confirm or deny anything. That's the same PR speak they are using when they say "The Switch is not the succesor to the Wii U or the 3DS.". They are just trying to avoid saying "The framerate sucks in portable mode", if that is the case.

post #53 of 729
Quote:
Originally Posted by Kyle Reese View Post
 

"Main function" doesn't really confirm or deny anything. That's the same PR speak they are using when they say "The Switch is not the succesor to the Wii U or the 3DS.". They are just trying to avoid saying "The framerate sucks in portable mode", if that is the case.

 

Again, not saying it will/won't run better when it's in the dock (I suspect it will), but I'd say it largely rules out a Surface Book situation where there's some sort of additional hardware like a separate GPU in the dock itself. It seems like the hardware's in the handheld, for better or worse. 

 

Quote:

Originally Posted by Zhukov View Post
 

Fuck yeah give me a Dragonborn amiibo. 

I ought to post a pic of my amiibo legion.

 

I got a bunch of amiibos yo.

 

I've got nothing against amiibos as cute tchotchkes, but it really is Nintendo in a nutshell: an interesting idea with half-assed execution that sells like gangbusters anyway because Mario. 

post #54 of 729

The actual execution of the amiibos are really nice, man. For $13 the build quality is way beyond most licensed plastic crap.

 

The functionality of them, sure. They're fun to dick around with in Mario Maker, at least.

post #55 of 729

Execution was strictly referring to them as a whole, not meant to slighting them as collectibles, but as another example of Nintendo building something neat, using it once or twice then going "whelp" and walking off whistling with their hands in their pockets. As it stands (and to be fair, based on 2nd hand knowledge) they basically seem like nice figurines that double as those codes for DLC you get off 24 packs of Mountain Dew. Which isn't the worst thing in the world, but underwhelming compared to something like Lego Dimensions or Skylanders where they actually impact the gameplay.

post #56 of 729
Quote:
Originally Posted by Zhukov View Post
 

The actual execution of the amiibos are really nice, man. For $13 the build quality is way beyond most licensed plastic crap.

 

The functionality of them, sure. They're fun to dick around with in Mario Maker, at least.

 

The Disney Infinity figures are, too. I couldn't care less about the game, but I've got Han, Chewie, Yoda and Kylo Ren here in my office. Captain America at hom.

post #57 of 729

I got a Jim Raynor Funko Pop on my desk (one of the few toys I still own) and that thing always looked slapdash. 

post #58 of 729
Quote:
Originally Posted by RCA View Post
 

So glad I can finally play NBA 2K17 in-between pickup games with my bros at the park.

 

This was the most ridiculous part of the commercial.  Goddamnit there is AN ACTUAL FUCKING BASKETBALL COURT RIGHT BEHIND YOU!  Some parts of that trailer did not make gamers/gaming look good.

 

Quote:
Originally Posted by wd40 View Post
 

It has been a while, but I don't think I had to have wifi or a hotspot to network my 3DS with my brother's. Same with the DS.

I am talking about how most games on Xbox and PS4 require online functionality to play.  Is Nintendo going to continue to buck that trend and if so, what future AAA 3rd party titles will be playable since so much is based around shared worlds nowadays?

 

Quote:
Originally Posted by Splatoon View Post
 

 

From what I've read on Ars Technica, there's nothing in the dock to boost performance (i.e no Surface Book/ROG Station tech) but it may be that in order to run cooler/save battery the system will run at 720p in portable mode and 1080p when plugged in. Thus it may look better when plugged in, but only because the system itself can run full bore rather than via any additional processing power.

 

Quote:
Originally Posted by Splatoon View Post

 

Quote:

Nintendo continued: "The dock is not the main console unit of Nintendo Switch. The main unit of Nintendo Switch is the unit that has the LCD screen, which the two Joy-Con controllers can be attached to and detached from. The main function of the Nintendo Switch Dock is to provide an output to the TV, as well as charging and providing power to the system."

 

Yeah, if that dock isn't the core amount of processing power or a booster than there is no way the tablet is gonna be stuffed with enough to make this thing any more than another footnote in the slide of Nintendo from the heights of the Wii.

 

I would love Nintendo to come out with a next gen console but that appears more and more likely to never happen again.  They are hedging their bets away from fighting the Big Two but all my kids have phones or iPods they can all play games on individually and not argue with each other over controllers or screen space.  This ain't filling any niches and ain't doing anything better than what is out there right now IMO.

post #59 of 729

I guess I'm just down on graphics being the be-all-end-all of better gaming.   Unless you're sitting right in front of the damn TV, 4K isn't going to do much for a game.

 

If you want to do VR?  Okay, I can see the case for that, because technically, you ARE sitting right in front of the screen.

 

Sell it as the system for folks that don't care about VR.

 

ETA: Like me!


Edited by MrBananaGrabber - 10/21/16 at 9:05pm
post #60 of 729

I don't care about VR. I haven't seen anything yet that looks like more than a novelty thing. That Batman Arkham VR game doesn't even have combat -- it's just lifting shit and looking at it.

 

We're a long ways away from VR being anything meaningful for home gaming.

post #61 of 729

Mario has his triple jump and his long jump back. That's all I need to get excited.

post #62 of 729
Quote:
Originally Posted by D.T. View Post
 

I don't care about VR. I haven't seen anything yet that looks like more than a novelty thing. That Batman Arkham VR game doesn't even have combat -- it's just lifting shit and looking at it.

 

We're a long ways away from VR being anything meaningful for home gaming.

 

Yup.  I also just hate having stuff over my glasses.

post #63 of 729

As someone who considers the Wii U their favourite console of all time, I'm cautiously optimistic. It's underpowered compared to the PS4/XB1/PC for sure, but Nintendo are pretty good at producing very polished games with good art direction. I realy appreciated the convenience of the Wii U, so the Switch is even better in this regard.

 

My most immediate concern (as a parent of 3) is replacing our relatively cheap 2DSs with a top-end, expensive handheld. That, and they need to get some sort of family/purchase sharing deal going. I suspect we'll get two Switch's and hope the multiplayer options are good enough to keep the kids occupied on holidays and car trips, etc.

 

I've got a PS4 and it's great to play the current crop of AAA titles... but as a long time gamer, there's absolutely no way I'd skip out on a Nintendo console, even if it fails in the marketplace.

post #64 of 729
Quote:
Originally Posted by Kriegaffe View Post
 

As someone who considers the Wii U their favourite console of all time, I'm cautiously optimistic. It's underpowered compared to the PS4/XB1/PC for sure, but Nintendo are pretty good at producing very polished games with good art direction. I realy appreciated the convenience of the Wii U, so the Switch is even better in this regard.

NIntendo is. But the third parties aren't when they're trying to deliver on a platform that is both significantly lower spec and completely different architecturally than the others. See Wii and WiiU.

post #65 of 729

first wave Wii U support was awesome tho. Rayman Legends, LEGO City, Bayonetta 2. 


The problem is support fades out as the console cycle moves forward. That's the frustrating thing.

post #66 of 729

Looks like yet another Nintendo gimmick console to me, but I am in no way their target audience. The Gamecube was my last, and final, Nintendo purchase.

 

And who the hell wants to play split-screen on a portable device? I don't get it.

post #67 of 729
Quote:
Originally Posted by Zhukov View Post
 

first wave Wii U support was awesome tho. Rayman Legends, LEGO City, Bayonetta 2. 


The problem is support fades out as the console cycle moves forward. That's the frustrating thing.

Bayonetta 2 is just about the only game on the Wii U I was bummed I didn't get to play. I would imagine I will be able to play it on the Switch though.

post #68 of 729
Quote:
Originally Posted by wd40 View Post
 

Bayonetta 2 is just about the only game on the Wii U I was bummed I didn't get to play. I would imagine I will be able to play it on the Switch though.

 

I'm actually shocked this hasn't been ported yet.

post #69 of 729

Bayo 2 really is that good, btw. The cognitive dissonance created by a title screen going NINTENDO PRESENTS: A SEGA GAME, and then the first word uttered is FUCK!!

Shits crazy.

post #70 of 729
Thread Starter 
Quote:
Originally Posted by Zhukov View Post
 

first wave Wii U support was awesome tho. Rayman Legends, LEGO City, Bayonetta 2. 


The problem is support fades out as the console cycle moves forward. That's the frustrating thing.

 

The Switch won't necessarily follow previous Nintendo console trends. Third party support remained strong throughout the life cycle of the 3DS. I reckon that will continue with this as it will be the only real handheld on the market. Word on the street from developers is it's easy to port games to this hardware, so they're likely to stick around for a while.


Edited by Barry Woodward - 10/24/16 at 10:20am
post #71 of 729

Ancel has already said he'd like to release the unreleased SNES Rayman to the Switch. It sounds like developers are really eager to tap into it.

 

Quote:
Originally Posted by catartik View Post
 

 

I'm actually shocked this hasn't been ported yet.

I think Nintendo fronted a good chunk of money to get it ported and I believe they cornered exclusivity as a result.

post #72 of 729

It's a Tigra chipset though, which isn't exactly unusual or hard to program for.  

 

Of course, Nintendo could release a crappy API, the Switch could be as underpowered as everyone thinks, or Ninty could be slapping onerous terms on third-party developers.

 

Oh and all the game footage was inserted post-production: http://arstechnica.com/gaming/2016/10/nintendo-switch-trailer-may-not-show-actual-game-footage/

post #73 of 729
Quote:
Originally Posted by MrBananaGrabber View Post

 

Oh and all the game footage was inserted post-production: http://arstechnica.com/gaming/2016/10/nintendo-switch-trailer-may-not-show-actual-game-footage/

 

That much was pretty clear in the video.

 

Right now, my concern is that this thing will be able to play Skyrim and Breath of the Wild, but it'll look like I'm playing cell phone versions of them.

post #74 of 729

I am very eager to play some Nintendo portable gaming in some type of HD. Fire Emblem on the Switch? Give me that.

 

But D.T.s concern is valid, seeing as how we are jumping directly from the 3DS generation which outputs at like 260p. 

post #75 of 729

I think we're l

Quote:
Originally Posted by Zhukov View Post
 

I am very eager to play some Nintendo portable gaming in some type of HD. Fire Emblem on the Switch? Give me that.

 

But D.T.s concern is valid, seeing as how we are jumping directly from the 3DS generation which outputs at like 260p. 

 

I think we're looking at big jump over that.  Last year's nVidia Shield tablet had a 1920 x 1200 screen, and could output 4K.  Even just sticking with that processor, it's a bump over the Wii U, and a big jump on the 3DS.

 

I'm trying to stay optimistic.  I admit, it's a challenge.

 

Splatoon 2 as a launch title would get my money.

post #76 of 729
Quote:
Originally Posted by RCA View Post

Does it also have a bottle opener and a knife(switch-blade)? 

So glad I can finally play NBA 2K17 in-between pickup games with my bros at the park.

The commercial is so odd like that. Now you can ignore your dog even when you're at the park. Quit playing b-ball to play pretendy b-ball at the edge of the court. Kill a roof party deader than a sudden thunderstorm could ever dream of.

I guess they'd have a tough time filling out a three and a half minute ad with only shots of folks playing on trains, planes and automobiles though.
post #77 of 729

Look, when I'm going to an indoor go-kart track with my anachronistic hipster buddies, the ONLY thing I want to do on the way is play Mario Kart.

 

... Realistically it would be nothing but mcnugget-slathered kids in carseats, and lumpy, middle-aged dudes on the toilet.

post #78 of 729

The commercial was made for normal mouthbreathers (*and/or competitive Splatoon players...).

 

It's meant to say "Look, normal person! You can be cool and socially acceptable while playing your new Nintendo Switch in the company of live human beings! You have permission to give us your money. The handsome normal people say it is okay."

 

It's not an ad targeted at us Discerning Gamers. What will sell it or not sell it to gamers is info on the specs, price, and finalized launch window games. We'll have all that by January I presume.

post #79 of 729

Question for the US based: do you guys see a lot of people with handhelds of any kind these days? It's incredibly rare here, but that's not surprising given video game systems were technically illegal for like a decade.

post #80 of 729
I've owned a Nintendo handheld since the Gameboy Pocket, though I skipped the GBA and picked up the GBA SP (mostly because I learned from Tech TV how to download old games onto a ROM cartridge and run an emulator).

I love my New 3DS, but I don't take it out of the house unless I'm going on a trip, or it's going to be a slow day at the office. If I lived somewhere that public transportation was central to getting around, I'd be more inclined to carry it with me.

But as it stands, I like to just play games on the couch, or in bed before crashing out.
post #81 of 729

Yeah, I just remember the DS/PSP being a fairly common sight back in the early deals of expensive phones/limited gaming options, but I really am curious just how big a bite mobile gaming has taken out of that market. It's the triple punch of A. One device. B. Games that are easily on par with their hand-held counterparts and C. Phones being affordable enough that you could give them to kids that makes me wonder if this might be the last gasp for this kind of dedicated gaming device. I mean the phone I have now cost me $150-ish bucks, and it can run pretty much any Android game I've thrown at it. Handhelds used to be the domain of kids, but if they actually cost more than a smartphone I'm not sure what the incentive would be not to just give them one of those. As for high-end experiences, if America ever gets its act together I could see streaming actually being the solution to that problem. No need for hardware parity, just leave the machine at home and play shit on the go. 

post #82 of 729

That's been a topic of discussion for a while.  Nintendo's name is so tied to "game thingy" that it's seen as tough for them to anything else.  I would consider buying a Nintendo smartphone, but would normies?

 

the US will never get it's act together, and is letting the carriers write rules to make sure things stay expensive and sucky.

 

And mobile games still kinda (mostly?) suck too.

post #83 of 729
Quote:
Originally Posted by MrBananaGrabber View Post
 

That's been a topic of discussion for a while.  Nintendo's name is so tied to "game thingy" that it's seen as tough for them to anything else.  I would consider buying a Nintendo smartphone, but would normies?

 

the US will never get it's act together, and is letting the carriers write rules to make sure things stay expensive and sucky.

 

And mobile games still kinda (mostly?) suck too.

 

Yeah, considering how the Playstation Phone (excuse me, Xperia Play) turned out, I'm guessing that's not going to happen.

 

That said, I gotta disagree with that last statement. I'm a VERY casual phone gamer, but even off the top of my head there's Hearthstone, the Ubisoft GO games, Ridiculous Fishing, Monument Valley, Riptide, Calculords and Fallout Shelter. I'm sure there's a ton of both cross-platform an exclusive stuff I'm missing as well. 5 years ago I would have agreed with you, but now it feels like Nintendo really don't have a clear path forward. They (presumably) can't compete on price, the tech isn't leaps and bounds ahead of other mobile devices, and the kind of experiences they seem to be banking on (i.e. it's Skyrim in your backpack!) historically haven't really proven to be a big sell to people outside of a hardcore niche audience. Also, while I'm not overly familiar with the 3DS, losing the touch-screen and 3D capabilities (probably the former more than the latter) is obviously going to limit game design, even more so if the Switch doesn't have a touchscreen. I hate to sound like a broken record, but Nintendo really seems to be banking on the idea that the only reason the PS Vita failed was that you couldn't plug it into your TV easily, and it didn't have Mario. Which could be true, but I'm not sure I'd bet on it. 

post #84 of 729


Any and all future portable gaming devices should look to this as the template.

Vita, too fat. 3DSXL, jesus get some lipo already. PSPGO, not bad. Nvidia Shield Portable, needs its own wheeled traveling bag.

Portable gaming for me sometimes happens on the carpool, but the game has to be really special. If I do pick up my 3ds or Vita these days it's only when the wife is binge watching stuff like Hart of Dixie or Gilmore Girls. The only true exception is the 3ds is my goto system when visiting canada, plus my Majora's mask Limited Edition is so fucking pimp it's not embarrassing to sit at the airport with it.

I've given up on mobile gaming on phones/tablets. In that I don't seek out hit marquee titles (room, monument valleys, or the UbiGo stuff) out to play them, but instead settle on time wasters like pacman 256 or doodlejump while waiting for life to happen already.

Only thing with Switch is memory storage options better be affordable and not repeat the bullshit that happened with Vita's memory cards, and battery life better be at least 6-9 hours on the go. And give me those gamecube-esque attachments that made the front page of reddit this week.




New Switch news of late, no backwards compatibility with Wii/Wii-U.
post #85 of 729
It's cartridge based so it makes sense that it would not be backwards compatible.
post #86 of 729

Nah, I'll bet if you really wanted to, you could fit a blu-ray disc in there. Just gotta slide it in diagonally.

post #87 of 729
Thread Starter 

Would that it 'twere so simple. A blu-ray drive would raise the cost, take up considerable space (forcing them to lose components or make the unit bulkier), and eat up battery life. Besides, even if they wanted to, getting Wii U games to run on the completely different internal architecture of the Switch would be a pain in the ass, if it could be done at all. It's not worth the hassle. Just hold on to your Wii U.


Edited by Barry Woodward - 10/26/16 at 12:17am
post #88 of 729
And Nintendo is all about costs down..which I don't think is necessarily a bad thing.
post #89 of 729

I think Mongycore has a really good point.  Too big, and no clamshell to cover the screen, are going to turn people off using these as mobile devices.

 

To Splatoon's point - I'll give you Monument Valley, gorgeous game.

 

... Hold everything, Nintendo is doomed, they're pinning financials on moving 2 million in the first month:

 

http://arstechnica.com/gaming/2016/10/nintendo-pins-financial-hopes-on-selling-2-million-switch-consoles-at-launch/

post #90 of 729

This seems to be a completely tone deaf product.

 

1.)It's way too big.  Have they not realized that people want the phone to do EVERYTHING when they're on the go?  They don't want to carry around another electronic device, especially one that's big, clunky, and fucking dorky looking.

 

2.)It makes the exact same mistake as the PSP, the PS Vita, and a host of other portable systems: it assumes that people want a transportable copy of the games they play at home.  That is an assumption that appears exactly wrong.  I want to play something simple like Flappy Bird when I am taking a shit. 

 

3.)The rumored specs (somewhat less powerful than base Ps4) aren't powerful enough for a home system unless the price point is far below the reported rumors (324.99-449.90 are what I've seen).   For that amount of money, by the time of the Switch's release, I could build a gaming PC twice as powerful.  In 2017, are people really going to accept a home system that can't sniff 1080p at 30 frames per second?  

 

4.)It's an ergonomics nightmare.  The thing is going to get scratched and dinged to hell.  Did I mention it's way too fucking big?  I know when I'm about to hit the road I want to pull a fucking console apart and re-assemble it with controllers. 

post #91 of 729

Ya'll are forgetting that the Wii was hugely successful despite its dogshit specs. If people like the gimmick, they'll line up. Its that simple. People didn't like the Wii U gimmick cause you couldn't go more than 5 yards from the base without it cuttin out. This, at least, addresses that issue. Its not gonna fail because its underpowered, or because people don't want to dink with plastic accessories or whatever. It will succeed or fail solely on the premise that people want a Nintendo console that they can take anywhere. Ya'll are sleepin if you don't think people want that. So long as the fundamentals are strong - build quality, reliability, not crazy expensive - everything else is peripheral. 

hee hee. get it.

post #92 of 729
Quote:
Originally Posted by Zhukov View Post
 

Ya'll are forgetting that the Wii was hugely successful despite its dogshit specs. If people like the gimmick, they'll line up. Its that simple. People didn't like the Wii U gimmick cause you couldn't go more than 5 yards from the base without it cuttin out. This, at least, addresses that issue. Its not gonna fail because its underpowered, or because people don't want to dink with plastic accessories or whatever. It will succeed or fail solely on the premise that people want a Nintendo console that they can take anywhere. Ya'll are sleepin if you don't think people want that. So long as the fundamentals are strong - build quality, reliability, not crazy expensive - everything else is peripheral. 

hee hee. get it.

 

The Wii's success was a product of novelty, timing, and counter-marketing (it was cheap, simple, and exactly the opposite of systems it was competing against).  It was a "perfect storm" launch and we should be very wary of drawing parallels between it and other devices.

 

I would argue that the last 10-15 years of the direction of the market in terms of portable electronics is that people do not want a portable console experience. 

post #93 of 729
Quote:
Originally Posted by Zhukov View Post
 

Ya'll are forgetting that the Wii was hugely successful despite its dogshit specs. If people like the gimmick, they'll line up. Its that simple. People didn't like the Wii U gimmick cause you couldn't go more than 5 yards from the base without it cuttin out. This, at least, addresses that issue. Its not gonna fail because its underpowered, or because people don't want to dink with plastic accessories or whatever. It will succeed or fail solely on the premise that people want a Nintendo console that they can take anywhere. Ya'll are sleepin if you don't think people want that. So long as the fundamentals are strong - build quality, reliability, not crazy expensive - everything else is peripheral. 

hee hee. get it.


The Wii U also failed because no one "got it". To be honest, I still don't quite understand what it is.

post #94 of 729
Quote:
Originally Posted by wd40 View Post
 


The Wii U also failed because no one "got it". To be honest, I still don't quite understand what it is.


The gamepad screen is like the bottom screen of the DS/3DS. For the games that utilize it, you use the stylus on it while the main visual action happens on the TV. Most games use it for inventory management on the fly, like Zelda Wind Waker HD.

 

It took 3 years for an actual killer app to take advantage of it (Super Mario Maker), but that one game makes the concept worthwhile in my eyes. It would take at least 2 or 3 times longer to build a level with any other input method.

 

Star Fox Zero also makes immersive use of the gamepad screen, but this isn't the Wii U thread so I'll stop now.

 

Switch price speculation: Based on my feel of the market's pulse, and the aching in my shins, I'm gonna go with $300. If there is another hardware bundle including the Pro controller, or some other semi-essential peripheral, maybe $350 for that.

post #95 of 729
Quote:
Originally Posted by Overlord View Post
 

1.)It's way too big.  Have they not realized that people want the phone to do EVERYTHING when they're on the go?  They don't want to carry around another electronic device, especially one that's big, clunky, and fucking dorky looking.

 

I'm with you on all points, but I will say this: I travel by plane at least once a year, either for business or vacation. The idea of having that thing with a kickstand on the tray table and being able to play Skyrim or something else is what spoke to me most about that video.

 

Do I want to spend $350+ on being able to do that once a year? Probably not. And I'm sure as shit not going to be an early adopter. They got me with the Wii and Twilight Princess, and I never touched the thing again. The game library 6 months to a year after release better be stellar, or I won't bother.

post #96 of 729
Quote:
Originally Posted by D.T. View Post
 

 

I'm with you on all points, but I will say this: I travel by plane at least once a year, either for business or vacation. The idea of having that thing with a kickstand on the tray table and being able to play Skyrim or something else is what spoke to me most about that video.

 

 

That's way too infrequent for someone to buy an electronic product for that purpose.  And running a shitty version of Skyrim while sitting on a plane does not sound compelling.  

post #97 of 729
The 3DS has been killing it for Nintendo for years.

This is basically a portable system that you can plug into your TV.

Why would this not work out for them?
post #98 of 729

Nintendo has moved damn near 60 million 3DS'. And that's a system where the central gimmick - 3D - was pretty much DOA. So I think the argument that people don't 'want' a portable gaming experience is a nonstarter. Mobile gaming is fundamentally hindered by the business model applied there - mobile games are ass, because the games rely on total shit practices to make money. There are exceptions, I don't deny that, but its still a gaming ghetto, by and large. For every Angry Birds or Sword & Sorcery, there are literally tens of thousands of titles designed to do nothing more than to extract money from peoples impatience.

 

Its a weird metric by which Nintendo 'success' is judged. If they can get anywhere close to something like the 3DS library with acceptable console-quality graphics, people will be there. I love the 3DS but don't play it as much because the resolution is just awful. It struggles to play certain SEGA GENESIS games. But on the business side, they don't bleed money for every unit sold - something Sony never managed with its portal Playstations - and that plays a big part in the company still maintaining a few billions in reserves, despite the unambiguous failure of the Wii U to hit.

post #99 of 729
Quote:
Originally Posted by catartik View Post

The 3DS has been killing it for Nintendo for years.

This is basically a portable system that you can plug into your TV.

Why would this not work out for them?

The 3ds is smaller and not only doesn't attempt to replicate a console experience it offers gameplay that uniquely requires a handheld device.

People absolutely want portable gaming. But I don't think they want portable CONSOLE experiences.
Edited by Overlord - 10/26/16 at 5:14pm
post #100 of 729
It's interesting that you view a two minute video and see this as a console, whereas I view the same video and see it as a portable experience.

If I had one of these I would probably never have it plugged into a tv unless there was some performance boost, which there is not.

The 3DS has plenty of games that are experiences that could have easily been on the Wii instead. Gaming on the 3DS is very different than games you buy from the App Store.
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