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Master Control Program - CHUD's Video Game Column - Page 3

post #101 of 1153
Gears of War, a 360 launch title (assuming Epic finishes in time), runs Unreal Engine 3. Concern mooted.

Columns up shortly. All I have to say is 'fuck Apple' for holding my work hostage until I shelled out eighty bucks for a new first party power adaptor. Fuck them right in the nostrils.
post #102 of 1153
I thought Gears of War was a 2006 release? But thanks for Mooting my concerns. You Da Man Russ!
post #103 of 1153
It might be. At a couple points, Cliff told me 'launch' (edit to note: he may not have been sober) but other Epic and MS guys said 'when it's done' or more succinctly, '2006'. I just didn't bother to check my notes; believe who you will, since until the later dev kits are in people's hands, it's all up in the air. 2006 is probably right.
post #104 of 1153
Wow, you actually got to talk to Cliffy B. Some people have all the luck. Did he drop any cool info in his Drunken stupor?
post #105 of 1153
post #106 of 1153
That ER review was pretty solid guy. Did a fine ass job dissecting the game...wish'd you done more captions...but a nice healthy read George.

Look forward to more entries.
post #107 of 1153
I appreciate that, man. I actually wasn't going to put any captions at all since I know Russ and Jeremy never do, but I just couldn't resist with that last one.
post #108 of 1153
I wasn't holding out hope for the ER game, but its still hard to hear that the gameplay is completely linear and flatlined.
post #109 of 1153
Quote:
Originally Posted by Chest Rockwell
I appreciate that, man. I actually wasn't going to put any captions at all since I know Russ and Jeremy never do, but I just couldn't resist with that last one.
yeah...was expecting some kind of The Todd reference with that one pic of the doc body building.
post #110 of 1153
Slater's back from the dead...

http://chud.com/mastercontrol/4700
post #111 of 1153
Shit, I forgot how great the other reviews were.

Solid read. That Ultimate Spiderman "review" is classic.
post #112 of 1153
Enjoyable read. And ditto on the Ultimate Spidey review. Simple yet effective.
post #113 of 1153
So, can we expect more of these in the (near) future?
post #114 of 1153
I hope so. A lot of that depends on whether game companies want to pony up review copies, because thanks to my shaky financial situation, I haven't bought any games since April, and that suckass trend probably won't be reversed anytime soon. But ideally, I'd like to start contributing regularly again, both here and on the Creature Corner.
post #115 of 1153
Quote:
Torque spends most of his time exploring the most depraved and frightening hellhole known to man: the city of Baltimore.
Hey buddy, Baltimore is the greatest city in America! It says so on the back of our homeless-proof benches. Benches don't lie!


Seriously though, great review. I was wondering how his game would turn out.
post #116 of 1153
http://chud.com/mastercontrol/4700

I'm not really a console gamer, but this line is fried gold:

"why not an evil elementary school, or an evil retard farm?"

I'd buy an Xbox 360 for Evil Retard Wrangler!
post #117 of 1153
Nice to see a return of the game reviews, they are among the best on the internet. Here's to more good stuff in the future.
post #118 of 1153
Welcome back! The review was more good stuff, and the lead in with Ultimate Spider Man was hilarious.

I'll check this one out eventually, but in the meantime I still have the first Suffering still unplayed at home. I suck.

Hopefully the game publishers can lend a helping hand because Slater's game reviews are always a fun read, much like just about everything else that helps makes CHUD what it is.
post #119 of 1153
Ian gets INFECTED on the PSP...

http://chud.com/mastercontrol/5623
post #120 of 1153
I remember reading about this a while back and thought it looked pretty interesting. It's weird that they's make the weapon selection a bit awkward since you NEED to switch weapons to finish off the zombies. Also, too bad they used a shit soundtrack. I think I'll wait for the bargain bin.
post #121 of 1153
Ian on PRINCE OF PERSIA: THE TWO THRONES...

http://chud.com/mastercontrol/5964
post #122 of 1153
Ian's TYCOON CITY - NEW YORK review...

http://chud.com/mastercontrol/6321
post #123 of 1153
This feature doesn't appear nearly often enough. Good work, even though it is one of those games I'll never play.
post #124 of 1153
Thread Starter 
post #125 of 1153
Glad to see this feature again. I don't know how many future articles are already planned, but I would like to see a tag-team DS vs. PSP article if possible.
post #126 of 1153
I have to (respectfully) disagree with Cassady's premise: that Nintendo is looking to revolutionize games with the Wii while Sony (and, one assumes, MS) sticks with tried-and-true. I'm not sure that the Wii controller is any more daring than Eye-toy or a guitar controller. The difference is the extent to which Nintendo has bet the farm on a single innovation by tying it inextricably to the system, while Sony appears to be looking for ways to expand gameplay without throwing the baby out with the 16-bit bathwater.

And that isn't to say that Nintendo's bet is an overly-risky one. The tv-remote controller doesn't look very sexy but appears to be flexible enough to use in a lot of different environments, so odds are good that some of them will be a nice fit for Nintendo gamers. Kinda like the DS touchscreen, with seems gimmicky but is clearly working.

Where I thought Cassady was going is the difference between Nintendo's focus on a simple, intuitive and fun way to play GAMES, while Sony and MS are damned and determined to push $500 multi-function entertainment hubs. That's where the real positioning for 2-3 generations from now comes in. If Sony and MS figure out how to integrate all the entertainment features we want in our living rooms into one box, and get us all to buy into it, then the Nintendos of the world will be relegated to portables and other more niche gaming.
post #127 of 1153
Quote:
Originally Posted by Multiple Miggs
I have to (respectfully) disagree with Cassady's premise: that Nintendo is looking to revolutionize games with the Wii while Sony (and, one assumes, MS) sticks with tried-and-true.
I agree.

Sony's inclusion of a next-gen disk drive (whether or not that's a good idea remains to be seen) and Microsoft's unification of the on-line experience through a centralized system that includes demos, trailers, and eventual movie and television content is at least as revolutionary as the wiimote (which is an evolutionary leap from previous motion sensing control schemes).
post #128 of 1153
Great article. I agree with Overlord and Multiple that Sony and Microsoft are doing things to change the way we play video games but I don't really think innovation comes from pulling other entertainment outlets into video games so much as simplifying and condensing the sometimes confusing, and occasionally off-putting, games that turn away outsiders. I hope to see a lot more articles of this type in the near future. I dig diversity even though this is a movie site.
post #129 of 1153
Quote:
Originally Posted by Overlord
Sony's inclusion of a next-gen disk drive (whether or not that's a good idea remains to be seen) and Microsoft's unification of the on-line experience through a centralized system that includes demos, trailers, and eventual movie and television content
Neither of these are revolutionizing the game, though. Is X-Box Live revolutionizing content delivery? Yes, but the content that's being delivered is overwhelmingly more of the same.
And the Blu-Ray drive isn't revolutionary at all. All it offers is more storage space, and all indications are that all that space is being used for is bigger textures, higher poly count models, and bigger sounds. Ultimately, more of the same, BUT BIGGER.
post #130 of 1153
Quote:
Originally Posted by Fafhrd
Neither of these are revolutionizing the game, though. Is X-Box Live revolutionizing content delivery? Yes, but the content that's being delivered is overwhelmingly more of the same.
And the Blu-Ray drive isn't revolutionary at all. All it offers is more storage space, and all indications are that all that space is being used for is bigger textures, higher poly count models, and bigger sounds. Ultimately, more of the same, BUT BIGGER.
I'm not seeing any revolutionary content on the Wii by ANY stretch of the imagination.
post #131 of 1153
Well currently the Nintendo DS is the system that has revolutionized the gaming industry.

I can't believe how Nintendo has single handedly tripled the "women gamer" demographic with the introduction of the Nintendo DS lite.


If there truly is one MUST own system this year, its the Nintendo DS lite. Probaby why its nominated by Time Magazine for Gadget of the Year.
post #132 of 1153
I think a lot of support for the Wii at the moment is that it is taking the step to not even try and compete with the PS3 and 360. It essentially trying to create a new game market, instead of just going for existing gamers it is out to convert people. The Wiimote's innovation is its versatility more than anything else, the seven different playmodes for Metal Slug kinda showcase that.
post #133 of 1153
A lot of you are forgetting the steps that Nintendo is making beyond the controller. By January their online gaming infrastructure will be in place. The systems itself even stays on 24 hours a day, updating wirelessly. Their method of implementation might be different but they will offer just as much online content and connectivity as any of the other parties. The Wii channels look to be something completely different than any of the other systems offer.

The controller issue is an interesting one. As soon as Sony and saw the buzz about the "Wiimote" (Crow will now kill me--again) they rushed about production and information on their own gyroscopic controller. Sony even went as far as to force a lot of their launch title programmers to shoehorn in functionality for their "sixaxis" controller. Sony might have had something like this up their sleeve, but they were in no way planning to implement it at launch until they saw the buzz about the Wii. Microsoft has taken the more pragmatic approach and looks like they are actually developing their system nicely, as opposed to the "me too" mentality that Sony has.

The real shame is that Sony has some nice game properties for their system. But one wonders if the cost of development along with the cost of the hardware itself will make these games unaccessible.
post #134 of 1153
Aside from the controller, Nintendo isn't really doing anything that they haven't done in the past. Their focus has always been on making their games more fun than the other guys, not prettier or flashier (even though they manage to stumble onto pretty almost by accident sometimes). The controller is mostly a new, more interactive way to have fun, a signal for developers to use their imaginations instead of more hard drive space. But at heart, this isn't a new approach for them.

The big difference this time is that they're doing it with a fire under their asses they haven't had since the Super NES. More over, there's an emphasis this time on inclusiveness. They want EVERYBODY to enjoy their games, hardcore or casual, young or old, fat kids, skinny kids, kids who climb on rocks, whathaveyou. And I love the HD/online era of gaming much as anybody, but the fact is, there's a learning curve now that makes Xbox and PS3 content so much more daunting than it could or should be, and a dangerously haphazard lack of forethought put into pumping out the same kind of games as before, but prettier. And while it makes people stop and stare more often, it's a different story when you ask one of those gawkers to play the thing.

For gaming to not swallow itself whole in trying to put a super entertainment computer in every home, they need to do something that makes people curious enough to pick up the controller, and not have to subject themselves to gaming bootcamp just to keep up with the hardcore. For Nintendo to put out a system that doesn't scare the shit out of the general population is more of an innovation than a newfangled Betamax..

Like any good revolution, it needs to start with the lower classes, not the elite.
post #135 of 1153
I want to thank Nick for giving me the chance. I hope everyone enjoys the article, (I'll blame the typos on the fact I'm getting married in 27 hours).
post #136 of 1153
So far, the Wii launch games appear only marginally more advanced than 6th generation games (not to mention the conspicuous absence of 780/1080i/p). From a strictly gaming perspective, ignoring marketing, competing systems, and Wii's online connectivity, I wonder how different anything would have been had Nintendo simply developed the Wii-mote as a peripheral to the Gamecube. Would people have heralded it as 'seeding the future of gaming'?

I still feel like designing a system around a single user interface device is quite dumb. The Wii-mote seems like a cool concept, but is it really going to incite a gaming revolution?
post #137 of 1153
I hate to keep trotting this one out but look at the DS. It's a system designed around a single user interface and that thing has exploded. It has revitalized old game genres, bridged generation gaps, and allowed for developer innovation that I think wouldn't have happened sticking with the tried-and-true d-pad/stick plus buttons control scheme. The Wii is simply an extension of what Nintendo has done with the DS.

Nintendo's philosophy is to bring an evolution of the gameplay experience while MS and Sony are bringing a revolution in the way gameplay is delivered.
post #138 of 1153
Minsky raises a good point. From what I've seen of the Revolution (I still hate the Wii name, and their reasoning for selecting Wii makes absolutely no sense), the Wiimote is essentially a Gamecube accessory anyway since the hardware is marginally more powerful at best. They just put the Gamecube into a prettier package and added some functionality that should've come with the Gamecube in the first place.

Now, part of my pessimism (maybe all) stems from a complete and utter lack of faith in Nintendo more or less since the SNES. They've simply made one stupid decision after the other: carts for 64 (which directly led to Sony creating Playstation), mini-dvds for Gamecube (switching discs in Tiger Woods on one course over and over is tons of fun!), not making games for the video gamers that built the company, believing that online gaming was just a fad, and so on.

With the Wii, they've overpriced their virtual console games, which was the only real selling point for me. They've put all their eggs in one basket with the Wiimote and I am not convinced that it is going to work for enough games. One appeal was the potential for changing FPS gameplay for the better. Unfortunately, everything I've read suggests it is doing nothing of the kind and that the interface doesn't work out too well. The other problem is that FPS games, more than any other (save for sports games maybe), are dependent on good graphics. Look at the Far Cry screens for the console, they are early PS2 quality graphics at best. Gameplay can overcome a lot, but there is a point that you look at the competition's similar product and just wonder what you're doing with the inferior model. I would love to see Nintendo succeed again outside the handheld market and the 3 or 4 good games they release per generation (post-SNES), but I don't know that it will happen this generation, if ever.

As for PS3, it's just too damn expensive and I don't know that I want an early generation Blu-ray player (I've heard there are lots of problems with double layer discs, which means no 50GB storage yet). I mean, Sony hasn't been known for producing the most reliable hard ware out there. My first PS2 was never backwards compatible and barely played DVDs after only a couple years. I also just can't stand the advertisements they've been pushing lately. I can't even read the release date which looks like a bunch of slashes followed by a 7. If I didn't already know the date, I would be very confused. I know I'll pick one up eventually, but I just find it hard to justify purchasing one so early in the game. I'm also worried that Sony can't be making money on these consoles even at $600 a pop. A Blu-ray player alone costs nearly twice that. While Sony has said first party games will be $59.99 like 360, they have not put that same restriction on third party developers. If development costs are as high as some are suggesting we might see even higher priced games coming from everyone that isn't Sony.

I think I'll be content to play my 360 for the time being.
post #139 of 1153
Quote:
Originally Posted by gravedigger
I hate to keep trotting this one out but look at the DS. It's a system designed around a single user interface and that thing has exploded. It has revitalized old game genres, bridged generation gaps, and allowed for developer innovation that I think wouldn't have happened sticking with the tried-and-true d-pad/stick plus buttons control scheme. The Wii is simply an extension of what Nintendo has done with the DS.

Nintendo's philosophy is to bring an evolution of the gameplay experience while MS and Sony are bringing a revolution in the way gameplay is delivered.
I'm not arguing the DS's popularity, and even though i'm not very impressed by it, popularity is not synonymous with revolutionary. Is the DS/Wii-Mote really 'revolutionary' in that it will change the future of gaming? If so, that implies that the future of gaming is innovative interface devices. Imagine if the future of transportation was innovative steering-wheel concepts. I'm not a futurist or anything, but that sounds pretty depressing.
post #140 of 1153
Quote:
Originally Posted by Minsky
I'm not arguing the DS's popularity, and even though i'm not very impressed by it, popularity is not synonymous with revolutionary. Is the DS/Wii-Mote really 'revolutionary' in that it will change the future of gaming? If so, that implies that the future of gaming is innovative interface devices. Imagine if the future of transportation was innovative steering-wheel concepts. I'm not a futurist or anything, but that sounds pretty depressing.
It's an issue of immersion. HD graphics are touted as revolutionary because supposedly they draw you into the game and the environment. The DS is revolutionary because many of the games are quite immersive. Trauma Center has sold through two printinings because you really are operating (in a video game sense) on patients. You aren't just controlling a directional pad.

Nintendo saw two companies fighting each other with graphical horsepower. This raised production costs on games and made it so that the systems had to be sold at nearly 400 and 600 dollars (with games at 60) in order for anything to even lose money. Instead they said, maybe there is a different way to draw people into the games. I'm not saying they will necessarily be successful, but the potential is there.
post #141 of 1153
Quote:
Originally Posted by JetpackNinja
The other problem is that FPS games, more than any other (save for sports games maybe), are dependent on good graphics. Look at the Far Cry screens for the console, they are early PS2 quality graphics at best.
What is going on with the Wii Far Cry port? I love the series, and it was a game that I was pretty anxious to play using a Wiimote. Unfortunately it is the worst looking FPS I've seen in a long, long time. Far worse than what the GC was capable of. Maybe what we've seen is from an early build, but if so, they should have never let those screenshots/video see the light of day.
post #142 of 1153
Quote:
Originally Posted by Overlord
What is going on with the Wii Far Cry port? I love the series, and it was a game that I was pretty anxious to play using a Wiimote. Unfortunately it is the worst looking FPS I've seen in a long, long time. Far worse than what the GC was capable of. Maybe what we've seen is from an early build, but if so, they should have never let those screenshots/video see the light of day.
It's because KingcujoI is absolutely right- It looks like Nintendo bowed out of the specs race with a console only marginally more advanced than its predecessor. But hey, it's cheap, and with a cool peripheral.

Far Cry is amazing. I wonder if Crysis will even play on my machine...
post #143 of 1153
Quote:
Originally Posted by Minsky
Far Cry is amazing. I wonder if Crysis will even play on my machine...
If you have to ask the question, the answer is probably no. I'm wondering if Crysis will play on the 360, myself.
post #144 of 1153
Quote:
Originally Posted by Overlord
If you have to ask the question, the answer is probably no. I'm wondering if Crysis will play on the 360, myself.
It looks so damn amazing. Question: which do you find the better experience, Half Life 2 or Far Cry?
post #145 of 1153
Quote:
Originally Posted by Minsky
It looks so damn amazing. Question: which do you find the better experience, Half Life 2 or Far Cry?
Hmmm.... Half Life 2 was the superior game. I'd have to say I enjoyed it more, but Far Cry was such a breath of fresh air in terms of approaching various objectives, the exterior/tropical locales, that I find myself re-playing it far more at this point than Half-Life 2. Of course, I'm also waiting for the HL2 360 superpack at the moment.

Two of my top five or ten favorite games.
post #146 of 1153
Quote:
Originally Posted by kingcujoI
Trauma Center has sold through two printinings because you really are operating (in a video game sense) on patients. You aren't just controlling a directional pad.
I'd think Trauma Center has sold so well because it's a fun game, not because it's just so unique to use a touch screen. Yes, the DS is very popular, and rightly so, but I've heard lots of complaints about how awkward the controls are for some games as well. It's hardly a paradigm shift for the future of handheld gaming.
post #147 of 1153
Pretty much the only poster child for awkwardness with the DS nowadays is Metroid Prime Hunters. Luckily, the game itself is good enough to make you WANT to suck it up and get used to it, which is usually the compromise for DS games with odd control schemes.
post #148 of 1153
I don't know how similar this is to any of the people here, but the console wars exist only in my periphery.

I look at the DS or the PSP and wonder, why would I want to replace my GBA SP?

The urge to fire up a Baseball title newer than World Series Baseball 2K2 got me to purchase a GameCube, and its faired quite well, even if I find myself going back to my Dreamcast when nobodies looking.

Maybe its just me, but the PC has been my multiplayer online platform of choice for quite some time, and buying an XBOX to play an FPS online hardly seemed sensical. And thats where I am, looking at consoles seeking to replace my PC, rather than be a companion. Perhaps this transition is inevitable, but I don't see why that time is now.

So that leaves Nintendo, the only guys out there trying to come up with a reason for me to buy a new console, not that I'm salivating over their offering, but at least they're trying. And how is Nintendo rewarded for not getting "darker," for not alienating anyone thats not apart of the 18-24 age bracket? Flames, the same flames they've received for every "kiddie" effort they've released since the Super Nintendo. Games are supposed to be fun, I could care less if they're fronted by an anthropomorphic gorilla, or Master Chief.

Do I think Nintendo is trying to save gaming as we know it? Hah. We all know they're trying to compete on the only level available to them, and that level just so happens to intrigue me. So our paths cross, even if it was inadverdantly. But you know what I find to be most interesting about this whole debate? The reactions of scorned console gamers. Guys brought up on Nintendo, annoyed to no end that Nintendo is into chaps a bit younger than they are now.
post #149 of 1153
Quote:
Originally Posted by MoNkaholic
I look at the DS or the PSP and wonder, why would I want to replace my GBA SP?
The fact that the DS plays GBA games?
post #150 of 1153
Quote:
Originally Posted by MoNkaholic
I look at the DS or the PSP and wonder, why would I want to replace my GBA SP?
This sounds to me like 'why do I want a car, when I've got this great horse?'
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