Hey gang... first time postin' in this section o' the board, greets n' such.
So I'm thinking of starting up a campaign for my group, a super-powered setting... the PC's would play a goverment sponsored Anti-terrorist/Anti-Mutant squadron. Sort of a Black Ops team or anti-heroes you know. Ala "Dead Cell" in Metal Gear Solid.
It's going to be a pretty intense setting, inspired by the darker side of comic books - what I need from you guys is ideas for NPC's. Super-powers, specialities in a squad, etc.
The "team" will have around 10 squad members, the PC's taking up 4 spots... the setting is of course rather action oriented, but the PC's will soon realize the nature of their operations isn't exactly benificial to society as a whole and should break off, forming a splinter group.
So I need to think of original powers and abilities for those 6 other agents. I don't want them Uber-powerful, either.
So let's have it, whatdayagot boys?
So I'm thinking of starting up a campaign for my group, a super-powered setting... the PC's would play a goverment sponsored Anti-terrorist/Anti-Mutant squadron. Sort of a Black Ops team or anti-heroes you know. Ala "Dead Cell" in Metal Gear Solid.
It's going to be a pretty intense setting, inspired by the darker side of comic books - what I need from you guys is ideas for NPC's. Super-powers, specialities in a squad, etc.
The "team" will have around 10 squad members, the PC's taking up 4 spots... the setting is of course rather action oriented, but the PC's will soon realize the nature of their operations isn't exactly benificial to society as a whole and should break off, forming a splinter group.
So I need to think of original powers and abilities for those 6 other agents. I don't want them Uber-powerful, either.
So let's have it, whatdayagot boys?





