This WW2 shooter is amazing. It just came out a few hours ago, so all the download sites are completely congested. So don't bother trying to get it til tomorrow morning at least.
<a href="http://www.3dgamers.com" target="_blank">www.3dgamers.com</a>
<a href="http://www.filefront.com" target="_blank">www.filefront.com</a>
<a href="http://www.gamershell.com" target="_blank">www.gamershell.com</a>
Registration required, but fast: <a href="http://www.fileshack.com" target="_blank">www.fileshack.com</a>
It uses the aiming system from the Army game (right click to go to realistic aiming view). This method is very satisfying, and definitely the future of FPS games that try to make their firefights more strategic. You have a team with you that acts in a realistic and satisfying manner, with awesoem AI for the enemies also.
The team aspect and the AI creates an amazing atmosphere for the firefights, but the background effects make it even better. You can see flak tanks (I believe that's what their called) in the distance firing into the sky, with distant explosions flashing on the horizon, and even the occasional paratrooper. You really feal like your there, so to speak.
It's a one level single player demo, anf fairly short, but has plenty of replay value. The firefights are similar to Halo, but are closest to what's seen in the Half Life 2 movies, except in WW2. Definitely download immediately.
Warning: This game requires a MOTHERFUCKER of a system. I've got a Athlon 2200, 512 of very good RAM, and a Radeon 9700. I had to bring it down to 1024 to play acceptably (around 25 fps). I was gettign all kinds of stutters and access pauses, leading me to believe my amount of RAM was the culprit. This is the first game that's made me want to get more RAM, even though it's based on the 4 year old Quake 3 engine. The complexity of everything going on in the environment must be what's causing it.
<a href="http://www.3dgamers.com" target="_blank">www.3dgamers.com</a>
<a href="http://www.filefront.com" target="_blank">www.filefront.com</a>
<a href="http://www.gamershell.com" target="_blank">www.gamershell.com</a>
Registration required, but fast: <a href="http://www.fileshack.com" target="_blank">www.fileshack.com</a>
It uses the aiming system from the Army game (right click to go to realistic aiming view). This method is very satisfying, and definitely the future of FPS games that try to make their firefights more strategic. You have a team with you that acts in a realistic and satisfying manner, with awesoem AI for the enemies also.
The team aspect and the AI creates an amazing atmosphere for the firefights, but the background effects make it even better. You can see flak tanks (I believe that's what their called) in the distance firing into the sky, with distant explosions flashing on the horizon, and even the occasional paratrooper. You really feal like your there, so to speak.
It's a one level single player demo, anf fairly short, but has plenty of replay value. The firefights are similar to Halo, but are closest to what's seen in the Half Life 2 movies, except in WW2. Definitely download immediately.
Warning: This game requires a MOTHERFUCKER of a system. I've got a Athlon 2200, 512 of very good RAM, and a Radeon 9700. I had to bring it down to 1024 to play acceptably (around 25 fps). I was gettign all kinds of stutters and access pauses, leading me to believe my amount of RAM was the culprit. This is the first game that's made me want to get more RAM, even though it's based on the 4 year old Quake 3 engine. The complexity of everything going on in the environment must be what's causing it.




