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Knight Rider

post #1 of 16
Thread Starter 
Hmm, I've never heard of the developer's previous game, but I am very skeptical about this game. For the members of the jury, I offer the People's Exhibit #1A:

<img src="http://www.chud.com/graphics5/kr3.jpg" alt="" />

Hasselhoff does not look leathery enough.
post #2 of 16
If they were going to put Hasselhoff in a game it could of at least been Bay Watch.
post #3 of 16
Maybe I'm not up to speed with what's hip today, but I thought Knight Rider's reputation these days was nothing more than a 1980's pop culture punchline. I mean, is there a large enough market out there clamoring for a Knight Rider video game so many years after the tv show has been cancelled? The whole thing makes about as much sense as a Cosby Show game.

And that picture of Hasselhoff...that's where our high-speed, state-of-the-art consoles have taken us? Video game technology takes advances in leaps and bounds, our next-gen machines provide the possibility of immersing gamers in worlds unrealized until now...

and they give us Knight Rider.
post #4 of 16
Better that than Final Fantasy VIVIXIVIIIIVXV.

I dug the Dukes of Hazzard game and I'll be clamoring to play this.
post #5 of 16
Quote:
exaggerator has CGI underpants:
The whole thing makes about as much sense as a Cosby Show game.
Now if they could make a game out of The Cosby Mysteries...
post #6 of 16
Thread Starter 
Quote:
The Brotherhood of Evil Whiteheads:
Quote:
exaggerator has CGI underpants:
The whole thing makes about as much sense as a Cosby Show game.
Now if they could make a game out of The Cosby Mysteries...
I'd prefer a Leonard Part 6 spin-off.
post #7 of 16
The developers are <a href="http://www.davilex.com/" target="_blank">Davilex</a>, who are vaguely known for London Racer and US Racer, two average-to-poor racing games which have the remarkable selling point of racing around famous cities.

If someone has to do a Knight Rider game, I'd rather it was someone like Reflections, or even the people who are doing the latest Need For Speed: Hot Pursuit game (which has all the pace and silly slo-mo moments that Knight Rider would require).

Basically, the games world has gone licensing mad, and even the smaller companies are signing up anything that looks like it might have a bit of appeal.

Of course, this isn't Michael Knight's first attempt at gaming success. Back in 1986, we got this...

<img src="http://www.geocities.com/danwhitehead2002/krcover.txt" alt="" />

<img src="http://www.geocities.com/danwhitehead2002/krloading.txt" alt="" />

<img src="http://www.geocities.com/danwhitehead2002/kringame.txt" alt="" />
post #8 of 16
Mr. Feeney!
post #9 of 16
Quote:
Better that than Final Fantasy VIVIXIVIIIIVXV.
What exactly does Final Fantasy have to do with a licensed TV Show game? I mean, at least with FF, you have a team that actually HAS some known talent in their forefront.
post #10 of 16
Quote:
Fett, now with Adamantium Claws™:
I dug the Dukes of Hazzard game and I'll be clamoring to play this.
post #11 of 16
Quote:
Fett, now with Adamantium Claws™:
Better that than Final Fantasy VIVIXIVIIIIVXV.
No, not really....
post #12 of 16
Quote:
Fett, now with Adamantium Claws™:
I dug the Dukes of Hazzard game and I'll be clamoring to play this.
That statement pretty much destroys any game credibility you may have had.

disregard my last post, problems with the back button
post #13 of 16
Quote:
I dug the Dukes of Hazzard game and I'll be clamoring to play this.
Whoa, geez, than I guess you'll like Knight Rider.
post #14 of 16
And an ew hands-on from Gamespot:

Quote:
Hands-on: Knight Rider

We test drive the latest preview build of this mission-based driving game inspired by the '80s TV show.

We recently had a chance to check out a preview build of Netherlands-based Davilex Software's Knight Rider game on the PC. After running a story on the game a short while ago, we've learned that the PS2 version is actually the one that Davilex has been concentrating on to date and that the PC version will be a direct port of it. Our understanding is that the development of the other console versions of the game has been put on hold, and that the PC version will be optimized for the different hardware and controller options while the PS2 version is in QA and production at Sony.
The game will see you assuming the role of KITT, the sentient black sports car, rather than role of Michael Knight, the character portrayed by David Hasselhoff in the popular '80s TV show. This really has very little impact on the gameplay, although it does mean that at no point in any of the game's 10-plus missions will you be able to climb out of (or be ejected from) the driver's seat to pursue villains on foot. Not that you'll need to, since the Knight Industries Two Thousand car comes equipped with all the optional extras that fans of the TV show will remember, including turbo boost, ski mode, micro jammers, scan mode, and the terrifyingly quick super pursuit mode, in which KITT changes shape to get extra downforce before reaching speeds well in excess of 200mph. In the game, activating the super pursuit mode also causes the screen to take on a distinctly red hue and blur very slightly.

On the PS2 controller, all four of the shoulder buttons are employed for activating special features, with R2 and L2 used for going up onto two wheels in ski mode--left or right, depending on which button you hold down. The only feature that KITT seems to lack is a hand brake that could be used to slide around corners at speed. The standard brake stops you almost instantly, while easing off the accelerator and then pressing it down again also fails to have the desired effect.

Most of the missions we've played so far involve pursuing criminals who are either in cars or helicopters without ever letting them get out of KITT's scanner range. The onscreen indicators for the direction of and distance from your target are currently very confusing and difficult to see at times, but we've been assured that these are near the top of the list of problems that need to be rectified before the game is released. As it happens, the indicators aren't terribly important in some of the pursuit missions, since the courses are linear and offer very little in the way of alternative routes. There are numerous scripted events during the car chases, such as cars pulling out of junctions and trains appearing on grade crossings that need to be jumped. Along with the numerous explosions that go off on the sides of the road, these do a very good job of replicating the feel of the TV show.

In addition to the scripted explosions in the game, many of the roads are littered with mines that will send you off course if you drive too close to them. The mines give off a red glow that we initially thought had been employed by the developers to make them more visible, until we found out to our cost that just driving into the quite large red area is enough to set the mines off. Currently, this makes the game very challenging even on its easy setting. Like many of the obstacles in the game, such as chicanes or broken bridges, the mines can be a little tricky to anticipate because of the low camera angles behind and inside the car. One idea that Davilex might implement to combat this would see KITT warning you vocally when an obstacle is approaching, which sounds feasible and would definitely be in keeping with the TV show.

Graphically, there's not much wrong with Knight Rider, although it's not as impressive as many of today's racers, and, as was the case with the TV show, the missions all appear to take place in and around very similar-looking small towns in very similar-looking deserts. The KITT model in the game is pretty decent, and if Davilex manages to implement the real-time environment mapping on it and all the other cars in the game as it plans to, the results could be impressive.

Judging from what we've played so far, Knight Rider could turn out to be an entertaining and challenging game--particularly for fans of the TV series. As it stands, the game drives a very fine line between being challenging and fun and being an exercise in frustration. Davilex recently decided to push the release date of the game back to November so an extra month could be spent tweaking the gameplay and adding polish to the visuals and sound. For more information, check our previous coverage of the game.


By Justin Calvert, GameSpot VG[POSTED: 08/26/02]
post #15 of 16
RE Knight Rider, I'll just be happy if they get the red L.E.D. thingy on the front of the car right (with accompanying "whew whew" sound effect)
post #16 of 16
Quote:
The Brotherhood of Evil Whiteheads...Of course, this isn't Michael Knight's first attempt at gaming success. Back in 1986, we got this...
<img src="http://www.geocities.com/danwhitehead2002/krcover.txt" alt="" />

I do remember playing somekind of Knight Rider game, the car fired red coloured bullets in a "V" shape pattern and you basically would shoot at the bad guys cars. There also was a team car or truck (black & white in colour) that would pass along restore items and gas. Is this the same game that I'm talking about?
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