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RE4 Development Team to PS2 Owners: "Oh yeah....yer fucked."

post #1 of 18
Thread Starter 
From IGN:

Quote:
February 7, 2005 - Although publisher Capcom has yet to officially circulate any details on the upcoming PlayStation 2 port of the survival horror sequel Resident Evil 4, rumors persist about the game's progress, or lack thereof. The latest comes from a translation of an alleged article published in the Japanese magazine CG World. The publication purportedly interviewed the Capcom development team working on the port of Resident Evil 4 to PlayStation 2 and new details were revealed.

IGNcube attempted to track down a copy of the magazine for validation purposes, but our efforts failed. We also contacted Capcom USA for confirmation of the story, but the American subsidiary could not verify the report before publish time. So in other words, until the following information can be substantiated, readers should consider it rumor.
CG World allegedly reported that a brand new Capcom team is underway with the PS2 port of Resident Evil 4 and that significant graphic downgrades have been implemented in order to make the game run on Sony's console. Although RE4 on PS2 will be able to output more textures due in large to the machine's superior bandwidth, the detail of the textures will be sacrificed in order to maintain a steady framerate, according to the article. The GameCube incarnation of RE4 supported 24-bit textures and the PS2 port will supposedly utilize 4 and 8-bit textures by comparison.

Furthermore, the 10,000-polygon Leon S. Kennedy model present in the GameCube version will allegedly be chopped in half to 5,000 polygons on PlayStation 2. The magazine purportedly wrote that the graphics engine in place for GameCube could handle approximately fifty percent more polygons than the one currently in place for the PlayStation 2 build. Finally, the report allegedly indicated that the new PS2 development team is struggling to get the game running at a smooth framerate without sacrificing the advanced texture layering techniques found in the GameCube original.

Readers are warned again to take this information with a grain of salt until the source can be validated. However, if true, this news bodes well for GameCube owners previously concerned that they might not be receiving the best version of Resident Evil 4 and not so well for PlayStation 2 fans hoping that the extra wait for the Sony port would bring visual and audio enhancements.
I know, it's supposedly rumor....and yeah, it's common knowledge the port was gonna take a hit in the technical department....but holy shit, this game's gonna get smacked by every branch of the ugly tree on the way to the PS2.
post #2 of 18
Quote:
The GameCube incarnation of RE4 supported 24-bit textures and the PS2 port will supposedly utilize 4 and 8-bit textures by comparison.
Damn. I mean, damn.
post #3 of 18
well, that's no surprise. one system is purely for gaming while the other is billed as an entertainment system. still love my ps2 though.
post #4 of 18
Why does this surprise anyone? 2 seconds into the game you can tell that they will not be able to port the game to the PS2 without seriously dumbing-down the graphics.

And the load times? While they are almost non-existent on the Gamecube, that's gonna be a killer on PS2.
post #5 of 18
All the while they could be spending far less time and money getting RE4 onto the Xbox.
post #6 of 18
True, but I think Capcom would rather shoot themselves in their own foot instead of supporting Xbox.
post #7 of 18
If the Xbox2 is indeed hitting shelves this holiday season, the smart move would be for Capcom to release an uber beefy version with a slew of new content at launch. Hell, I'd buy it again if they added more Mercenaries levels and let you play as those guys in the single player campaign. Krauser's bow is too fun to be limited to a minigame, and Hunk (despite his unfortunate name) has the coolest neck-breaker move.
post #8 of 18
C'mon Cubeophobes. Plunk down the $99 bucks and get the greatest Resident Evil ever made. It was designed for the GC, that's the only true way to experience it.
post #9 of 18
Shit, you can get a preowned one for ~$60 sometimes at EB.
post #10 of 18
I can't believe I'm about to type this, but, assuming you've got the disposable income, I'd say RE4 was definitely worth the purchase of a 'Cube. Well, that and the fact that there are plenty of bargain bin games available for it now too.
post #11 of 18
Whart Jacob said.
post #12 of 18
starwars rogue squadron was worth purchasing a gamecube over several years ago.
post #13 of 18
I think all three systems are worth owning at this point. Lots of great stuff on all three. If it's a game available on all three systems, just go with the Xbox version, and 9 times out of 10 you're set.
Despite all the graphical downgrades that are likely to occur, I bet Capcom will still sneak some cool extra into the PS2 build that will piss off the people who own the 'Cube version, I can see it now. Ashley in a thong!
post #14 of 18
And if you've tried checking out her underwear in the Cube version, you know that's no mean feat.

What? It was the first thing my pervert roommate suggested.
post #15 of 18
They should just make it a 2d side scrolling beat-em'-up. I'd buy that.
post #16 of 18
Quote:
Originally Posted by Kyle Reese
They should just make it a 2d side scrolling beat-em'-up. I'd buy that.
post #17 of 18
Quote:
Originally Posted by Darth_Chocula
I'd buy it!
post #18 of 18
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