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Favorite pen-and-paper RPG character you've played

post #1 of 16
Thread Starter 
I'm sure the hardcore dice throwers out there have some characters they've played that are near and dear to their hearts. So here's the thread to list them and their exploits. Some of mine:

-- Hurok Stonecleaver, dwarf fighter, AD&D -- This fella has actually been around twice. The first time he ended his career having been polymorphed into a baby eagle and flying away. Our GM would then mercilessly tease me by always having an eagle squawking "Hurok!" whenever we were in the woods. The second time I used him was in a different campaign, and he again suffered a pretty ignominous end -- killed in an avalance and had his corpse re-animated by our Big Bad at the time so he could be killed all over again by the party. Other than that, though, he was a kick-ass dwarf in the Gimli vein, and the first character I really started from Level 1 and built as an actual character.

-- Jander Ryll, half-elf ranger, AD&D -- Your classic dual-wielding ranger guy, his claim to fame was when he fell into an underground river, losing his two swords and pretty much everything but his backpack. Washing up on an island inhabited by a troll, he managed to get out two torches and light them and fought the troll off using the dreaded "torch/torch/bite" attack, as my friends dubbed it. He met his end when a member of our party, possessed by an evil soul-sucking sword, met him in a dark alley and killed him, removing his soul and thus preventing any resurrection.

-- Gerard Mesavage, Montaigne (French) Swordsman, 7th Sea -- Think Madmartigan from Willow as a Musketeer and you pretty much have this guy. He had a running rivalry with a Vodacce (Italian) character in our party -- whatever swashbuckling thing one did, the other just had to outdo it. In one instance, the Vodacce jumped out a second story window to chase a fleeing villain, so I of course was obliged to go up to the third story window and jump out of it. It was a real blast to play him.

-- Padre, Vampire of the Clan Malkavian, Vampire: The Masquerade -- This guy was a lot of fun to play too. He was a former divinity student who knew he wanted to devote his life to religion but couldn't decide which one. He studied most of the world's religions and was on his way to graduating when he was made a vampire by a fellow student. Now, due to the madness inherent in almost all Malkavians, he hears the voices of Jesus, Buddha, Mohammed, Allah, Yahweh, Jehova, Gaia, and pretty much any other spiritual figure you can imagine talking to him all the time. His vampiric powers have given him uncanny persuasive abilities, so he's now a homeless street preacher with quite a large following in San Francisco, and constantly struggling with the knowledge that he has become something all his studies have told him is as profane and unholy as you can get. Angst-ridden fun for all the family!

-- Highlander, Street Samurai, Shadowrun -- My all-time favorite. This guy is basically nuts. He's got so many cyber augmentations that he has an Essence (your inherent humanity) in the decimal points. He also wields his clan's ancestral sword, a magical weapon that provides protection against the physical effects of injuries, but upon which Highlander has become so dependent he rarely uses anything else, even if the enemy is packing heavy firepower. He also will not part with it, so it's a lot of fun trying to figure out how to get the thing past weapons checks and the like. His biggest claim to fame is the time he leapt from the top of the Space Needle in Seattle while escaping during a run, and was found hanging on the underside a day later muttering, "There was supposed to be a chopper." His story is in cliff-hanger mode right now -- he was last seen rushing into a room full of ant spirits shouting, "I"ll be back in a minute!"
post #2 of 16
Finora the Wolf Slayer - our version of AD&D (we didn't exactly play by the rules, which made it a lot more fun IMO, so keep that in mind during my description of her and her weapon)

Finora was a badass, red-headed, busty, sexy-as-hell lady warrior. Main weapon - The Axe of the Bear - +9 to hit, +15 damage battle axe given to her by her father. Chain mail panties and bra +1, potion of "Sexyouup" +5 (adds to drinker's charisma), had sex with a troll once to get a key from around his neck so she could get her party through a door, killed several minor demons who were guarding a strap-on +6. Yes, we were all a little sex-obsessed and, yes, my DM WAS a woman. She loved the fact that I had a female character and I think she acted out her own little fantasies through Finora. It was great fun.
post #3 of 16
I was usually the GM so I have a short list of characters to begin with. However, if I had to pick two...

Obryn Gallowglar, son of Delg (AD&D), a dwarven warrior in the Forgotton Realms. I liked Obryn's style so much I transferred him (as much as I could) to EverQuest.

Sir Johnny Wishbone (GURPS), a human swashbuckler in a fantasy world. His companion, Cromwell the Barbarian, had many exciting and oft times hilarious adventures. Johnny was ambidexterous, had a deep mischevious streak and (after a run through Castle Amber - our GM at the time was converting D&D modules for use with GURPS) became a lycanthrope. I remember the first adventure Johnny and Cromwell tackled was an adaptation of 'Legend'. Very interesting.

I will tell you about the best party I ever had the pleasure of GMing in another post soon.
post #4 of 16
I transplanted the Saint from Preacher into D&D3e. It was cooollll.
post #5 of 16
Could you post the stats for that fella, Rath? Heh heh.

My favorite character was Bofur Magnavox, a Dwarven Fighter/Priest of Clanggedin Silvebeard.
I had this backstory where he killed a young dwarf with a quarrel from his heavy crossbow (critical miss) while defending his citadel from an orc horde and went on a hundred year quest to destroy evil.

He made it to levels 10/11, and I nurtured him through the Night Below series, The original Temple of Elemental Evil, and the Slavers Series (A1-4) only to lose him to Return to the Tomb of Horrors.

Man, that last was a character-killer. I thought the first one was tough, but the sequel... eek!
post #6 of 16
Probably my namesake.

Capt. Eucalyptus (Champions) - He was found as a child by Aborigines in the Australian Outback. He was granted the ability to turn into a human sized Koala. Not real impressive until you factor in the ability to throw around school buses and a badass two-bitted battle axe. He later gained the abilities of other marsupials. Eventually he lost his powers because he was away from his source of power for too long. He then gained a battle suit and became Capt. Australia.
post #7 of 16
Quote:
matt:
Man, that last was a character-killer. I thought the first one was tough, but the sequel... eek!
I haven't found a party yet who can complete that module...
post #8 of 16
I wanted to try it again myself - the DM was willing to give it another go - but our party turned into a bunch of pantywaists and milquetoasts. So I bought it, read it, and found out just what we were up against. Jesu H. Christus that was tough!

But Night Below, that was a great dungeon crawl.
post #9 of 16
Seriously, General Logan.

A Star Wars RPG character: bounty hunter, pirate, soldier, gunslinger, freedom fighter. You name it. Years spent RPing this guy. Later did some online stuff, and made a *sigh* still existing homepage about his life, as well as a few fanfics. Two stories I did were large projects, with 75 characters each, submitted by other players online. Fun stuff. I would post the link, but I grow weary of my past...
post #10 of 16
Quit fishing, Logan. Give us the URL.
post #11 of 16
Heh heh. I didn't mean to seem like I am fishing. Seriously though, I hope to have some AOTC spoiler-esque (not that it isn't pretty much all spoiled at this point...) on my current movie site tomorrow. And that I shall link to like the unrepentant whore I am.
post #12 of 16
Yes. Much love for the West End Games Star Wars RPG, the game that brought our role-playing circle Terok Vega, a bounty hunter in the Boba Fett vein who was very much influenced by James Bond and John Woo flicks. I had all kinds of stealth fields, sensors, and jamming gadgets in my armor, but when the shit hit the fan I was bouncing from one wall to the next with my jetpack or zipping from point A to point B with a repulsorlift powered grapple line (think Sky Commandos) with either a heavy blaster in each hand or a heavy blaster in one hand and flinging thermal detonators with the other.

And it didn't stop there. The steadily escalating violence of the campaign (me and my Wookie partner Smokewana wiped out a "security force" of some forty-odd Rodians in the first session, before we joined up with the main party, and things got progressively worse from there) turned Vega into the Star Wars galaxy's War Machine. I ended up with a repeating grenade launcher on my right shoulder, an E-web blaster on my left, the aforementioned pair of heavy blaster pistols, two heavy blasters wired to fire in series built into my right gauntlet, and what was essentially a double-barreled shotgun that would fire everything from normal shotshells to explosive rounds on my left. Not to mention heavier armor plating, a low-level personal force field generator, and Spock-style grav-boots so that I could actually move in the damn thing.

And my God, what a magnificent campaign it was. It lasted more than four years, surviving attrition (from both character deaths and, in most cases, real life cutting into people's gaming time) from nine players to three, a serious relationship by one of the three remaining players, the GM's marriage (in fact, we three core players were his groomsmen and best man), and the combined Dark Side might of the Emperor, Lord Vader, and Luke Skywalker. Well, not really. Killing both the Skywalkers at almost the exact same moment (quite coincidentally, by the way) proved to be our downfall. The result was a Dark Side implosion that took out us, the Executor, and pretty much everything within a four-mile radius in addition to that. Still, we did revisit the characters for a retconned three or four sessions after Phantom Menace came out. I've got a pretty good feeling that we'll end up doing it again after AOTC.
post #13 of 16
I was thinking Hellblazer, yeah, that set-up would be a bitch to move in. Thank God you're a tank.

And as for real life, yeah, that's been the death of a few of my campaigns as well.
post #14 of 16
In three different sessions, one right after the other, I nearly lost an arm, then I very, very nearly had to have both my legs amputated (a critical success roll by my friend Andy [the aforementioned Wookie Smokewana, our tech god] while tweaking our ghetto-modded bacta tank was the only thing that saved them), and then I ended up having to get one lung and half my ribcage replaced, and our Jedi character (a grizzled alcoholic named Gordo Reform) lost an arm.

That was when I lost it. Dave (our GM) actually gave us some R&R after that (which actually turned out to be our CO sending us on a covert mission, but that's another story entirely) so I sat down for about four hours with a pile of sourcebooks and Star Wars Adventure Journals*, then asked my friend Josh, who was playing our slicer character (a human named Siv Ghendon) "How much money do we have?"

He checked his figures. "Something like... 38 million credits."

I checked my list. "No go. The stuff on this list that isn't illegal is Imperial military issue. I need 100 mil. At least. And some time in an actual lab for me and Smokey. The workshop on the ship ain't gonna cut it."

Well, to make a long story short (well, shorter), he got me the money and lab time, and Dave said we could hide out on Coruscant for as long as we needed to to get the work done. I found out later that he was so nice about it because he realized almost immediately what I didn't figure out until after we finished building the damn thing: That the dex penalties would cripple my move, weapons skills, and initiative, IF I could even manage to stand up.

And then Galladium's saved my ass yet again. I found a pair of gauntlets for use on high-gravity worlds, a pair of boots designed for playing grav-ball (the illustration was almost identical to Spock's grav boots from Final Frontier), and an environmental suit designed to keep you comfortable in extreme temperatures. Another 4 million credits (since we had to get everything black market), another week in the lab (and now, oddly enough, with Imperial authorities dogging our tails ) to integrate them into the War Machine, which is what we almost immediately started calling it, and check it out... state-of-the-badass-art.

Man, telling these stories is making me nostalgic for this game. Next time I see Dave we're going talk about digging out the West End sourcebooks. Speaking of which...

*If anybody knows where I can find a copy of the #3 issue of the Star Wars Adventure Journal, =please= holler at me here or email me at constintine@hotmail.com . If I'm remembering right, it's blue, with a Stormtrooper lit by an orangeish glow on the cover. The genesis for a lot of the stuff in our campaign was that book, but Dave's copy has gotten lost over the years, and I haven't had any luck trying to dig one up.
post #15 of 16
I, too, was usually the DM so my character list is small. If only I had saved some from my Navy days, those transatlantic trips gave us lots of time to play aboard ship. But my favorite character was actually played by the lead guitarist of our band. He had a character name, but he was branded with the moniker Firestarter for his habit of consistant, accidental arson. He was always inadvertantly setting dungeons, towers, villages, or taverns on fire. Most of the parties he was in began to limit his access to tinder, flint, torches, etc., but to no avail. Something would always go wrong, and the group would end up running for their lives or desperately trying to put out his latest misstep.
post #16 of 16
LOL! What was this, a curse or something? Did the DM just inform you "Your olfactory senses pick up a trace of smoke in the air...Roll for initiative."?

Another point - it's quite remarkable, but several of the gamers I know started gaming in the service. I never served, but I know two guys who served in the Canadian Navy and one from the Army who were all avid gamers. I think part of it was the two guys were from the East Coast. Halifax has, per capita, a hundred times the number of hardcore gamers Toronto has.
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