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Rage go bust.

post #1 of 11
Thread Starter 
Rage Software, creators of the recent Rocky game and the upcoming Lamborghini racing title, have gone into receivership.

Quote:
Following the announcement made by Rage on January 13th 2003, it is with regret that following the withdrawal of the group's banking facilities the Company's bankers, the Bank of Scotland, have appointed receivers over the assets and undertaking of the Company as of 15 January 2003.

Therefore, all future press queries in relation to Rage, its specific products or other corporate or investor relations issues should be referred to the press office of Earnest & Young, the appointed receivers.
Not really a surprise, I have to say. They spent millions getting licenses such as David Beckham and Rocky, only for the games to underperform commercially.

But it does provide a springboard for a discussion about the changing face of the games industry, and the increasing number of small developers falling in battle.

If anybody is interested?
post #2 of 11
i was under the impression Rocky was actually selling pretty well? not enough to offset whatever they paid for the license i guess...
post #3 of 11
Thread Starter 
They started out as a developer, producing games for companies like Infogrames. Then they went solo, and set themselves up as a self-publisher. I went for an interview there a few years back, and they'd literally just signed the Beckham and Rocky deals.

Now you'd think David Beckham would be a license to print money, given his godlike popularity in the UK and other soccer-lovin' nations. But the game they eventually produced was basically the same game they'd released in 1997 called Striker. Despite major tabloid press coverage and a huge marketing campaign, it pretty much sunk without a trace. In a way, that's good - because it shows that the public can't always be duped with a flashy licence.

Anyway, once that bombed, they only had Rocky to fall back on - and no matter how good that game was, boxing games have a pretty finite appeal. They were millions in the hole, and even if they'd sold every copy of Rocky, I doubt they could've climbed out.

It's a shame. We seem to be losing so many UK studios at the moment, and there's a ton of talent on these shores going to waste.

I just find myself wondering if the industry has changed so much that the days of the small developer are over? Does every game need a massive team and years of development?

I know I sound like a real old bastard when I say this, but I miss the days when someone with an idea could create a successful game in their bedroom. We still get invention in our games, but it's become sanitised - it seems technical innovation has replaced fresh ideas, at least in the West.

I hope someone can prove me wrong.
post #4 of 11
the developer i'm doing work for now is a startup with only 7 guys (plus me), but they'll eventually expand to around 16 if everything goes according to plan. but the stuff they've come up with already is very impressive. i think it's just getting the right group of people together with enough drive to actually make a good game. and that's obviously not easy...
post #5 of 11
Thread Starter 
I seriously hope it works out. I think the creative buzz you get from working with a small, manageable team makes it easier for ideas to flourish. Are you working on anything I might have heard of? Or is it top secret?
post #6 of 11
probably shouldn't get too into details since it's only been in production for 4 months, but i can say it's an action-oriented RPG and an original property and not a license. i'm told this is rare for a startup to get to do, but the publisher has liked what they've seen so far, to the point where they really want a demo ready for this May's E3 show. we'll see how it comes together but it's tracking well enough so far

the amusing thing is that it's already further along than the last game i worked on for a big developer, and i worked on that game for almost two years...
post #7 of 11
Thread Starter 
Well if you need any help building the buzz, let me know. I edit a PS2 mag, and we've got a few PC mags here as well.
post #8 of 11
Has anyone noticed that the CHUD message boards are really starting to bring actual viable projects into fruition between Chewers?

I find it incredible that we have a magazine running here and then other ideas I am sure working behind the scenes. I am immensely impressed in this group of people we have here who are collectively coming together to make something happens, or at least bat the ideas around.

Now if we could just get some movie collaboration because, you know, this is a movie message board wink

Alright back to topic now. I just wanted to provide another reason why CHUD is all that and a happy cow.
post #9 of 11
I agree, CT. I just wish I had half as much talent as a lot of these folks have in there left pinky.

Anyhoo, I find the seemingly constant death of the smaller developers troubling. I'm worried that it will lead to the end of original games. Sure, there will always be a few big developers who throw an original idea or two into the ring. But I look at the shelves on at the local Software Etc. and sequel after sequel and shitty license after shitty license. Aren't there any original ideas left or do I have to look forward to playing Tony Hawk 540897 and Crash Bandicoot 435 with my kids?
post #10 of 11
Thread Starter 
I think the next five to ten years will be very interesting for the games industry. The power available now in modern computers and consoles is phenomenal - especially considering that their equivalents twenty years ago wouldn't have had enough memory to store the text in this thread. It's like the movie industry going from Melies to Industrial Light & Magic in one-fifth of the time. Imagine where we'll be in 2013.

So...how will the games industry make use of this astonishing technology?

Will it be used to push videogames into the same sphere as movies and music, to revolutionise the way we interact with games, and to create innovate new ways of immersing gamers in an ever-evolving, emotionally compelling narrative?

Or will it be used to great nicer looking versions of the same games we played in 1983?
post #11 of 11
Quote:
Dan Whitehead:
Well if you need any help building the buzz, let me know. I edit a PS2 mag, and we've got a few PC mags here as well.
thanks, mate! right now it's PC and Xbox (or, more likely, the next Xbox). a PS2 edition would probably get farmed out

i'm betting there will be a critical mass and meltdown in the industry within the next 5 years. there are just so many games being developed. i'm always overwhelmed at E3 by the sheer quantity, many of which never even get finished or end up as failures. there's just so much money being tossed around (not all of it wisely) that it's probably just a matter of time.

as for the tech, i'd say your second statement is probably true for a while: we'll be playing better looking versions of similar games. unfortunately innovation is associated with risk, and at the end of the day, everyone with the money is only interested in making more of it. there's been many games with fresh angles or unique qualities that didn't sell worth a damn. i'd say immersion will come first -- we'll have huge bustling cities to venture through, but the things we'll get to do will likely be simple variations on things we've already done...
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