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Final Fantasy 12 Artwork

post #1 of 10
Thread Starter 
<img src="http://www.newtechnix.com/Webmasters/supertony/Images/News_PS2_Final_Fantasy_XII_1.jpg" alt="" />

<img src="http://www.newtechnix.com/Webmasters/supertony/Images/News_PS2_Final_Fantasy_XII_2.jpg" alt="" />

You're gonna need some serious knowledge of Japanese to translate the last part but the first part should give you an idea of what it'll look like.

Some more info:

- Square producer Yasumi Matsuno, perhaps best known for his work on the 'Ogre Battle' series and currently working on 'Final Fantasy Tactics Advance' for the GameBoy Advance, recently revealed preliminary details regarding his next RPG project, Final Fantasy XII. According to Matsuno-san, new elements of the gameplay system developed for 'Final Fantasy Tactics Advance' will be incorporated into Final Fantasy XII. The revelation was reportedly made during a recent interview with Japanese publication Dorimag. While Matsuno-san refused to elaborate, he encouraged players to experience 'Final Fantasy Tactics Advance' for themselves as a prelude of things to come in Square's RPG series.

In associated news, Square has begun recruiting new development team members to work on Final Fantasy XII. Thereby, the company recently issued several print advertisements in Japan soliciting the help of 3D artists. More intriguing however, the advertisements confirmed several details regarding the game's development. Specifically, Square is utilizing 'Maya' development tools for much of the game's 3D design. In addition, Jun Akiyama and Akihiko Yoshida will serve as production designer and 3D map designer respectively. For reference, Final Fantasy XII is scheduled for release on the PlayStation2 sometime in 2003.
- XenGamers

- Square has released a teaser poster of Final Fantasy XII for PlayStation 2 in the Japanese magazine Dorimaga. Square has also announced the producers for the game, Jun Akiyama will be the production supervisor (FFVII), Akihiko Yoshida (Final Fantasy Tactics, Vagrant Story character designer) will be the character design and 3D map design, and Hideo Minaba (FF Tactics, FFIX) will be the art director. - Magic Box

post #2 of 10
Very very nice. That art is amazing.
post #3 of 10
Now, if they'd just spend as much time and effort on a cohesive, comprehensible plot that doesn't involve teenagers riding giant chickens, I'd be interested.
post #4 of 10
That's Chocobo to you, my good sir.
post #5 of 10
The art from this looks absolutely amazing. FFX got me addicted to this series. And now I happily wait for each game.

post #6 of 10
It's a nice piece of artwork but it looks like a combination of Lindblum from FF9 and Dollet from FF8. Also, I'm a bit wary of this move towards making FF12 be a stradegy game.
post #7 of 10
Now, if they would do away with the turn-based battles that pop out of no where (I hit you, you hit me, I hit you, you hit me... isn't this exciting...) then I'd be all over it.
post #8 of 10
I dig turn-based, but I'm a farily dull person. However, Cheese, you can change that to make it active meaning instead of the bad-guys and the good-guys just going back and forth exchanging blows, you actually have to have some manual dexterity to not get your ass-kicked.
post #9 of 10
Come on...who else dug Ogre Battle?

Come on now~!!!
post #10 of 10
I'm a pretty big Quest 64 fan, myself...
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