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Star Wars Galaxies - Page 2

post #51 of 204
Yeah, that's all very pretty, but Star Wars isn't about a bunch of people with blasters shooting dinosaurs so they can then go searching all over town for the guy who can take the piece of animal hide you loot from it and turn it into a leather vest. And the player-based economy makes it so that you spend most of your time running around begging other players for stuff, and if you have some 10 year-old jerk who doesn't want to help anybody but the members of his clan, well, you're out of luck.

Star Wars is about grand space opera, not virtual economic systems.
post #52 of 204
SWG isn't about that, either, Poxy. It CAN be, but it all depends on how it's played. I hate things like that, and have ordered it from Lucasarts (free 2day shipping) after being a beta tester.
Guy that got me into it will be building a RP-oriented town, btw, if anyone's interested. Will pass along info once I know what Galaxy and planet. (but it'll be an east coast server and most likely Talus)

And ssssh. No one tell Frost that the servers don't go live until Friday.
post #53 of 204
"$50 plus $15 a month? Damn, I think I'll pass for now. Why must these online games be so damn expensive?"

Well, first you have to recoop the costs of paying the devs for 3 years of work...not just the initial program, but the 180,000 changes to it.
Then there's the matter of the server farms to run the games on. Those are unbelievably expensive (The devs of DaoC sold their companies out from underneath themselves to afford the original server farm they needed, then bought their company back bit by bit)
Then there's the cost of keeping devs around to maintain the game 24x7.....

"And I want to be a Stormtrooper. Theres no reason the developers cant institute this."
Aside from what Poxy said, ST's are all clones.
Now, if you go Imperial and work your way up in rank, you can have your own pet stormtroopers....
post #54 of 204
It's still downloading, but i've seen a little so far and it's great. Where was the music from?

Oh, ok...the credits had it. Was from Children of Dune.
post #55 of 204
From what I played in the beta, the game doesn't interest me right now. It was fun for free, but I don't want to pay $15 a month for it. Maybe once they release some expansions for it.
post #56 of 204
Quote:
Finding Poxy:
Star Wars is about grand space opera, not virtual economic systems.
*drumroll*

You've obviously not seen The Phantom Menace.

Thank you, thank you...I'm here all week.
post #57 of 204
Quote:
Dan Whitehead:
Quote:
Finding Poxy:
Star Wars is about grand space opera, not virtual economic systems.
*drumroll*

You've obviously not seen The Phantom Menace.

Thank you, thank you...I'm here all week.
Zing!

But seriously, you have to think on a smaller level. The 'superstars' of the original trilogy are a handful of people. We see hundreds of extras, and yes, their lives are about menial tasks. SOME PEOPLE will find it entertaining to live a more peaceful, simple life (as a bartender or architect, for example) simply because it's in the Star Wars Universe.

Now, you CAN advance through the Imperial Navy or the Rebel Alliance and take missions directly from Vader or Ackbar. You CAN become one of the baddest-ass bounty hunters in the galaxy and kill who knows what. You CAN even become a Jedi.

That stuff isn't mandatory, though, and it's not a part of the everyday life of most people in the SW Universe.

This game is a great opportunity for gamers to play smaller roles in this mythology, and I think it's a lot of fun.
post #58 of 204
I'm still wondering what the reaction of the devs and Sony will be when someone starts charging 20 credits for private dances in the cantina, though.
post #59 of 204
Dan, did you or anybody on your crew get to beta test this puppy?
post #60 of 204
I'm THIS close to buying the Collector's Edition. Comes in a nice leather box reminiscent of the Warcraft 3 collector's edition, and has a hardcover book. Also, you get special in-game eyewear unique to your character or something like that.
post #61 of 204
You get goggles...

The Mon-Calarmi ones are sweet..

There has been alot of events this wwek from what were hearing, I know I was the Theed Cantina making some grub and next thing you know like 40+ rebels and empire were fighting outside, nonw of them were players thou and bye the time I had got there everyone had either killed them (wont they ever learn?) or had left.

Made a shitload of credits thou of my Kabobs (+23Str pending qualtiy of hides etc) and from what I understand it was them working together to fight some invading heard but like I said bye the time I got there nothing but corpses and incaps.
post #62 of 204
Well, to me, it's not worth $15 a month to play a dancer, a musician, or a miner. Not in the Star Wars universe, anyway.

And here's a question: Naboo is in the game. The game takes place during the original trilogy. Which never mentions Naboo. Are we to then infer that Naboo makes it out of Episode III in one piece? Or will the next film make the presence of Naboo in this game totally out of continuity?
post #63 of 204
"Well, to me, it's not worth $15 a month to play a dancer, a musician, or a miner. Not in the Star Wars universe, anyway."

So play a bounty hunter, a smuggler, or a covert operative for either side.

Or a commando, or combat medic, or a ranger, or a squad leader (either side), or a Teras Kasi expert, or a bio-engineer, or a droid engineer, or a weaponsmith, or a hair designe....er, scatch the last.

Then retire, run a cantina, and kick people out who make a mess.

Or start your own town in the middle of the hunting grounds.

Or toss ATSTs at people.
post #64 of 204
Quote:
Coyote Bites Man (Film at 11):
"Well, to me, it's not worth $15 a month to play a dancer, a musician, or a miner. Not in the Star Wars universe, anyway."

So play a bounty hunter, a smuggler, or a covert operative for either side.
Right, but in order to do that with any kind of success, I need to find a miner to buy metal from, or a hunter to help me kill and skin some animal, and then a craftsman to make me goods, because I can't just go to a freaking store on some of the most densely populated planets in the galaxy and buy anything. And it's simply not Star Wars to be running around resource gathering when there's a huge, gigantic, epic civil war going on.
post #65 of 204
You're right... there's no way that they'd mention a family of moisture farmers or some lame thing like that in the movies.
post #66 of 204
Yeah, but they also didn't spend half the movie waiting around for them to farm the moisture either.
post #67 of 204
"because I can't just go to a freaking store on some of the most densely populated planets in the galaxy and buy anything."

Yes, you can. There are bazaar terminals everywhere (in the cities).
Granted, they don't WORK right now, but that'll be fixed. (They tried to nerf people flodding it with starting pistols, and something went wrong.)
post #68 of 204
I was under the impression that the bazaars were gone once beta was over.

Regardless, having actually played in the beta, the simple fact was that the game did not feel like Star Wars to me. It felt more like Everquest with a bunch of Star Wars names laid over it. A lot of talk was that the Star Wars feel would come as more players joined and started role-playing, but I'm sorry if I'm not counting on a bunch of twinks to immerse me in the game. That should be the developers's job, not the players.
post #69 of 204
I'm not getting what you want from this game Pox. Galaxies is meant for thousands of players to play for years. This means, there's gotta alot of stuff that seems mundane to distract you. If you just want to get out there and fight the galactic war, there's tons of SW action games that let you do that.

Galaxies though, is a MMORPG, not an action game. I look forward to resource gathering, networking, virtual wealth hoarding, and light saber dueling. If good, I intend to play it for years. I didn't beta test, but I'm not sure what you mean by 'doesn't have the star wars feel.'
post #70 of 204
Quote:
Imperator GAC:
I'm not getting what you want from this game Pox. Galaxies is meant for thousands of players to play for years. This means, there's gotta alot of stuff that seems mundane to distract you. If you just want to get out there and fight the galactic war, there's tons of SW action games that let you do that.

Galaxies though, is a MMORPG, not an action game. I look forward to resource gathering, networking, virtual wealth hoarding, and light saber dueling. If good, I intend to play it for years. I didn't beta test, but I'm not sure what you mean by 'doesn't have the star wars feel.'
Star Wars is not about resource gathering, networking, and wealth hoarding, and good luck becoming a Jedi for the saber dueling -- you basically have to get lucky and have your character tagged Force sensitive on creation, and if they die during gameplay, they're permanently dead. Which isn't a big deal to me, because I don't think anybody should be able to play a Jedi in a game set during the Imperial period -- there shouldn't be any.

Maybe this thing will pick up once the Space expansion comes out and you don't have to rely on going to a shuttle terminal to get anywhere. But right now the missions are boring and not very well themed (there's a huge civil war going on and I'm off destroying mynock nests???), I don't care for the professions or the way they advance (bounty hunter shouldn't be an advanced class that requires me to advance through a couple of different skill trees to get to it, it's an iconic profession from the films, it should be available at start-up), I don't care for the player-driven economy, and the pretty graphics and sounds don't make up for the fact that I found myself spending most of my game time going from town to town simply meeting people and earning money. Why can't I play sabaac? Why can't I find a wanted poster, click on it for details, and go after that person? Why can't some random character in a cantina walk up to me and offer me a job? No, I have to go to a terminal in the middle of town that conveniently has all the jobs listed on it. It's Star Wars: The Classifieds, and I don't like it.
post #71 of 204
From <a href="http://www.fatbabies.com" target="_blank">FatBabies</a>...

Quote:
STAR WARS GALAXIES: BETA IN A BOX
By FatGreedyLucas
If you haven’t been following the news, Sony Online Entertainment last week announced that their latest mmorpg Star Wars Galaxies: An Empire Divided will be released on June 26. Oops!

This June 26th release is a horrible idea. I have been beta testing SWG for over 2 months, the moment they gave the release date for the game I deleted the SWG folder from my hard drive, realizing that I can no longer say 'this is just beta, this stuff will be fixed sooner or later,' but that this is actually the final game.. this is what people will be paying $50+ for.. I cannot just say that the game is buggy, I can say that it is, for the most part, completely unplayable. Over the past 2-3 patches, it seems for every one bug they squash, 2-3 new ones are born.. I am not even kidding about that. I cannot suggest to anyone to get this game until about November/December..

The crafter: They haven't balanced any of these classes at all, in my opinion.. you can become a Master Architect (one of the highest professions in the game) in a matter of hours.. is this how MMORPGs are supposed to work? With this latest patch they've broken the Armorsmith profession almost completely.. giving no tim to test the new implementations they'd forced on it.. There's so much more beyond balance that is far more important, but the NDA is still under effect.

The combat professions: Brawler, Scout, Marksman. I'll start out by saying that this game has the most boring combat in any game I've ever played.. I'll also say that there is nothing STAR WARSY about it. In many cases of PVP (trust me, you won't even care about PVP after trying it out in the game..) it's whoever gets the first shot off. In terms of cross-combat such as Brawler/Marksman, it is whoever is in their ideal range when combat is initiated. As for scout, this is an entirely broken profession, this profession equires 3 types of experience.. one from setting up camps, one from using traps, and another from (mostly) harvesting resources from creatures you have killed. Now the latter part of that takes up half of the trees in the profession.. meaning there's a lot of killing to be done.. but with a newbie gun/knife? Something to know, as a marksman you are given weapon certifications as you make your way up through each tree (whether it's pistol, carbine, or rifle.) Therefore in order to have better than newbie weaponry you'll have to pick up either brawler or marksman and begin running through these professions in order to be a viable killer.

Entertainer: So you want to be a Master Entertainer? How about a Master in the elite entertainer professions such as Dancer or Performer? Go to a cantina.. type /dance. Go to work, go outside, go to the movies. Now there have been rumors of gating the AFK Ents and I'm sure at some point they will do this.. so with the next part I'll show you how to get past this gate..

The Lowly Artisan (crafter): So this is a big deal, digging up resources. Why? You need resources to craft things. One tree of the Artisan consists of Survey I-IV.. normally this can take 3-4 days to get through.. Survey is another word for digging up resources. But you don't feel like spending 3-4 days with your lowly artisan building him up the normal way? One word: MACRO. This can also un-gate any Entertainer gating rumors. Here's the plan, go into your SWG directory, create a text file.. call it samp.txt Open this, type "samp: /sample; pause 360; /stand; /pause 5; /sit; /pause 100; /stand; /pause 5; /samp;" without the quotes of course. What does this do? ok.. /sample is the manual term for DIG THIS RESOURCE.. so you do that for 360 seconds (until the average artisan's Action Points runs out) then you sit for 100 seconds (the amount of time needed to regenerate them.) Having /samp; at the end makes this a loop..

Bounty Hunter: With the latest patch they've introduced 90% of the BHs abilities/weapons. Who in their right mind believes that 9 days is enough time to fully test/debug an entire class? Smuggler falls into the same category.. due to BUGS in the patch before this "final" patch, you could not become as smuggler up until now.

Jedi: OK, everyone wants this, no one's getting it for a while.. know why? It's hard to get they say.. that and it's not really done.. They're testing it internally amongst their QA.. Does anyone think that's a bad idea? If it takes about 10,000 users to fully test other classes.. how would an in-house QA be able to properly test an entire class (AND CLASSES.. as it is assumed that there is a Dark Jedi Class, Jedi Class, etc.) Some hints have been gven that you need to use all of your skill points (points used to buy skill boxes in a class.. you are given 250 at start and each box is from 1-6 points) in order to become a Master Jedi Knight (or whatever) Didn't Yoda once say that you must unlearn what you have learned.. in order to become a Jedi Master? Yeah..

The Medic profession is broken in the same way the Scout profession is.. you need another class in order to become effecient.

Non-character: Inner city lag, unbelievable.. If you're not on a top of the line machine you will experience horrible lag while in cities and some people with higher up computers even complain about inner-city lag. This new patch introduced the rubber band effect.. happens when you come close to cities in most cases.. you walk 5 meters, suddenly your 2 meters behind yourself.. it's very annoying and hard to watch. Some of the worst bugs are the ones that cause crashes, whether it's a crash straight to the desktop or just a freeze up.. it's always terrible. It happens in many areas of the game.. I've crashed many times while walking towards a city, crashed when exiting options, crashed when editing something in options..

The stat bug: This bug has been around for so long, and they're still asking for input about it.. you'll take some injuries in battles and all of a sudden these injuries won't regenerate.. at some point I was at -100 on three of my regeneration stats.. that is something that isn't supposed to happen and has been happening for a month or so now.

Server/Database Lag: This is a scary one for people who don't know about it.. say you just bought your first house and planted it.. after it "pops up" you take a walk around inside and enjoy the house.. nice isn't it? Well let's say you walk towards the city to check out the City Bazaar (aka broken Ebay machines) whe you return you find that your house has vanished.. This is caused by lag in the server/database. I would be horrified if something I spent 2-3 days working on/saving the money for has just vanished.. sometimes this problem can be solved by simply logging out/in.. but when the server has been up for over 2 days it seems like the only fix is a server reset.. which keep the server offline for 45 minutes usually.. they claim to have a stable server?

Battlefields: Imagine the stupidest thing you can imagine, then run into a wall as hard as you can.

Creature Pets and NPC Pets: There's a profession that the scout leads into called Creature Handler.. there are also Faction (rebellion/empire) Perks that can allow you to purchase NPC Pets. All I can say is that as a member of the empire I've never had an NPC pet that worked properly, neither has my friend who was a creature handler. I think the latest bug is the inability to attack. The last time I played I was with my Storm Trooper Sniper and my Imperial Trooper Wuss.. just roaming the desert looking for a reason to play after I'd read the horrible Release Date post.. I ran into a Rebel General.. initiated my attack.. told my pets to attack.. told them again and again. So then I died. But that's nothing compared to the woes of the creature handler.. my friend has never been able to keep a pet for more than a day.. they vanish on him in a matter of hours, and unlike houses, they don't come back.

I could go on forever, I really could.. but I think I've done enough.. I do believe that this game has potential, but it's not going to be tapped on June 26th. This is a Christmas 2003 game at best. If you wish to waste your $15/month on this POS, more power to ya.
post #72 of 204
Interesting rant. It may all be true, but I haven't run into all those issues yet. I'm only about halfway up my chosen skill trees, so I'm not sure how things might change once I hit Master Weaponsmith or whatever.

I know the game isn't perfect yet, but I still think it's fun, and would never call it unplayable in its current form.

Also, I don't think the combat system sucks, but admittedly, I don't have much to compare it to in this genre of games.
post #73 of 204
Quote:
Finding Poxy:
Star Wars is not about resource gathering, networking, and wealth hoarding
STOP SAYING THIS. There is damn sure a lot of resource gathering in Star Wars. There is trading. There is commerce. There is talking to other people in some cases when you don't have what you need. All these things happen in the films. Not everyone is an action hero.

Quote:
I don't care for the professions or the way they advance (bounty hunter shouldn't be an advanced class that requires me to advance through a couple of different skill trees to get to it, it's an iconic profession from the films, it should be available at start-up)
The would-be Bounty Hunter who does not first make sure he's a damn good shot (among other things) would be a very unsuccessful Bounty Hunter. You have to learn this job just like any other job to be good at it.

As suggested before, if you're not interested in the learning process, just go play Jedi Knight or something, but don't demand that this game have the same immediacy of action, as this is not an action game.
post #74 of 204
That guy saying it's unplayable is an ass. How come we haven't really been hearing that from anyone else? All you guys seem to have had success playing it.

I still can't wait. I haven't decided what class i'm gonna make yet, probably a bounty hunter.

And Poxy, don't you think it makes for a more rewarding gameplay experience if you have to EARN your skills? If they let you be a Jedi or a Boba Fett-level bounty hunter from the get-go, what the fuck would there be to play for?

That reminds me of those people who used to buy characters for EQ or UO from Ebay, or twinks. Just takes the fun out of the game if you don't have to work for it.
post #75 of 204
Who says I expect to be Boba Fett right off the bat?
post #76 of 204
As much as they try, I still don't think this is an RPG either. MMORPGs are about grinding it out. It's not primarily about questing, roleplaying or finding a good story. It's about living a virtual life which at times, can be very boring. It's about improving your characters and strengthening your guild to wage war against other guilds or CPU orgs like the empire or the alliance. It's about exploring the world and hanging out with cool people. It's about doing the same tasks over and over again to gain levels.

There's plenty of story driven SW games, but this is not one of them. There will be an overlaying story, but it won't affect everyone's lives on a day to day basis all that much as the storyline is supposed to unfold over 5 years realtime.

Like I said though, if this is good, MMORPGers like myself will nerd out and invest our lives into it. My record tells me I'll spend about 2 hours on this everyday and yet, that'll probably make me a light gamer. I'll go for the hard to get stuff like being a jedi because if I start now, I'll be satisfied if I have it in 1.5 to 2 years time. The timeline for an MMORPG is not like that of regular games. If it sucks though, I'll drop like I did E&B or Asheron's Call (Yeah, it's not great, good, but not originally great), both of which I got rid of before my free period was up.
post #77 of 204
Never got into either of the Asheron's Call games, but E&B was straight boring to me. It was cool exploring all the star systems but the quest system was bad and the controls when you went to a base were lame. And since every starport looked the same, it got VERY old going from base to base.
post #78 of 204
I agree, it sucked, but it's said to see any MMORPG go down in flames cause they spent so much time developing it. Still, if it sucks, it sucks.
post #79 of 204
Ok, where to start.

First, the Jedi: Choosing a Jedi isn't a random action where you win the lottery at character generation. The Devs, several months from game start, will be keeping an eye out for the rare people that meet certain criteria (with automated code, supposedly). Each Galaxy (server) will have VERY few active Jedi slots, and whether Dark or Light, you have to be subtle when you get the slot, or Vader will hunt you down. The criteria for becoming a Jedi will not be made known, and, obviously, Light & Dark will have different criteria. The criteria will not be a quest, and certain actions will be tagged on players, and the cummulation of these actions may take quite awhile, so it'll be fairly hard (not impossible, just very hard) for people to definatively nail down what allowed them to become a Jedi.
Jedi characters CAN permadeath, but not the first time out. I think the 3rd death is permadeath. After that, you get to keep the character as a Blue Glowie (tm). A ghost.
Since you only get one character per Galaxy, if you get the Jedi slot, on that server only, you now have two slots for characters, one Jedi, one norm...even if you become a blue glowie.

Ok, next...there's a heated debate on the Beta Boards on whether the game is ready for release. It's split, fairly evenly...alot of people are saying no way, alot are saying it's much more ready and stable than most MMORPGs on release. (While some people are claiming that SWG is like Anarchy Online's release, others who were in the AO beta are saying they're stoned)
What alot of people are forgetting is that the game went to press a week ago...all the major problems being seen in beta in the past week, with major bugs popping up and seriously nerfed systems, aren't in the version that's going live...they're the devs seriously screwing with on-the-fly ideas to fixes for future patches after the game goes live, to see if their ideas have merit. Remember, in code and science, you learn from mistakes as well, and in beta, you TRY to break things.

Personally, I think the game is releaseable, and bought a copy...something no other MMORPG has been able to entice me into doing...but I also think that it's being released too soon. It needed another month. But the marketing dept and money controllers said otherwise, so the devs are wearing their brains to nubs doing the best they can.

Becoming a Master so quickly...it's not supposed to be THAT quick, but the professions are kinda like a huge tutorial. The object isn't to keep going up in level for months, the object is to know what you're doing so you can RP in the world as your profession. You start out with the missions (which you can get from Joe Blow NPC in the cantina or on the street, Poxy, it's not just terminal missions) to get there, and some of the repetitive stuff, but from there, once you master, it's all about RP with each other, and since MUSHes have thrived for a dozen years and are still going strong, and this is one of the first games to seriously attract that audience, there will be Galaxies with RP. (more importantly, there will be unofficial combat galaxies where people just try to kill each other, and the RP'ers are already talking to each other about staying away and forming their own unofficial servers)

"Inner city lag, unbelievable.. If you're not on a top of the line machine you will experience horrible lag while in cities and some people with higher up computers even complain about inner-city lag."
I barely meet the minimumn requirements, and my lag is neglible, even with most of the effects turned on.
Then again, I have the latest drivers, and installed it on the C:\ drive (Betas are supposed to be installed on C:\ but some people put it elsewhere.) I'm also not on the test server that was deemed a few days ago to have a serious config error that has nothing to do with the game itself, maybe this guy was on that server.
My game's crashed exactly once.

The rubber band effect is true. However, it's a bug in the code that was instituted to keep people from exploiting a bug that lets you walk really fast without a penalty if you combine a couple of things. The code was a temp fix, anyways, until the real fix was done, and was instituted since the game went to press.
Apparently, if you swan across a lake, because the broken code was looking for steps, it shot you back to the original shore when you stepped onto the opposite bank. Oops.

The pets have worked for other people. If you were a rebel getting trounced by the imperial with the ATST squishing people, I'd say you'd have to agree. But I don't doubt others have had problems...like I said earlier, I still don't think the game's READY.
But I'm still willing to play.
post #80 of 204
Nope, Jedis are VERY VERY rare.
I'll post which server Bobbin gets on (to start an RP colony) when he does.
post #81 of 204
Coyote nailed it (The jedi) and also you cant really Twink in this game either since Certification went in. You can still do it but not to the same extent of say EQ back in the days (I dont know about now)...

Becoming a Jedi will/is/should be a very hard thing to do and they (SOE) know this.
post #82 of 204
Did you get that Jedi/Blue Ghosty info from someone on the inside, Coyote?
post #83 of 204
I read the blue glowie info that Coyote posted, in the beta manual, I think.

If anyone wants to coordinate what server to play on, should post here. I think someone mentioned that earlier...
post #84 of 204
At the momment, it's looking like Eclipse is where Bobbin & I will be. That may change, but so far....

As fort he blue Glowie, it's from the Beta Boards, which Bobbin reads more than I do. (he's been in the beta longer.)
Bobbin's a poster on here, btw, just not a proficient one.
post #85 of 204
Thanks, Coyote, keep me posted. A recent dev post on the beta boards has the servers coming up on Thursday morning, which would be nice.

Also, these a great:
<a href="http://home.earthlink.net/~m1ke/swg/SWG_Beta_Shots.html" target="_blank">http://home.earthlink.net/~m1ke/swg/SWG_Beta_Shots.html</a>
post #86 of 204
Oh, my wink

Thurs morning might be good, since the game ships today. I'd be impressed if I got it tomorrow though, since I have 2day shipping.
The irony here, of course, is that I work weekends, so I'm home all week, but I'll get this the first day I work.
post #87 of 204
Well, things ended last night (about 12 hours earlier than announced) with a rushed countdown to mass fireworks and an unexpected disconnection (an hour sooner than even the last-minute announcement had claimed).

Probably not a bad thing, as I needed to go to sleep, anyway.

So, RIP to my blue fishman gunsmith/sniper. It was fun. Hopefully, he'll be back in the full version soon.
post #88 of 204
Here's the best screenshot I've seen today:

<a href="http://www.angeldesigns.co.uk/gameover.jpg" target="_blank">http://www.angeldesigns.co.uk/gameover.jpg</a>

PS - Where is the list of all the servers? I have yet to see that.

edit: Nevermind, they're right here:
<a href="http://starwarsgalaxies.station.sony.com/features/faq_pages/faq_1.jsp#118" target="_blank">http://starwarsgalaxies.station.sony.com/features/faq_pages/faq_1.jsp#118</a>
post #89 of 204
Well that's one way to end a beta....
post #90 of 204
Quote:
El Gray:
Here's the best screenshot I've seen today:

<a href="http://www.angeldesigns.co.uk/gameover.jpg" target="_blank">http://www.angeldesigns.co.uk/gameover.jpg</a>
The presence of the words "Teras Kasi" in that screenshot chill me to the bone.
post #91 of 204
Quote:
Dan Whitehead:
Quote:
El Gray:
Here's the best screenshot I've seen today:

<a href="http://www.angeldesigns.co.uk/gameover.jpg" target="_blank">http://www.angeldesigns.co.uk/gameover.jpg</a>
The presence of the words "Teras Kasi" in that screenshot chill me to the bone.
Yeah, that PSX game wasn't great, was it? But the martial art itself is back in Galaxies. I'm not sure if they actually lifted any moves from Masters of TK to use as the pre-set attacks you can use in combat in SWG or not.

I think it's a cool idea, though, to be able to reach a level that is basically "Space Ninja". Teras Kasi Master. Works for me.
post #92 of 204
Here's something cool I found on the newly-overhauled SWG site:

Quote:
The Galactic Civil War is in full-swing and the epic struggle between good and evil is played out all around you. Read about featured quests in which players can participate that advance the ongoing story of the game.

Kicking Things Off in July, 2003
In mid-July 2003, we will begin the prologue to our first monthly story arc, "The Cries of Alderaan." Our goal is to provide featured quests that virtually any player can take part in. Your success or failure may sway the direction of the overall storyline.
So, that's one option for those who feel that the (admittedly generic) missions from terminals and NPCs aren't fun.
post #93 of 204
So how's launch going guys?
post #94 of 204
It was okay. Just a ham and cheese sandwich. Why?
post #95 of 204
Just picked my Collector's Edition up. Not only did I forget about my employee discount ($74.99-20%= $59.99, bitches!) but got the strategy guide too. Didn't pay a red cent, either...traded in 2 games and used credit from returning SoF2. Awesome.

Also, the strategy guide is fucking nice...glossy, full-color pages.
post #96 of 204
Can't connect to the network at this time....huh??

What the wtf?

I keep getting "The Station Launchpad is unable to connect to the network at this time. Please try again in a few minutes."

Eh? Downtime already? Can't be. Maybe all the servers aren't up yet?? Unless i'm doing something wrong....
post #97 of 204
You are not alone:

<a href="http://forums.station.sony.com/swg/board?board.id=Techsupport" target="_blank">http://forums.station.sony.com/swg/board?board.id=Techsupport</a>

Edit: damn, that msg. board is getting hammered. The pages aren't even loading for me half the time. I think you'd be better off going to a movie or 4 movies or something, Verbal. Try again late tonight, maybe?
post #98 of 204
The sad thing is, I think some people are getting further than me. Me, I just installed it and tried to click on the icon and then I get that message. That's as far as I get. What a JOKE.

I have to go to work in about an hour so that's gonna kill some time but if it's still like that when I get home....God, I don't even wanna think about that.
post #99 of 204
I have a homey on the inside who claims things will be better in a few hours. I think you'll be OK later tonight.
post #100 of 204
Verbal, I forget, were you in the Beta?
If not, and you have a proxy or a firewall, check that. Especially check behind the screen to see if a windows popup is asking you if you should allow this connection through the firewall or not...Norton Firewalls, I know from personal experience, do not pop up over the SWG screen, they cower.

For those curious about chargen, a guide:
<a href="http://www.insomniax.net/swgalaxies/swgalaxies.html" target="_blank">http://www.insomniax.net/swgalaxies/swgalaxies.html</a>
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