Originally Posted by Ska Oreo
Are we seeing the collapse of the AAA game?
The market is shifting. Big-budget games aren't going anywhere, but I do think we're going to see fewer and fewer $60 retail games going forward. It has become harder and harder for a new IP to break through at that price point, leaving us with our current situation where nearly every profitable $60 game is the 3rd or 8th game in a series. There is very little originality or creativity in the $60 catalog.
Combine that with how desperately publishers of hugely successful series are pushing microtransactions, and I could easily see the $60 price point being rejected by consumers. If I want to get my ass kicked by someone with more dollars than sense, I can do that for free.
Personally, I'm down to 1-2 $60 purchases a year. The rest of my gaming money is spent on smaller titles and the occasional month or two renting a year or two's worth of missed $60 titles. At the younger end of the gaming spectrum, my teenaged cousins spend most of their time playing free games.
I'm not sure there's a long-term place in the market for $60 titles, and viewing the stagnation of creativity at that price point, I'm not sure that's a bad thing.