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Breath of the Wild

post #1 of 113
Thread Starter 
I've logged maybe 3-4 hours in this so far (Wii U version) and I have been utterly blown away. There's SO MUCH to look at and do, and yet you're free to do whatever you want at your own pace. There's none of the handholding that Nintendo has been notorious for in the last 20 years.

At the same time, it feels like none is needed because if you can conceive it, you can do it. Need to cross that gap? Chop down a tree and run along the trunk. Or just climb the nearby wall. Or climb something else and jump off and float over it. I knocked a bokoblin off of his horse and thought "I bet I could tame that." So I whistled at it, fed it an apple, and climbed on. No horse tutorial. No drawn out race to teach you the basics. Just perfect horse controls and simple commands.

I was just as blown away by the shrine that gave link the ice block power. It said "you can make ice out of water" and set me free.

It honestly makes me feel like I'm a kid again (I just turned 35). When you'd chat with your buddies about "what if you could climb up the volcano? What if you could take the enemies' weapons? What if you could set everything on fire?" No the creators thought of the same things and just said "ok" to all of it.

I have to work the next 3 nights and it's killing me that I can't put more time into this. I've been playing with my 8 year old son and I feel like our minds are on the same wavelength with everything.

It's a goddamn masterpiece.
post #2 of 113

Ugh so jelly...

post #3 of 113
Dont have a wii u so ill probbly get a switch for this.....if i can find one that is.
post #4 of 113

It really does feel like I'm playing Ocarina again for the first time, in terms of sheer awe and a sense of discovery.

 

I spent the first few hours yesterday literally just fucking around and seeing if I can do something, then giggling hysterically when I figured out I could. The first weapon you find is a woodcutter's axe, so I immediately went and tried to cut down trees. You can. Then you can go to work on the trunk and turn it into firewood. Then you can take the apples that fell out of the tree and eat them or fucking bake them in the fire you make with your new firewood to make them more nutritious.

 

If you come across a bokoblin camp, it's your choice on how to handle it. Run in weapon swinging. Take out the look-out with arrows before he can sound his horn. Wait until they fall asleep at night and steal their weapons. Or just kill them in their sleep. Or, or, or...

 

It's a sandbox in the grandest sense, but everything you can do (and you can basically do everything) has a complete purpose to it, and it feels great.

 

It also completely works that you're finding new weapons and gear all the time. It's a crazy and dangerous world, and finding new weapons and clothing makes you feel like you're constantly adapting to it.

post #5 of 113
Thread Starter 
You can also use a torch to cook the apples while they're still in the tree. Or blow up the tree with a bomb and cook the apples that way.
post #6 of 113

Day two and I've only just left the Great Plateau. I've probably spent at least an hour within a stone's throw of the edge of the Plateau nearest the tower.

 

I encountered something neat, too. Not a spoiler, but I'll hide the text anyway:

 

Warning: Spoiler! (Click to show)

So if you're like me, you noticed that enemies don't respawn. I scoured pretty much all of the Great Plateau killing all the bokoblins, finding all the Koroks and doing pretty much anything and everything I could before moving on. After spending a couple of game days down below the Plateau, the sky very slowly started turning grey and little embers started slowly gathering in the air, despite there being no fires. The sky started swirling with red clouds and a cutscene started. When the game calendar hits a blood moon, Calamity Ganon's power peaks and all dead enemies are resurrected.

 

It was super fucking ominous and cool as hell.

post #7 of 113

Unfortunately, that cut scene happened for me when I called it an early night and rested until morning.  It would have been bad-ass to experience it live.

 

I am loving this.  It's the first open world game that feels like a proper adventure.  If The Witcher 3 felt like I was playing through an R-rated, cynical version of The Lord of the Rings, Breath of the Wild is more like enjoying the journey in The Hobbit.

post #8 of 113
Thread Starter 
I still haven't quite gotten the hang of cooking, but I never get tired of the pixelated "dubious food." I found a badass bandana that makes Link look like Brett Michaels and helps with climbing, though, so things are looking up.
post #9 of 113

Still super early, still on the plateau.  One last shrine to hit.  Have't tried cooking anything yet.  But I blew a blue bokoblin off a cliff with a blue bomb.  This early I feel pretty helpless, but also in total control.  What an adventure this will be!

 

Revisited the opening shrine and just wandered inside, for no real reason.  Link did a little clumsy stumble, and I was like "Yup, that's me. THIS is the goofy guy that's out to save the world (again)." 

post #10 of 113

Tried and failed to find a Wii U copy today.

 

The AI in this sounds really solid, like the Bokoblin actually adjusting aim to hit you when you're in cover:

 

http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

post #11 of 113
Quote:
Originally Posted by MrBananaGrabber View Post
 

Tried and failed to find a Wii U copy today.

 

The AI in this sounds really solid, like the Bokoblin actually adjusting aim to hit you when you're in cover:

 

http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

Yeah, AI is pretty damn creative; I was fighting a small horde of bokoblins, when two of them that were wielding large bats side stepped from the rgoup and flanked me, only to do a 360° spin attack taht had me bouncing right and left, and almost killed me.

Managed to kill some guardians; hacking their legs off to inmobilize them and chip away at their health, arrow shot to the eye to interrupt their beam attack, and then more close attacks; felt good, since heavens know how many times I've been sniped by these bastards from across an entire field.

Loved that storming an enemy camp during a lighthning storm played to my advantage, as lightning made short work of metal weapon wielding enemies.

The sense of accomplishment when I was able to figure out the spot of two memory linked photos was amazing.

 

Its an amazing game, and more impressive is how it still feels and plays like a Zelda game despite the changes.

post #12 of 113

That sounds awesome!

 

Wii U version in stock at Amazon.  $47 with prime.  I just ordered it.

post #13 of 113

I encountered a funny bug last night. I was frustrated at first, but after some distance it was hysterical.

 

I was in the ruins of a town in a marsh, and I came across one of those giant rock mini-bosses. They always have a lump of black ore on them that acts as a weak point, and this one was right in the middle of his damn back, which meant I had to climb him, drop down on the black ore and attack it that way. I did this for an hour, not getting anywhere because he's tough as shit and I was using shitty weapons.

 

So he attacks three ways: throwing his rock arms at you, slamming his arms down, and falling forward and crushing you with his body. He hit me square on with that last one, and drove me into the ground. I glitched out and fell beneath the ground and drowned. I respawned under the ground again and drowned. I had to reload the last save, then kicked his ass with an eight-folded blade.

post #14 of 113
Quote:
Originally Posted by ryoken View Post
 

Yeah, AI is pretty damn creative

 

A few days ago I took on a nest of bobokins that were too strong for me (the brown variant).  I managed a successful opening bomb blast, and they all funneled out of their skull cave.  I pulled out my bow... and the SOBs parted down the middle, running to the sides and flanking me.

 

I died horribly.

post #15 of 113

Is there voice acting and/or an orchestral score?

post #16 of 113

There's voice acting, but it's limited to mostly cutscenes. Otherwise it's the usual Zelda idiosyncratic "Hmmm?" and "Ohhh" type sounds when you approach and NPC.

 

The score is orchestral, but it's used sparingly. It's very atmospheric and compliments the ambience sounds nicely. "Wild" is very much the leitmotif in everything.

post #17 of 113
Quote:
Originally Posted by D.T. View Post
 

There's voice acting, but it's limited to mostly cutscenes. Otherwise it's the usual Zelda idiosyncratic "Hmmm?" and "Ohhh" type sounds when you approach and NPC.

 

The score is orchestral, but it's used sparingly. It's very atmospheric and compliments the ambience sounds nicely. "Wild" is very much the leitmotif in everything.

 

Thanks for info.

post #18 of 113

The Gamestop manager I usually speak to said the AI ramps up the more enemies you kill.  He said he killed EVERYTHING on the Plateau and when he jumped down everything was too powerful for him.  True or did I misunderstand him about the difficulty level?

post #19 of 113

That's interesting... I killed anything and everything on the Plateau, and the first Mobilin I faced down below fuckin' creamed me.

 

I don't think the AI ramps up. I think we're just comfy with killing Bokoblins by the time we make the leap, and squaring off against a Moblin just takes us all by surprise. Once I got the hang of it, Moblins turned out to be not too big of a deal.

post #20 of 113
Quote:
Originally Posted by D.T. View Post
 

That's interesting... I killed anything and everything on the Plateau, and the first Mobilin I faced down below fuckin' creamed me.

 

I don't think the AI ramps up. I think we're just comfy with killing Bokoblins by the time we make the leap, and squaring off against a Moblin just takes us all by surprise. Once I got the hang of it, Moblins turned out to be not too big of a deal.

 

Club Nintendo is giving away a PDF of the first chapter of the strategy guide, and it says enemies do ramp up in skill and equipment as you progress; that whole red moon event that respawns enemies every few days also seems to make them stronger and better equipped.

 

Quote:
Originally Posted by D.T. View Post
 

There's voice acting, but it's limited to mostly cutscenes. Otherwise it's the usual Zelda idiosyncratic "Hmmm?" and "Ohhh" type sounds when you approach and NPC.

There is a shrine were you need to avoid stepping on the flower patches that surround it in order to enter it; fail to do so several times and you will probably hear Link's longest soundbit in the game.

post #21 of 113
Quote:
Originally Posted by ryoken View Post
 

 

Club Nintendo is giving away a PDF of the first chapter of the strategy guide, and it says enemies do ramp up in skill and equipment as you progress; that whole red moon event that respawns enemies every few days also seems to make them stronger and better equipped.

 

No kidding? Fuck, that's cool. I wonder if that means that weapon and item spawns are random, too. I'm starting to get the inkling that chests are predetermined. Like radical friends said above how he found a bandana that helped his climbing stats. I just found the same bandana and it was in a location that tells me everyone gets that same item at that point. I wonder if stuff fished out of the rivers and lakes, and chests that open after clearing camps are predetermined, too.

 

Which is perfectly fine. I'd prefer that there was some bit of mystery and randomness to picking up new gear as it makes the world feel more... well, wild for lack of a better term. Not that I'd want an MMO type of experience, but maybe a bit more like Skyrim in that I wouldn't know what sort of stuff I'd find in future playthroughs. It'd be neat to see screenshots of how different everyone's Link looked at similar points in the game.

 

But given the extreme amount of polish and detail in the game world, I imagine the item collection - particularly armors - is predetermined as an engineered part of the experience.

post #22 of 113
Quote:
Originally Posted by D.T. View Post

No kidding? Fuck, that's cool. I wonder if that means that weapon and item spawns are random, too. I'm starting to get the inkling that chests are predetermined. Like radical friends said above how he found a bandana that helped his climbing stats. I just found the same bandana and it was in a location that tells me everyone gets that same item at that point. I wonder if stuff fished out of the rivers and lakes, and chests that open after clearing camps are predetermined, too.

Which is perfectly fine. I'd prefer that there was some bit of mystery and randomness to picking up new gear as it makes the world feel more... well, wild for lack of a better term. Not that I'd want an MMO type of experience, but maybe a bit more like Skyrim in that I wouldn't know what sort of stuff I'd find in future playthroughs. It'd be neat to see screenshots of how different everyone's Link looked at similar points in the game.

But given the extreme amount of polish and detail in the game world, I imagine the item collection - particularly armors - is predetermined as an engineered part of the experience.

The first chapter of the guide is pretty much an intro and extended manual, but it goes into a lot of detail into the new mechanics, gameplay and the game world, so it's a great read.
post #23 of 113

I don't play Nintendo stuff anymore but I found this amusing:

 

 

Dat Azz! :D

post #24 of 113
For anyone who needs to make some quick rupees in the game, just collect ChuChu Jelly, then drop it next to an open fire; it turns into fire jelly, which is worth double when selling it to vendors.

I actually found this out when fighting some cuchus during a lighting storm, as when I killed them, the jelly they dropped rolled downhill into a lightning started fire and then I realized this.
Amazing moment that happened out of the blue.
post #25 of 113
I learned a valuable lesson today: don't fuck with centaurs.
post #26 of 113
Thread Starter 
Finally had some more time to dig into this. I took down the two battle shrines by hateno village, then sailed out and found Eventide island, which is a dick. A wonderful, exhilarating dick.
post #27 of 113
Quote:
Originally Posted by The Dark Shape View Post

I learned a valuable lesson today: don't fuck with centaurs.

Oh shit, I had no idea they brought back the centaurs from the original NES Zelda....I hated those bastards.

 

Im pretty amazed by the story/narrative here; the whole "seeking down Link's memories" system is pretty effective, and some of the scenes are pretty impressive/emotional.

 

Also emotional? Gliding across a HUGE gorge and barely making it to the other side. Loved that feeling of success...well, up to the moment when a Moblin homerunned me into the abyss.

post #28 of 113

God lord this game is awesome. And massive. After getting the paraglider, I decided I would first find each tower on every map section so I could easily fast travel in the future. What I foolishly thought would take a couple days might clearly take weeks especially at the rate I keep dying. I have had to flee in terror on many occasions because of my shitty weapons. It's going to make finally getting he Master Sword and shield eventually that much more satisfying. 

post #29 of 113

Then the Master Sword breaks after three swings.

 

(Kidding. I hope.)

post #30 of 113

My desktop at work can barely run Heroes of the Storm.  Reading this thread I am seriously thinking of embracing the mobile nature of the tablet fully and just leaving the Switch at work to play in between patients.

 

I have never played a Zelda game but the way you guys are enjoying this I am thinking of scratching my gaming itch during the day with it.

post #31 of 113

Just play it when you're with a patient, Tzu, you know you want to!

 

My Breafwild not getting here until Monday.  This will feel like a long weekend.

post #32 of 113

You know.... with electronic health records.....I do some of my documentation and paperwork on a tablet now...

 

Hmmm.....

post #33 of 113
Quote:
Originally Posted by TzuDohNihm View Post
 

You know.... with electronic health records.....I do some of my documentation and paperwork on a tablet now...

 

Hmmm.....

 

Not sure the Switch's OS ensures HIPAA compliant medical record security.

 

You an MD, DO, DC, DDS. ... ?

post #34 of 113

DC... but not really thinking about doing records on it.  Just thinking my patients will see me with a tablet like they usually do and not really notice.  Although the red and blue sides mean I may need to trade it for just a grey one.

post #35 of 113
Quote:
Originally Posted by D.T. View Post
 

Then the Master Sword breaks after three swings.

 

(Kidding. I hope.)

 

I would burn down villages if this actually happens. I don't want to look up any kind of spoilers for this game. The Master Sword has to be unbreakable right? 

post #36 of 113
Quote:
Originally Posted by bigbrother View Post

I would burn down villages if this actually happens. I don't want to look up any kind of spoilers for this game. The Master Sword has to be unbreakable right? 

From what I've heard, it's not, but it has a handicap to its use and powers; like the magic rods that need time to recharge their ranged attacks.
It probably consumes more stamina as well.
post #37 of 113
The master sword is unbreakable, but it also has to "recharge" after a certain amount of time. It is an optional item, though. You don't get it in the course of the story without going to look for it.
post #38 of 113
Just spend 15 minutes dealing with a puzzle that involved reaching some spheres located on pillars during a storm, which made climbing near impossible...when it suddenly dawned on me that I had a fire rod, and the area had large patches of grass.
Thanks to updraft and the glider, puzzle solved....and then I realized the area also was surrounded by cliff you could climb more easily and then long distance glide to each pillar.
I'm utterly amazed by how natural yet complex coming with solutions like this feels.
This game is a masterclass in gameplay design.

Also amazing? Realizing that while lightning elemental enemies had the advantage when fighting them on a large body of water, this also mean they had become vulnerable to ice attacks. One hit and they sank like stones or floated helplessly until I shattered them to pieces.

This game, man.

Finally, love the combination of subtle music and nature sounds in this; the feeling of wilderness and nostalgia is amazing when exploring ruins, reaching settlements and so on, and seeing how primitive and dominated by nature the world is.
post #39 of 113

I've never been a fan of motion controls, but I'm really liking being able to aim with the motion controls.  I primarily aim with the analog stick, but the motion controls work really well for fine-tuning what I'm I aiming at.  I don't know how effective it'd be in a more fast-paced battle, but I think I'd like to try a FPS using a similar setup.

 

I came across one of the puzzle shrines that use the motion controls and handed over the controller to my gf.  She's not a gamer, but she loved using motion controls to solve the puzzle.

 

What ratio of hearts to stamina upgrades should I be doing?   I haven't done a stamina upgrade yet, but a little more breathing room when climbing would be nice.

 

I have one complaint.  I wish that the game was smart enough to tell that I was in combat and maybe require me to hold down the analog sticks a little longer before activating the zoom/crouch functions.  I can get a little panicky in combat and often end up looking at a tree in the distance while a giant rock monster squishes me into a paste.  I do the same thing in GTA, where I'm always flashing headlights and blaring on the horn during high-speed chases.  I think if the game just required a more concerted effort (for at least the zoom) when it knows you're in combat, it'd alleviate a lot of grief.

post #40 of 113

I'm at eight hearts and haven't taken a stamina upgrade yet.  At this point I'm relying on my recipes to give me stamina boosts when I run low, though at some point this will bite me in the ass.

post #41 of 113

I'm doing the same thing. The old-school Zelda player in me keeps saying "Hearts! More hearts!"

post #42 of 113
Thread Starter 
I've been alternating hearts and stamina. I like keeping things equal.

I've been loving the Korok puzzles everywhere and how unobtrusive they are. An unfinished ring of rocks and a random rock a few yards away. A lone rock at the top of a mountain. A shrine in need of an offering. At one point I pushed a boulder down a hill for fun and it went between a pair of trees. It turned out that it was a korok puzzle. I have like 40 seeds now, I need to find that big plant guy again.
post #43 of 113
You need 13 hearts to get the Master Sword, so do those first. You can't max out both hearts and stamina, so take that into consideration. Including the hearts you get from bosses, you can get 30 hearts and 2.4 bars of stamina, or 3 full bars of stamina and 27 hearts.
post #44 of 113
Also, in Hateno village, there is a statue that will let you swap your hearts for stamina and stamina for hearts for a fee.
post #45 of 113
Thread Starter 
Just took down the first dungeon/boss. You still get a heart container for that, too. If you haven't been there yet, a word of advice: have some bows. My last one broke during the boss and I really could have used another.

I've really been surprised by how good the story is in this. I figured that it would be minimized in such an open world game but it feels very natural and well thought out.
post #46 of 113

Oh god, the chickens...
post #47 of 113

Amazon smiled on me and Zelda arrived yesterday.

 

Played waaaaaay to late into the night, and just got off the plateau.  

 

Even knowing the AI was smart, I was still surprised when the first little spider guardian skittered around to shoot me in cover.

post #48 of 113
Quote:
Originally Posted by MrBananaGrabber View Post
 

 

 

Even knowing the AI was smart, I was still surprised when the first little spider guardian skittered around to shoot me in cover.

 

I couldn't believe it when I watched one of the lizalfos knock away one of my bombs I had placed on the ground with a shield. Clever bastards.   

post #49 of 113

I'm embarrassed how long its taken me to discover that if I HOLD the left trigger, I'll actually stay locked in to enemies.  For some reason I thought just tapping it would lock in like it did in OoT, so I've been sort of puzzled as to why I never stayed locked in and couldn't do any of the cool dodging attacks.  I'm sure it was probably explained to me some time in the beginning.  Anyway, combat has gotten a lot more fun and less frantic now that I can effectively dodge and block.  I'm also making a concerted effort to not push down on the analog sticks too hard during combat.

post #50 of 113

Not touching the Switch, but reaaaly resisting the temptation of picking up a Wii U, since it'd also let me play Skyward Sword.  I played Twilight Princess on Game Cube, so why not continue the tradition?

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