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Planetside Beta This game is amazing - Page 2

post #51 of 78
Thread Starter 
Galaxies being able to carry Lightnings is going to be a big improvement I think.

I've been lagging quite a bit the last couple days I hope that gets worked out.
post #52 of 78
Cripes, you need 512 meg of RAM just to open the file. I've been putzing around at 256 and haven't had reason to upgrade yet. I was going to see exactly how bad it was on 56k, but I guess I'll be upgrading first.
post #53 of 78
<bump>

Characters get wiped tonight. I think we should all get on the same server and team.
post #54 of 78
Quote:
Gemini has the wrong house, bub:
<bump>

Characters get wiped tonight. I think we should all get on the same server and team.
Ah yes...character wipe and 13 days till release.
post #55 of 78
Somebody pick a server and side already, and I'll join at launch.

Well, after I get more RAM anyways.
post #56 of 78
Thread Starter 
I'm down with that Gemini name the server!
post #57 of 78
Markov...Terrans.
post #58 of 78
Thread Starter 
Alright, I'm signing on to the Markhov server as Terran Republic.
post #59 of 78
Got that everyone?

Server - Markhov

Faction - Terran Republic
post #60 of 78
Damn, I'm Markov, New Conglomerate. I might try a new char, then.
post #61 of 78
I'm downloading the public beta right now. Looks pretty cool, but I can't see paying a monthly fee for it yet.

When will you guys be on?
post #62 of 78
Quote:
Jacob Singer:
I'm downloading the public beta right now. Looks pretty cool, but I can't see paying a monthly fee for it yet.

When will you guys be on?
Later tonight...probably 10 or 11 your time.

Sojourner
post #63 of 78
Thread Starter 
Since it's such a big freakin world maybe we should set up a time to meet in Sanctuary. Like 10p central tonight or whatever. What do you think?
post #64 of 78
/tell Sojourner Where the heck are you at monkey boy!!!???
post #65 of 78
Thread Starter 
Heh, Sojourner, I've seen you running around before I swear. I'm jumping back on in a couple minutes. The lag was killin me so I rebooted and cranked down my AA and AF settings. Hopefully it will be better. Lag makes Reavers freakin worthless!
post #66 of 78
Thread Starter 
Damn servers down for 15 min. Lowering the settings on my GPU made a huge difference in lag but it doesn't look anywhere near as good. Ill take it though.
post #67 of 78
I think the servers are down right now.
post #68 of 78
Thread Starter 
This game has officially brought my POS 1.4Ghz system to its knees. The major battles have become slideshows and I can't do a damn thing but get my equipment, run or fly to the battle, get killed because I hit lag and freeze for 5 seconds so anyone with a pea shooter can have some target practice. The good news is all I need is a new case, Mobo, CPU and Ram. The rest of my system is still top-o-the-line, for now anyway. AARRRGGGHHH, why do the best games always have to come out when my system is at the end of its life. The same damn thing happened when Tribes 2 came out. Ahh well. Such is the life of a PC gamer.
post #69 of 78
Quote:
Floydian Trip:
This game has officially brought my POS 1.4Ghz system to its knees. The major battles have become slideshows and I can't do a damn thing but get my equipment, run or fly to the battle, get killed because I hit lag and freeze for 5 seconds so anyone with a pea shooter can have some target practice. The good news is all I need is a new case, Mobo, CPU and Ram. The rest of my system is still top-o-the-line, for now anyway. AARRRGGGHHH, why do the best games always have to come out when my system is at the end of its life. The same damn thing happened when Tribes 2 came out. Ahh well. Such is the life of a PC gamer.
How much RAM do you have? I found a nice deal on 256 meg PC2100 chips (free after rebates) which is what my system uses, so I'll be kicking up to 512 in the next few days. Were you trying to run it with less, or is 512 not enough?
And now I need to find some sort of high speed internet that I don't feel like I'm being raped on price.
post #70 of 78
Thread Starter 
I have 386Mb of system Ram and 128 on the GPU. It's crappy, old, SDram anyway so even if I went up to 512 it wouldn't do much. The upgrade will only cost me $400 or less for all that I mentioned above so I'm not overly worried about it. I can even keep my current case but I really like the new Antec Sonata which is supposedly one of the quiter cases on the market and it looks sweet! I don't know, I'll probably just start with the CPU/MOBO/RAM and get my rig up to date and then worry about the case. There's just something about building a new PC and having to have a new case every time.
post #71 of 78
I downloaded the game, received a keycode both on their website and via email, but the game will not let me log in and I have yet to see a place to input the code I received. Wassup wit dat?
post #72 of 78
I had the same problem for a little while. You have to actually sign up for the beta on the website. They'll tell you you'll be contacted if you're in but just ignore it. YOu should be able to log in after that.
post #73 of 78
Thread Starter 
All servers are down

World Reset (and Patch Notes) -- 5/9/03

The world state is being reset tonight. Characters are NOT being deleted, and your world position is not being reset...but the state of the world is being set back to Day One conditions. All facilities and towers will revert to original ownership.

Why?

We've changed the global lattice ("war web") and this dramatically changes ownership potential of the buildings.

Why did we change the lattice?

Because the old one was static and boring. The three "backyards" (the one-hop continents that were three-hops for all other Empires) were always continent locked and hardly ever fought over. The three "hot continents" (the one-hop continents shared between two Empires) were great to fight in...but they were always population locked.

What this resulted in was you getting boxed into your Sanctuary with only the locked "backyard" to trudge through or the drop pods as your only ways out.

We've changed the world grid so that now, each Sanctuary has three one-hop continents...and all other continents are two-hops from your Sanctuary. There are no longer any "three-hop" continents.

The objective of this is to spread out the fights across more continents, as well as to make all of the continents valid combat areas by making them less likely to population lock nor by making them incredibly easy to continent lock.

Other changes include:

1) You can no longer loot enemy knives.

2) The death penalties (time added to your respawn duration) have been reduced slightly. You incur the following penalties depending on how many times you have died during the last 10-minutes:
0-1: No delay
2-4: +5 sec
5-7: +10 sec
8-10: +15 sec
11+: +20 sec

3) The additional delay in respawning to the Sanctuary, after either choosing it on your respawn interface, or after the 30-second timer expires when "Recall to Sanctuary" is used, has been removed. This was the equivalent of a design "appendix" and has been removed.

4) Additional CTD bugs were resolved. One when using terminals one was due to the way we map the terrain in the VR Driving Area, and a few others were fixed as well.

5) Greatly enhanced network optimizations for objects at rest.

6) The reticule accuracy has been improved significantly through a code fix. The center of your reticule is now accurately the center of your Cone of Fire.

7) Found an error in the xp system that was causing incorrectly assigned BEP and CEP whenever a promotion occurred in a squad (whether intentionally done or whether automatically done when the current leader quits out and someone else becomes leader). This is fixed now and experience should be correctly distributed now.

8) When you /quit out of the world, you will now go to the Server Select screen (instead of just disconnecting).

NOTE: The Shuttle bug from last night's patch (where people would get dropped when trying to use the shuttle) was fixed in a server rev earlier this morning. Just including that note here in case you weren't aware that it was fixed.
post #74 of 78
will try to d/l this tonight, play on tuesday. Let me know if anyone's going to be around.
post #75 of 78
I'm still trying to figure out how to play this. Finally found all the system requirements, and now that I've upped to 512 meg of RAM I meet all of the recommended requirements except for my crap internet connection. 56k is still the base requirement, though, so I'm holding out faint hope it will be playable since I'm fine on all other counts. Unfortunately, there's no way in hell I try and download that thing and my friends who have tried to download and burn it for me have been unable to even download the thing thanks to not meeting the system requirements. I really want to get a few days on the beta before dishing the cash for the game and play time only to find out it's unplayably bad on a 56k (which I logically know is probably the case).
post #76 of 78
I'm so amazingly pissed off at this game right now. I finally get the thing downloaded, I get my CD key, I get everything in order and I spend the day with some bug on the fan club page that won't let me register it. Now I'm getting messages that they aren't allowing anybody else to register for the beta. All I want to do is try the thing out to see if my connection will make it worthwhile, and now I've flushed hours down the toilet to not even get that chance. Hate.
post #77 of 78
Thread Starter 
That sucks. I can't imagine it being very good on a 56k though to be honest although it's hard to tell with my system dogging so bad. The lag has gotten slightly better in the last couple days due to the patches but it still has a very hard time dealing with the larger battles especially if I'm in the Reaver. I did have a really great time the other night in a reaver squad though. here were 8 of us and we worked very well together. To me the key to making this a great experience is dependant on teaming up with the right people. Once I get this thing upgraded it'll be a blast.
post #78 of 78
Aww, the beta's closed now. Supposed to ship in 5 days.
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