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Originally posted by gravedigger Monk, I'm trying real hard to see your argument but I just can't see how backwards compatability is a draw only to a minority of the consumer base- specifically people who have XBox 1.
If I'm Joe Newgamer, I'm going to want the system that provides the largest library at the time of launch, not a system that has three shit games and one average game at launch. Not including backwards compatability on XBox2 would be a huge misstep, one I don't think Microsoft is willing to make. Especially considering how hard they've worked to tailor the system to gamer's needs. |
Well, first backwards compatibility isn't a draw for people buying their first system, but for those that owned the previous system in the line. Trust me, most people didn't pay $300 for a PS2 so that they could finally play FF7, when they could have plopped down $50 and gotten a used PS1.
Now, when I say minority, I'm referring to the number of prospective customers.
In North America, the breakdown is as so:
As of November 2003
Sony Playstation 2: 20,288,000 Units Sold
Microsoft XBOX: 6,669,000 Units Sold
Nintendo GameCube: 5,702,000 Units Sold
As a contrast, the Japanese breakdown is:
2003 numbers only as of November, I can't find the overall totals:
Sony Playstation 2: 2,979,035 Units Sold
Nintendo GameCube: 978,770 Units Sold
Microsoft XBOX: 99,959 Units Sold
That's 32,659,000 total in North America, if I did everything right. So at least in North America the XBOX makes up 20% of all units sold, the numbers get a bit lower when including Japan, but I don't have those overall numbers ATM.
Now, backwards compatibility requires you either creating an emulation layer, or creating the new system entirely with the previous one in mind. These aren't positives, these create restrictions on what you can do with the new systems architecture, it also costs money. For Microsoft, the number of prospective customers that don't own an XBOX far outweighs the number that do. So you'll be putting all of this time and money into a feature that only effects a minority of the entire market.
Sony on the otherhand already owns about 65% of the North American market, backwards compatibility for them effects the majority of prospective customers, which is why it makes sense for them to look into something like this.
I'm not looking at this at a consumer point of view, obviously anyone that currently owns an XBOX would love backwards compatibility... but this is about what I think Microsoft
will do based on where they are and so fourth. All of this leads me to believe that they wouldn't incorporate a feature like backwards compatibility.