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Originally Posted by The Dark Shape
But does that make the scenes any less boring?
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Welcome to the aftermath of the Matrix trilogy.
Everything that is wrong with the sequels is very easy to describe. This is coming from a huge Matrix 1 fan. But the release of the sequels has spawned a new breed of Matrix fan that has replaced the previous fans that existed after the first film.
These new Matrix fans now practice a simple mantra--you're only "smart" enough to get the sequels if you disregard the crappy storytelling. Boring storytelling is justified if you invent symbolic allegory for everything. This is totally different from after the first Matrix film, where everybody was in love with the STORY/CONCEPT (as well as the action). The philosophy was a subtle thread you could pick up on if you wanted to, not a force-fed simpleton's version meant to impress the messageboard denizens about how "mind-blowing" it is that Zion resembles Hell. You're not making intelligent films if nobody understands what you're saying.
I could write a crappy, boring, post-modern essay on existentialism with random action scenes scattered throughout. That wouldn't make it a good essay or a "masterpiece." Today's Matrix fans expect everyone else to simply accept the films as masterpieces even though the philosophy is freshman-level and the stories are boring. Left with the truth that the storytelling sucked, all that is left for them is justification of the poor storytelling through expository messageboard posts about all the hidden meanings of everything, as if it changes how poorly done the movies are. I've read all the online essays about the meanings behind the sequels. It still doesn't change how non-entertaining they are, and it never will.
This is why it's so ridiculous for someone to say "Revolutions holds the meaning of the whole trilogy, don't hate it." We're supposed to like a bad movie simply because it holds some imagined meaning for all three films?
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Originally Posted by cognizant
I was never bored while watching any of the films, cant say the same for others though. Alot of people complained about the protrayal of Zion and how much time it took up in the beginning of Reloaded, but what the hell did they expect?
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A non-boring portrayal of Zion, obviously. What a ridiculous question. Zion was a boring, dirty hole in the ground that we didn't even get a good glimpse of. Not the epic "last human city" implied in the first movie.
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| Everyone wanted to know about Zion by the end of Matrix 1, so we got it in Reloaded, the way the Wachowskis invisioned it. |
Watching councils and chancellors talk and talk and TALK on screen is poor storytelling. This is nothing like the first Matrix, where the story pace was top-notch and always progressing. Zion feels like an extended stopgap we are forced to sit through. NEWSFLASH--nobody was interested in Zion in the first place. We were all interested in the Matrix. Zion in the first film was nothing more than a reason for the rebel ships to exist, and therefore Morpheus and his crew. It functioned perfectly as a non-visible place. It should have been a minor location in the sequels, not the entire focus (the focus should be...THE MATRIX...you know, what the films are titled after).
The Wachowskis made the unforgivable blunder of deciding to change the focus of rescuing humanity from the Matrix ("as long as the Matrix exists, the human race will never be free") to two entire films about saving some sweaty people in Zion we never cared about. The inhabitants of the Matrix--who, in our minds, represented our world in the first film--are completely ignored in favor of chancellors, council members, and ship captains.
The reason the first Matrix was so fun, among other reasons, was the idea that our horrible day-jobs aren't real, and that we could escape any time from this dream world hell-hole and grab a gun and do somersaults in slow-motion against the evil computer system keeping us as slaves, and break the truth to everybody else. Any computer geek watching this movie could feel powerful.
Twisting things around regarding the prophecy was an interesting move in the sequel, but it was so poorly executed that any real emotional impact was lost, with the exception of one good shot of Morpheus watching his ship burn in pieces.
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| A reasonable cristicism would be the films are too dense, but to counter that, with repeat viewing you are able to digest them better. I was completely blown away on my first viewing of Reloaded, there was so much to take in, it was overwhelming. You've got to have balls to end a mainstream action movie with a lengthy scene of long winded dialogue like we see with the Architect. |
Listen to what you're saying. "You've got to have balls to end a mainstream action movie with a long boring piece of dialogue." Why does it take balls to make something crappy and boring?
This leads me back to my first point, that Matrix fans have invented a justification system for every piece of poor dialogue ("It's referring to this arcane piece of philosophy"), every pointlessly long and alienating scene ("The Zion rave is about humans doing something the machines can't!"), every unanswered question ("What do you mean Neo's magic real-world powers weren't explained? You have to think for yourself in these films!"), and every lame resolution ("The CG sunset is about renewal, caused by Sati whose name has special meaning, blah blah blah").
No amount of smelly allegory will change the fact that the movies sucked. The new mantra is to justify the poor storytelling with the imagined genius of the Wachowski brothers, who can't seem to get anything across on screen without their characters using a question-answer routine.
Questions for Matrix fans that will never be answered:
1.) How, exactly, did Neo stop the Sentinels?
2.) When speaking with the Oracle, why does Neo incorrectly state the number of Sentinels he stopped at the end of Reloaded?
3.) At the end of the trilogy, nothing has changed from when the trilogy began. This is further evidenced if you've played the Matrix Online, where the old conflicts between humans and machines are still ongoing.
4.) If the Architect knows which door Neo will take, why does he even bother giving him the choice? Why mention Trinity?
5.) Why are the Agents attempting to stop Neo if he is supposed to meet the Architect anyway?
6.) Who was the Keymaker, and why did he even exist other than as an excuse for a freeway chase?
7.) Why did Persephone kiss Neo? Oh, I know, if you've read cast interviews you know the reason is that she's a "psychic vampire," blah blah blah. But this is stated absolutely nowhere in any of the films. So, what was the point of including that scene? The film should have cut from the elevator scene directly to the scene where she leads them through the kitchen.
8.) What happened to Neo's world-bending powers? Why does he fight agents if he can stop bullets?
9.) If Agents can dodge bullets, why can't they dodge fists or blades? How does Morpheus land a cut on the Agent's face on top of the semi when that same Agent dodged bullets moments earlier?
10.) How did Morpheus' sword blade magically move lower on the side of the semi for him to stand on and then back up again for him to grab it during the fight? For the detail-obsessed Wachowskis, this was very sloppy.
11.) How many times is Roland going to say "goddamn" before someone shuts him up?
12.) Why does Locke hate the idea of the prophecy so much? You don't know. Would have been interesting to hear the story behind that (like, his father spent all his life out searching for the One the way Morpheus and others did, and Locke never knew his father as a result and had to take care of his mother alone back in Zion...just one idea that would have illustrated the fallacy behind blindly following the prophecy all your life as well as given some much-needed depth to the 2D people of Zion).
13.) How does the Merovingian know Seraph? You don't know. We're just supposed to nod and accept the referenced, but never explained, backstory. When you're giving off-screen backstory, it should have a reason for being there that doesn't involve a future planned videogame.
14.) How did Neo end up in the Trainman's place?
15.) How was Neo jacked in wirelessly?
16.) Why does Link say he doesn't recognize Neo? What's the point of this line of dialogue if it has no bearing anywhere in the rest of the film?
17.) What does the Architect mean when he says Neo was designed? This major revelation is never given another thought for the rest of the two sequels.
18.) Why does the Oracle say Neo might return, if he's dead? Is this science fiction or science fantasy? Oh, right, the Wachowskis wanted to keep Neo around for the Matrix Online videogame (for those who don't know, characters have been going around collecting fragments of Neo's residual-self-image, which apparently exploded into pieces during the Smith battle).
19.) How did Smith get into the backdoor system?
20.) How can a computer program feasibly exist "inside" the physical neurons of a human brain? Why did Bane's operator not see this happening and put a stop to it?
To most people, the response to the majority of these questions would be "I don't know, and I wish the movie would have addressed them." To the new breed of Matrix fans, the response is "You people want everything explained to you! You're just not smart enough to read volumes of essays on philosophy to fill in the blanks of an incomplete action movie! Anime 4-ever!"
To sum up:
The more arcane and indecipherable things are, the more genius it apparently is.