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Alias

post #1 of 3
Thread Starter 
Hmm, Acclaim. I have rerasons to be skeptical but for something at 40% completion, it does look mighty fine.

Quote:
Come on then, how much would you pay for a day in the fragrant company of Jennifer Garner? Try £100,000. That's how much Acclaim had to stump up to get the Alias actress to lend her velveteen tones to the tie-in game. Which was about three times the amount the publisher had anticipated paying but, following the success of Daredevil, Garner's star - and asking price - is very much in the ascendant. Obviously, we've already started saving...

Currently around 40% complete, Alias also features voice acting from the rest of the cast and a script penned by the show's writers. Which initially caused a few problems, because freed from the constraints of actually having to build real sets, the hacks wanted to let rip, assuming Acclaim's programmers could create digital versions of anything they dreamt up. "They wanted us to make a gigantic machine the size of the Eiffel Tower," explains Creative Director, Nick Harper, somewhat ruefully.

Fortunately, the finished game will mirror Sydney Bristow's televisual capers faithfully. Meaning gigantic French deathbots are out, and sneaking around in cocktail dresses is in. As per the show, the gameplay in Alias centres around infiltrating heavily guarded buildings, with chop socky combat used to resolve matters when it all goes oboe-shaped. So yes, it's essentially a third-person stealth-based combat game, but hush your grumbling, because Acclaim's Cheltenham studio is at least aiming to incorporate a few innovations.

The use of a thermographic filters and on screen lock-picking are obvious steals from Splinter, but Alias also features some neat split-screen cameras, used to show the positioning of guards, which immediately suggest 24-style tension. Naturally, Sydney can move and hide bodies à la MGS2, and she also gets to wear a number of different disguises. All the costumes have been accurately modelled on outfits from the show - including a turquoise rubber dress and a spangly sequinned white dress which she uses to sneak into a casino. Worryingly for Garner's modesty, whenever Syd crouches down her buttocks inadvertently pop out of the dress. They're fixing that, though. Shame.

There are 12 different garments in the game, with two used per mission. Which, maths fans, means you can expect six levels in total. Which might sound stingy, but the environments we've seen so far - a casino in Monte Carlo, a Saudi Arabian museum, a Romanian asylum and a nightclub in Rio - are large, and intricately detailed. It's also pleasing to learn that you can incorporate the environment into the combat. During one fight sequence we saw, Sydney bounced an assailant off the wall before clotheslining him to the floor. Elsewhere we witnessed her slamming another unfortunate face first into a steel table. You go, girl.

That said, there's still a fair old amount of work to do before the game's ready for release. The fighting engine and enemy AI still need implementing fully, for starters. Due to contractual restraints, the finished game won't feature any digital ketchup and gunplay will be kept to a minimum (you can disarm guards and use their weapons, but ammo is very much at a premium). On the upside, the levels are littered with makeshift weapons, ranging from chunks of wood to frying pans.

Before leaving we asked whether the team was worried whether the Alias licence carried enough cachet outside of the US. "We're just concentrating on making a really good game," responds Harper. "If we don't do that then we've failed anyway."

*Alias will be out on PS2 this September. We'll have the first trailer for you shortly, but for now peruse these latest screens.
<img src="http://eu.playstation.com/iw_images//assets/images_uk/a_z/a/alias/ops2_alias_screen1_big.jpg" alt="" />

"Face...meet foot."

<img src="http://eu.playstation.com/iw_images//assets/images_uk/a_z/a/alias/ops2_alias_screen4_big.jpg" alt="" />

The reason why they say, "Don't touch the 'merchandise.'"

<img src="http://eu.playstation.com/iw_images//assets/images_uk/a_z/a/alias/ops2_alias_screen14_big.jpg" alt="" />

The Money Shot

<img src="http://eu.playstation.com/iw_images//assets/images_uk/a_z/a/alias/ops2_alias_screen9_big.jpg" alt="" />

Obviously, the BMX XXX team must've added their own two cents to the game - as evidenced here.

<a href="http://uk.playstation.com/features/featureStory.jhtml?storyId=103634_en_GB_FEAT&linkt ype=FT3" target="_blank">Source plus more screens</a>

post #2 of 3
how long will it be before we see a Dead Or Alive Extreme Stealth game...mmmmmmm, gravity defying split jump.
post #3 of 3
That looks like the dictionary definition of "generic".
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