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SNES Classic (September 29th) - Page 9

post #401 of 437
Quote:
Originally Posted by wd40 View Post
 

The "save anywhere" functionality is cumbersome as fuck. It's amazing that Nintendo re-released a system I loved only to make me feel like an out-of-touch old fogey trying to use it.

 

The idea of getting the reset button involved was a noble one, but hitting the reset button and then trying not to let muscle memory take over and hit the wrong button* has ruined some saves for me.

 

*I default to the bottom-most button in the four-button spread for selecting things. It's the Y button (left-most) that saves on the SNES Classic. Thanks XBox and Playstation.

post #402 of 437
I wish there was a way to reset the system from the controller.

Like pressing ABXYLR at the same time or something.
post #403 of 437

Wasn't there a way to do it with certain games by pressing the L, R, start and select?

post #404 of 437
Yeah I think so.
post #405 of 437
Quote:
Originally Posted by D.T. View Post
 

 

The idea of getting the reset button involved was a noble one, but hitting the reset button and then trying not to let muscle memory take over and hit the wrong button* has ruined some saves for me.

 

*I default to the bottom-most button in the four-button spread for selecting things. It's the Y button (left-most) that saves on the SNES Classic. Thanks XBox and Playstation.


I must have missed this in the instructions. I keep trying to save in the four designated spots at the bottom of the screen, and I usually trash/overwrite anything I've successfully saved in there anyway.

post #406 of 437

I'll be honest, I'm more than slightly irritated by the fact they didn't just ass up and put a real SuperFX chip in this fucking thing. I suppose there's probably some sort of patent issue underlying the failure to do, but it sucks to pay $80 and get a notably subpar Star Fox port.

 

The dithering on the 'shadows' of the polygons is straight trash. There's no gradient to it, and it takes an elegant visual effect and turns it pretty garish.

 

Is that mad nit-pickish? I guess so. I played a shitload of Star Fox tho, and its such a heavily used element of what makes SuperFX what it is that I'm having a hard time ignoring it.

 

Goddammit!

 

Between that and the digital-out sound cutting out in Mario World (and only Mario World), I'm marking this All-Time Greatest Hits Package down from a 100% to, like, 94%.

 

Link to the Past is still so fucking good. The sprites in Super Punchout!!! still impress. Had no problems with the save state system either, although to be fair I was directing my daughter to hit the Reset button so when it saved my progress and backed out to the main menu I was delighted.

post #407 of 437
I'd guess it has less to do with not having custom hardware and more to do with not outputting to NTSC composite and getting the inevitable color-fringing. Genesis games in particular made frequent use of that as a blending effect.
post #408 of 437

I chose to pay a reseller upcharge (to a friend at least), but I at least have a SNES Classic in my house.  My wife is going to let my mother give it to me for Christmas, so I can't play it for about 7-8 weeks.  But I have it.

 

I am sated.

post #409 of 437

Why not just an early Christmas present? You need that shit for Thanksgiving weekend.

post #410 of 437

Thanksgiving conflict shall be solved via Street Fighter II.

post #411 of 437

If I wait, my mother will pay us (through my wife) for the unit.

 

Mwahahahahahahahahahahaha!

post #412 of 437

Why didn't you just buy mine then, punk? Mine's probably cooler than the purple one you're getting. I got the colorful UK version.

post #413 of 437

I don't know the color of my SNES Classic...I just know the sound it makes when I boot up Super Metroid.

post #414 of 437

So in Bahrain, were I'm stationed, they do have the UK versions of the SNES Classics, and they had a lot of them last time I saw them.

 

Problem is--they're selling them for $200 a pop.  There's a part of me that really, really wants one...but man I don't want to spend that kind of money.

post #415 of 437
So for gaming shit non-lootbox related. Wario has been tweeting the SNES is going on sale today at Wal-mart at 11am this morning PST.

Wal-Mart's Official Link if you want to give it a shot. Last time these went live they were sold out by the time you got to the cart using 1-click settings...so ymmv.
post #416 of 437

My "Cool story, bro" of the day:

 

Managed to snag one at Target about a month ago. Talk about dumb luck. I needed toothpaste and ended up in the electronics section. I was contemplating buying Stranger Things (with the Target exclusive faux VHS packaging) when I saw a clerk unlock the display case below the Switch and take out the last two. He handed one to a guy who insisted on buying both but they have a one per customer rule, so no dice. I naturally piped in with "I'll take it!"

 

Went to the register to check out and the guy who wanted two was next to me whining about how they should have let him buy two. So it goes. His loss is my wonderful gain.

 

And holy shit, I forget how unforgiving these games are. Even Super Mario World is kicking my ass on a few levels. I remember that being a lot easier, particularly in comparison to Donkey Kong Country and Super Castlevania IV (which are REALLY kicking my ass).

post #417 of 437
Quote:
Originally Posted by Mike J View Post

 

And holy shit, I forget how unforgiving these games are. Even Super Mario World is kicking my ass on a few levels. I remember that being a lot easier, particularly in comparison to Donkey Kong Country and Super Castlevania IV (which are REALLY kicking my ass).

 

Have you tried that one game?

You know, the one with the ghosts?

 

Super Ghouls n Ghosts?

post #418 of 437
Quote:
Originally Posted by Zhukov View Post
 

 

Have you tried that one game?

You know, the one with the ghosts?

 

Super Ghouls n Ghosts?


I don't dare. Didn't play it when it initially came out but I know it's brutal.

post #419 of 437

Secret of Mana is way the fuck harder than I remember. I love that these old games require so much grinding to beat (I'm not being sarcastic).

 

The tiger boss after the forest just wasted me five or six times before I killed it (with Randy; Purrim and Popoi were bodied almost immediately).

post #420 of 437
Yeah, SoM is kind of a bastard. Two-player mode helps a bit since you can actually make two characters useful in combat, but it's still something you gotta put some work into.
post #421 of 437

Nintendo UK might have let slip which games will be included on the N64 Classic Edition.

 

https://www.nintendo.co.uk/Support/Nintendo-64/Nintendo-64-manual-and-additional-documents/Nintendo-64-games-manuals/Nintendo-64-games-manuals-990819.html

 

They are:

 

1080° Snowboarding

Bomberman 64
Donkey Kong 64
Excitebike 64
F-Zero X
Kirby 64: The Crystal Shards
The Legend Of Zelda: Majora's Mask
The Legend Of Zelda: Ocarina Of Time
Mario Golf
Mario Kart 64
Mario Party 2
Mario Tennis
Paper Mario

Pokémon Snap

Sin And Punishment
Star Fox 64
Super Mario 64
Wave Race 64
Yoshi's Story

 

 

No GoldenEye or Super Smash Bros.?


Edited by Barry Woodward - 11/15/17 at 9:50pm
post #422 of 437
I've zero interest in an N64 Classic.

And if that's the list, no one else will care, either.
post #423 of 437

Yeah, that's going to be a tough sell without Goldeneye and Perfect Dark (particularly Goldeneye). 

post #424 of 437

I think Nintendo recognizes that there are two possible N64 announcements, one without Goldeneye and one with it.  The latter is going to generate significantly more press and casual interest, since Goldeneye 1) is one of the seminal games of the late 90s and, 2) resides on the multiplayer Mount Rushmore of games.  If it is even possible (and all things are possible with sufficient funding) to get Goldeneye, it may be cost-prohibitive for a $80-100 console.

 

I will say that I would likely buy an N64 Classic that had Goldeneye, and I would likely skip one that did not.  I doubt we'll see a GC Classic, but I think I'd be all over that.

post #425 of 437

Goldeneye is trash, if you actually go back and try to play it these days.

 

Perfect Dark holds up a bit better, just because the toolset is more interesting and you can do a lot of fun things with the bots.

post #426 of 437
Quote:
Originally Posted by Zhukov View Post
 

Goldeneye is trash ...

 

It seems almost ubiquitous that 3D engine based games don't age well, while 2D sprite games seem to hold up better.

 

I'm not sure what the reason for this is.  

post #427 of 437
oh god I could not stand the N64's graphics

moreso now!

DISINTEREST!!!
post #428 of 437

Let's be honest: the Nintendo 64's library was made up of ugly, ugly games. Blurry textures, massive frame rate drops.

 

SNES games hold up because even though they're old school, they're still crisp and the gameplay is approachable. They're timeless. The N64's library is going to be hard to go back to, because we will remember those games looking so much better than they did, because we view them with nostalgia. And the gameplay on most, if not all N64 games was fucking weird. It was not a comfortable system to play on, but we did it because it was godamned Nintendo and we wanted to play Zelda and Mario.

 

But no, I think the N64 Classic will be a dud. Sales numbers will still look good on paper because scalpers will still try to make money off it. But otherwise, I think the Classic line of Nintendo consoles has run its course. We're either in murky territory in terms of games that no one really cares all that much about, or we're not removed enough from them that we can't play them again easily. Ocarina of Time and Majora's Mask, for example, are available at most retailers for your DS.

post #429 of 437
No super smash, goldeneye, or perfect dark? Ehh......
post #430 of 437
I mean, I could understand the Rare titles not being available as a matter of licensing cost - but fucksake, SSB is their own damn property! And with Goldeneye that's two of the canonical best multiplayer titles for the best multiplayer console that are not going to be on the damn recreation!

I'm also curious how the emulation will stack up. N64's always been a tricky beast because the GPU is essentially a whole separate system in itself, but I understand things are a lot better on that front than they used to be.
post #431 of 437
Emulating the N64 is a beastly endeavor, but one would think Nintendo could do it

SSB needs to be in there.
post #432 of 437

Just got an SNES Classic. It's so tiny and awesome! 

post #433 of 437

post #434 of 437
Quote:
Originally Posted by D.T. View Post
 

[AWESOME DIE HARD CLIP]

 

Is yours tiny and awesome, too, D.T.?

post #435 of 437
Yes and yes.
post #436 of 437
Quote:
Originally Posted by D.T. View Post

Yes and yes.

post #437 of 437
Quote:
Originally Posted by Zhukov View Post
 

 

Have you tried that one game?

You know, the one with the ghosts?

 

Super Ghouls n Ghosts?

 

I played it for a few minutes, and I'm thinking it's not a game I'll be playing much of. Ditto Star Fox, which I find almost unplayable. There are games that are challenging, but still fun to play, but these feel more tedious than fun.

 

Quote:
Originally Posted by D.T. View Post
 

Secret of Mana is way the fuck harder than I remember. I 

 

It took me longer than I'd like to admit just to pull that sword out of the lake.

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