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Temple of Elemental Evil

post #1 of 4
Thread Starter 
There was a bit of talk about this in the NWN thread a few days back, but I just ran across a new preview and thought that ToEE deserved its own thread....

So basically what I want to know since the game has sparked my interest and I have read a bit on it is...what are others thoughts? I am interested in tackling the new 3.5 rules, unlike some others who have expressed to me that they don't want to learn new guidelines-basically I saw everything grows up and expands...so does D and D....but basically from the bits of have read it seems as though it is going to make out to be a good game....

From Gamespot.com:

"At a recent press event held by Atari, we had the opportunity to take an updated look at The Temple of Elemental Evil, the Dungeons & Dragons PC role-playing game from Troika Games. The game seems to be coming along quite well, and its interface is now finalized, including options like the game's ironman mode. Ironmade mode lets you save your game only once, and while randomly "rolling up" your characters' ability scores for attributes such as strength, dexterity, and intelligence, you get only one "roll" of random numbers.

When creating a new character, once you roll up your attributes, you can drag and drop whichever numbers you prefer to the appropriate attributes, then move on to choose your character's race, gender, height and hairstyle, class, and alignment--one of the most important choices you'll make in the game. The game will include a total of nine different introductory sequences (one for each alignment)--and your choice of alignment will affect the game's conclusion, and which adventurers can join your party. You can also choose which deity your character worships, as well as your character's skills and feats dictated by the new-and-improved 3.5 Edition Dungeons & Dragons rules; then finally, you choose your character's portrait, name, and voice.

As we saw, the character "ego" section, which is essentially a chronicle of your character's exploits, is now complete. The "ego" section makes an in-depth record of how many monsters your characters have killed, how much damage your characters have dealt in battle, and so on, so that hardcore Dungeons & Dragons enthusiasts can experiment with and fine-tune their characters and classes. In fact, the game is currently content-complete, so the developer is now in the process of fine-tuning various aspects of the game, and is confident that the game will meet its scheduled release date of September 23."
post #2 of 4
If its like NWN, then I'll probably like it. However, the whole D&D shennanigans of NWNs just confused me. Does one have to understand D&D?

I don't .
post #3 of 4
Verdict:

Pool of Radiance: The Ruins of Myth Drannor, it ain't.

Old-school RPGs like Baldur's Gate or Icewind Dale? Yup.

I was as surprised to discover that as you are to see me say it, but it's true...this is a quality fucking game that reminds me of all the great CRPGs i've ever played. Maybe that's just me, but any of you purists out there will dig on this. And I like it more than I liked NWN when it first came out. Why? Like I said....it's got that old-school feel to it. It's all turn-based in the vein of Fallout, so it's not really like BG or IWD or NWN in that sense. It's just....damn good. All I had to do was play the tutorial to realize that it's that engrossing kind of game that I feel has been missing for several years. Story-wise, it's probably not gonna be the greatest, but as a D&D game, it might be one of the best yet.

Just pick it up. I was apprehensive, but I don't regret it. I just borrowed it but I WILL be buying it.

It's the goods, and I expected it to suck ass.
post #4 of 4
You might want to mention that it's not a 3-D engine game, but isometric, with nice backgrounds that can show more detail than a typical 3-D engine is capable of.

That said, I'm really digging it so far, but I've barely gotten my feet wet with it. Inventory screens could use some tweaking.
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