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Verbal Kint Fears Yoda:
I completed the demo and would love to get it when I have a chance.
I used to be a die-hard adventure gamer, but haven't played one since Grim Fandango, since they pretty much have been dead since that game. |
Adventure gaming is quite possibly dead. For it to be revitalized, it must have a new concept of playing it. Here is my idea:
You know how unrealistic a third person character would move when you make him walk and jump over, say, a sofa? How about giving full physics movement of a person interacting with that sofa?
In this sense, as the gamer, you become part of a truly interactive world. Clues might be lodged in the sofa on the right side (along with a remote control and some coins). You get the drift.
One of my favorite adventure games is "Gabriel Knight." I would like to have full control over Gabriel Knight and would like for him to be able to manipulate EVERYTHING in his enironment. This is probably difficult to implement, but I feel that for adventure gaming to survive and thrive, it must have gameplay that reflects current gaming standards today (first person/third person type games, for example like "Alice" or "Jedi Outcast").
Well, enough of the rant. "The Longest Journey" is one of my favorite adventure games ever. It has a good story (though some voice acting was pretty bad) and a challenging game to boot. One of my gripes is that in Disc 3, there is this unbelievably MYST-like puzzle that really tore my brain apart. After that though, the puzzles are a bit easy to handle. I also employed the use of Universal Hint System (UHS) -- because, frankly, unless you know the brains of the game's creators, there is no way you can solve these puzzles on your own. With the UHS, it nudges you in the right direction and I like that (I've been using UHS since 1991 or so).