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Destiny 2 - Page 29

post #1401 of 1644
Thread Starter 
Quote:
Originally Posted by MrSaxon View Post
 

Could be wrong but it looks like you're rocking my favorite weapon there - the Hard Light. Love that thing. 

 

*looks at middle weapon slot and sees no Exotic*

 

Umm, Saxon....

post #1402 of 1644

It was a test! You think I don't know my Kinetic, Energy and Power slots by now, huh????

 

*Slinks away in embarrassment*

post #1403 of 1644

Developer Update from Bungie

 

Quote:
 

Game Director Christopher Barrett:


Hey, everyone. At the end of last year, I made a promise that I would update you on our plans for Destiny 2. The team has been hard at work and we’re ready to share where we are headed. We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing. Please keep in mind that the further out we make promises, the more they are subject to change. With that caveat, here are our plans.

 

Destiny Content Categories
One thing we want is to set clearer expectations for is which categories of content are available to everyone each Season, and which are exclusive to Destiny 2 Expansions:

 

Expansions are purchasable updates that typically add new Story, Destinations, and Gear, as well as new Crucible, Strike, and Raid Lair content.

 

Seasons introduce content that is made available to all players of Destiny 2, at no additional cost.

 

Iron Banner, Faction Rallies, and their rewards will be available to everyone as part of Season 2. Additionally, going forward we are making a change that new Seasonal rewards from Crucible, Strikes, and Trials of the Nine will be available to all players.

 

Faction Rallies returns on January 16 and Iron Banner will be back in the rotation on January 30. 

 

Eververse


We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:


We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.


We'll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).


We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.

 

We’ve begun implementing these changes for the Crimson Days event beginning February 13 (with even more changes on the way in Season 3): 


Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.


Players will earn double engrams at level-up: one Crimson Engram and one Illuminated Engram for the duration of the event.


Crimson Engrams can also drop from completing the Crimson Days match and from completing the Crimson Days milestone on each character.


Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.

 

XP Rates


We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren’t grinding them (fairness is cool). Our first attempt turned out to be unworkably buggy so we’re having to investigate other angles. We will continue to update you as we move forward.

 

Feature Roadmap


There are three releases that we want to put on your radar right now. Later releases will get more specific dates as they get closer.

The following content and features will be available to all D2 players, regardless of expansion ownership. 
 
January 30 Update


Masterwork Armor


We are expanding the Masterwork system to include armor. 
Masterwork Armor provides increased damage reduction while using your Super. 
You can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.

 

Raid Reward Rework


We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.


We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.

 

February Update


Strike Scoring + High Score Tracking


Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.


Mods 2.0


Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.


Quickplay Improvements


We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.


PC Tower Chat


We are adding text chat to the Tower for the PC version of the game.


Exotic Repetition Reduction


This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.


Fireteam Members on Destination Map


You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.

 

Spring 2018


We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.

 

Independent of Expansion 2, the team will deliver a number of new features that will be released before or during Season 3. Every player of Destiny 2 will receive new content in the following categories…

 

Crucible


We want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.


Crucible Rank


Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here.

 

Private Matches


Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing.

 

6v6 Playlist


We’re bringing 6v6 PvP to Destiny 2 in addition to the current 4v4 game modes.


Mayhem Event


Mayhem will return as a limited-time event during Season 3 and going forward.


Additional Fixes


We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience.

 

Additional Highlights


Weapon and Ability Balance Pass


Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.


Exotic Weapon and Armor Balance Pass


Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.


Seasonal Reputation


Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
Improved Iron Banner and Faction Rallies


In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.


Playlist Repetition Reduction


This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.


End Game Player Pursuits


We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.


Multi-Emote


When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.


Vault space


We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.


We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.


PC Clan Chat


In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
Heroic Strike Changes


We’ll be introducing modifiers to add more gameplay variety to the experience.
 
Fall 2018 (or sooner)


We are working on a lot more that we're not quite ready to discuss. Expect more on this small sample of items in the future:


Item Collections and Records


Weapon Slot and Archetype Improvements
Additional Crucible Playlists (e.g. Rumble)
Better Clan Rewards
Masterwork Exotics
Pinnacle Weapon and Gear Improvements
Trials of the Nine improvements
Shaders and dismantling
The Future of Guided Games
Address Solo Vs Fireteam matching

 

One Final Note


Expect to hear more from us via Bungie.net, Twitch, and social media. We’ll be talking to you more directly, and more often, as promised. We want to thank our community for all the passionate and detailed feedback you provide. It’s critical to our ability to continually improve Destiny, so thank you!

 

Talk to you soon,

 

Christopher Barrett

post #1404 of 1644

Looks good to me. Glad to hear that they'll be adding more endgame content, because Destiny 2 certainly needs it. 

 

It's a shame the changes with the Raid giving better gear weren't being implemented before tomorrow. :(

post #1405 of 1644
Really happy about the reduction in exotic dupes cause if I get another Aeon Soul I am going to shit a brick.

Removing the timer on Nightfalls is GREAT. Might actually finish one now.

Overall, very happy with that.
post #1406 of 1644

Yeah, that will make Nightfalls so much more interesting. Instead of skipping as much as you can, it'll encourage fireteams to actually do as much of the content as possible. They'll also have to amend the Rat King quest (I expect, in place of beating a Nightfall with five minutes on the clock, you'll just need to get a certain score), so Dalyn and I will actually have a chance to finally get it!

 

The Destiny 2 subreddit seems happy with these changes (especially the return of 6v6 Crucible matches) so it's definitely a move in the right direction. 

 

I hope the Tower chat on PC can be turned off. Walking into the Tower and being hit with a barrage of heated discussions about President Trump is going to kill mai immersion. 

 

 

ETA: Jebus. The Destiny The Game subreddit is awful. "Bungie, why isn't this game more like the first Destiny?" "Okay, here are features to bring it in line with the first game." "Bungie, why are you just giving us stuff from the first game??? You're making us SO mad!" Holy smokes! I'm sticking to the Destiny 2 subreddit from here on out. At least the people there seem sane. 


Edited by MrSaxon - 1/12/18 at 1:48am
post #1407 of 1644

I just got that Rat King thing Sax, it's a Nightfall reward quest thingy?

 

Also just to clarify we're playing at 8pm London time?  So Pacific Standard I'll have to be on around noon?

post #1408 of 1644

Yeah, I just checked the time zone converter and it would be noon where you are. Is that going to work okay for you?

 

The Rat King basically requires several steps to unlock and you have to do them with other people who have the same quest. The last step (which Dalyn and I are stuck on) involves beating the Nightfall with five minutes left on the clock. Ironically, the Rat King is supposed to be pretty good for Raids. If several people on a team have the weapon equipped, it becomes more powerful. 

post #1409 of 1644

Yup!  Just going to have to take it easy tomorrow night.

 

 

5 MINUTES?!  As if.

post #1410 of 1644

Am I weird in that I don't really have any complaints about Destiny's content?  There's so much griping, and I just don't understand it?  I can still sink a couple hours into the game a night, and I haven't even started Osiris, or leveled up my Hunter, there's plenty left to do!

 

Okay, one gripe: inventory is irritating to juggle (why can't there be vault access on every planet?!)

post #1411 of 1644

My only gripe is that I don't get Exotic and Legendary items just for logging in every day. My gaming time is valuable and overstretched, dammit!

 

Actually, my gripes are about understanding exactly what kind of damage I'm doing and what kind of protection I'm wearing, and how to properly coordinate it all so I'm not hindering myself. Oh, I can either set this for more mobility or more protection? I want numbers. Do I need armor to reinforce my current weapon damage type? Should all my weapons do different damage types? 

post #1412 of 1644

Xur's back, guys, and he's selling some good stuff today! The Colony Grenade Launcher is kind of awesome, if you enjoy firing little insects that track down enemies before exploding, and The Stag helmet is worth it if you want your Warlock to look like a creepy cultist! Not too sure about the other items, but I'm gonna dive in there and check 'em out! 

post #1413 of 1644
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post
 

My only gripe is that I don't get Exotic and Legendary items just for logging in every day. My gaming time is valuable and overstretched, dammit!

 

Actually, my gripes are about understanding exactly what kind of damage I'm doing and what kind of protection I'm wearing, and how to properly coordinate it all so I'm not hindering myself. Oh, I can either set this for more mobility or more protection? I want numbers. Do I need armor to reinforce my current weapon damage type? Should all my weapons do different damage types? 

 

All you need to know is that Mobility means absolutely dick. Put all your mods and armor into Survivability or Recovery.

post #1414 of 1644

Had fun running around for a bit today, except the game was running unusually slow for me.  I don't know if it was the servers or if it was my computer.  Whatever it was I hope it's fixed by tomorrow.  And I'm running my Warlock tomorrow.  I Materworked my Assault rifle and my Shotgun is also Masterworked.  Those two with Hard light in the middle, I was running around today just generating orbs like crazy.  Got to use my Ultimate way more often.

post #1415 of 1644

Better buy that Colony.  Legit exotic, super-fun, I love mine.

post #1416 of 1644

Oh and I got the Wardcliff coil last night, and while it's not very efficient, it is SUPER fun.

post #1417 of 1644

Mr BG, remember to sign up to the CHUD discord if you haven't already. I know you won't be on voice-chat tomorrow but it looks like we'll be using this, so it'll mean we can speak to you during the game (and you can type stuff back to us when you're able). 

post #1418 of 1644

Well, I promised to make it to 300 before Saturday:

 

 

That Colony Grenade Launcher sounds good, but I really like my current GL, which actually holds a decent amount of ammo for a power weapon. He doesn't have anything else worth a damn, so I might get it just to have in my collection.

 

And could someone remind me about Masterwork stuff? How is that acquired? (EDIT) NVM, Googled it)

post #1419 of 1644

 

 

Jacob, you are a gaming BOSS. 

post #1420 of 1644

Oh, and to answer your Masterwork question:

 

Masterwork weapons drop EXTREMELY rarely, and can seemingly come from anywhere. The advantage of a Masterwork weapon is that your kills with that weapon are tracked (which is "Meh") and multiple kills with that weapon create orbs or light which you (and team-mates) can use to fill your Super bar quicker (which is "Yeah!").

 

If you break down a Masterwork weapon, you get at least one Masterwork Core. If you have ten of these, you can convert the weapon of your choice into a Masterwork weapon. 

 

ETA: Oops. You Googled it, I see. 

post #1421 of 1644

I forgot to correct an earlier post, I do indeed get quests from Cayde, I didn't realize I had started a "finish three patrols" quest and hadn't finished it. Once I did, I returned for a nice Legendary, and immediately got a new one for public events. Did that one too, got another Legendary. Is that a once-a-week or a once-daily deal?

post #1422 of 1644

[Answered but then doubted myself, and will let someone else answer this instead!]

post #1423 of 1644

The Patrols one is a once off but the public events one (Flashpoint) resets every week. Good source for Luminous Engrams.

 

Patrols themselves are good for doing challenges and grinding out for Clan XP. 

 

Still need to do my Crucible milestone and then I'm set for the Raid. Still haven't found a decent Auto Rifle for my Kinetic slot though. :( 

post #1424 of 1644
Quote:
Originally Posted by Codename View Post
 

 Still haven't found a decent Auto Rifle for my Kinetic slot though. :( 

 

Origin Story. Was offered to you as a choice during the campaign. Won't  blame you if you picked Nameless Midnight at that point. Will blame you if you picked whatever door #3 was. If you don't have one through other means (they do also drop from token endgrams) - start your next character and choose wisely this time around :)

post #1425 of 1644

Oh right, my Hunter has that one... 

 

Nevermind. :| 

post #1426 of 1644

We need to remember to turn off voice comms IN GAME tomorrow if we're going to be using the Discord channel, right?

post #1427 of 1644
LOve Origin Story. That’s what I converted to a Masterworks. Orbs galore!

In shit news, I was about 45 seconds from getting my Crucible milestone and my computer crashed on me. I hope this doesn’t happen tomorrow.
post #1428 of 1644
Quote:
Originally Posted by Jacob Singer View Post
 

We need to remember to turn off voice comms IN GAME tomorrow if we're going to be using the Discord channel, right?

 

I would assume so.

 

Y'know, since they introduced Masterwork weapons a few months back, I've managed to collect three. Tonight, I collected three more. Did I just have an obscenely lucky night or did they increase the drop rate for those? 

post #1429 of 1644
Quote:
Originally Posted by MrSaxon View Post
 

 

I would assume so.

 

Y'know, since they introduced Masterwork weapons a few months back, I've managed to collect three. Tonight, I collected three more. Did I just have an obscenely lucky night or did they increase the drop rate for those? 

 

For sure feels like increased drops.

post #1430 of 1644
I got one yesterday and two today.
post #1431 of 1644

THE FLOODGATES ARE OPEN

post #1432 of 1644

I got a rock.

post #1433 of 1644

Got the Jade Rabbit from Xur in a Fated Engram.

 

It's...fine? Not as good as a MIDA though. 

 

But yeah, I've got my Origin Story, I've got my Uriel's Gift and the Blue Shift Rocket Launcher. Feels weird going into this Raid without an Exotic Weapon. 

post #1434 of 1644

By the way, our clan is over halfway to level 4. Hopefully we'll cross that threshold this weekend.

post #1435 of 1644
I've been hoping for a Sins of the Past to drop for me before tomorrow but no luck. Would love to have a cluster grenade launcher. Instead I'll be going with the Hawthorne's Field-Forged Shotgun, which is Masterworked. Hopefully I'll keep cranking out glowing orbs so we can keep using our Ultimates.
post #1436 of 1644
Thread Starter 
Got me a Jade Rabbit just now too. It used to be an excellent scout. Will have to give it a go.

Dalyn, Sins is the Raid RL so you aren't gonna get it until y'all go through.

Shotguns?

....
post #1437 of 1644
It's a bad-ass rapid fire shotgun!
post #1438 of 1644

I'm trying to study this Raid.  I haven't felt like this since cramming for school at the last minute.

post #1439 of 1644

Nope too drunk winging it.

post #1440 of 1644
Thread Starter 
After the oh so basic sub 300 question I had to answer last night on CHUDiscord.... for which much judgement was passed










pls strim this....









/s
post #1441 of 1644

Crikey. Where did my week go? How is it Saturday already?

 

Quote:
Originally Posted by Codename View Post
 

I've got my Origin Story, I've got my Uriel's Gift and the Blue Shift Rocket Launcher. Feels weird going into this Raid without an Exotic Weapon. 

 

Quote:
Originally Posted by Dalyn View Post

I'll be going with the Hawthorne's Field-Forged Shotgun, which is Masterworked. Hopefully I'll keep cranking out glowing orbs so we can keep using our Ultimates.

 

Tried out various options this morning and it looks like I'll be opting for Sweet Business, a Masterworked Uriel's Gift, and a Masterworked Zenoba-D rocket launcher, on mai Titan.

 
Quote:
Originally Posted by Freeman View Post
 

Nope too drunk winging it.

 

"What did you do on Saturday?"

"Oh, I played Destiny 2 with a hungover Canadian who kept shouting 'Freemaaaaan Jenkins!' and running headfirst into danger whilst the rest of us were discussing plans."

"Oh."

post #1442 of 1644

Blue Shift was too slow. Luckily Best Bro Shaxx came through for me. 

I'll jump on that Discord with all the cool kids beforehand. 

post #1443 of 1644
Quote:
Originally Posted by TzuDohNihm View Post

After the oh so basic sub 300 question I had to answer last night on CHUDiscord.... for which much judgement was passed










pls strim this....









/s

You promised NO JUDGEMENT!

post #1444 of 1644

Tzu is dying to make fun of us people who have put less than 1000 hours into the Destiny series.

post #1445 of 1644

WE'RE ONTO YOU, SUE DENIM!

post #1446 of 1644

I actually wish there was a way to see how many hours I've put into Destiny 2 so far. 

post #1447 of 1644

Too many, surely.

post #1448 of 1644

Maaaaaaaaaybe...

post #1449 of 1644

No idea how many hours I've spent on the game. All I know is that it's justified the amount I've spent on the base game and the season pass (and we haven't even gotten the second expansion yet). We (and I mean the collective 'We' rather than anyone here) complain a lot about games (and some of it is most definitely justified) but they're still one of the best entertainment purchases when it comes to how many hours you can get for your buck. I could have spent the same amount on a dinner and movie, and it would only have covered me for four or five hours. 

post #1450 of 1644
Oh, there are websites that can give you your total hours...by character, by game type, etc.
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