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NINTENDO SWITCH Discussion Thread - Page 14

post #651 of 730
Only if you are a cool dude that likes video games.

This hat bounce move is gonna be harder to master than it looks.

I have no idea how to do 2 of the moves in this video: dive into hat bounce and roll bounce across air.


EDIT: Found it. Long jump, throw hat, THEN dive into hat. (ZL plus Y is dive)

The throw into dive is basically the replacement for the twirl boost from Galaxy. To get up on a high ledge: backflip, walljump, throw, dive into hat. Definitely going to take some practice. Mario is on some of that Bayonetta style now.
Edited by Kyle Reese - 10/27/17 at 4:00pm
post #652 of 730
So far Super Mario Odyssey has a 97% rating on metacritic which makes it tie with The Legend of Zelda: Breath of the Wild as the best reviewed new game released this year.

Currently the top 11* best reviewed new games** of the year on metacritic are:
1. Super Mario Odyssey at 97%
2. The Legend of Zelda: BOTW at 97% (the WiiU version is at 96%)
3. Divinity: Original Sin II at 93%
4. Persona 5 at 93%
5. What Remains of Edith Finch at 92%
6. Lone Echo at 89%
7. F1 2017 at 89%
8. Wolfenstein II: the New Colossus at 89%
9. Cuphead at 89%
10. Horizon: Zero Dawn at 89%
11. Injustice 2 at 89%

http://www.metacritic.com/browse/games/score/metascore/year/all/filtered?sort=desc

*(Its a top 11 list instead of top 10 list because six of the games are tied at 89%)

**(I specify “new” here and “new” in this context means games that were not released before 2017 on any platform, otherwise 5 of the actual top 11 as listed would include the Switch release of Shovel knight, the PS4 release of Undertale and other games from past years that were released on new platforms this year).
Edited by Tim K - 10/27/17 at 4:30pm
post #653 of 730
Watched some Twitch on the way home. Gameplay looks kinda boring and the continuous Mario noises seem like they would begin to grate on the nerves. They sure did in the 1:30 of the video I watched above.

Have I outgrown Nintendo?
post #654 of 730
It's not really any fun watching other people explore...the fun is in poking around at your own pace.

It's like 60% Mario Galaxy, 35% Mario 64, 5% Mario Sunshine. It is what it is: platforming goodness.
post #655 of 730
I saw some 3D to 2D 8bit back to 3D sections that actually were pretty cool looking but the real people thing was weirding me out.
post #656 of 730
This game is so fun. Playing with the joycons is a learning curve for me being an old man but my son picked it up pretty easily. Flicking the wrist for a spinnng circle move really depends on if you are left handed or right handed.
post #657 of 730
I'm currently terrorizing the citizens of New Donk City. Compressed videos don't do it justice, the graphics are excellent.

It took me a little time to figure out what they were going for with the gameplay and level design. Some early levels felt a bit like 2-3 Galaxy levels stuck together. Lake Kingdom is an outlier that looks a little too much like a Spyro the Dragon world. The massive scale starts coming into play with Wooded Kingdom, though. At first it appears plain and unremarkable, but then it keeps going and going and expanding before it gets a makeover transformation.

I'm reminded more of the best parts of Sunshine, with it's real world architectural influnce in places like Rico Harbor, and lengthy satisfying platforming journeys.

There's only one more lication I've already seen in the previews, so I can't wait to see what pops up aftet that.
post #658 of 730
Quote:
Originally Posted by neaux View Post

This game is so fun. Playing with the joycons is a learning curve for me being an old man but my son picked it up pretty easily. Flicking the wrist for a spinnng circle move really depends on if you are left handed or right handed.

If you rotate the left stick quickly you can twirl your body, then hit the cap button to do the circle spin.
post #659 of 730
I kind of hate the controls. Playing with the separated Joy Cons doesn't feel good at all, and all the different flicks are gimmicky and way too temperamental.

Playing Zelda with the separated Joy Cons felt really good and precise. Mario is equal parts too loose by nature and there's too fucking much going on with all the different moves.

It's trying way too hard to be complex when Mario needs to be simple. He also moves like molasses. I've had to spend too much time retrying certain things simply because Mario is slow as fuck.

Game is beautiful though. It's just awfully rough and lacks polish. And the camera becomes a serious problem combined with all the sensitive motion control stuff.
post #660 of 730
I basically never use the flicks. In 8 worlds of gameplay, I used the upward flick once to grab a purple coin above my head. On foot, I just face what I want to hit and throw with the button. Getting fancy with the trajectory seems mostly optional.

The change back to a Mario 64/Sunshine style expanded moveset is meant to set it apart from the more straightforward/linear short stages of the 3D World/Land branch of the series. I love both styles, and we haven't had one like this for a while.

I can understand disliking the standard horizontal cap jump, since that is finicky with certain camera angles. 90% of the time though, you can cover the same ground or more by using my preferred long jump/throw/dive combo.

Edit: The fastest way to cover a lot of ground is roll bouncing continuously, I believe. You can also warp between flags on the - button menu. Or did you mean just general short range platforming seems slow?
post #661 of 730
I figured out the rolling, but it's a pain in the ass to have to wiggle the Joy Cons all the time. And yeah, the platforming is a slog. I can see blowing through the story being a lot of fun, but trying to be a completionist and get all the Power Moons and kingdom coins will be needlessly frustrating.
post #662 of 730
Basically the only thing that's waggle mandatory is the high jump on a few capped creatures, and then gyro aim on a few vehicles. Almost everything else has a stick/ZL/Y/B combination equivelant.

Edit: Actually, a quick circle spin of the left stick will do the high jump/attack move with capped enemies. Not the most intuitive, but it works. I think that's all waggle functions accounted for.
Edited by Kyle Reese - 10/28/17 at 6:53pm
post #663 of 730
Yeah, no. I gave it the old college try and I just don't like this game. It's annoying the hell out of me.

I'll trade it in for something else.
post #664 of 730
The Dark Souls of the Mario series claims another victim! wink.gif
post #665 of 730
Thread Starter 

Don't be felled by your completionist OCD, DT. Perfect is the enemy of good enough. At least play through the main story before you trade it in.


Edited by Barry Woodward - 10/29/17 at 2:20am
post #666 of 730

I've been having a blast with this over the weekend. Kyle's tip about how to pull off the spin trick without motion controls has helped a ton.  I'm on what I assume is the last world, but imagine I'll try my damnedest to get all the moons once I'm done with the story.   

 

I expected to hate the New Donk City level, but actually really enjoyed it to the point it had my favorite moment so far.  That would've been a seriously great end of the game moment.  I hope there's a hidden wall somewhere that let's you play the entirety of Super Mario Bros.

 

There have been a couple of frustrating moments, but I more or less chalk them up to the learning curve and impatience. 

post #667 of 730
Thread Starter 

post #668 of 730

Yeah Hypnotoad, the NDC festival was indeed pretty amazing. One of many 'wow' moments in the game.

 

I'm deep into the post-game now, at about 400 moons. The sequential level progression makes more sense once you beat the final boss and a plethora of new challenges and moons appear in all the levels. It's best to save your backtracking energies until then.

post #669 of 730
I am not enjoying this game very much. It's ok, but I do find myself a bi annoyed by it. The Cap possession mechanics feel like a bunch mini games rather than the power ups of prior games. The art design and humour is pretty good, but I'm not really enjoying the gameplay.

I'm slowly starting to appreciate it more, but I'm really out of synch with all those 9/10 reviews.
post #670 of 730
Quote:
Originally Posted by Kriegaffe View Post

I am not enjoying this game very much. It's ok, but I do find myself a bi annoyed by it. The Cap possession mechanics feel like a bunch mini games rather than the power ups of prior games. The art design and humour is pretty good, but I'm not really enjoying the gameplay.

I'm slowly starting to appreciate it more, but I'm really out of synch with all those 9/10 reviews.

Just watching it being played this is the feeling I get.
post #671 of 730
Quote:
Originally Posted by Kriegaffe View Post

I am not enjoying this game very much. It's ok, but I do find myself a bi annoyed by it. The Cap possession mechanics feel like a bunch mini games rather than the power ups of prior games. The art design and humour is pretty good, but I'm not really enjoying the gameplay.

I'm slowly starting to appreciate it more, but I'm really out of synch with all those 9/10 reviews.

 

That's how I felt the first few hours of the game. I'd still prefer a traditional "power-up" gimmick to the possession thing.  Just give me a Tanooki suit, some fireballs and a super jumps.  I like the weaponizing of the cap, its the possession thing that I'm not crazy about.    For some reason I enjoy playing as a humanoid character more than I do a bird.  I dunno, instead of stacking goombas, give me a stilt power-up of something.  Its a sort of silly hangup.

 

But having adjusted to the cap thing, I feel it does a pretty good job of capturing what I loved about Mario 64 (I believe that's the last new [traditional] Mario game I played).

post #672 of 730

I'm glad I'm not crazy.

 

Definitely happy for everyone who loves it, but it just does not feel right to me at all. And the level design is too Mario 64-ish, and I feel like gamers have evolved past that. Huge empty worlds designed to feel bigger than they are, with too much empty space and lots of busy work.

 

I was blown away by a big polygonal pool with a giant eel swimming around in it in 1996. The same concept in the water kingdom is just... meh. I feel like I'm playing a game from 20 years ago. Which in some cases is great - I'm going to fucking wear out the controller on my SNES Classic. But here, for some reason, it feels old hat.

 

And the hand-holding... I get that Mario is more family-friendly and needs to be more accessible to kids than something like Breath of the Wild. But I don't need a controls tutorial cutscene every time I go to another Kingdom. I don't need to be reminded every time I visit a shop that there are two types of currency.

 

This game just isn't meant for me, and that's okay. I'll pick up Wolfenstein or wait a couple weeks and get Skyrim.

post #673 of 730
It sounds like Mario 3D world on Wii U is exactly the game you're describing. It's the opposite of Mario 64. Traditional power up suits, no camera issues, basically Mario Bros. 3 converted to 3D. Great game, I played through it 3 times.

I like the posession because it makes it feel like a spiritual succesor to Banjo Kazooie. The movement and powers for the creatures all feel polished. They needed some kind of new twist for this entry, and getting to step into the shoes of longtime Mario enemies is a pretty good one.

Ah, Skyrim. It just keeps getting better with every system they port it to, hehe.

Maybe when Doom Switch comes out I can convince my brother to play it.
post #674 of 730
reminder rocket league should be available end of next week.
post #675 of 730
I'll have to skip it. I had to stop playing on XBox because I got good at it and no one understands soccer or hockey. I'd set up goals for teammates and they'd fuck it up. Or I'd be set for a goal and a teammate would fly in and fuck it up.

It was bad for my emotional health.
post #676 of 730

So the Switch has had a boffo year, but where does it go now?  I can't think of anything big on the release schedule?

post #677 of 730

Wolfenstein, Mario and Skyrim will carry it into 2018. In 2018, there's like 78 RPGs coming out.

 

What needs to happen is a Switch MMO. Something like that Dragon Warrior MMO or Diablo 3 or something.

post #678 of 730

Kirby, Yoshi and the unannounced Retro Studios title would be the big hitters.

post #679 of 730
Quote:
Originally Posted by D.T. View Post
 

Wolfenstein, Mario and Skyrim will carry it into 2018. In 2018, there's like 78 RPGs coming out.

 

What needs to happen is a Switch MMO. Something like that Dragon Warrior MMO or Diablo 3 or something.

That probably will be the Pokémon Switch title.

There's also Xenoblade Chronicles 2 in december for the JRPG fans, plus plenty from indie and japanese developers, like the new BlazBlue crossover fighter from Arc system Works.

Diablo 3 would be a hit on Switch, of course.

post #680 of 730
Quote:
Originally Posted by Zhukov View Post
 

Kirby, Yoshi and the unannounced Retro Studios title would be the big hitters.

Also, Metroid Prime 4.

post #681 of 730

I wouldn't expect Metroid in 2018, sadly.

post #682 of 730
Quote:
Originally Posted by Zhukov View Post
 

I wouldn't expect Metroid in 2018, sadly.

 

George R. R. Martin was contracted to write the script.  He feels he's close to completion.  

post #683 of 730
Quote:
Originally Posted by Overlord View Post

Quote:
Originally Posted by Zhukov View Post

 
I wouldn't expect Metroid in 2018, sadly.

George R. R. Martin was contracted to write the script.  He feels he's close to completion.  

That would be a very short game.

Nintendo: “Your script has Samus dying in the first act and Ridly taking over the universe”
George R. R. Martin: “What did you expect?”
post #684 of 730
Quote:
Originally Posted by ryoken View Post
 

That probably will be the Pokémon Switch title.

 

Not gonna lie - I'm 33 years old, and I would play the shit out of a Pokemon MMO. Sun was my very first, and I really enjoyed it*. It's kind of shocking they haven't tried to make an MMO yet, but the Switch would be the perfect platform for it, being mobile and all that. But then again, Nintendo is deathly afraid of its users interacting.

 

*Pokemon became big in the US when I was in junior high, and I was too cool for school to play it. Instead, I hung out in the library at lunch reading articles about Final Fantasy VII.

post #685 of 730
The footage they showed of Yoshi looked kickass. Hopefully that one makes it for springtime. Yoshi on Wii U was a meaty satisfying platformer, a worthy purchase.

Prime 4 will be bigger than Jesus for me. If it makes it in November, great, but 2019 is fine too.

I'm sure Nintendo has some other stuff in the pipe, maybe there will be a Direct video in January.
post #686 of 730
The addition of Gamecube Controller support in the last update makes me think the long rumored Smash port will hit sooner rather than later. I see no other reason to add that support, otherwise.
post #687 of 730

Botw and Mario Odyssey are two of the best games I have ever played, period. Like, Top 10 material.The creativity and elegance and beauty of the game design, in so many different facets, is second to none in these two games.

 

Nintendo is god and the Switch is their burning bush.

post #688 of 730

I can't wait to see what they do with Metroid.

 

btdubs, though I already owned them in different versions on the Wii U, MK8 Deluxe and Splatoon along with some of the indie games really help round out this first-year library for the Switch into something very special. not a ton of major publisher stuff, obviously, but a high level of quality and good variety. it's a great foundation.

post #689 of 730

What if ....

 

hear me out ...

 

But what if the unannounced Retro title slated for Christmas 2018 is ....

 

Waverace Switch

post #690 of 730

I will also accept F-Zero.

 

But one or the other. Cmon guys.

post #691 of 730

It's probably a Donkey Kong game.

 

And I'm good with that if it kicks ass.

post #692 of 730

Nah they are deffo done with DK after Tropical Freeze, they have spoken to that.

 

DK on the Wii was one of the best platformers of all-time. 

post #693 of 730

I forgot about Animal Crossing and Pikmin, those are probably in the works. 

 

New 2D Mario is a given.

Quote:
Originally Posted by wasp View Post
 

Botw and Mario Odyssey are two of the best games I have ever played, period. Like, Top 10 material.The creativity and elegance and beauty of the game design, in so many different facets, is second to none in these two games.

 

Nintendo is god and the Switch is their burning bush.

 

Breath of the Wild is maybe the best narrative (ie. Not a roguelike) single player experience I've had in years.

post #694 of 730

Guys, I'm totally excited about Animal Crossing Switch.

post #695 of 730

Animal Crossing 3DS was my shit.

 

I had a friend who played it as well. We finally got together and visited each others towns. He left me a complete Iguanodon skeleton.

 

Truly I am not worthy of such a magnificent gift.

post #696 of 730

New Leaf was excellent, but I played Wild World literally every day for a year straight. The franchise is one of the best ever to relax with before bed, or before getting up on the weekends.

post #697 of 730
Quote:
Originally Posted by D.T. View Post
 

Guys, I'm totally excited about Animal Crossing Switch.


I am too...granted, none of the AC sequels hit me like that first game for GCN did. I was at a point where all I could think about was going back to my village to see what was going on.

 

So yeah, I'm always rooting for the series and probably pick up whatever version arrives on the switch.

post #698 of 730
Rocket league is worth the 20 bucks just to play with Samus’ Car. It’s so fast.
post #699 of 730
Satoru Iwata is still the only notable passing that fucks me up.

He is missed.
post #700 of 730
Bayonetta 1 and 2 coming in February.

Bayonetta 3 exclusively for the Switch
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