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Originally Posted by Dan Whitehead
Got to say, the single player campaign is distinctly underwhelming. I'm just not getting the same sense of tactical play that made the first game so addictive. Too many levels rely on linear vehicle runs, or forced "arena" battles where you enter an area and have to blast X number of enemies before the checkpoint is triggered. There's not so many of the pitched battles where smart use of cover and ammo was essential, real strategic gunfights where you had to push forward on an enemy position using brains as well as brawn.
The online stuff makes up for it, but I'm finding it very easy to switch off the campaign mode to do something else.
Also, having you play that long boring chunk of the game as the Arbiter (or whatever he's called) is just dumb. It completely ruins the Master Chief narrative, makes a mockery of the whole "first person" idea and comes at a really clumsy point. You've just beaten the Scarab, there's this great build-up of narrative momentum...and all of sudden you're this alien guy playing through what feels like the Library level from the first Halo all over again.
It's not quite as bad as swapping Snake for Raiden in MGS2, but it's close.
If you want to tell the story from two sides, then have them as two seperate game modes - forcing players to swap between them weakens the entire structure of the story.
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Same here.


What happened to all the cool new vehicles? We didn't get ANY new human vehicles, and we only had 2 (controllable) to begin with!
Maybe it's just my controller but I have a hard time boarding vehicles, I have to hit the x button several times, anyone else have that problem? Another problem I'm having is that they're relying too heavily on the same mission set ups from the first game. I feel like I'm playing a remixed version of Halo because of it. First level - Charge your shields, run around on a space ship and attack aliens that are boarding it. Second Level - Crash land on a planet and make your way around. Also there doesn't seem to be near as many high res graphics on walls or objects as in the first game. In Halo you look at a wall in a building and you can make out all the tiny grain formations, in this game, it's blurry as fuck.
I regret that they completely abandoned the stealth gameplay that they were claiming would be in the game. I recall that article boasting that we could shoot out lights, hide in the dark, look around corners, etc etc. They were making it out like Splinter Cell Halo, which sounded really interesting. And I'm really missing that ATV in this game, especially considering how much fun it is to drive in San Andreas. I think I've identified the area from the E3 demo but it is so horribly toned down with so much less going on that it's pathetic. Where's the marines that are being treated for wounds? Where's the covenant cannons getting their shit blown up? And all that other crazy stuff that was going on.
Another thing I really miss is the GORE!!!! They toned the gore down! In Halo 1, you could walk up to a covenant and melee attack them and beautiful spurts of blood would fly in every direction, neon orange, purple, blue, it was so pretty. And the more you hit them the bigger blood pool splattered around them. There was something sadistically satisfying about being able to do that to an entire crowd of dead aliens lying around you.
The problem with Bungie is that they seemed to just not care about doing anything that new to the game. They realized all they had to do was re release Halo 1 online and it would have been a hit. So the fact that they were making a completely new campaign probably became more of a burden to them. And as the months ticked by and less progress was made (what's that about them slacking on the game during the dvd? They had 6 months left and hadn't gotten anything finished??) they started taking out all the cool new stuff that would have made it feel more like a sequel and less like Halo 1.5 which it seems to have turned out to be.
It's still a fun game but it's complete bullshit that they had so long on this game and couldn't come up with a longer campaign, multiplayer maps, and more new content vehicle wise. They should take a lesson from Rockstar. They had 2 years to make San Andreas, and while they used the same although highly tweaked engine as Vice City and 3, they did so many new things to the game that it's mind blowing. They actually made San Andreas as big as Morrowind except with good draw distance, no load times, and shitloads of new towns. Holy shit I can only imagine what Halo 2 would have been like if Bungie had the same work mentality as Rockstar!