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wtf is the latest gaming outrage about? - Page 2

post #51 of 277
Quote:
Originally Posted by commodorejohn View Post


Which is why it makes far more sense to scale back to the point where such things aren't needed, which is what a lot of indie games do. Nobody needed voice acting, mo-cap, hundred-thousand-polygon models, or dozens of gigabytes of textures to get invested in Chrono Trigger.

 

Yeah, never going to convince me of that. I played that shit when I was eight, I don't need to come back to it now. One of the most annoying trends in indie video games of the last five years has been 'indie smash sensation' reviews of what is just another bloody 8-bit styled platformer or something. The Steam store is full of JRPG clones built with RPGMaker.

 

I adore a good open world, a good combat system. I'll take GTAV over any ten indie games in the last decade.

post #52 of 277
Well, don't let me stop you. But when the AAA industry finally homogenizes completely into a mass of indistinguishable multiplayer-with-a-vestigial-appendix-of-a-single-player-campaign pay-to-win pay-to-upgrade pay-for-nothing lootbox casinos, don't come crying to me. Because the plain fact of the matter is that the AAA spiral of ever-ballooning development budgets for ever-fancier graphics slapped onto ever-samier games sold at the same pricetag is not viable in the long term.
post #53 of 277

Well, when every indie studio just degrades their games down to Pong, (which everyone is going nuts for, inexplicably) don't get surprised when they start putting loot boxes in THAT. :)

 

I kid, there will be a medium. People like Rockstar aren't going anywhere, EA probably the same. PUBG shows what a few developers can build up if they cleverly code modular assets in an open world.

 

I just don't see the creativity in a LOT of acclaimed indie stuff. Gone Home takes off, and the market is flooded with hipster walking simulators, most of which are terrible, Shovel Knight is a hit, and we get retro Metroidvania clones coming out the wazoo.

post #54 of 277
Yeah, Sturgeon's Law applies wherever you are, and people inexplicably buy garbage and make it popular enough to have garbage imitators. But I'll take a marketplace where unusual ideas can work over one where the barrier to entry is so high that nobody can afford to deviate from the mean in any significant way any day of the week.
post #55 of 277
Quote:
Originally Posted by MrSaxon View Post
 

Am I right that Nintendo has avoided all of this lootbox/microtransaction nonsense? I tend to see their Spatoon brought up as a counterpoint to those who claim greedy publishers like Blizzard and EA need lootboxes in their games to keep servers running.


Yeah. I'm pretty sure all DLC in Splatoon 2 is free, right?

 

Zelda does have a season pass, and Nintendo has frequently used amibos as a way to unlock special content in games. I'm really hoping that Nintendo is looking at this shit and deciding that it just isn't worth the shitstorm.

post #56 of 277

Yeah, I thought Zelda made you buy Hard Mode? That would irritate me.

post #57 of 277
Escapist is kaput, except Yahtzee because you don't kill the prize horse.

Then this afternoon NeoGaf implodes because the site owner sexually assaulted/harassed a drunk girl in the shower?



Wasn't one of gaf's mods arrested for child porn this year too?

Nobody in gamedev land liked Gaf. Shit was a toxic hole and echo chamber.
post #58 of 277
Escapist has been pretty much a wasteland of clickbait garbage with the exception of Yahtzee and a couple of the webcomics for ages now, so it's hardly a surprise at this point.
post #59 of 277

Yeah, NeoGAF going down in flames is wonderful. Fuck that place.

 

 

Quote:
Originally Posted by mongycore View Post


Wasn't one of gaf's mods arrested for child porn this year too?
 

 

Yup.

 

http://www.craveonline.ca/entertainment/1287485-former-neogaf-mod-reportedly-arrested-child-porn-case

post #60 of 277

Just caught up on NEOGaf... Wow, that escalated quickly. That place has been shit for years... it used to be a good place to get interesting insider info from anonymous Devs but they all began to despise it... good riddance.

post #61 of 277
Wow. I don't know if a forum that big will stay down for long.
post #62 of 277

The guys at Penny Arcade don't seem to be too happy with Patrick Soderlund:

 

post #63 of 277

What the fuck is a neogaf?

post #64 of 277

Oh Ambler. You're so old, it's adorable.

post #65 of 277
Quote:
Originally Posted by Ambler View Post
 

What the fuck is a neogaf?

It is/was a messageboard.

 

I'm so glad I never was consumed by the culture surrounding videogames.  I think I matured at the exact right moment to avoid all of it.  

post #66 of 277
Quote:
Originally Posted by catartik View Post
 

It is/was a messageboard.

 

I'm so glad I never was consumed by the culture surrounding videogames.  I think I matured at the exact right moment to avoid all of it.  


Not me. Yeah, I was definitely caught up in stupid shit like console wars.  It really is fucking dumb when you look back on it.

post #67 of 277
Don't worry, Ambler. I don't know what a neogaf is either.
post #68 of 277
Thread Starter 

Neogaf was basically the AICN of video gaming, except probably much more relevant (as people in the industry actually still read it and posted there).

post #69 of 277
Goddamn it’s just video games. It’s not like it’s art or something!







Before you get all pissed off, know that that was a dig at an old board poster.
post #70 of 277

post #71 of 277
Quote:
Originally Posted by Dalyn View Post

Goddamn it’s just video games. It’s not like it’s art or something!

Are gambling lootbox delivery systems Art?
post #72 of 277
Quote:
Originally Posted by mongycore View Post

Are gambling lootbox delivery systems Art?

More like fart, am I right?

High five! High five!
post #73 of 277
post #74 of 277

The last two preceding posts stink of greatness.

post #75 of 277
Quote:
Originally Posted by catartik View Post
 

It is/was a messageboard.

 

 

Also cancer. 

post #76 of 277

Former Bioware developer confirms EA's focus on this shit

 

Quote:
 

A former BioWare gameplay designer gave his input on the closure of Visceral Games and EA's new development focus in a recent podcast.

In the latest episode of Waypoint's podcast, Manveer Heir painted a grim picture for future single-player titles. Speaking from his experience designing Mass Effect 3's multiplayer, he points to EA's microtransaction aftermarket strategy as a key driver for their recent and current projects.

 

"Why do you care about that at EA? The reason you care about that is because of microtransactions: buying card packs in the Mass Effect games, the multiplayer," he says. "It's the same reason we added card packs to Mass Effect 3: how do you get people to keep coming back to a thing instead of 'just' playing for 60 to 100 hours?" 

 

“In its current form, it was shaping up to be a story-based, linear adventure game," Söderlund wrote. "Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”

 

Heir, however, believes other factors played into the decision.

 

"The problem is that we've scaled up our budgets to $100M+ and we haven't actually made a space for good linear single-player games that are under that," he says. "But why can't we have both? Why does it have to be one or the other? And the reason is that EA and those big publishers in general only care about the highest return on investment. They don't actually care about what the players want; they care about what the players will pay for."

post #77 of 277
Quote:
Originally Posted by mongycore View Post

 

Poor guy.

post #78 of 277
Quote:
Originally Posted by ryoken View Post

Quote:
"They don't actually care about what the players want; they care about what the players will pay for."
Modern triple-A gaming in a nutshell.
post #79 of 277
Quote:
Originally Posted by commodorejohn View Post


Modern triple-A gaming in a nutshell.

 

Been saying this for a long time. AAA games all the microtransactionial fuckery that comes with it is killing the games industry.

post #80 of 277

I see GAF is back and EvilLore is going full denial:

 

http://www.neogaf.com/forum/showthread.php?t=1452075

post #81 of 277

Both NeoGAF and EvilLore can fucking burn.

post #82 of 277
post #83 of 277

Also, not sure where this belongs, but it's a great read:

 

Quote:
 These ideas were incredibly ambitious. “Picture the Death Star, and they all have jobs,” said a person who worked on the game. “One Stormtrooper was on a command unit, moving boxes around. Some guys would be droids. It was supposed to be set up so it was all real, and it felt like they had jobs to do. We wanted to tap into emotions, so you could mess with Stormtroopers’ emotions. Go into a room, turn the lights off. He goes back in and turns them back on. Then you turn them off again. At a certain point he starts getting spooked, acting irrationally, and bringing friends in.”

 

https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152


Edited by Ambler - 10/29/17 at 9:40am
post #84 of 277
Quote:
Originally Posted by Ambler View Post

Also, not sure where this belongs, but it's a great read:


https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152

We were getting a SW game from the house of Dead Space, from the dirctor of the Uncharted trilogy.

Goddammit.
post #85 of 277
Quote:
Originally Posted by CD Underbelly View Post


We were getting a SW game from the house of Dead Space, from the dirctor of the Uncharted trilogy.

Goddammit.

The fucking stupid thing is that the game could had easily been given a tackled on multiplayer mode (like Uncharted or Mass Effect) to satisfy the EA beast.

But no, it needed to be a full on microtransaction hellhole for the beast to be satisfied.

Because clearly a SW game, with that talent behind it and in the wake of the revival of the saga wasnt going to sell like hell, right?

Its not like SW nerds dont like buying special and limited editions too.

post #86 of 277

Reading the article it sounds like the game was in a lot of trouble since the get-go. 

 

But FUUUUUUUUUUUCK. I want Uncharted Star Wars so bad. ;_; Fuck you EA. 

post #87 of 277
Quote:
Originally Posted by Codename View Post
 

Reading the article it sounds like the game was in a lot of trouble since the get-go. 

 

But FUUUUUUUUUUUCK. I want Uncharted Star Wars so bad. ;_; Fuck you EA. 

Gamesradar summed things up pretty neatly

 

Basically, Frostbite Engine use mandate, Metacritic review scores goal, Monetization and Marketing research (that made the execs believe people wnated another jedi based game) killed the game.

post #88 of 277
Quote:
Originally Posted by ryoken View Post
 

Gamesradar summed things up pretty neatly

 

Monetization and Marketing research (that made the execs believe people wnated another jedi based game) killed the game.

 

I'd be content never handling a fucking light saber in a Star Wars game ever. 

post #89 of 277

So it looks like EA changed the loot crates in SW:B2, all because of Saxon:

 

http://www.ign.com/articles/2017/10/31/ea-changes-star-wars-battlefront-2-loot-crate-system-following-beta-feedback

 

Here's a rundown of the changes planned for launch, courtesy of EA:

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
post #90 of 277

Hmmm...that certainly sounds better.

 

I might pick that up now...

post #91 of 277
"We're sorry that you're all mad and hate us. Here, we'll make it a bit more like it used to be? M'kay. You get stuff just by playing and getting better, but we'll still make gobs of money on our RNG economy. You happy now? No? Well then get to fuck."

Lol EA. But, as long as the DLC is all free, like Overwatch, then fine yeah sure have microtransactions, whatever.
post #92 of 277
Thread Starter 

I obviously would like to know a bit more about this crafting system before I fully commit to picking this game up, but it's good to hear that EA are listening. I'm not the only one who thought the previous set-up made the game a waste of time, and I imagine their pre-order numbers reflected this. It astonishes me that they thought it was an acceptable gameplay model in the first place. 

 

Anyway, you may now get a sale out of me, EA (especially if the single player campaign is good), EA. Not that hard, was it?

post #93 of 277
post #94 of 277
Thread Starter 

David Cage defends putting child abuse in his game trailer.

 

Sadly, he has no defense for being a bad writer. 

post #95 of 277
Quote:
 Would you ask this question to a film director, or to a writer? Would you?”

Oh you can fuck right off, Cage. Because unlike a hack like yourself, a legit writer or film director would know how to work the scene so that it's actually devastating and disturbing.

 

That trailer is so over-the-top, that it descends right into parody.

post #96 of 277
Thread Starter 

Jim Sterling - who actually lived through child abuse - wrote a pretty good article about it.

 

Quote:
 

In an interview with Eurogamer, a defensive “autere” stood by his decision to portray domestic abuse the way he did, going so far as to claim he didn’t even choose the subject – the subject chose him.

“You don’t choose to talk about domestic abuse,” he claimed. “It’s not like I was like ‘oh, let’s write a scene about domestic abuse’. It’s not how it works.”

Cage said he was “working on something important, something meaningful and something moving,” with this particular sequence from Detroit.

The problem with that statement it’s horseshit.

First of all, obviously Cage chose to talk about it. Nobody forced his hand, we wasn’t possessed by the spirit of Polyhymnia. When you write a story, you are making conscious decisions about the story you’re writing, the characters you’re using, and the events that WHY THE FUCK AM I HAVING TO EXPLAIN HOW CHOICES AND ACTIONS ARE RELATED!?

But more to the point of why Cage’s claims of meaning and importance are rubbish…

Detroit‘s portrayal of domestic abuse is clumsy, cringeworthy, and – in typical Cage fashion – poorly written.

My history of living with domestic abuse is well known. Growing up, I saw and heard things a child shouldn’t have to see and hear. Things David Cage, apparently, cannot hope to effectively show an audience.

This shit is not like those melodramatic made-for-TV movies with cartoonish abusers and overtly choreographed violence that borders on action sequences. Such woefully outdated farce, however, is what Detroit gladly indulges in.

At best, the footage we’ve seen of the game just barely matches those aforementioned TV dramas in terms of writing, direction, and acting.

David Cage’s “important, meaningful, moving” work is, in actuality, a caricature of domestic abuse, and far from an original one. It is not powerful in the sense that I found it relatable, distressing, or even provocative. It’s powerful in the sense that it showcases just how ill-equipped Cage is to handle mature subjects.

This is certainly a subject too mature for his creative ability.

Had I been the one interviewing David for Eurogamer, the first question I’d have asked is if he drew from personal experience when writing that scene, or if he simply copied films again.

I cannot claim to know of David Cage’s personal life, but his predilection for copying things he’s seen in movies and mangling them in the process is pretty evident. Perhaps in this case, he is correct when he says he doesn’t choose his subjects – not when he can let Lionsgate make the choices for him.

post #97 of 277
Guys, I don't think we can continue to discount the possibility that David Cage has taxidermied bodies in his basement.
post #98 of 277
post #99 of 277

Eh, the game looks potentially quite interesting I think. I'm no authority on depictions of child abuse but the portrayal there didn't strike me as drastically worse than, for example, what showed up in the movie It recently.

post #100 of 277
Quote:
Originally Posted by Paul C View Post
 

Eh, the game looks potentially quite interesting I think. I'm no authority on depictions of child abuse but the portrayal there didn't strike me as drastically worse than, for example, what showed up in the movie It recently.


BUT THAT'S THE THING.

 

Every Cage game looks "potentially interesting" because David Cage is an ideas man. He has decent, sound ideas that, in the right hands, could be provocative and interesting.

 

Heavy Rain was a game that I wanted to buy a ps3 for because I was convinced it would represent the future of video game storytelling. And when I finally got to play it, I was just so disappointed in the game. I actually was kind of with it for the first couple of hours.  "JAAAAASOOOOON" and all, I thought there was something to this. But man, this game just shits itself as it goes on; so determined to one up itself, to go for more and more spectacle, that nothing really mattered anymore. 

 

I didn't play Beyond, but apparently that game had similar issues. And seeing the previews for Detroit, I'm not expecting anything different.

 

When a goddamn game like Undertale can break my heart and do more to engage me in its narrative than a multi-million dollar project--you have a fucking problem.

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