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new fallout game coming... (but it ain't fallout 3)

post #1 of 9
Thread Starter 
hey guys,

the wise gamers among you know the goodness of the fallout series of rpgs. interplay has announced that a turn-based/continuous hybrid tactical combat game called "fallout tactics: brotherhood of steel". they don't have very much hard news on it right now, but stuff is supposed to be unveiled at the electronic entertainment expo over the next few days.

it's supposed to be single or multiplayer. here's a link to the news bit: http://www.avault.com/news/displayne...5102000-161846

based on replies on the interplay message board for the upcoming icewind dale, f.t.: b.o.s. is not the secret game that the team who made planescape: torment (and the remaining members who made the original two fallout games) are working on right now. so fallout tactics is being farmed out to third party developers.

for vague glimpses of the future and some behind-the-scenes stuff on torment, check out: http://www.dirty.org/BIS/

/willko.
post #2 of 9
Man, does Black Isle look like a helluva lot of fun to work for! So, I couldn't decipher from the press release whether Fallout:Tactics is going to be from the same over-the-shoulder perspective or not. Nor could I really understand what they were talking about at all.

Someone please explain to a dumb grendel...

And speaking of dumb grendels...wouldn't the story arc Grendel:Warchild make a kick-ass game? Grendel-clans, Vampires, the Khan's Empire...Hmmm...I'll have to look into that.

Vivat Grendel!
post #3 of 9
"If this Tactics game is more of an RTS, then I can imagine the Iso view being used there also."

RTS: Real-Time Strategy? Is that what that means? And is that what Myth and Myth II are? Would TBS be Turn-Based Strategy, like Warcraft and Warcraft II?

And, of course, Fallout is a real-time game until you hit combat, at which point it's a turn-based game, right?

There, specific enough? I've told you all before, for a guy with *** IQ, I'm pretty fuckken dumb.

post #4 of 9
...and kill your ass for it!

Still doing well with Fallout 2, though. Jormugandr tells me that fighting the Wanamingos is the quick way to take the dirt nap, but I've been doing okay. I think the deeper you go into the caves, though, the harder they get. Also, I have a plan to get the power armor and such long before I would normally be able to. I know that that is kind of defeating the whole purpose of a CRPG, but I just literally do not have the time to build my character up through the pansy-ass weapons first. I wanna get the stuff, then I wanna run around in the wilderness and kill stuff.

That is MY plan!
post #5 of 9
Thread Starter 
hey guys, just saw that the official website for the game is up at interplay.
http://www.interplay.com/falloutbos/

some notable features are six man teams to control by the player, (at least) three levels/floors/planes for baddies and your characters to firefight in (seen from the screenshots they've provided), the ability to crouch and crawl to gain cover and line of sight advantages (again seen from screenshots), new weapons and armor, moveable vehicles with/out mounted weapons and targetable locations(i.e., tanks, personnel carriers), targetable environmental objects (oil cans, doors, etc.), and a look at the midwest of america in the fallout universe (both f1 and f2 were mainly relegated to post-apocalyptic california and local environs).

sweet.

/willko.
post #6 of 9
I'm really just giving you shit, Grendel... you see, I didn't have any fancy walkthroughs or nothing when I started Fallout 2 and I went to Redding right after Den... (and died there for about 30 hours before I finally made it to Monoc across the fucking Wastelands)

If they want to make a tactical Fallout game, they better clean up the damn automatic weapons first. Won't be much in the way of tactics when autofire wipes out every unit, friendly or enemy, down range.

post #7 of 9
Thread Starter 
heh,

nothing worse than ian (from the first) or marcus (from the second) mowing your own pc down with a barrage of auto-weapons fire (scoring a critical no less) from point blank range because you are between the shooter and target.

yeah, there are issues with burst fire doing a ton of damage, but hopefully environments will be more complex (i.e., more stuff to hide behind, better cover), along with the fact that crouching and kneeling will now be available options. i'm not too worried. i think this game has a lot of upside and will tide me over until they finally release jagged alliance 2: unfinished business or another x-com game. i'm not expecting it to be a great rpg like the previous fallout titles, because that isn't the design spec of the game.

jormungandr: i tried to take on the wanamingos too early too, the first time. man, imagine using sharpened spears and the stupid colt pistol on them with only sulik as your ally. it sucked. i left and came back later.

/willko.
post #8 of 9
I'm with you, Willko - turn based man-to-man science fiction combat is my bread and butter. Chaos Gate was the last fix I got - damn tasty game too. (while I don't like Warhammer 40K as a miniatures game (I prefer 1st edition Warzone, the computer games based on it are pretty cool)

Wickedly powerful automatic weapons remind me of the game Laser Squad. I don't know if anyone else ever saw this one, but it featured shootouts between Rebels and Imperials for five pretty well-designed scenarios. The thing is, you could fire up to 30 round bursts, offering the opportunity for serious mayhem as the game kept track of where every bullet went. (this got to be fun when there were lots and lots of fuel drums)

--

And as for the Wanamingos... sharpened spears and a Colt pistol? I at least found the 12 gauge shotgun sitting in the house nearby! Though my main character primarily trained as a martial artist, so mostly I just kicked Wanamingos until they got mad and killed me...
post #9 of 9
HAHAHAHAHAHAHA!!!!!

You guys are killin' me! I didn't have any walkthroughs or any special dispensation either. I didn't look up that stuff on the internet until I was balls-deep in the Wanamingo mine. What I DID have, though, was that I went from Klamath to Den to Vault City, just going East because I am a moron and didn't listen to where I was SUPPOSED to go. Therefore I had Sulik, Cassidy (with a scoped hunting rifle AND an H&K Autoshotgun), and myself...and all those damn highwaymen on the way to Redding provided me nicely with weapons.

Wanamingos with sharpened sticks...BWAHAHAHAHA!!!
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