Quote:
| Videogame Report Card Issued: Failing Grade 08:35 | Talon | Yesterday afternoon we reported that the National Institute On Media And The Family would be releasing the Seventh Annual MediaWise Video Game Report Card. This morning, following yesterday’s report, comes the findings. Presented in Washington, DC, this morning in coordination with Joseph Lieberman, Connecticut Representative Betty McCollum, and Minnesota Dr. David Walsh, this year’s report states that there’s a growing tendency to depict graphic violence against women; with the report citing Grand Theft Auto: Vice City and the ability to gain money by killing a prostitute. "I am outraged that millions of children are playing video games that include such graphic images of violence. This is fantastically inappropriate," said Dr. David Walsh. "Video game violence is now an epidemic, and violence against women has become a black mark on the entire industry. Rewarding players for having sex with, and killing, a prostitute is a frightening example to set. This failing grade is a wakeup call for everyone: manufacturers, retailers, and parents." "As in previous years, the presence of these distinguished Members of Congress underscores the importance of this issue. Congressional support for this issue is crucial in getting the message out to parents, many of whom have an enormous knowledge gap when it comes to these games. Allowing children access to such potentially psychologically damaging material is patently irresponsible, Dr. Walsh continued to say." Getting into the specifics, the report stated that out of a survey of 600 parents and teachers, only 3 percent were aware of any form of anti-female titles. Moreover, the report adds, out of a telephone survey of 40 rental and retail outlets throughout 12 states, only 47 percent educate on the ESRB ratings, an increase over last year’s 37 percent, and that retail stores that are part of a chain are supposedly 55 percent more likely to educate on ratings. On game policy, the report states that 70 percent of stores included in the report have a policy towards children buying mature games, down from 70 percent last year. On the parental side of things the report asks that both Sony and Nintendo install parental controls in their systems. The report then shifts gears to two studies of 387 12-16 year-old players that were questioned on videogame addiction. The results of that study stated that 20 percent were addicted, with males more so. This comes after a study of 607 8th and 9th graders. The results of this study showed 20 percent felt addicted, 30 percent said parents tell them they play too much, and 40 have friends they call addicted. Lastly, a grade sheet was issued. Check out the results below. Grades: Ratings Accuracy: D Education On Ratings: C Ratings Enforcement: F Overall: F |
As for this whole article, the new catchphrase from Capital Hill: anti-female. Wow, so they disregard all of the videogame males who are killed in a game but the videogame females gets them outraged? Heck, do they realize it's not even real.
I think the survey results are informative but the rest just biased. Why does there need to be more education on the ESRB? Do people need more "help" on wondering what the big fat "M" means when you pick up Vice City at the retail store? *Sigh* Guess they have to have someone to blame...





