Quote:
|
Originally Posted by Nordling
Frank, MORROWIND:GOTY is easily my favorite RPG I've played. But the key thing to remember is patience. It's slow to build a character, but the rewards are worth it because they feel legitimately earned.
Piece of advice: if you're southeast of Vivec and you see a drunk mudcrab on an island, don't kill it. Just sayin'.
|
Recently started re-playing through
Morrowind with a completely amoral PC than the last time (a High Elf Spellsword, currently around Level 68). Now I'm running a furry-coiffed custom class Khajiit assassin-type, and am having a blast once again backstabbing, pillaging, murdering, and generally being a world-class grade-A cock-munch.
Didn't join the Thieves' Guild at all the last time 'round (rose to the tops of both the Fighters' and Mages' factions, as well as the Imperial Legion)...so it's nice to play things a bit differently this time. One story from my last character that perhaps some of you folks might relate to:
Was working my way through the House Hlaalu quests, and one of the high-end nobles in Caldera (in the Guv'nor's Mansion) starts to assign me a quest that entails ebony smuggling to a guy in Ald'ruhn...only I'd already killed the guy much earlier on in the game.
Y'see, back when I was pilfering every residence I came across for every little, tiny item I could hock to obtain my, ummm...skooma fix...I stole some Dwemer artifacts from this guy's place and sold them. Later on, when completing the Legion quests, one of the fort commanders tells me to go and obtain these same Dwemer items as "evidence" that this dude was an illicit smuggler.
Dug myself into a dilly of a shithole, now.
Couldn't track down the Dwemer items at any store, including my usual fences -- this was probably late enough into the game that their inventories had already "respawned" back to their original stocks. Thought I would try and "plant" some Dwarf items that I already had access to in his house, and -- GASP!! -- "discover" them.

Turns out, after going to the crate that once upon a time contained the artifacts, and replacing them with the new ones, that the guy DID take unkindly to me doing that, and chased me out the door in a huff. Thought maybe I had a chance at finishing this one up, after all.
No such luck. Back at the fort, when I presented the Legion commander with my "evidence," it made no difference whatsoever -- she was still giving me the same orders I started out with. Evidently you have to
possess the original items from his actual house, elsewise the game doesn't even "count" them as being
bona fide for the purposes of the quest.
Crapola.
So, desperate to resolve this quest and ascend ever further in the Legion ranks, I butchered the guy in his own home. The fortress leader was a bit...dismayed...by my choice of conflict resolution, but she accepted it, and gave me my next assignment.
And I got knighted, eventually.
Problem was, once I began running errands for House Hlaalu, things finally came back to bite me in the ass. Mr. Light-in-the-Loafers Himself, Crassius Curio in Vivec, had me keeping tabs on the aforementioned Caldera guy, who gave me that ebony-smuggling quest I referred to earlier. And unfortunately, his erstwhile contact in Ald'ruhn just *happened* to be...you guessed it. So now, here I am, having finished circa 90% of the other Hlaalu quests, constructed my stronghold near Balmora, etc...only according to the walkthrough at Gamespot, Crassius Curio still has several quests to assign me, but hasn't done so yet.
...Anyway.